AEfx
Well-Known Member
He understood them well enough, he just thought like any tech related venture one outsources it cuz its cheaper that way. Plus no risk dollars get the licensing fee up front plus bucks for every copy sold or rented
That just makes plain business sense, which is why every other studio is doing the same thing. Because of the complexity of games the public demands, many specialist companies work on various aspects of them. It makes no sense to keep reinventing the wheel because it's a money pit and creates a sub-par product. That's what EA does - you get the best company at making space flight games, the best companies making ground assault games, etc. - and then EA puts them all into one game. That's why Disney chose EA - EA already has all the relationships with the best of the best of those that make modern AAA games - and some of them exclusively contracted to work on EA titles. It would be foolish for Disney to even try to replicate it on their own.
It would be like every single movie studio doing all their special effects in-house, instead of hiring Industrial Light and Magic to do it. This keeps costs from rising even more astronomically than they have (no overhead to maintain, etc.) and a lot better end product (because they are the best in the field and produce the highest quality output in their specialty).
Or a house contractor having and outfitting a team of electricians, plumbers, etc. on their permanent payroll - what makes more sense - that, or just hiring in the best electricians, plumbers, etc. to do the specific jobs as needed? As someone who is really concerned about Disney's stock performance, this must make sense to you. If somehow they were able to lure all this talent away from their respective companies, and pay all the overhead, and all the development costs, etc. - they'd be spending billions maintaining their own game studio when they are getting a better quality of end product to the public at a fraction of the cost this way.
And that includes LucasArts, who outsourced pretty much every single modern Star Wars game (and all of the biggest hits hits). They produced exactly one on their own in the last decade they operated as a company (a game very few even remember today, compared to the other SW games of the era), and did partial development on one other (visual design work only).
Thinking this was some invention of Bob Iger reminds me of the pictures of Darth Goofy and the dancing Chewbacca show at the studios that circulated after the Disney sale as an example of "look what Disney buying it is already doing to ruin Star Wars!" when everyone here knows full well that stuff started LONG before Disney ever had control over the franchise.
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