If you're counting the trail, count the Fossil Fun Games.
Something great about Dinoland when it had everything it was built to have was that it was clearly built with families in mind. It had a lot of variety. Are the big kids in the line for Dinosaur or Primeval Whirl and you have little ones that don't want to go on? Well, you could go in the line for TriceraTop Spin, but if you don't want to you can walk right into the Boneyard, OR you can play the carnival games.
You can see this same type of thinking in Frontierland. More adventurous family members on Splash Mountain or Big Thunder? Head on over to Tom Sawyer Island or the Country Bear Jamboree or play at the mini-Laughin' Place playground.
Attractions that are easily accessible and do not have long lines (or any at all), not because they're failing, but because they were not designed to attract tons of people and have a line/were designed to have high turn over. They're low on investment; they're short, and/or you can leave at will. When the family is off the big ride, you just leave the playground or they join you easily because you aren't stuck in another line that isn't perfectly aligned with the time of the line they were in. If you must wait for CB to end or the raft to show up, it shouldn't be long.
When they're done with the two lands, you'll have the option to go stand in another line with your kids who naturally hate waiting and are probably very much sick of lines by this point. Just like Toy Story Land.
No problem, of course. Just spend more money on Lightning Lanes. Disney wants to make it easy for you to have fun, after all.