This is a very cogent and accurate explanation of the thinking behind the FJ design strategy. I argued for the use of both forward and side motion during the design phase and obviously lost the battle but there are ways around the RV POV problem you are referring to.
For example I pitched the idea of a realistic takeoff from load that would simulate soaring out of a window and flying forward into the moonlit sky. This would be accomplished by starting with the same kind of take off we have now except we would pass the first window as the RV rotates toward the second completely open window and our side motion changes to forward motion. The RV is still at about 5 feet before the arm accelerates upwards to full height, the wind machine is going at full force, the drop sets begin to drop and the particulate simulating clouds (also used to hide the RV in front during the "lift off") is on full blast and the music crescendos. Effects lighting adds the final touch to what would have been one of the most exhilerating and realistic experiences in any ride to date. This would have been a great example of using the technology to benefit the show and would have offered a complete visceral and thematic sequence.
Of course it is usually budget, ego or safety that prohibits things like this from becoming reality. In this case unfortunately it was a little ego and mostly budget. LN2 or CO2 is extremely expensive and the consumables budget was already pretty high. I think this would have been a better use of it but I did not have the final word. Also adding the drop sets in one more show action effect adds cost. Oh well...on to fight more battles.