Volcano Bay

Disney Analyst

Well-Known Member
Recognizing videos and pictures can never give the full impression of a park, I am becoming less impressed with the theming of this park as more is shown. It has the big "money shots" with the volcano from the front, but the small details elsewhere are lacking. There appears to be minimal theming in the rest of the park. Nice set decoration pieces, but minimal themeing elsewhere. As with Typhoon, time is needed for the plants to mature and create a more lush environment which will make this more inviting with time. However, as of today, this river ride looks awful and uninspired. Media reports from yesterday indicated themeing was on par with Pandora or WWOHP.....really?

Is there critical theme elements missing or cut from the volcano portion? Since the other lazy river doesn't enter the volcano at all, what happened to this concept? Is there theme elements still to come?

-resources-digitalassets-Universal_s+Volcano+Bay+-+Stargazer_s+Cavern.jpg

The other river does indeed go into a cavern.
 

andysol

Well-Known Member
Was just about to say this. Also the life jackets seem a little overboard and annoying but I guess you can never be too safe. This river seems to be one of the disappointments though. Definitely could've used more time and soft openings to work out some of the kinks. Imo parts of the park are themed extremely well and others really seem to suffer from being landlocked/close to I-4. Trying not to judge too much as watching a video is one thing but being there in person is a whole new experience.

Recognizing videos and pictures can never give the full impression of a park, I am becoming less impressed with the theming of this park as more is shown. It has the big "money shots" with the volcano from the front, but the small details elsewhere are lacking. There appears to be minimal theming in the rest of the park. Nice set decoration pieces, but minimal themeing elsewhere. As with Typhoon, time is needed for the plants to mature and create a more lush environment which will make this more inviting with time. However, as of today, this river ride looks awful and uninspired. Media reports from yesterday indicated themeing was on par with Pandora or WWOHP.....really?

Is there critical theme elements missing or cut from the volcano portion? Since the other lazy river doesn't enter the volcano at all, what happened to this concept? Is there theme elements still to come?

-resources-digitalassets-Universal_s+Volcano+Bay+-+Stargazer_s+Cavern.jpg

So they have their fearless/adventure river basically setup to do what the lazy river should do right now - which is the river that goes through the stargazer cavern- which isn't ready yet.
Meaning they have the water level down roughly a foot, and none of the wave generators on. Basically- what you see isn't the river- it'll be way more turbulent and higher.

That said- I'm not that happy with it- namely going under the steel beams of the volcano. It's ridiculous. The palms will grow in and fix all sight issues on walkways- that I wasn't concerned with. But that? Bah... it's just lazy/bad.

This whole opening has been a cluster F. They are opening themselves up for criticism when they do things like this. Everyone sees some docile river that they call "fearless". How about you open both of them up when you're supposed to open them so we can actually see the turbulence of the fearless river and the beauty of the lazy river. Not the lazy river speed in the fearless ugly area.
They can't even blame it on bad weather. They were just way behind schedule the whole time and they needed 4-5 more weeks (3 of those being soft opens).
 

Thanks phoenicians

Well-Known Member
So they have their fearless/adventure river basically setup to do what the lazy river should do right now - which is the river that goes through the stargazer cavern- which isn't ready yet.
Meaning they have the water level down roughly a foot, and none of the wave generators on. Basically- what you see isn't the river- it'll be way more turbulent and higher.

That said- I'm not that happy with it- namely going under the steel beams of the volcano. It's ridiculous. The palms will grow in and fix all sight issues on walkways- that I wasn't concerned with. But that? Bah... it's just lazy/bad.

This whole opening has been a cluster F. They are opening themselves up for criticism when they do things like this. Everyone sees some docile river that they call "fearless". How about you open both of them up when you're supposed to open them so we can actually see the turbulence of the fearless river and the beauty of the lazy river. Not the lazy river speed in the fearless ugly area.
They can't even blame it on bad weather. They were just way behind schedule the whole time and they needed 4-5 more weeks (3 of those being soft opens).
Yeah I'm really excited to see the stargazer cavern imo besides the volcano itself that was probably my favorite feature in the concept art. I was also wondering why the fearless river was called that when it looked like a regular lazy river so good to know they're still working on that and it's not just a really lame development. Definitely way too rushed but it'll mature over the coming months and years.
 

Quinnmac000

Well-Known Member
So they have their fearless/adventure river basically setup to do what the lazy river should do right now - which is the river that goes through the stargazer cavern- which isn't ready yet.
Meaning they have the water level down roughly a foot, and none of the wave generators on. Basically- what you see isn't the river- it'll be way more turbulent and higher.

That said- I'm not that happy with it- namely going under the steel beams of the volcano. It's ridiculous. The palms will grow in and fix all sight issues on walkways- that I wasn't concerned with. But that? Bah... it's just lazy/bad.

This whole opening has been a cluster F. They are opening themselves up for criticism when they do things like this. Everyone sees some docile river that they call "fearless". How about you open both of them up when you're supposed to open them so we can actually see the turbulence of the fearless river and the beauty of the lazy river. Not the lazy river speed in the fearless ugly area.
They can't even blame it on bad weather. They were just way behind schedule the whole time and they needed 4-5 more weeks (3 of those being soft opens).

Umm does anyone seem to remember that Universal on a fire where the slides were stored or just me?
 

BubbaQuest

Well-Known Member
This place seems to be a place for lots of chillaxing in cabanas, wave pools, rivers, and bars while waiting for your time for a quick thrill.

And I can't wait! Seriously this park has me written all over it. I'm not a huge water park fan. But being able to stroll over from Cabana Bay, get my drink on, watch an awesome water and light show, and then crawl back to my hotel. Yep. Kinda Vegas. Kinda thrilling. Kinda chill.

We'll see what happens when the summer youth groups start showing up though.
 

BubbaQuest

Well-Known Member
As others have mentioned, it's not really fair to compare TeAwa River to a lazy river. It is meant to be a high speed ride. Kopiko Wai Winding River will be Volcano Bay's lazy river (although it looks like it might be a cement trough too). Consider TeAwa more of a monorail for a water park.

It looks like maybe they removed at least one river in the final park? I thought there were supposed to be three or four rivers and they were going to be the main mode of transportation between the areas of the park. It looks like the one on the south side of the park is missing. Also, I thought there was supposed to be a load/unload area near the wave pool. Not sure either river is going to be very helpful as transportation if the only entrance is at the far side of the park.
 

LieutLaww

Hello There
Premium Member
In the Parks
No
Also the Lazy river that is open is still unfinished, the water is lower than it will be and there is still tiling and other stuff to be done.
 

JoeCamel

Well-Known Member
Actually, most reviews that are pouring in are overwhelmingly positive surrounding Pandora as a whole.
With that said, you still have a few local curmudgeons on the Dis board that would be unsatisfied with anything Disney builds these days unless it's a 200 ft statue of Walt Disney himself. Although most reviews are very positive on the the Dis board as well.

Universal fans have the opposite problem. Because the track record of build quality has been so good with the Potter expansions and a few other rides, the Universal fan base would be willing to overlook a few rides that maybe are not quite up to the Potter standards.

Please don't twist my words VB is awesome!!!
However if Disney built this park with a few of the shortcuts that were taken on theming people would be committing Harry Carey right now! That's just honesty there.
Hey! Don't be hating on Harry Carey. He was the best voice of the Cubs there ever was!
I think you mean the Japanese practice of Harikari which is the last resort to saving face
 

Thanks phoenicians

Well-Known Member
Actually, most reviews that are pouring in are overwhelmingly positive surrounding Pandora as a whole.
With that said, you still have a few local curmudgeons on the Dis board that would be unsatisfied with anything Disney builds these days unless it's a 200 ft statue of Walt Disney himself. Although most reviews are very positive on the the Dis board as well.

Universal fans have the opposite problem. Because the track record of build quality has been so good with the Potter expansions and a few other rides, the Universal fan base would be willing to overlook a few rides that maybe are not quite up to the Potter standards.

Please don't twist my words VB is awesome!!!
However if Disney built this park with a few of the shortcuts that were taken on theming people would be committing Harry Carey right now! That's just honesty there.
I agree I get how some people aren't interestead as it's not for everyone but it's surprising some people think it looks bad but at least the overwhelming majority finds it impressive. Imo at least from the pictures it's up there for best Wdw lands. As for volcano bay I'm torn because some areas look so good but other areas just look like they could've done more.
 

hpyhnt 1000

Well-Known Member
This post may (nay, WILL) get a bit lengthy. I've been holding back until the park opened so there's basically a few months worth of thoughts here!

For me, Volcano Bay has a bit of a Jekyll/Hyde thing going on. It looks REALLY good in some places and/or strives to bring something new to the table:
  • The front half of Krakatau (seriously, top notch here!).
  • The tunnel from the bus area (in fact, the entire progression of bus tunnel->park entrance->initial view of Krakatau is really well done).
  • TapuTapu and trying to implement a queue-less and mobile payment system for an entire park.
  • A more unique approach to food and merchandise for a water park.
  • The cabanas themselves look very nice.
  • Some great details throughout the park (lampposts, the frog bridges, water coaster rafts, various sections of rock work, attraction signs)
  • Good range of slides with varying thrill levels, plus 2 lazy river experiences.
  • Multi-directional waves in the wave pool.
But then there are things that are really quite lousy:
  • The action river as it goes into the volcano, and saying it goes "into a volcano" is being charitable. That area is currently atrocious and embarrassing.
  • The whole exposed back third of Krakatau that's a tangled mess of slides, stairs, steel supports, conduit, and pipes.
  • The location of many of the cabanas on the perimeter of the park - right up against I-4 and Turkey Lake Rd with nothing more than a line of bamboo plants trying to "hide" the outside world.
  • Relatively unthemed slide towers, supports, and footings.
  • The majority of ride stairways have minimal decoration and/or look out over roads or steel scaffolding.
  • The light decoration/theming of the ticket and security area in the parking garage; the private security entrance for Cabana Bay isn't much better (could easily be improved though).
And then there are other stylistic decisions that I question: the lack of on-ride theming to the water coaster; the unthemed walls of the wave pool; the relatively run-of-mill appearance of the splash down pools; the lazy/action rivers that look like they're in concrete trenches; the use of so many different slide colors rather than a more unified color palette; the current implementation of TapuTapu (I thought it'd be more like a FP+ booking system rather than a placeholder for 1 slide at a time + water coaster).

Having followed the construction and concept behind Volcano Bay for well over a year now, I honestly thought Universal Creative was on its way to an undisputed winner, a new standard bearer for what was possible for a water park. When I first read about 3 drop slides and water coaster all built in a 200 foot volcano - one that erupts! - I thought it would be a game changer. There were hints about show scenes and other special effects on the slides. There was constant talk on internet boards (and by Universal itself) of the extensive theming and backstory to the park, about the dining options and being open into the night for a full day of fun. Even Universal's use of "water theme park" hinted that this might be something really unique and envelope pushing.

But with each set of construction pics and aerials, doubts started forming. As the park went up, it began to look less like a new standard for water park theming and more like a nicely decorated regional park that happened to have a really impressive centerpiece (and even that was looking iffy with the exposed backside). But I mostly held back my opinion, giving UC the benefit of the doubt and waiting until the park was opened and we could see if from a guest perspective.

Now that it's open (incidentally, they should have waited about a month, or had a week or two of soft opens instead), a lot of my doubts have been confirmed. For instance, the majority of the water coaster is spent whizzing though steel scaffolding instead of show scenes, tunnels, or lush landscaping. I don't get why so many cabanas were built within 100 feet of the highway. Too many slides are just generic steel towers with little effort made to integrate/theme them into the park. These aren't things that are easily fixed or spruced up, and they're all issues that UC had complete control over. The park didn't have to be this way.

All in all, I'm finding Volcano Bay to be a missed opportunity. Universal had the chance to do something mind-blowingly awesome, to create a new definition of what a water park is. But there are just too many "shortcuts" (for lack of a better term) taken in the final product. I've tried to limit this to things that I see are inherent problems with the design of the park and not operational issues like TapuTapu glitches, sparse landscaping, or wave machines not yet working - that will all get ironed out over time. And of course a lot of this is subjective and won't bother others nearly as much.

But I look at all this in terms of what Volcano Bay brings to the table, and how it compares to its peers. It's good - well above average - but not great. I certainly don't believe it's the best in the world, the US, or even Orlando (as has been claimed by some commenters). No doubt it will be a success and the vast majority of people will thoroughly enjoy their time at the park, flaws and all. And it further helps transform Universal Orlando into a true multi-day vacation resort. Just could have been something a bit more special.

Final thought - for all my gripes, I truly look forward to visiting one day, hopefully later this year with a bit of luck.
 
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disney4life2008

Well-Known Member
Two different things that I don't think can be compared. Reading these boards and it seems many thought the whole Pandora land as ridiculous? Won't fit in well with AK etc. etc.

It will be apparently soon which does better.

I am saying from living here in Orlando. I have heard little about Volcano bay but pandora has been talked about extensively. volcano bay looks amazing though
 

disney4life2008

Well-Known Member
This post may (nay, WILL) get a bit lengthy. I've been holding back until the park opened so there's basically a few months worth of thoughts here!

For me, Volcano Bay has a bit of a Jekyll/Hyde thing going on. It looks REALLY good in some places and/or strives to bring something new to the table:
  • The front half of Krakatau (seriously, top notch here!).
  • The tunnel from the bus area (in fact, then entire progression of bus tunnel->park entrance->initial view of Krakatau is really well done).
  • TapuTapu and trying to implement a queue-less and mobile payment system for an entire park.
  • A more unique approach to food and merchandise for a water park.
  • The cabanas themselves look very nice.
  • Some great details throughout the park (lampposts, the frog bridge, water coaster rafts, various sections of rock work, attraction signs)
  • Good range of slides with varying thrill levels, plus 2 lazy river experiences.
  • Multi-directional waves in the wave pool.
But then there are things that are really quite lousy:
  • The action river as it goes into the volcano, and saying it goes "into a volcano" is being charitable. That area is currently atrocious and embarrassing.
  • The whole exposed back third of Krakatau that's a tangled mess of slides, stairs, steel supports, conduit, and pipes.
  • The location of many of the cabanas on the perimeter of the park - right up against I-4 and Turkey Lake Rd with nothing more than a line of bamboo plants trying to "hide" the outside world.
  • Relatively unthemed slide towers, supports, and footings.
  • The majority of ride stairways have minimal decoration and/or look out over roads or steel scaffolding.
  • The light decoration/theming of the ticket and security area in the parking garage; the private security entrance for Cabana Bay isn't much better (could easily be improved though).
And then there are other stylistic decisions that I question: the lack of on-ride theming to the water coaster; the unthemed walls of the wave pool; the relatively run-of-mill appearance of the splash down pools; the lazy/action rivers that look like they're in concrete trenches; the use of so many different slide colors rather than a more unified color palette; the current implementation of TapuTapu (I thought it'd be more like a FP+ booking system rather than a placeholder for 1 slide at a time + water coaster).

Having followed the construction and concept behind Volcano Bay for well over a year now, I honestly thought Universal Creative was on its way to an undisputed winner, a new standard bearer for what was possible for a water park. When I first read about 3 drop slides and water coaster all built in a 200 foot volcano - one that erupts! - I thought it would be a game changer. There were hints about show scenes and other special effects on the slides. There was constant talk on internet boards (and by Universal itself) of the extensive theming and backstory to the park, about the dining options and being open into the night for a full day of fun. Even Universal's use of "water theme park" hinted that this might be something really unique and envelope pushing.

But with each set of construction pics and aerials, doubts started forming. As the park went up, it began to look less like a new standard for water park theming and more like a nicely decorated regional park that happened to have a really impressive centerpiece (and even that was looking iffy with the exposed backside). But I mostly held back my opinion, giving UC the benefit of the doubt and waiting until the park was opened and we could see if from a guest perspective.

Now that it's open (incidentally, they should have waited about a month, or had a week or tow of soft opens instead), a lot of my doubts have been confirmed. For instance, the majority of the water coaster is spent whizzing though steel scaffolding instead of show scenes, tunnels, or lush landscaping. I don't get why so many cabanas were built within 100 feet of the highway. Too many slides are just generic steel towers with little effort made to integrate/theme them into the park. These aren't things that are easily fixed or spruced up, and they're all issues that UC had complete control over. The park didn't have to be this way.

All in all, I'm finding Volcano Bay to be a missed opportunity. Universal had the chance to do something mind-blowingly awesome, to create a new definition of what a water park is. But there are just too many "shortcuts" (for lack of a better term) taken in the final product. I've tried to limit this to things that I see are inherent problems with the design of the park, and not operational issues like TapuTapu glitches, sparse landscaping, or wave machines not yet working - that will all get ironed out over time. And of course a lot of this is subjective and won't bother others nearly as much.

But I look at all this in terms of what Volcano Bay brings to the table, and how it compares to its peers. It's good - well above average - but not great. I certainly don't believe it's the best in the world, the US, or even Orlando (as has been claimed by some commenters). No doubt it will be a success and the vast majority of people will thoroughly enjoy their time at the park, flaws and all. And it further helps transform Universal Orlando into a true multi-day vacation resort. Just could have been something a bit more special.

Final thought - for all my gripes, I truly look forward to visiting one day, hopefully later this year with a bit of luck.

Great review. I wonder if it will appeal more to locals (now that we no longer have wet n wild)?
 

Tom Morrow

Well-Known Member
This post may (nay, WILL) get a bit lengthy. I've been holding back until the park opened so there's basically a few months worth of thoughts here!

For me, Volcano Bay has a bit of a Jekyll/Hyde thing going on. It looks REALLY good in some places and/or strives to bring something new to the table:
  • The front half of Krakatau (seriously, top notch here!).
  • The tunnel from the bus area (in fact, then entire progression of bus tunnel->park entrance->initial view of Krakatau is really well done).
  • TapuTapu and trying to implement a queue-less and mobile payment system for an entire park.
  • A more unique approach to food and merchandise for a water park.
  • The cabanas themselves look very nice.
  • Some great details throughout the park (lampposts, the frog bridge, water coaster rafts, various sections of rock work, attraction signs)
  • Good range of slides with varying thrill levels, plus 2 lazy river experiences.
  • Multi-directional waves in the wave pool.
But then there are things that are really quite lousy:
  • The action river as it goes into the volcano, and saying it goes "into a volcano" is being charitable. That area is currently atrocious and embarrassing.
  • The whole exposed back third of Krakatau that's a tangled mess of slides, stairs, steel supports, conduit, and pipes.
  • The location of many of the cabanas on the perimeter of the park - right up against I-4 and Turkey Lake Rd with nothing more than a line of bamboo plants trying to "hide" the outside world.
  • Relatively unthemed slide towers, supports, and footings.
  • The majority of ride stairways have minimal decoration and/or look out over roads or steel scaffolding.
  • The light decoration/theming of the ticket and security area in the parking garage; the private security entrance for Cabana Bay isn't much better (could easily be improved though).
And then there are other stylistic decisions that I question: the lack of on-ride theming to the water coaster; the unthemed walls of the wave pool; the relatively run-of-mill appearance of the splash down pools; the lazy/action rivers that look like they're in concrete trenches; the use of so many different slide colors rather than a more unified color palette; the current implementation of TapuTapu (I thought it'd be more like a FP+ booking system rather than a placeholder for 1 slide at a time + water coaster).

Having followed the construction and concept behind Volcano Bay for well over a year now, I honestly thought Universal Creative was on its way to an undisputed winner, a new standard bearer for what was possible for a water park. When I first read about 3 drop slides and water coaster all built in a 200 foot volcano - one that erupts! - I thought it would be a game changer. There were hints about show scenes and other special effects on the slides. There was constant talk on internet boards (and by Universal itself) of the extensive theming and backstory to the park, about the dining options and being open into the night for a full day of fun. Even Universal's use of "water theme park" hinted that this might be something really unique and envelope pushing.

But with each set of construction pics and aerials, doubts started forming. As the park went up, it began to look less like a new standard for water park theming and more like a nicely decorated regional park that happened to have a really impressive centerpiece (and even that was looking iffy with the exposed backside). But I mostly held back my opinion, giving UC the benefit of the doubt and waiting until the park was opened and we could see if from a guest perspective.

Now that it's open (incidentally, they should have waited about a month, or had a week or tow of soft opens instead), a lot of my doubts have been confirmed. For instance, the majority of the water coaster is spent whizzing though steel scaffolding instead of show scenes, tunnels, or lush landscaping. I don't get why so many cabanas were built within 100 feet of the highway. Too many slides are just generic steel towers with little effort made to integrate/theme them into the park. These aren't things that are easily fixed or spruced up, and they're all issues that UC had complete control over. The park didn't have to be this way.

All in all, I'm finding Volcano Bay to be a missed opportunity. Universal had the chance to do something mind-blowingly awesome, to create a new definition of what a water park is. But there are just too many "shortcuts" (for lack of a better term) taken in the final product. I've tried to limit this to things that I see are inherent problems with the design of the park, and not operational issues like TapuTapu glitches, sparse landscaping, or wave machines not yet working - that will all get ironed out over time. And of course a lot of this is subjective and won't bother others nearly as much.

But I look at all this in terms of what Volcano Bay brings to the table, and how it compares to its peers. It's good - well above average - but not great. I certainly don't believe it's the best in the world, the US, or even Orlando (as has been claimed by some commenters). No doubt it will be a success and the vast majority of people will thoroughly enjoy their time at the park, flaws and all. And it further helps transform Universal Orlando into a true multi-day vacation resort. Just could have been something a bit more special.

Final thought - for all my gripes, I truly look forward to visiting one day, hopefully later this year with a bit of luck.

Disappointing :(. Sounds like typical Universal, make thing big and flashy so you don't notice all the flaws and shortcuts taken elsewhere.

The well themed areas look better than I had expected, while the negative areas you mentioned seem worse than I expected. It's one thing to have exposed metal structure on the volcano. It's another to literally take you directly under/through it.

I hope they plan to add more than a very thin layer of bamboo along the perimeters of the park.
 
Last edited:

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