I understand we're probably never going to agree with each other, so I don't want to take a lot of time going back and forth. But to me I don't see a difference. Even when the pirates are dead (which for some reason comes at the beginning of the attraction) they seem to still be having a grand ole' time drinking and hording their treasures. And I don't think anyone could watch the Star Wars series without coming away with the feeling that there are definite consequences to the path you choose in life.
Sure it's fun to play the bad guy for awhile (which is a most likely a big part of the reason that POTC is so popular), it's fun to get your picture with a villain like Darth Vader or Kylo Ren. Just like it's fun getting your picture with Gaston. The guy who tried to condemn an innocent man to an insane asylum, and kill an innocent beast, just because he was jealous he couldn't have the girl he wanted.
Or the Evil Queen who would murder anyone who was prettier than she was.
So yes, some may choose to be the bad guy for awhile in Star Wars land, but I don't think that's anything new to Disneyland.
That's part of the fun of these boards, and I appreciate people who articulate their feelings!
It should at the very least be weird. As I pointed out on another thread, there's a progression that has taken place. Disneyland has always been about escape from the problems of the world. Whether that's escape to nostalgia, to a fantasy world, to nature, or escape to a brighter tomorrow. It always has been about hope and optimism. Disneyland was built on the idea we can find strength in our past and that we can build a better world.
You are absolutely correct that conflict has existed in Disneyland from pretty much the beginning. There have been attractions showing human ills, but they provide context to the worlds that exist. The Pirates caught in the caves show the ultimate meaningless nature of the treasure, the vanity, the gluttony. It all sweeps away. It's a moral tale as much as anything; ironic because Disney has worked to curtail many of the scenes out of fear of offending people.
The New Orleans Square attractions in particular show how the unique history and culture of the area was crafted. Out of conflict and a rich cultural background New Orleans Square was born. A world of enchantment, order, and romance. It's somewhat a look behind the curtain, but ends with a clear reinforcement that those tales are not the way forward. New Orleans Square provides a stark contrast with those two attractions. A better way.
When New Orleans Square was opened, Walt Disney famously quipped that it was like New Orleans "only cleaner!" Some accused Disneyland of "sanitizing," but ultimately it was escape.
A world without cares and troubles, where bad guys get their just rewards, where heros fight for right, where nature is just a Train or Boat ride away, where Tomorrow's progress is real today, where the best of times live on, where good triumphs evil. It was a reflection of a group of dreamers and optimists that looked excitedly to the future, but that would never forget the past.
That's Disneyland.
Star Wars Experience is nestled on a planet that has fallen on hard times and has been forgotten. Instead of progress helping them, progress has done exactly the opposite. The advent of superior space technology has left this world in a place of poverty, anarchy, and stuck in the past. Instead of escape to a better, more beautiful place, this is escape to a place without hope.
This land is built on the idea that life can suck.
You'll be able walk down a street not knowing who wants to hire you to smuggle contraband, who is scared of you, and who would rather see you dead.
There will be signs of poverty, authoritarian military activity, smugglers, and guerrilla warfare groups. Animal smells will waft in the air. Creatures will scurry around in the pipes (you'll hear them). An eye will look up at you while using a drinking fountain.
Fights will break out in the streets. You won't be safe (from a story standpoint).
This is a place where technology has failed them, hope for tomorrow is found with aligning yourself with the right war faction, and where good doesn't always beat evil.
This is all very un-Disneyland Park. These stories will be awesome, but this is unprecedented. This is more than just a simple new land, this is a whole new vantage point to look at the world.
It says something about our society. In the 1950s and 1960s lands were created about hope, nostalgia, clear right vs. wrong, and escape. Today we're building a land that is all about ambiguity and struggle.
Many can say that this is well worth it, but I do think it's worth acknowledging there has been a philosophical shift. This is very different.
I'm just worried we may lose a bit of that optimism and escape that have always been so Disneyland. We'll see...