KingOfEpicocity
Well-Known Member
They may go the way of a fully functioning Yeti...however i applaud them for at least trying....
Either way i have full confidence Pandora will rule in Orlando until SWL comes...at some point
Well there you have it.
They may go the way of a fully functioning Yeti...however i applaud them for at least trying....
Either way i have full confidence Pandora will rule in Orlando until SWL comes...at some point
It's still better than most of the ride taking place on a screen.
You don't know that Avatar has a non screen based ride. You're assuming the boat ride doesn't. I wouldn't assume that at all. I bet it winds up having some screens somewhere in the midst of the real scenes. There's a lot they can do in there with them.
That's exactly what I was thinking. You can kind of see in the concept art where those would be. I think it's a smart idea and probably will add a lot of depth to the attractionThe building for the boat ride is pretty small so I am guessing that they will use screens in the background to give it a greater feeling of size.
hey thanks @flyerjabHappened to be in the neighborhood...
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The detailing of the rock on the above photo is incredible.
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Hopefully we are within a year of this opening. Was speaking to a cast member in Tiffins about this (and if Tiffins is within your budget you are crazy if you don't go). I was told many get to walk by the construction zone and can see the full extent of this project mad it develops. This individual said that they wished the park visitors could see everything beyond the small area that we see because the scope is incredible and the care to detail is tremendous.
There is nothing wrong with screen based rides, but if that's all you do it gets tedious. It's the same argument as IP based rides vs original concepts. There needs to be a healthy mixture of ride types.I think the issue is Universals screen based rides all seem the norm now-a-days. It is all they build... Yes Disney is building a screen-based attraction for Avatar... But Cars Land has no screen based rides... New Fantasyland has no screen based rides (quality of the rides they built aside), Avatar is getting a non screen based ride as well..
It's not necessarily a pass... it's just that the level of reliance is different. We can see that universal can create effective attraction elements without screens (forbidden journey), so we want to see more of that... But every attraction in the future that is currently being built is.. screen based.
Again, there's a mixture of screens with other components. By themselves, screens aren't bad. They are clearly an effective story telling mechanism for a ride.Disney is moving towards screens as well or have you not noticed the new Pirates ride in Shanghai? The River Journey could be using similar tech to that (yes, even those oh so terrible dreaded screens) and both Star Wars rides will have screens as well. Here's a fun fact based what I've seen/read as well.
AAs in Kong: 11 (4 in the ride, 2 in the queue, one in each of the 5 vehicles)
AAs in Shanghai Pirates: 4 in the ride
F&F and Fallon most likely won't have AAs but Nintendo is rumored to be more physical than screen based. I'm at the point where I just want great rides. If it uses screens very effectively I don't care. They're able to pull off things not possible with a set.
Do we have any idea what the capacity of the avatar rides will be? Are we taking pirates for the boat ride and soarin x2 for FOP?
FOP will really depend on how the banshee seating works. The stock Vekoma flight simulator can do either 90 or 160 passengers depending on the configuration. So the theoretical capacity will be that times 4 time cycles per hour. But, it's likely they will not use the stock seating so that will change the numbers.
I get the sarcasm! But the Stormtroopers at DHS and their show is phenomenal in my opinion. This is what I expect in SWL - actors making the Star Wars universe come alive. (No reason to zing me again about parroting Disney marketing, but if it makes you feel better, have at it.). At DL HM they originally had a live actor that would scare you to death (eliminated because too scary if I remember). Maybe Avatar will have some actors too.I am getting sick of Disney's over reliance on animatronics. When are we going to go back to live actors.![]()
My counting wasn't to make that specific point. It was to show that Kong isn't any worse than Pirates. Both look great imo. I'm getting tired of this debate as well and even told people to stop in my dedicated Kong thread. Let's get back to Avatar. I'm very excited to see the progress on it with every photo updateThis whole thread has devolved into silliness. There is a valid debate about screens and show buildings...but instead of debating folks are just engaging in a ****ing match. Both Uni and Disney have both proved recently that they are capable of building immersive attractions that utilize screens, animatronics and actors, do we really need to count the screens and animatronics in each ride to see which one is more innovative. It is just silly.
According to you...
Again, there's a mixture of screens with other components. By themselves, screens aren't bad. They are clearly an effective story telling mechanism for a ride.
The problem is Universal Creative has fallen in love with screens much in the same way Disney Imagineering falls in live with certain ride systems. Each individual ride is very good, but when you do them all on the same day you get screen fatigue.
No One could have said it better than that!There is nothing wrong with screen based rides, but if that's all you do it gets tedious. It's the same argument as IP based rides vs original concepts. There needs to be a healthy mixture of ride types.
Since this was ignored for 5 pages and instead bickering about mountains on sticks ensued, I'll drop this here. I too am interested. Anybody catch a glimpse of these yet?Has anyone seen any pictures of the jagged looking rocks in what looks like the entrances to one of the rides ? They are right in the middle of show building in the model pictures.
The mountain facade will hide the "mechanism", so no need for them to hide them during day! This looks to be taken from the parking lot.. But when you see them from the right angle within the park/land, you won't see the "sticks"![]()
Yes! That's what I really like about the approach they're supposedly doing. When you're close enough and have to look up, the thick curved vine will be covered as to not give it away. But when you're far from it, it'll look like a vine. And I think that illusion might just work!
i do think they look bad now although i wouldnt totally judge until completion. although it really doesnt bother me to see things from outside the parkthey could have ommitted them....looks like crap
Thank you. This has always been my thought as well. Uni in Florida has an excellent roster of rides between their two parks, but outside of their roller coasters the headliners tend to be similar in structure and execution which is often expressed as being too screen heavy. I thin part of that is not just the use of screens but how they are used where you have the "something goes horribly wrong" storyline and you see something attacking your vehicle, you get moved around and sometimes with some physical effects (water, fire, wind). It can feel a little repetitive when riding all of them.
One of the huge selling points of the castle parks (and a big reason I think they are so popular) for Disney is that there is a huge variety of quality experiences within them. Thrill rides (yes, generally on the mild side of that scale), immersive slow moving rides with music and huge showpieces, small "cute" dark rides, slower paced theme-enhancing rides, AA shows, all coupled with great large scale entertainment (fireworks, parades) which creates a very balanced experience with something to appeal to everyone.
To bring this back to the topic at hand, the new additions for Pandora are perfect in this way. What is being added, at least from what we know? A "flying ride" using screen based simulation tech and having some degree thrill level. And a boat ride which is calmer, but using a new ride system allowing greater movement to enhance the effects. Both of these will be quite different from the other (admittedly few) rides in the park. We also will have a new nighttime entertainment unique to the park. All this is a great way of complimenting the existing offerings there. Too much of any type of experience in one setting is not ideal which this expansion seems to be avoiding.
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