Virtual Disney (w/screenshots) - Upd 6/8/03
As some of you may remember, I wanted to create a virtual version of Shrunken Neds Junior Jungle Boats. That would have eventually lead to a complete Virtual WDW.
Well, I chose to temporarily skip the Shrunken Ned Simulator and jump straight ahead to the Virtual WDW simulator.
Screenshots from 6/8/03:
A test shot of the newly implemented light system. Of course, more lights will be added to the scene.
Here are the first screenshots (6/7/03):
- http://www.progoth.com/~darkhelmet/wdw/shots/060703/poly-day-smaller.jpg
Looking across (what will be) the marina at the Poly
- http://www.progoth.com/~darkhelmet/wdw/shots/060703/poly-contemp-sunset-smaller.jpg
Looking at the contemp from the Poly at sunset
- http://www.progoth.com/~darkhelmet/wdw/shots/060703/poly-night-smaller.jpg
Looking across the Poly at night (there are stars in the pic, but you can't see them)
There will be a LOT more where these came from
Currently, the engine is very flexible. Very little is hard-coded into it.
It loads objects and scenes from XML files and renders them on the fly
It also supports real-time changes to the sky. At night, you can see a blue-ish horizon with stars overhead. Of course, they disappear at sunrise and reappear at sunset.
As some of you may remember, I wanted to create a virtual version of Shrunken Neds Junior Jungle Boats. That would have eventually lead to a complete Virtual WDW.
Well, I chose to temporarily skip the Shrunken Ned Simulator and jump straight ahead to the Virtual WDW simulator.
Screenshots from 6/8/03:
A test shot of the newly implemented light system. Of course, more lights will be added to the scene.
Here are the first screenshots (6/7/03):
- http://www.progoth.com/~darkhelmet/wdw/shots/060703/poly-day-smaller.jpg
Looking across (what will be) the marina at the Poly
- http://www.progoth.com/~darkhelmet/wdw/shots/060703/poly-contemp-sunset-smaller.jpg
Looking at the contemp from the Poly at sunset
- http://www.progoth.com/~darkhelmet/wdw/shots/060703/poly-night-smaller.jpg
Looking across the Poly at night (there are stars in the pic, but you can't see them)
There will be a LOT more where these came from
Currently, the engine is very flexible. Very little is hard-coded into it.
It loads objects and scenes from XML files and renders them on the fly
It also supports real-time changes to the sky. At night, you can see a blue-ish horizon with stars overhead. Of course, they disappear at sunrise and reappear at sunset.