On layoffs, very bad attendance, and Iger's legacy being one of disgrace

lazyboy97o

Well-Known Member
To me, it still comes down to exposed-track roller coasters. I don’t believe you can successfully theme a ride when the entire mechanism is visible as you walk up to it. You can say that we’re in a car on a roadway, on a ski lift, or an ancient Greek chariot, but if you have’t bothered to theme the track, I (the guest) am having to do all the “work” of pretending.
This is where I think context plays a role. I wouldn’t mind a well considered track that looks like a track in a Tomorrowland-like environment that was more aesthetically ”tech” oriented. But I would likely have more of a problem in a space like Future World where, despite also being based on futurism and technology, a coaster would intrude on the spatial arrangement of the pavilions.
 

_caleb

Well-Known Member
Again, I'm getting at the "I wouldn't set foot in Universal/SeaWorld/BG/etc. because they have ugly exposed steel rides," or "anything with a visible support is a piece of trash and the park it's in is too because of it" mindset that is unfortunately common. It's one thing to think the ride isn't as good as it maybe could be or isn't as good as another that is more highly themed (you'd still be wrong, but you're allowed to be 😝), but another to be in the mindset above.
Not sure who’s saying a roller coaster is a piece of trash- maybe you could engage with what fans here are actually saying rather than with a caricature? Seems like that might be more fun for those of us who are interested in this particular rabbit trail.

An exposed-track coaster can be a fun ride. But unless it’s themed in some way, it’s not a themed ride, is it? Dressing up the ride vehicle is an attempt at theming, but if nothing is done to theme the track, they’re only going halfway, right?
 

Sirwalterraleigh

Premium Member
Not sure who’s saying a roller coaster is a piece of trash- maybe you could engage with what fans here are actually saying rather than with a caricature? Seems like that might be more fun for those of us who are interested in this particular rabbit trail.

An exposed-track coaster can be a fun ride. But unless it’s themed in some way, it’s not a themed ride, is it? Dressing up the ride vehicle is an attempt at theming, but if nothing is done to theme the track, they’re only going halfway, right?
Seems like trying to have it both ways from the looks of it.

Can’t Be “theme parks are always better”’and “exposed support are a deal killer” and then “but I didn’t say everything’s bad”’to gain fairness points.

If Disney is going to always win...we’re wasting our time no matter what.
 

maxairmike

Well-Known Member
Not sure who’s saying a roller coaster is a piece of trash- maybe you could engage with what fans here are actually saying rather than with a caricature? Seems like that might be more fun for those of us who are interested in this particular rabbit trail.

An exposed-track coaster can be a fun ride. But unless it’s themed in some way, it’s not a themed ride, is it? Dressing up the ride vehicle is an attempt at theming, but if nothing is done to theme the track, they’re only going halfway, right?

I mean, the entire first half of Velocicoaster is very highly themed, but there are some parts that are excessively expensive/difficult to hide/theme (the dive loops/immelmanns, a wise cost reduction that doesn't do any harm IMO), and some that are prohibitively/impossibly so (the 2nd half). About the only track systems that can be satisfactorily themed the way you're wanting are Vekoma/Arrow track (BTM, Everest, and I'm surprised Everest doesn't get more grief for the helixes) and the track styles of various junior coasters that are small enough to be recessed and can't be used for much more than something like Barnstormer.

Maybe if I feel like digging back through that and other Universal discussions (or when parks like Cedar Point get brought up), I'll pull in the quotes I'm thinking of, but I've definitely seen plenty of them over the years.
 

_caleb

Well-Known Member
Seems like trying to have it both ways from the looks of it.

Can’t Be “theme parks are always better”’and “exposed support are a deal killer” and then “but I didn’t say everything’s bad”’to gain fairness points.

If Disney is going to always win...we’re wasting our time no matter what.
But I didn’t say “theme parks are always better.“ I said ‘themed rides are themed,” and that “exposed tracks hurt/limit theming.” Not trying for fairness points- I truly didn’t say (and don’t think) unthemed or lesser-themed things are bad. Just that I prefer more the highly-themed environments.

Disney isn’t always going to “win”—they routinely swing and miss in the theming department. I’ve expressed my disappointment with things like Toy Story Land/Slinky Dog Dash, Pixar Pier, TRON, etc. (and my appreciation of Diagon Alley, and even non-theme park immersive environments) for these same reasons. But Disney has pursued the concept of themed environments more faithfully than other parks, haven’t they? It seems that way to me.
 

UNCgolf

Well-Known Member
This is where I think context plays a role. I wouldn’t mind a well considered track that looks like a track in a Tomorrowland-like environment that was more aesthetically ”tech” oriented. But I would likely have more of a problem in a space like Future World where, despite also being based on futurism and technology, a coaster would intrude on the spatial arrangement of the pavilions.

This was their mistake with Slinky Dog Dash. They could have themed the track to make it look like a Hot Wheels track (or some other type of toy) and it would have fit perfectly into the TSL aesthetic. TSL still wouldn't be a very good land, but that would help a bit.
 

_caleb

Well-Known Member
I mean, the entire first half of Velocicoaster is very highly themed, but there are some parts that are excessively expensive/difficult to hide/theme (the dive loops/immelmanns, a wise cost reduction that doesn't do any harm IMO), and some that are prohibitively/impossibly so (the 2nd half). About the only track systems that can be satisfactorily themed the way you're wanting are Vekoma/Arrow track (BTM, Everest, and I'm surprised Everest doesn't get more grief for the helixes) and the track styles of various junior coasters that are small enough to be recessed and can't be used for much more than something like Barnstormer.

Maybe if I feel like digging back through that and other Universal discussions (or when parks like Cedar Point get brought up), I'll pull in the quotes I'm thinking of, but I've definitely seen plenty of them over the years.
Right. Thrill rides would be prohibitively expensive to theme. It’s the “doesn’t do any harm” part that we’re discussing. I agree it doesn‘t do any harm to the general public’s ability to enjoy the thrill of the ride. My argument is that it does “harm” the story and theming that make rides more than just rides.

In a lot of ways, the technology for modern coasters was developed by those who didn’t care about theming- a commitment to theming is also a limitation in terms of what you can and cannot do. Once you decide theming is less important than the thrill, you can do (and they have done) some pretty amazing things.

I’m sure someone here at some time or another posted the kind of “coasters are trash” comments you’re talking about. I just meant that nobody here on this thread now is of that opinion.
 

celluloid

Well-Known Member
I mean, the entire first half of Velocicoaster is very highly themed, but there are some parts that are excessively expensive/difficult to hide/theme (the dive loops/immelmanns, a wise cost reduction that doesn't do any harm IMO), and some that are prohibitively/impossibly so (the 2nd half). About the only track systems that can be satisfactorily themed the way you're wanting are Vekoma/Arrow track (BTM, Everest, and I'm surprised Everest doesn't get more grief for the helixes) and the track styles of various junior coasters that are small enough to be recessed and can't be used for much more than something like Barnstormer.

Maybe if I feel like digging back through that and other Universal discussions (or when parks like Cedar Point get brought up), I'll pull in the quotes I'm thinking of, but I've definitely seen plenty of them over the years.
This is true so solutions can be theming of a different concept of conciet.
There are various types of theming.
One type of theming is called associative theming. The kind you typically see in presentational park s such as Sea World that have their thrills not immersive but inspired typically by animals that they cannot feature in their exhibits such as Mako or Manta, or myths of animal lore such as Loch Ness or Montu.

In this sense, Vellcicoaster could end up being meta. If Jurassic Park was real it would feature rides as well as Dinos. This is referenced by a line in the first film.
It is a coaster inspired by the speed of the velociraptor. There may be immersion bonuses of placemakeing. The theme park themed to zoo theme park theme may not be the best for some's taste but it makes sense.
 

_caleb

Well-Known Member
This was their mistake with Slinky Dog Dash. They could have themed the track to make it look like a Hot Wheels track (or some other type of toy) and it would have fit perfectly into the TSL aesthetic. TSL still wouldn't be a very good land, but that would help a bit.
I agree. Seems like a missed opportunity. And I never understood the giant plastic figures throughout the land. Are they posed and lifeless because Andy set them up that way and humans are around (like in the movies)? If so, why are the meet and greet characters able to interact with us? And if we’re shrink down to their size, why are they so big?

It’s fine. It’s all fine.
 

_caleb

Well-Known Member
This is true so solutions can be theming of a different concept of conciet.
There are various types of theming.
One type of theming is called associative theming. The kind you typically see in presentational park s such as Sea World that have their thrills not immersive but inspired typically by animals that they cannot feature in their exhibits such as Mako or Manta, or myths of animal lore such as Loch Ness or Montu.

In this sense, Vellcicoaster could end up being meta. If Jurassic Park was real it would feature rides as well as Dinos. This is referenced by a line in the first film.
It is a coaster inspired by the speed of the velociraptor. There may be immersion bonuses of placemakeing. The theme park themed to zoo theme park theme may not be the best for some's taste but it makes sense.
If the meta approach were intentional, then yes, I’d agree. But when there aren’t enough indications that the ”imagineers” designers meant to do that, it’s doesn’t usually resonate with guests like it should (hello, Dino-Rama).

A real Jurassic Park might indeed have a roller coaster to simulate the movement of a dinosaur. But if that coaster isn’t themed, it doesn’t seem like a very good inspiration for a themed attraction. ”The new Jurassic Coaster is highly-themed after an unthemed coaster that might exist in a real Jurassic Park” seems a bit flimsy to me.
 

carolina_yankee

Well-Known Member
I personally think the quarantines are a great thing at this time. Here staycations and traveling within your own province is encouraged, were as interprovincial travel is discouraged.

Here, quarantines are discouraging travel *everywhere* because COVID is scary. Or because you thought your destination was fine when you left home but but halfway through your trip it pops on the list because spot positivity is now 10.1% or there are 10.5 cases per 100,000 rather than 9.5. Or, people are going despite the quarantines. Maybe they quarantine upon return. Maybe they don't. Those I know who have traveled, have come back just fine. If you drive, *nobody* knows where you've been unless you told people or posted on social media, so it's easy to get around.

I'm game for a trip to California in January with a few days at Disneyland (if it's open). I have no assurances that when I leave, California won't pop back on the quarantine list and I'm screwed when I get back. I'm certainly not going to spend my vacation dollars at home, so nobody gets the money if I don't go. Except Norway, for my 2022 trip as every dime saved now will be spent there when the world opens again. Which will no longer be on DCL (canceled this August) but a land-trip for greater control. Ineed, I'm not sure I"m spending any money on Disney for the next 2-3 years, and I was a DVC member until a few days ago.
 

_caleb

Well-Known Member
BTW, all this “themed vs. unthemed” conversation is very much on topic for this thread. I’m convinced that Bob Iger’s legacy (at least as far as the parks are concerned) is the departure from Disney’s approach to theming. Instead, he pushed for either “immersion” (one possible approach to theming) or decoration (like with IP-another possible approach to theming), but these are relative departures from Disney’s classic approach, which, to me, was typically much more imaginative.
 

Lora Baines Bradley

Well-Known Member
Sorry! It’s lovely and a lot of fun!

Part of the problem is that Disney’s “highs” have raised my expectations. After years growing up in the parks, I’ve come to see a lot more of what “might have been.” Which is not always fair, I admit.
Nah, you're fine. :) I grew to really appreciate that area of the park. I was at Woody's Lunchbox, and bussing that area at night was honestly dreamlike. Right before the park closes, with very few people in the area, and Slinky going by with the lights all lit up...ahh. I miss it so much! I don't think the theming is the best Disney has ever done (not a huge fan of the ASM-esque figurines) but I do think it is better than people give it credit for.

Slander involves a false statement.
I'm assuming you're implying that it's true that TSL is bad? I mean, I think that's entirely subjective, but I see your point (and possible humor, if I'm interpreting this correctly). :)
 

_caleb

Well-Known Member
Nah, you're fine. :) I grew to really appreciate that area of the park. I was at Woody's Lunchbox, and bussing that area at night was honestly dreamlike. Right before the park closes, with very few people in the area, and Slinky going by with the lights all lit up...ahh. I miss it so much! I don't think the theming is the best Disney has ever done (not a huge fan of the ASM-esque figurines) but I do think it is better than people give it credit for.


I'm assuming you're implying that it's true that TSL is bad? I mean, I think that's entirely subjective, but I see your point (and possible humor, if I'm interpreting this correctly). :)
Love that you have that memory. Those are the environments/moments that make me a fan.

Since you worked there, can you shed any light on this? What was supposed to be the backstory?

I never understood the giant plastic figures throughout the land. Are they posed and lifeless because Andy set them up that way and humans are around (like in the movies)? If so, why are the meet and greet characters able to interact with us? And if we’re shrink down to their size, why are they so big?
 

lazyboy97o

Well-Known Member
BTW, all this “themed vs. unthemed” conversation is very much on topic for this thread. I’m convinced that Bob Iger’s legacy (at least as far as the parks are concerned) is the departure from Disney’s approach to theming. Instead, he pushed for either “immersion” (one possible approach to theming) or decoration (like with IP-another possible approach to theming), but these are relative departures from Disney’s classic approach, which, to me, was typically much more imaginative.
This idea that immersion is something new and even negative just boggles my mind. It’s been a key goal from the very beginning. It’s what defined the storytelling experience of a theme park, the act of you breaking the fourth wall and entering into the experience.


I'm assuming you're implying that it's true that TSL is bad? I mean, I think that's entirely subjective, but I see your point (and possible humor, if I'm interpreting this correctly). :)
I would say it is objectively bad in a few aspects. It’s story is completely open ended, being one where anything and everything can fit. A strong story is tight and not everything will fit. It’s also poorly laid out, being one of Disney’s largest lands while featuring little to do, almost no spatial organization and no room for additions with the new restaurant having to be glommed on to the side. That doesn’t mean there is something wrong with liking it or having an emotional attachment to it, but that’s not necessarily relevant. It’s possibly to like something and recognize its creative weaknesses.
 

Lora Baines Bradley

Well-Known Member
BTW, all this “themed vs. unthemed” conversation is very much on topic for this thread. I’m convinced that Bob Iger’s legacy (at least as far as the parks are concerned) is the departure from Disney’s approach to theming. Instead, he pushed for either “immersion” (one possible approach to theming) or decoration (like with IP-another possible approach to theming), but these are relative departures from Disney’s classic approach, which, to me, was typically much more imaginative.
I agree. Currently, WDI theming seems to be ctrl+v movie scenes and locations. GE kind of ventures away from that, and I will say there is still a lot of creativity within TSL, Pandora, and GE, but they're all familiar. GE may be a new place, but it's still very Star Wars (and tbf, I think GE is extremely well-done). But it's a different kind of creativity than, say, Tower of Terror. I can't put my finger on it, but they just feel different.
Love that you have that memory. Those are the environments/moments that make me a fan.

Since you worked there, can you shed any light on this? What was supposed to be the backstory?
I'm actually not a huge TS person, either. I grew up with Monsters Inc. Can't bring myself to watch any of the TS movies though- even looking at pictures from my CP (which was this spring, so cut short) is really sad for me. I know some on this forum will call me a crybaby, but oh well. I'm in Orlando now, and I'm hoping to start working at Disney again once they're hiring again (which I know will likely be at least a year from now).

And we were never really told about the figures. That's definitely a continuity error, but I believe they placed the M&G's out of eyeshot of the figures, so you don't have a figure of Jessie behind Character Jessie.

re: the size difference, since CMs are Andy's toys, I think we're lego minifigure size, and so would the rest of the human visitors, by the transitive property of Theme Park Theming ;) interestingly enough, we did have a theming class where we went over the basics of the films and characters and we were encouraged to come up with our own toy backstory. Also, a point of great debate at the Woody's Lunchbox breakroom table was what timeframe TSL took place in. General consensus was between 2 and 3, but the placement of TS3 characters and TS4 Bo Peep kinda put a wrench in that, lol.

This idea that immersion is something new and even negative just boggles my mind. It’s been a key goal from the very beginning. It’s what defined the storytelling experience of a theme park, the act of you breaking the fourth wall and entering into the experience.



I would say it is objectively bad in a few aspects. It’s story is completely open ended, being one where anything and everything can fit. A strong story is tight and not everything will fit. It’s also poorly laid out, being one of Disney’s largest lands while featuring little to do, almost no spatial organization and no room for additions with the new restaurant having to be glommed on to the side. That doesn’t mean there is something wrong with liking it or having an emotional attachment to it, but that’s not necessarily relevant. It’s possibly to like something and recognize its creative weaknesses.
Oh, I do definitely think the land has its weaknesses. I can't speak to the layout of the land, but I do believe another attraction would have made it feel tighter. The land itself is huge but each footprint (sans Slinky) is really small. I know at WL, there was never enough seating. And I agree on the disjointed story: it's kind of all over the place, continuity wise (see above). I think that's a weakness of the TS IP itself, though, as choosing one timeframe limits you. There's almost always something left out, whether it be Andy (if you go the later film route) or the characters from 3 or 4. Is this what you mean when you say the story is open-ended?
 

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