1986: An Imagineering Competition - Hub Thread

Chaos Cat

Well-Known Member
Mystic Caverns Railroad

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A new take on the classic Disneyland Railroad, the Mystic Caverns Railroad welcomes guests to a never before seen side of the park: underground! This entirely indoor train ride takes guests under and around the park while providing brand new sights and sounds to experience.

There are for trains running on the track: the M. F. Davis, the T. W. Baxter, the M. A. Sklar and the H. D. Ryman. Each train has five passenger cars with seating capacity for 75 passengers per car, for a total of 375 passengers per train. These cars are designed similarly to their counterparts at Disney World, with the addition of automatic doors added to each row, as the more elaborate scenes make it more important that guests not fall off the train. There's a special parlor car, similar the Lillie Belle car at Disneyland, on the back of each train that only opens during peak days to hold an addition 25 passengers.

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Our first station is in Port Voyage, at the back of the Diamond Mine. The station's theming is that of a repurposed mineshaft, with glittering diamonds lining the walls. This theme continues into the first leg of our journey, where we pass by several other shafts in various states of use. We can even the Seven Dwarfs "dig dig dig" down some of them.

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Soon, the mine gives way to a more expansive cavern, trading in diamonds for larger crystals jutting out of the rockwork. We are now underneath Adventure Atoll, as can be seen by strange fauna that inhabit the cavern. You might even catch a small glimpse of the legendary Gem Dragon. (Just a small glimpse, though. You got to ride the ride to see it fully.)

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We then reach our second station in Frontierland (or whatever would take it's place). Since this area hasn't been developed yet, a permanent description of station cannot be given at this time. Tentatively, the station is similar to the station for Big Thunder Mountain in the Magic Kingdom.

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The next leg of our journey brings us to a cave that has a surprising amount of greenery. It doesn't take us long to find out why: this cave has fairies in it! Not just that, but unicorns, centaurs and all sorts of mythical creatures live in this cave and watch us pass by.

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Our third and final station gives us a break from all the caves and caverns as we pull into a train depot in the colorful world of Four Winds Square. Guests looking to board at this station will find the entrance by the two versions of It's a Small World, forming a sort-of transportation hub.

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The last leg of our journey brings us to The Hidden World - a spiritual successor to Primeval World inspired by Journey to the Center of the Earth. We find ourselves on a subterranean coastline where we behold several prehistoric creatures that have managed to survive by hiding underground, including pterodactyls, mastodons, plesiosaurs and even an ichthyosaurus! Before any of them can harm us, though, we make it into a tunnel that takes back to the Diamond Mine, completing our Grand Circle Tour.​
 
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Mickeynerd17

Well-Known Member
The Blue Sky Disneyland Mag-lev Railroad

The Mag-lev Railroad is the latest in transportation technology, connecting the vast and diverse lands of the Blue Sky Disneyland together with efficient and hasty travel. The sleek design of the vehicles show the new and exciting technology that the future can bring us.

The passenger cars are designed to be sleek, fast, aerodynamic, and designed with the passenger in mind. These cars are the perfect showcase of what future passenger and metro trains could look like in the not-so-distant future.
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The main station will be located at the Transportation Pavilion in the Tomorrowland section of the park. As one of many future transportation technologies on display at the park, it's only natural that the main station be located in a pavilion specifically about the subject matter. This attraction will not be the main attraction of the pavilion, but more like a compliment, and will serve more as park transportation than an actual attraction.

The main station will be designed in keeping with the design choices of the cars. everything about the station will project a clean, energy-efficient, and most importantly user friendly vibe. Just like the cars, the station will be designed with the passenger in mind, as a quality model of metro train travel of the future.
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There will be 5 stations including the main station in Tomorrowland. The other four will be located in HarborTown, Adventure Atoll, Frontierland, and Small World. Each station will be similar to the main station with small design influences from each land. when exiting into the land, guests will come through a "transport tube" that will slowly melt away to form different structures from each land.

For HarborTown, an old boat house

For Adventure Atoll: a Maori Hut

For Frontierland: a mineshaft
Concept art for cave station:
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For Small World: an archway on the interior part of the land.

Route Map: (Credit to Outbound for the original map, I didn't have time to make one from scratch).
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Orange = route
Blue = station

(There is supposed to be a station in Tomorrowland, I just forgot to draw it lol)
 

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Mickeynerd17

Well-Known Member
I'm really sorry for using your picture Outbound, I had no time to make my own and yours was the best-looking one. Old don't get mad, think of it as your piece being so good that it was the only one I thought would look best, so good job to you!

My thoughts on my submission: It doesn't look like much, but she's got it where it counts, kid. 🤣
 

Outbound

Well-Known Member
I'm really sorry for using your picture Outbound, I had no time to make my own and yours was the best-looking one. Old don't get mad, think of it as your piece being so good that it was the only one I thought would look best, so good job to you!

My thoughts on my submission: It doesn't look like much, but she's got it where it counts, kid. 🤣
No problem!
 

spacemt354

Chili's
Project Veto Reviews

Outbound - What can I say, this was really strong - from the eloquent backstories to the path on the map throughout the park, mostly everything seemed to work for me. To stay consistent I do remember this being an option when brainstorming Harbortown and we dismissed it originally because like the Discovery River Boats in DAK, we thought it'd take too long to sail around the park.

Given that however, I think you made some strong adjustments to ensure that it works the best it can, and thematically this is one of if not the best option for in-park transportation in my view.

Creativity - 10/10
Realism - 9/10
Detail - 5/5
--------------------------
Total 24/25

Pi on my cake - I like horses as much as the next guy, and they might work for perhaps a future Frontierland or Harbortown aesthetics, but for a full park transportation it feels a bit over the top in terms of care for the horses themselves, maintenance, and facilitation of guests. A nice idea for in-land transportation in lieu of a trolley or motor car however. I also liked the makeshift map - while maybe not the best looking it does show the progression of the season up until this point and helped the detail score.

Creativity - 10/10
Realism - 6/10
Detail - 5/5
---------------------------
Total 21/25

D Hulk - Well, as a roller coaster enthusiast I approve. Other than that, umm, well, without getting the Hulk too mad, you'll have to take the stairs on this one.

Creativity - 10/10
Realism - 5/10
Detail - 4/5
--------------------------
Total 19/25

b-wolf - This was a very neat proposal! An underground train throughout the park would be interesting to see pulled off. I do like nuance to it as well I think in general it enables you to create something that doesn't have to fit with the theme of each land like an above-ground attraction might have to. Overall, very impressed by this. The only thing I'll add I think you have the potential to be really good in this game, I'd like to see you step out and try some concept art or a map as we continue on, it'll really help your presentations!

Creativity - 10/10
Realism - 9/10
Detail - 4/5
-------------------------------
Total 23/25

mickeynerd17 - Like the innovative approach with the Maglev, and I think in a group project it's okay to borrow with credit other people's illustrations so you did fine there. At the same time I think this approach without an established Tomorrowland yet puts folks in a bind to pick a futuristic style Tomorrowland rather than brainstorm other potential options. If Tomorrowland was already established this would be higher on my list but otherwise it makes it tough to have this be the established transportation.

Creativity - 9/10
Realism - 8/10
Detail - 4/5
------------------------------
Total 21/25

PerGron - The whimsy of this option really entices me! I didn't really need the inside baseball however of the brainstorming process; I'm sure at some point I've done that as well, but I think unless it's a custom backstory it might help to just get right to the attraction. This concept provides a system that can be used in all corners of the park without seeming too out of place, and I really like the two lines one transport and one express - it makes it feel productive for the park in addition to being an attraction. High in the sky views are something missing a bit from Disney parks ever since the closure of the Skyway, I do like how you kept most of the track away from backstage areas and closer to the hub, as seeing the backstage areas juxtaposed with the guest view for me is a bit less magical.

Creativity 10/10
Realism 9/10
Detail 4/5
-----------------------------
Total 23/25
 
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PerGron

Well-Known Member
So I'm the only judge that's on right now I think... if you want to still do it, I think having a couple extra hours is okay because we weren't clear on the prompt... although if Tiki or Mickeyfan disagree, I'm not a senior judge yet, so they overrule 🤣
I’m working for the next hour or so, so it’s probably too late. I thought it was due midnight... oh well, I’ll still submit something later but I get it if it doesn’t count
 

Mickeynerd17

Well-Known Member
Project Veto Reviews (PerGron can be added later)

Outbound - What can I say, this was really strong - from the eloquent backstories to the path on the map throughout the park, mostly everything seemed to work for me. To stay consistent I do remember this being an option when brainstorming Harbortown and we dismissed it originally because like the Discovery River Boats in DAK, we thought it'd take too long to sail around the park.

Given that however, I think you made some strong adjustments to ensure that it works the best it can, and thematically this is one of if not the best option for in-park transportation in my view.

Creativity - 10/10
Realism - 9/10
Detail - 5/5
--------------------------
Total 24/25

Pi on my cake - I like horses as much as the next guy, and they might work for perhaps a future Frontierland or Harbortown aesthetics, but for a full park transportation it feels a bit over the top in terms of care for the horses themselves, maintenance, and facilitation of guests. A nice idea for in-land transportation in lieu of a trolley or motor car however. I also liked the makeshift map - while maybe not the best looking it does show the progression of the season up until this point and helped the detail score.

Creativity - 10/10
Realism - 6/10
Detail - 5/5
---------------------------
Total 21/25

D Hulk - Well, as a roller coaster enthusiast I approve. Other than that, umm, well, without getting the Hulk too mad, you'll have to take the stairs on this one.

Creativity - 10/10
Realism - 5/10
Detail - 4/5
--------------------------
Total 19/25

b-wolf - This was a very neat proposal! An underground train throughout the park would be interesting to see pulled off. I do like nuance to it as well I think in general it enables you to create something that doesn't have to fit with the theme of each land like an above-ground attraction might have to. Overall, very impressed by this. The only thing I'll add I think you have the potential to be really good in this game, I'd like to see you step out and try some concept art or a map as we continue on, it'll really help your presentations!

Creativity - 10/10
Realism - 9/10
Detail - 4/5
-------------------------------
Total 23/25

mickeynerd17 - Like the innovative approach with the Maglev, and I think in a group project it's okay to borrow with credit other people's illustrations so you did fine there. At the same time I think this approach without an established Tomorrowland yet puts folks in a bind to pick a futuristic style Tomorrowland rather than brainstorm other potential options. If Tomorrowlad was already established this would be higher on my list but otherwise it makes it tough to have this be the established transportation.

Creativity - 9/10
Realism - 8/10
Detail - 4/5
------------------------------
Total 21/25
Interesting, cause I thought it was going to be a world's fair style Tomorrowland.
Goofyyukyuk literally said it here:
One of your stops must be in *insert World's Fair land name here*
So, I thought that having a futuristic transport would work since it would be a world's fair land anyway, but oh well.
 

goofyyukyuk

Well-Known Member
Interesting, cause I thought it was going to be a world's fair style Tomorrowland.
Goofyyukyuk literally said it here:

So, I thought that having a futuristic transport would work since it would be a world's fair land anyway, but oh well.
That was me forgetting to edit the prompt lol... I think the prompt was made when you guys seemed like you were leaning towards the world's fair idea for the Small World land and then when I copied and pasted it from the judges PM, I forgot to edit it out
 

spacemt354

Chili's
Interesting, cause I thought it was going to be a world's fair style Tomorrowland.
Goofyyukyuk literally said it here:

So, I thought that having a futuristic transport would work since it would be a world's fair land anyway, but oh well.
That was an early brainstorming concept, but ultimately the project veered away from the Tomorrowland influences and went in the crafts direction akin to more traditional it's a small world tropes.

You had mentioned the main station was in Tomorrowland my only concern with that is Tomorrowland proper isn't designed yet so it would be facilitating the direction of the land by need rather than organically. That's all!
 

goofyyukyuk

Well-Known Member
I’m working for the next hour or so, so it’s probably too late. I thought it was due midnight... oh well, I’ll still submit something later but I get it if it doesn’t count
I guess it'll be up to the other judges... we're not doing the podcast until tonight, so in my opinion, it's okay, especially considering 3 judges still haven't put in their scores yet so it's not like you're holding anything up
 

Mickeynerd17

Well-Known Member
That was an early brainstorming concept, but ultimately the project veered away from the Tomorrowland influences and went in the crafts direction akin to more traditional it's a small world tropes.

You had mentioned the main station was in Tomorrowland my only concern with that is Tomorrowland proper isn't designed yet so it would be facilitating the direction of the land by need rather than organically. That's all!
I understand your reasoning. I just messed up.

Considering this was my first power of veto, I felt I did a decent job, but not my full potential. Then again, I'm more used to taking a month or two to do this, not 2 days 🤣
 

Pi on my Cake

Well-Known Member
In the Parks
Yes
I'm really sorry for using your picture Outbound, I had no time to make my own and yours was the best-looking one. Old don't get mad, think of it as your piece being so good that it was the only one I thought would look best, so good job to you!

My thoughts on my submission: It doesn't look like much, but she's got it where it counts, kid. 🤣
No problem!
I'll admit, I was very close to asking to use that map too lol. But I thought the hodgepodge of what we have so far would be funny haha
 

PerGron

Well-Known Member
Alright, I did it, I finished my proposal. I started it last night, but had to get up at 3 this morning to start working, so I didn't finish, thinking I'd have until midnight... oops. Anyway, here's this...

DISNEYLAND AERONAUTICS

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When Blue Sky Disneyland [Tentative Name] opened to the public, initial plans for a railroad like in the other castle parks around the world were cut for unknown reasons. Other concepts, including a boat cruise across the park (later adapted into Taonga River Journey in Adventure Atoll), were also discussed, but none ever ended up coming to fruition in the initial plan. However, Imagineers noticed a severe lack of novel transportation throughout the park. Due to the park’s sheer size, to expect guests to traverse the large lands exclusively on foot would not work, so plans for park-wide transportation were once again ushered onto the table.

Imagineers jumped around, focusing on the theme of water, thinking about reviving the boat concept, but due to the Taonga River Journey filling that niche, as well as the park’s many water-sources being occupied by attractions already, the boat concept was once again scrapped. Another idea presented in the initial park was “Conflict,” which one Imagineer known as PerGron, pointed out was a great way to loosely define and tie together their lands. This idea was brought back up in designing the concept for park-wide transportation, but a ride powered by people punching each other didn’t fit the Disney mold, so instead it was sent over to Six Flags where it’d probably fit better.

Eventually, just as Imagineers were about to throw the whole concept out and do a flying alien saucer around the park themed to the 2005 hit film Chicken Little, the Imagineers came up with a concept that was revolutionary, one never before seen… at a Disney Park. Hot Air Balloons! However, the feasibility of lowering and raising hot air balloons just… well, it just didn’t work out. So, over a few beers and quite a bit of brainstorming, eventually, the Imagineers realized, what if we took the skyline just built in Walt Disney World, condensed it down to a smaller scale, and used “hot air balloons” instead of gondolas, and thus, Disneyland Aeronautics was born.

Comprising a route around the park, hot air balloons were chosen as the decided theme because, no matter what land they flew over, it’d fit thematically. The first-ever hot air balloon launched in 1783, and, although it wasn’t a massive success, the fact they existed was enough to justify seeing hot air balloons from Harbortown U.S.A. which is set post-American Revolution (which ended the same year as the first balloon took off). With the idea fitting into every time period and with the period accuracy in Harbortown USA met, the Imagineers began working on an official plan for how the system would work.

Map.jpg

I also stole @Outbound 's map, but I did it last night, so I was the original pirate
The air balloons load right outside of Harbortown U.S.A, nearby to the show building for The Haunted Lighthouse, at the Port Voyage Aeronautics Station then take a round-trip route of the interior of the park. Their first stop is out in Adventure Atoll in the Ottoman City area, nearby the stunt show, where guests can debark or board their trip here at the Adventure Atoll Aeronautics Station. Those balloons then travel over towards what many speculate to be Frontierland, but due to the park not having announced any official land filling that spot, it is unknown whether or not there will be a station there. The balloons then fly directly over Seasons of Fantasy, giving a phenomenal view of the land, but not offering the ability to stop here. Why? Some Imagineer insiders have suggested that the land itself was so dense, to add another structure here would probably collapse the ground out from under them (which is, hopefully, poking fun at the size of the land and not a true statement). Guests then stop at the station by Four Winds Square at the Four Winds Aeronautics Station. It is unknown if the plot speculated to hold Tomorrowland will be filled, or if the land will house a station, but balloons are shown going over the plot of land in the concept map. With that, guests return to the Port Voyage station.

There is also a secondary line for guests hoping to just ride out the attraction without all the stops, called the “Express Line.” Guests can choose the Transport Line for the stops along the route, or the Express Line for a relaxing ride with gorgeous views of the whole park.

Each station will be simple, with theming from their respective land, including mainly being wood and sandstone in Adventure Atoll, having a colonial Boston feel in Port Voyage (due to its proximity being closer to Harbortown U.S.A., and with bright Mary Blair artwork at Four Winds Square.

Each “balloon” can hold up to ten people and are fixed with seat belts that lock during the duration of the ride for guest safety without having to enclose the whole structure. With stops included, guests riding the transport line all the way around are looking at a 30-minute ride, while the express line cuts that time down to 15 minutes, depending on loading, making it the longest attraction in the park, but one known for its gorgeous views and relaxing setting. As of now, there are around 60 balloons on the transport line, each holding up to 10 passengers, so, hypothetically, 600 people can be in the transport line at a time, giving the transport line an hourly capacity of 1200 guests. The Express Line, however, has only 30 balloons, and thus, gives it the same hourly capacity.
 

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