el_super
Well-Known Member
Obviously lots to say, so I'll try to respond to everything.
Sorry if it seems I am trimming down parts... I will try to get to the main points but time is limited for me today...
An attraction like ToT uses much simpler concepts and vocabulary to tell its "story". ToT is, as its name suggests, about fear - which is not something that needs to be explained.
The fear doesn't need to be explained, but the core concept of a story should be, and I think that's something that TOT failed at. Unlike Indy, or Mission Breakout or Smugglers Run, where the concept of audience participation is explained and understood, Tower of Terror just left it open as to why you wandered into the hotel, why you needed to explore it, and what possible motivation or reward was awaiting for you. It didn't tell a conventional story the same way other Disney attractions do. Now that concept of "something weird and random just happens" is completely in line for a Twilight Zone episode, and maybe that's the vibe they were going for, but it meant the attraction had to be carried mostly on it's look and feel rather than the story it told. Past the queue, the attraction wasn't really all that ... interesting.
Which isn't to say it's bad. I hope I am not coming off as someone who hates Tower of Terror because I do still love the attraction, but I still feel pointing out the flaws here may help explain some of the issues with Mission Breakout. Attractions can be flawed and still be wonderful.
Part of the reason this is problematic is that comics, in general, have a large cultural vocabulary that could be used effectively here. It's a shame that those ideas and vocabulary aren't. It's the core failing of Avengers Campus.
I know this is a thread about Avengers Campus, and I will have to plead that I haven't kept entirely up to date on it. The introduction of Marvel has seemed pretty haphazard in the parks. But there is still value in telling those stories and feeling connected to those characters. Value that can make the investment in Marveland worth it.
What is unique about themed design is not a willingness to overlook flaws (which feeds the idea that themed design is not a kind of art) but how we experience these spaces - tangibly as opposed to viewed "on a wall".
It is a bit of an oversimplification, but its important to always remember that the parks exists, primarily, to entertain people and unlike a piece of art that can sit in a museum, they have to be able to entertain thousands at a time to justify their existence. Discussions over theme design have to be grounded in the idea that, attractions will sometimes violate all the rules and still be popular and fun and everything an attraction needs to be. If you go back and try to apply the same rules to rides like the Matterhorn or the Teacups or the Monorail, things start to get really murky and weird.
I really appreciate this take and your willingness to share it, but I don't think the connection to this attraction is grounded here. In MB, we don't experience adversity, we don't struggle to overcome it, and it's unclear what our role in this place is supposed to be. Indiana Jones is a good counterpoint about how execution and not (only) concept is what is at stake here. In MB, the story is told to us. In Indiana Jones we are the subject of the story.
I think they're pretty close. There is a lot of exposition in the pre-films for the Indy queue that way over explain the whole story. They even use the same concept of forced interaction, having a member of the audience initiate the experience by performing an "action." Either raising your hands to allow Rocket entry, or looking into the eyes of Mara.
I'm not uncomfortable saying that Oscars should not go to whatever the year's MCU blockbuster was, and I'm similarly not uncomfortable saying that GotG is a failure of design that detracts from its park. It didn't have to be that way, just as it doesn't have to be the case that a MCU film will never win best picture. These are choices that corporations make to reduce their risk exposure.
I've seen some films win that really didn't deserve it, and I've seen some films that deserve it get knocked down. We all know that the academy is mostly picking winners based on some pretty arbitrary concepts (like when it's just someone's "time" to win).
But there is still value in a super mega-blockbuster somehow capturing the entire world's attention all at once. Not just monetary value, but actual artistic, emotional value. And sometimes, like Titanic, the two somehow coincide.
And maybe Marvel land will be great... who really knows.