Wii...

WDWFREAK53

Well-Known Member
Original Poster
I don't know what happened.

Last night I was playing Brawl with some friends...and...I noticed some "pixelating" (which looked more like dust specs on the screen). I shut it off and rebooted it with the same problem. Now, this morning...my main Wiimote doesn't work, and those "specks" are even on the main screen without the Brawl disc in.

Anybody know how to make a second remote the main remote so that I can actually see if my machine is fried or not? (The first remote has no response...at least the secondary remote responds to hitting the buttons).

It's not the batteries because I just installed regular batteries and replaced to rechargeables to see if it was them.

So basically, I have two problems...even with Tiger Woods...that pixelating is happening. And...my main Wiimote has no response.
 

lilclerk

Well-Known Member
Anybody know how to make a second remote the main remote so that I can actually see if my machine is fried or not? (The first remote has no response...at least the secondary remote responds to hitting the buttons).
Can't you just shut everything off and turn the Wii back on with your secondary remote? This works for me, but if not try re-syncing it.
 

WDWFREAK53

Well-Known Member
Original Poster
Ok, thanks! I got the other Wiimote working.

Here's another question...
Do you have to sync up each additional Wiimote EVERY time you put a new game in!?!?
 

Number_6

Well-Known Member
MarioKart on the Wii... tomorrow... I'll be getting mine early so I can test it out before going to a baseball game. The guy at the store said that the good news about the online play is it's been tested at 60 fps with no drop in frame rate. Sounds good to me. :sohappy:
 

Number_6

Well-Known Member
Well, I picked up Mario Kart this morning(Gamestop opened at 9am for the release), and I've played and won the first two cups already. It's very enjoyable and I have to say that I like the wheel, even though you technically don't really need it. The "2" button is accelerate and the d-pad determines dropping an item like a turtle shell behind you or launching it forward so not much difference there. I haven't tried the online play yet, but I will probably later today since I'm going to see the local Buffalo Bisons play the Pawtucket Red Sox this afternoon. So far though, I have to say that I am very happy with the Wii version of Mario Kart and I'm looking forward to playing some of you online. Those that don't already have my friend code, it was posted earlier in this thread and also in the video games forum friend code thread. I've added everyone I've seen a friend code for on here so far, so if you haven't added me yet, go for it.
 

Number_6

Well-Known Member
I just realized going onto the online play for Mario Kart that the friend code needed is different than the standard friend code. There is a seperate Mario Kart Friend Code, so here's mine. Make sure if you add me to post yours as well so I can add you: 0645-6175-3385
 

MKCustodial

Well-Known Member
Yeah, Smash Bros. Brawl did this too...

I wonder why Nintendo thinks this is a good idea?

Because they want their online environment to be family-friendly, instead of the teenager crapfast that is XBox Live. So they believe that, with all the codes and security measures and lack of voice and text chat, they're doing a service to parents by protecting their children.
But I've read that Mario Kart does a much better job of implementing the friend code system than, say, Brawl or Sluggers. It seems Guitar Hero's system is also very good. So it's only a matter of time before companies release games that work on the friend code system but make them less of a pain in the butt.
 

Matpez

Well-Known Member
Because they want their online environment to be family-friendly, instead of the teenager crapfast that is XBox Live. So they believe that, with all the codes and security measures and lack of voice and text chat, they're doing a service to parents by protecting their children.

Yeah, I understand that... all the games lack text and voice chat.
(well SBB does let you add text taunts ahead of time)

I also understand as a business owner myself is that you can not have negatives in any way. So instead of saying "We do not offer voice chat for online play" which is bad compared to the others, you add on "because we feel this is a family environment".

Personally I love the Wii and don't own the other next gen systems. I am in no way attacking them. I just don't get why I have to enter new friend codes for EVERY GAME. I already established my friends with my Wii code so why can't I just play them in any online game.

:wave:
 

MKCustodial

Well-Known Member
I just don't get why I have to enter new friend codes for EVERY GAME. I already established my friends with my Wii code so why can't I just play them in any online game.

:wave:

Totally agree with you there. But I believe I read that the reason for the game-specific friend code in addition to the console friend code is that, if for any reason your game is not yours anymore, whoever has it can't impersonate you online, as the game friend code is generated based on the console it's been played. Again, they're not really thinking about the "gamer" per se when implamating these features, but the "casual user" the Wii is attracting and the kids that have always been part of the "Nintendo experience".
 

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