Poseidon Quest
Well-Known Member
But in nearly every video that is critical of Disney, he cites Universal as a positive comparison. I think he offers fair constructive criticism most of the time.
I'm not him, I swear
I think that the people who are highly critical of me are the same kind of people who only read head-lines and not actual articles.
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Adding to the general thread discussion, the issue with the attraction is the actual gameplay itself, which I don't think would improve if the technical issues were sorted out. The idea behind the attraction is really interesting, especially since how the conveyor takes up such a small foot print. I like that this makes sense for the building, leaving room for a HHN house (I assume at least) and is itself a major people-eater. I also like how the Minions theming across Production Central adds more visual interest to what was previously a weaker area of the park.
Adding more family entertainment to their flagship park, along with DreamWorks next year, makes a lot of sense in trying to attract families with younger children and balancing the park out a bit better. I think it's a smart move to appeal to younger kids when it seems as if Disney has that market locked down. At a time when Universal is expanding into a true multi-day resort with Epic Universe and at least three new hotels, it will change the equation for a lot of people and it will no longer be a decision of adding on a Universal day or two to a Disney focused stay. I think that for a lot of people, it may become an alternative, especially with all of the attractions located along International Drive being located right next to the new park, creating an entertainment hub away from WDW. So, taking that into consideration, Minions and DreamWorks makes a lot of sense in trying to capture this market, especially as so many people are disillusioned with how Disney operates their parks right now.
The problem with Villain-Con though, is that the capacity and IP don't matter if no one wants to ride it. The actual gameplay is boring and inconsequential. When you shoot at the villains on screen, your shots seem to have very little effect and I wouldn't be surprised to find out that everything happens whether you manage to hit it or not. Other targets throughout the scenes are inherently uninteresting to hit and some scenes feel as if there's very little to even shoot at all. The concept behind the attraction is really interesting on paper, but the actual gameplay itself is where it fails, feeling like a half-baked mobile game.
I think that this may end up getting the Poseidon's Fury treatment. I wouldn't be surprised to see this go down for a few months in a year or two for a complete reworking. In this case, I think the actual gameplay needs to be rebuilt to make it fun and satisfying. The idea is certainly there, but at a fundamental level, it just doesn't work.