Transformative Multi-Year Expansion Announced for WDS Paris

Aramar

Active Member
If they don't put a theme and backstory, bad
If they put a theme and a backstory, bad too

Disney should modify the Snow White movie before it releases and make all dwarves be Grumpy 😜
 

denyuntilcaught

Well-Known Member
If they don't put a theme and backstory, bad
If they put a theme and a backstory, bad too

Disney should modify the Snow White movie before it releases and make all dwarves be Grumpy 😜
It's just logical that something as simple as a kiosk does not need a backstory. Just fit the theme of the land.
 

cjkeating

Well-Known Member
I think internally many small projects have had a 'story' it's just they were never publicly shared. I think a lot of the backlash against 'story' comes from when WDI uses it to shoehorn IP into something it was designed for. Why is Tiana in a mountain? Why is Frozen in Norway? Why are Guardians in Epcot? Whereas I think for a non-IP project it helps the people working on it understand the time/setting/'history' of what they are designing.
 

Sir_Cliff

Well-Known Member
If they don't put a theme and backstory, bad
If they put a theme and a backstory, bad too

Disney should modify the Snow White movie before it releases and make all dwarves be Grumpy 😜
I think it's more that they seem to have lost sight of why backstory is important for theming. I don't find this especially egregious, but the general trend toward writing elaborate narratives for shops and stalls and then being far less careful about cohesive and coherent theming is more annoying. One of the worse examples was Main Street Confectionary at Magic Kingdom with its elaborate story supported by graphics that completely clash with the time period in which the shop is supposed to exist.

Who knows what the execution of this stall will be like. However, it's hard not to roll your eyes just a little when such attention is being paid to the backstory of a stall at the same time the whole park is becoming the nebulous "Disney Adventure World" with remnants of the old studio theme in parts and then areas of gardens and art nouveaux structures tying together new single-IP lands just because the Imagineers/executives seem to think they would look nice.
 

Gusey

Well-Known Member
Notice the boundary behind Woody has no entry to a meet and greet area. Any chance that the meet and greet version of the concept art shown at D23 was an earlier version and the meet and greet section was actually cancelled?
 

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