Pixiedustmaker
Well-Known Member
One thing I never understood with the Rocket Rods change - if you couldn't bank the turns, why wouldn't you use a vehicle like those for Primeval Whirl or Goofy's Sky School. Take the turn a little faster and let the car spin. I mean I understand why they wanted to stick with the initial proposal they had already invested everything in, but I'm not sure why that thought for a replacement wasn't used after it failed.
Newton's second law. Force equals mass times acceleration. The Rocket Rods features a fast acceleration towards the entrance of Tomorrowland (and in other straight-aways), that's alot of force, and undisturbed the RR would go in a straight line (Newton's First Law) . . . and you fly off the track. RR got around it be accelerating and then slowing down quickly, so they took the curve at a slower speed. In theory, it worked for a while, but the cost of maintenance was too much. Sometimes you have to try something before you know that it doesn't work as well as you hoped.
DL already has Indy, another such ride mechanism would be derivative. Plus, Indy's "jeeps" are big and obviously "rigged" if you see them in action from outside the ride vehicle, would have look weird up there on the People Mover track . . . plus not enough room for Indy size vehicles.