The_Jobu
Well-Known Member
I want to pay what I did for a WDW annual pass ten years ago
Thanks for making my point. No one wants to pay higher prices, so why would you begrudge people that dont?
I want to pay what I did for a WDW annual pass ten years ago
you can't expect them to remain the same price for decades on end.
What on Earth are you basing this on?
Facts?
Minor teminology correction - "paywall" means content like missions, maps, events, etc. - areas of the game that you can't experience without buying something additional. Most mobile games aren't like that. You can play for free forever and have access to the whole thing. The "microtransactions" are when you can spend money to advance within the game more quickly. 70% of people never spend a cent on them.
For example, in the major SW mobile game, Galaxy of Heroes - which is about building teams of characters and fighting them against others - a new character comes out that everyone can unlock for free. But if you want to max out it's level (which is pretty much required to make it competitive) you have to buy overpriced random "packs" that give incrementally get them up to high level. Some people literally spend a grand to do this. Yes, $1000, for one character in a mobile game, to have it first. The "free" players (the vast majority) have to wait a few months for an option to level up the character in-game.
Basically, the only reason to spend money in any of these games is to progress more quickly. I don't particularly like the model myself, but most people aren't willing to spend money on mobile games, period - they expect everything to just be free. Literally, it's seen as a noble thing to use a companies product and never pay them a cent for it.
The gaming business is moving to a model where the people willing to pay the most - the "whales" ( who ironically spend huge amounts of cash, to spend less time playing), are subsidizing the rest of it for everyone else, who wants to play games for free or at a minimal cost.
Thanks for making my point. No one wants to pay higher prices, so why would you begrudge people that dont?
I don't and they haven't.
In Canada at least, I've seen games prices rise from $49.99 to $79.99 in the last 20 years.
That doesn't even include the new gimmick of "Buy the gold edition for 99.99 and get polka dot pants, an extra level and a golden sombrero".
It would be fabulous if everything in life were what we want to pay.
They simply are not realistic in demanding the games they do and expecting the prices to stay the same.
I'm of the type that I'd rather buy the game up front and never have to pay again type.
I fail to see how expecting to pay the same price for a game, is an unrealistic expectation. I'm not going to be happy about paying $27 to see Avatar when a regular movie costs $12. I don't care how much it costs to make the movie.
correcting your distorted world-view is beyond the scope of what can be done here.
That's what I've been trying to do for you. You've been typing massive blocks of hot nonsense and after my points, all of a sudden it's not the place to talk about it? How interesting.
And for those that don't read blocks of text, here's an infographic that sums things up:
Cheers.
I haven't written any "blocks" of text
You'd need a time machine for that, or be content with not getting everything that's available for the game.
Your point is you don't expect the costs of products to increase over time as the costs of producing them grow ever higher.
The only reason I am replying this time is because your "infographic" (which is becoming a pejorative, because they are pithy and can misrepresent as easily as be accurate) is absolutely a lie in regards to this discussion about BF2.
- There are NO retailer exclusives
- The ENTIRE GAME is one price, $60
- There is NO DLC
they want to treat everyone like a cash-cow.
What is it with you and BF2? Why is that the only gameyou can talk about? It's not a discussion on BF2, we're clearly talking about the games industry. The game isn't even out yet, so who knows if/when there'll be single player DLC and there's already different tiers of the game. The regular and the "bonus" edition thats $100. So again, they're taking out things that are ALREADY IN THE GAME and charging for them. That's not the way it's always been done, it's just the way it's done now because they are getting away with it and making tons of money from it.
You say prices aren't going up. That's wrong, they did.
You say less people are buying games. That's wrong, it's more than ever.
You say the cost of making games has gone up. That's a studios decision, more than ever dirt cheap indie games are making amazing profits. The ones that cost a king's ransom to make can get away with it because they make all that and more back, otherwise they wouldn't keep making expensive games.
None of this even touches on the new industry standard of releasing a broken game, and then patching it over months later.
So you are right about the infographic
In reality, the final picture would be a pencil sketch first and then 2 months later you'd get the painted picture (minus DLC of course).
LIE. The entire game we are discussing is included including all future content.
Dude... what is you even doing at this point?
Wasting my time, because you just admitted you didn't even know what the discussion was about.
/wave
Can we believe you this time, or are you going to return again when you can't disprove what I'm saying?
For those that are interested, lootboxes are scummy dealings, even more than the DLC shenanigans we've been discussing. Here are lengthy videos explaining how they hurt the game experience that say much more than I could on this forum:
Cheers.
Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.