First of all, the only Universal park in Orlando with the screen issue is Universal Studios Park. Islands of Adventure does not suffer from this therefor Kong actually doesn't feel tired like the repetition of Universal Studios Park.
Secondly, Flight of Passage is (censored)ing epic. The best ride from Disney in Orlando since Kilimanjaro Safaris hands down.
It is not just another simulator. I have ridden FoP and as someone who is not paid by Disney I am hear to tell you that it is a spectacular ride that blew my expectations for a simulator through the roof. I had no Earthly idea a simulator could be that good. I'm that guy that always waits extra time for B1 on soarin', and the immersion is waaaay better than the best position of Soarin'.
People including me were consciously cheering mid ride. It was just such a realistic and exhilarating experience you just smile the whole time. It takes a minute to feel beyond immersed, but because the pacing is so damn perfect it eases you into it being YOU are actually flying on a Banshee. When you realize that mid-ride it's such a neat experience.
The queue is better than anything in Orlando (though Potter is very close).
Pandora is beyond immersive and you CANNOT judge a single thing without experiencing it in person. You just can't. I don't care how much someone distrusts Disney's practices, Pandora is a home run with story, immersion, and even placement, and Flight of Passage is more than likely the best simulator on Earth. NA'VI River Journey is merely a complement. A good one at that, but instead of it being like Peter Pan (short and sparsely themed), it is themed like an E-ticket but short.
I respect your opinion even when I don't agree with it, but to judge something you haven't experienced... why?
After riding FOP for myself I'm still baffled by the praise it receives by nearly everyone that experiences it. I feel like the gas they must be using to put riders in a state of trance and believe this is more than just another simulator attraction must not have worked on me for some reason. In all honesty I have been questioning my own sanity and discernment as a result of my impressions of the experience and how it vastly differs from nearly everyone else.
Let me first state that at least I agree with most regarding the queue, especially the Lab segment. You really couldn't ask for more regarding that portion of the attraction. The set up and the build up is executed quite nicely. Where it begins to fail for me is just after the wall comes down and, low and behold, I'm staring at another large-format screen. I look to my left and right, without having to strain in any way, and I see rows of simulator platforms taking me consciously out of the illusion. Yes the video quality is fantastic and yes the 3D is well done without being "in your face" but that's all it is - another 3D simulator with an annoying way to sit.
I felt no connection with the content, the music was pleasant but not memorable like Soaring for instance, the wind and water effects were "been there done that," and the breathing element was more annoying to me than anything else. Sorry but halfway through I found myself thinking, "is this over yet."
To me Star Tours is a much more effective simulator than FOP. One reason is because I'm enclosed in the cabin and the motion/visual connection is more realistic. I don't have a point of reference to take me out of the illusion and every element in the cabin including sound, animation, lighting, and effects feels like they support the experience rather than having been added as an ancillary addition.
For example, in FOP there is a blower, meant to simulate wind, located in the center of the handle bar assembly of the Link Chair. It took me two seconds to feel it and see where it was coming from. On top of that there was no discernible variation on its intensity and direction as you would have if you were actually flying. Granted that would be an expensive and somewhat complex effect to achieve but it is absolutely doable and should have been done considering the budget this attraction received. Blowers located on the sides of the Link Chairs pointed at adjacent chairs as well as blowers located on the floor, all programmed with variable intensity and pulse and synced with visuals would have raised the experience up several notches. How it reads to me in its current form is having a fan in my face.
To me, in order to call this a "game changer" as so many have, it has to be more than another simulator with some technical upgrades. When all is said and done it is just another simulator with an uncomfortable seating arrangement, a six DOF (maybe there are more axis of motion but I didn't notice) base with a more aggressive motion profile than Soaring, a high quality video, and the same old tired effects (the breathing was the only new addition and I found it to be more annoying rather than adding to the immersion).
The danger for me here is we are now sending the message to Disney that all they have to do is give us a large-format screen with a great queue and throw some water and air in our face and we will go crazy for it! Even if you love FOP, how happy will you be to see three or four more attractions just like it instead of full on immersive dark rides? Thank the lord for Alcatraz in Star Wars Land. FOP to me is a huge, lazy cop out. I'm not saying there is no technical innovation and that it was a simple project, I'm saying that all the effort should have instead gone into something we haven't seen before and that this is not worthy of the first true WDW E-ticket in over a decade.