Walls in HM Queue

ToTBellHop

Well-Known Member
Hmmm. I guess I don't recall whether or not the show audio continued to play while stopped. Seems like silence would stick out in my mind - because that would be very awkward. I know the voiceover stops, since it would get out of sync if it continued, but the music continues....I think.

I also thought the "playful spooks" spiel was also Paul Frees - is it not?
Pretty sure they stop all audio...I seem to remember remarking that it was weird in the graveyard to see all of the "spooks" still moving and singing with no sound coming out...
 

imagineer boy

Well-Known Member
Pretty sure they stop all audio...I seem to remember remarking that it was weird in the graveyard to see all of the "spooks" still moving and singing with no sound coming out...

The audio basically turns off while the "playful spooks" spiel is going. But it comes back on in between times when the spiel is announced.

I'd rather they had the audio dim rather than going away completely during the spiels because it does take away from the attraction.
 

Rob562

Well-Known Member
This discussion of the wheelchair/handicap access just brought to the front of my mind one of the patents that Disney filed for over the summer, and got me thinking that this queue reconfiguration might be the precursor to implementing it....

A few months ago, Disney filed a patent for a system to allow for "off-line" loading of Omnimover vehicles (similar to how the special vehicle on Midway Mania pulls off to the side for handicap loading). It would allow the ride mechanism to remove a special car from the chain of vehicles (leaving a "carrier" of some sort as part of the chain) while the ride was still moving (or possibly put in "creep" mode during the transfer)

This car would then park to the side, where a handicap Guest could take as long as they needed to load into the car. It would then be added back into the chain of vehicles at the appropriate time. All of this with little-to-no impact in the experience of the other Guests.

In discussion here on the forums about the patent, it was presumed that this transfer system would be integrated into the stretch of ride track in between Unload and Load.

If this new queue setup allows wheelchairs to get all the way through the queue and through the preshow rooms, they could then go off to the bypass corridor just before Load and get to this new transfer point. And because this stretch of track isn't seen by 99% of the Guests, they could do a large chunk of the construction 3rd shift, possibly only closing the Mansion for a short time for final installation of the vehicles.

-Rob
 

Tom

Beta Return
This discussion of the wheelchair/handicap access just brought to the front of my mind one of the patents that Disney filed for over the summer, and got me thinking that this queue reconfiguration might be the precursor to implementing it....

A few months ago, Disney filed a patent for a system to allow for "off-line" loading of Omnimover vehicles (similar to how the special vehicle on Midway Mania pulls off to the side for handicap loading). It would allow the ride mechanism to remove a special car from the chain of vehicles (leaving a "carrier" of some sort as part of the chain) while the ride was still moving (or possibly put in "creep" mode during the transfer)

This car would then park to the side, where a handicap Guest could take as long as they needed to load into the car. It would then be added back into the chain of vehicles at the appropriate time. All of this with little-to-no impact in the experience of the other Guests.

In discussion here on the forums about the patent, it was presumed that this transfer system would be integrated into the stretch of ride track in between Unload and Load.

If this new queue setup allows wheelchairs to get all the way through the queue and through the preshow rooms, they could then go off to the bypass corridor just before Load and get to this new transfer point. And because this stretch of track isn't seen by 99% of the Guests, they could do a large chunk of the construction 3rd shift, possibly only closing the Mansion for a short time for final installation of the vehicles.

-Rob

Wow. Very cool.

I imagine implementing this in a 40-year-old omnimover might be a challenge - but if they gradually lay the groundwork without disrupting service, more power to them.
 

DocMcHulk

Well-Known Member
This discussion of the wheelchair/handicap access just brought to the front of my mind one of the patents that Disney filed for over the summer, and got me thinking that this queue reconfiguration might be the precursor to implementing it....

A few months ago, Disney filed a patent for a system to allow for "off-line" loading of Omnimover vehicles (similar to how the special vehicle on Midway Mania pulls off to the side for handicap loading). It would allow the ride mechanism to remove a special car from the chain of vehicles (leaving a "carrier" of some sort as part of the chain) while the ride was still moving (or possibly put in "creep" mode during the transfer)

This car would then park to the side, where a handicap Guest could take as long as they needed to load into the car. It would then be added back into the chain of vehicles at the appropriate time. All of this with little-to-no impact in the experience of the other Guests.

In discussion here on the forums about the patent, it was presumed that this transfer system would be integrated into the stretch of ride track in between Unload and Load.

If this new queue setup allows wheelchairs to get all the way through the queue and through the preshow rooms, they could then go off to the bypass corridor just before Load and get to this new transfer point. And because this stretch of track isn't seen by 99% of the Guests, they could do a large chunk of the construction 3rd shift, possibly only closing the Mansion for a short time for final installation of the vehicles.

-Rob

That's a really cool idea! Thanks for the info.
 

BrerFrog

Active Member
Wow. Very cool.

I imagine implementing this in a 40-year-old omnimover might be a challenge - but if they gradually lay the groundwork without disrupting service, more power to them.

That is what I was thinking. Doing that in an omnimover ride will certainly bring lots of complications to the surface.
 

RunnerEd

Well-Known Member
The only thing I don't like about the HM stops is that they cut ALL the audio and play the very unthemed "playful spooks" spiel. Really kinda ruins the atmosphere.

But it would be nice to take in the deails, like have a stop in the attic. Wouldn't you know, every time I've been stopped on the HM has been during the most uninteresting parts. :lol:

We usually get stopped in the graveyard but once we stopped in the seance room....very cool!!!!
 

hpyhnt 1000

Well-Known Member
The only thing I don't like about the HM stops is that they cut ALL the audio and play the very unthemed "playful spooks" spiel. Really kinda ruins the atmosphere.

But it would be nice to take in the deails, like have a stop in the attic. Wouldn't you know, every time I've been stopped on the HM has been during the most uninteresting parts. :lol:

I've been stopped where the music keeps playing and I've also had stops where the music doesn't stop completely, but it gets quieter. Never had it where it goes off completely though.

And if the playful spooks spiel isn't Paul Frees, its someone who sounds a lot like him because I can't tell a difference. :shrug:
 

Animaniac93-98

Well-Known Member
X wrote the script. Paul voiced it.

For the most part, yes, but I'm not sure if that safety spiel is. It's been awhile since I've heard it on the attraction, but more than one Haunted Mansion CD release contains a track with that spiel spoken by X himself. Maybe that's where the confusion comes from?
 

Tom

Beta Return
For the most part, yes, but I'm not sure if that safety spiel is. It's been awhile since I've heard it on the attraction, but more than one Haunted Mansion CD release contains a track with that spiel spoken by X himself. Maybe that's where the confusion comes from?

Interesting. I just read the big article about X in the D23 magazine and I think I remember him saying that he did get to voice something...but I was thinking it was in the graveyard, perhaps. Maybe he did the safety spiel too, since it was probably an after thought and they didn't want to pay Paul again.
 

RAXIP

Well-Known Member
Interesting. I just read the big article about X in the D23 magazine and I think I remember him saying that he did get to voice something...but I was thinking it was in the graveyard, perhaps. Maybe he did the safety spiel too, since it was probably an after thought and they didn't want to pay Paul again.

X provides the voice at the Disneyland Haunted Mansion (but not WDW) you can hear his voice in this video:
http://www.youtube.com/watch?v=RwCVNYikHwY

The WDW voice can be heard here:
http://www.youtube.com/watch?v=gr9x0MdE1V4

His voice can also be heard emanating from the coffin in the Haunted Mansion's conservatory ("Hey! Let me out of here!")
 

imagineer boy

Well-Known Member
This discussion of the wheelchair/handicap access just brought to the front of my mind one of the patents that Disney filed for over the summer, and got me thinking that this queue reconfiguration might be the precursor to implementing it....

A few months ago, Disney filed a patent for a system to allow for "off-line" loading of Omnimover vehicles (similar to how the special vehicle on Midway Mania pulls off to the side for handicap loading). It would allow the ride mechanism to remove a special car from the chain of vehicles (leaving a "carrier" of some sort as part of the chain) while the ride was still moving (or possibly put in "creep" mode during the transfer)

This car would then park to the side, where a handicap Guest could take as long as they needed to load into the car. It would then be added back into the chain of vehicles at the appropriate time. All of this with little-to-no impact in the experience of the other Guests.

In discussion here on the forums about the patent, it was presumed that this transfer system would be integrated into the stretch of ride track in between Unload and Load.

If this new queue setup allows wheelchairs to get all the way through the queue and through the preshow rooms, they could then go off to the bypass corridor just before Load and get to this new transfer point. And because this stretch of track isn't seen by 99% of the Guests, they could do a large chunk of the construction 3rd shift, possibly only closing the Mansion for a short time for final installation of the vehicles.

-Rob

Facinating! I hope it works.
 

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