The problem with Villain-Con though, is that the capacity and IP don't matter if no one wants to ride it. The actual gameplay is boring and inconsequential. When you shoot at the villains on screen, your shots seem to have very little effect and I wouldn't be surprised to find out that everything happens whether you manage to hit it or not. Other targets throughout the scenes are inherently uninteresting to hit and some scenes feel as if there's very little to even shoot at all. The concept behind the attraction is really interesting on paper, but the actual gameplay itself is where it fails, feeling like a half-baked mobile game.
I think that this may end up getting the Poseidon's Fury treatment. I wouldn't be surprised to see this go down for a few months in a year or two for a complete reworking. In this case, I think the actual gameplay needs to be rebuilt to make it fun and satisfying. The idea is certainly there, but at a fundamental level, it just doesn't work.
Even if it is stuck as a shooting arcade system, it will have fans.For smaller riders there is a smaller version of the gun that they can use. They have to be able to stand and hold the gun themselves but it’s about half the size of the typical gun everyone else is using.
They really need to work on the responsiveness and tracking. The sights seem to be to the left of where the guns are pointing and delayed as has been noticed. I am open to the idea that is underpowered due to component shortages that were still a real issue when sourcing would have begun, but they really need to figure out a way to address the issue.
I’m not a fan of the “You’re here in a theme park” and “You’re supposed to be in a warehouse” story approaches but I’m more forgiving of it in this park due to its history and roots even if it’s not really being done for those reasons. The scale of the building feels off for the scale of the experience.
It’s cute. It’s the sort of small scale experiences the Orlando parks (Disney and Universal) need but suffers from the same issue of being in a setting that might set up bigger expectations.
The conveyor belt works far better than I expected. It might be something new worth seeing more of as long as it’s not stuck as a shooting arcade system.
As a parent, I expect to do this every trip until my son's probably old enough to drive.
The games in TSMM are at least engaging and challenging, and each game has a different technique. This just has you mindlessly shooting everything with no real goal or intensity.
Poseidon Quest makes no mention of that at all in his Youtube video that went up about three weeks ago which leads me to believe that either this wasn't working when he did it or he missed that aspect of it on his visit.
We also didn't notice any of the freezing or sync issues he mentions so maybe that got worked out since this was all just in technical preview?
Without it, I can see how the whole thing would just feel like shooting at random stuff and somehow earning points that are instantly meaningless at the end.I wasn't aware of this, but no, the app was definitely not working. I'm unsure if any of this was mentioned in the queue but I moved through it quickly enough that I didn't have much time to take in any of the information.
I was waiting a bit longer to see if they could work out some of the technical issues before trying it again to see if it improved the fundamental experience, but it's good to see that they've seemingly worked through it. I'll have to go back and see how it plays when I get the chance.
It would be interesting to see if it would be positively or negatively received if Disney created a “ride” like Minion Blast. The ride was generally slightly positive reviews from Universal guests, so it would have been interesting if Disney creating this ride would have slightly positive reviews, or if people would expect more and the ride would have slightly negative reviews…This ride is awful, it was like standing in line twice.
The ride in the San Francisco area would like a talk with you...This ranks up there with Figments Imagination as perhaps the worst attraction in all of Orlando. Scratch that - maybe the worst ever attraction ever made in the Universe.
I very much disagree. I really enjoy this attraction for what it is.I waited a bit and gave it a second shot.
Yeah... this attraction is absolutely terrible. If Disney built this you would never hear the end of it, but in typical theme park nerd fashion, Universal gets a pass for it for some reason.
I both agree and disagree. It's not great but it's saving grace is that it replaced probably the worst 4D show in Orlando, so it's a side-grade for me at the worst. It's something small with no height requirement for kids, and was built pretty fast with decent capacity. The modern Disney equivalent is probably Journey of Water, which is far prettier but took too long to build, doesn't really fit with the park, and seems to be having maintenance issues.I waited a bit and gave it a second shot.
Yeah... this attraction is absolutely terrible. If Disney built this you would never hear the end of it, but in typical theme park nerd fashion, Universal gets a pass for it for some reason.
Disagreed. This is just a skill issue. It's not just "ammo spamming", I mean you can do that but you won't be getting the most points possible. There is a strategy to getting the most out of each room and all the rooms have a different strategy that I found works best. Also there is not really a "clear" objective for other shooting rides like Men in Black or Toy Story Mania besides to get the most points possible, just like this. This isn't even to mention that Villaincon does have the app which actually does give a lot of objectives for you to do to unlock all the achievements, blasters, and perks that other shooting rides don't have.I'd say that everything would be fine if the game itself was actually fun to play, but it isn't. It's a jittery mess, sensory overload, no clear objective, and no challenge. You're just "ammo spamming".
I think the idea is fine, just poorly executed. It needs a pre-show or something to clearly show what the intentions are of the experience. Unless you sit in front of the queue screens for the entire play loop, you have no idea what your being recruited for or need to do. Most guests are just confused as to what you are supposed to shoot at. Heck, I'm a huge Universal fan, experienced it multiple times now, and still have no idea what's going on.I'd say that everything would be fine if the game itself was actually fun to play, but it isn't. It's a jittery mess, sensory overload, no clear objective, and no challenge. You're just "ammo spamming".
The problem is that you need multiple ride-throughs to get acclimated to what the heck is going on (and how it all works)... most guests just have one, maybe 2, chances of experiencing the thing per visit. An attraction should be simple to understand from the beginning.Disagreed. This is just a skill issue. It's not just "ammo spamming", I mean you can do that but you won't be getting the most points possible. There is a strategy to getting the most out of each room and all the rooms have a different strategy that I found works best. Also there is not really a "clear" objective for other shooting rides like Men in Black or Toy Story Mania besides to get the most points possible, just like this. This isn't even to mention that Villaincon does have the app which actually does give a lot of objectives for you to do to unlock all the achievements, blasters, and perks that other shooting rides don't have.
Disagreed. This is just a skill issue. It's not just "ammo spamming", I mean you can do that but you won't be getting the most points possible. There is a strategy to getting the most out of each room and all the rooms have a different strategy that I found works best. Also there is not really a "clear" objective for other shooting rides like Men in Black or Toy Story Mania besides to get the most points possible, just like this. This isn't even to mention that Villaincon does have the app which actually does give a lot of objectives for you to do to unlock all the achievements, blasters, and perks that other shooting rides don't have.
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