Animaniac93-98
Well-Known Member
Do they not wanna make cool stuff anymore?
They want to spend 3x what it used to cost to build cool rides, to make OK ones instead.
Do they not wanna make cool stuff anymore?
I feel they peaked with Rise and are dialing it back again
Feels like it a bit doesn’t itIt's 1995 all over again.
What was 1995? Indiana Jones Adventure?It's 1995 all over again. I guess truly groundbreaking things come around every 30 years or so.
maybe Tower or Terror…What was 1995? Indiana Jones Adventure?
Or somthing released in the couple of years before?
When budgets began to be slashed.What was 1995?
I just don't see a ride system that is a better fit than Universal's SCOOP for an Avengers E-Ticket. Instead of a FoP variation, at least with a SCOOP you can have some practical effects. What's Disney's closest ride system to that... their EMVs, even though they can't rotate you and point you in different directions.Spider-Man DCA and WDSP whilst good doesn’t hold a candle to IOA. I feel they peaked with Rise and are dialing it back again
I actually tend to agree with you - but this is a problem that's inherent in the nature of simulator ride systems. What sort of investment and commitment does it take to transform Flight of Passage into an Avengers ride? Okay, they want to reconfigure the seating arrangement, sure, go ahead. Outside of that? You're basically just changing the projection content. You're playing a different movie. The seats will be programmed to match that new movie, of course, but there's not much to work with to diversify these types of experiences.Here's my thing: not every new E needs some glossy, sexy, bound-to-breakdown new ride system. I'd challenge WDI to do something awesome with what we have at hand. Space Mountain didn't reinvent the wheel, nor did Pirates, nor did Splash. They did great things with existing ride systems, only enhanced.
Save the money.
Here's my thing: not every new E needs some glossy, sexy, bound-to-breakdown new ride system. I'd challenge WDI to do something awesome with what we have at hand. Space Mountain didn't reinvent the wheel, nor did Pirates, nor did Splash. They did great things with existing ride systems, only enhanced.
Save the money.
Absolutely!.suggest you read Roller Coasters, Flumes and Flying Saucers for amazing insight into how Matterhorn Bobsleds, Pirates and Small World came to be. They did reinvent the wheel for those.
Yeah I was thinking about Indy.What was 1995? Indiana Jones Adventure?
Or somthing released in the couple of years before?
To be clear, I absolutely respect and understand how the attractions I mentioned furthered what was possible in their respective spaces. I did not intend to sounds as if Space Mountain, for example, was a direct lift from Matterhorn, just with lights and a space cookie. My larger point was how much energy (read: $$$) WDI is investing in new technologies, and letting the new tech be the focus of what sells the attraction, versus all the other storytelling details that surround the technology. Slight nuance to my point that I clearly failed to make!Those three rides you mention, you view them from a modern point of view where those rides are common today. I suggest you read Roller Coasters, Flumes and Flying Saucers for amazing insight into how Matterhorn Bobsleds, Pirates and Small World came to be. They did reinvent the wheel for those.
Regarding Splash, it is not well known how many issues WDI and Hopkins, the ride vendor had to get the Disneyland version working. WDI wanted massive 10 person boats, Hopkins was unable to make such large boats work. Then, WDI allowed Hopkins to go with extended inline boats that were gorgeous... But the WDI art mandate meant the shape made all the water enter the boat, soaking guests badly. Dana Morgan, son of Ed Morgan (one of Arrow Development cofounder) and who had now formed his own company was called in to troubleshoot. In a podcast, he mentioned having to fight WDI tooths and nails on the shape of the boat as they didn't want to understand how it affected waterflow. The boats it opened to the public with were a Morgan design that compromised both the pretty and functional aspects.
Space Mountain and its layout designer Bill Watkins are the most important breakthrough in roller coaster design since the 1920s. Why? While Matterhorn Bobsleds was hand designed and a good ride, it was never the most comfortable ride and required lots of speed boosters to adjust the ride speed throughout the ride. With Space Mountain at WDW, Bill Watkins designed using computers the first fully heartlined roller coaster layout. Instead of pivoting on itself, the track rotates and pivot in relation to the rider center of mass instead, making the curves comfortable and smooth. Space Mountain in Florida suffered from horrible quality issues stemming from the Arrow standard track.
For Space Mountain at DLR and in Tokyo, Bill Watkins designed a triangular tied track where the guide wheels rode on the outside, allowing the most precise track at the time. The layout design itself was so good Vekoma was able to replicate it for the later versions in California and Hong Kong with minimal updates.
When budgets began to be slashed.
Sounds like the right time for a DL Tomorrowland refurb!
To be clear, I absolutely respect and understand how the attractions I mentioned furthered what was possible in their respective spaces. I did not intend to sounds as if Space Mountain, for example, was a direct lift from Matterhorn, just with lights and a space cookie. My larger point was how much energy (read: $$$) WDI is investing in new technologies, and letting the new tech be the focus of what sells the attraction, versus all the other storytelling details that surround the technology. Slight nuance to my point that I clearly failed to make!
That said, I love love how much you know about the details of the creation of these attractions.
Don’t forget C) Cynthia Harris refusing a 10% budget increase to bank the turns.To be fair, Eddie Sotto ****ing off OLC to the point where they didn't build Rocket Rods there did not help the ride didn't help with the version in California. Add GM pulling from sponsoring Rocket Rods due to the Test Track fiasco and the ride was doomed. From another podcast he participated on with a DLP french discord site, here is the story on that:
- Eddie Sotto and WDI create Sci-Fi City for a planned Tomorrowland refurb at Tokyo Disneyland.
- Rocket Bikes are part of the proposal, finally bringing elevated tracks to Tomorrowland there.
- Prototype is built and works in California.
- OLC cancels Sci-Fi City to divert funds toward Tokyo DisneySea. They still loved the concept of an elevated track ride, so they wanted to keep Rockit Bikes (the new name of the attraction) and continued development.
- Over at Disneyland, Paul Pressler didn't want a non-IP ride for Tomorrowland, so Rockit Bikes was imagined as a new build attraction in Tomorrowland based on the Endor Speeder Bikes. It didn't go anywhere, so the attention was then diverted to making Rockit Bikes work on the old Peoplemover tracks.
- The Peoplemover tunnels don't have the necessary clearances to allow banked curves on a motorcycle, so the concept evolved into Rocket Rods.
- OLC saw the concept of Rocket Rods and now wanted that. Eddie Sotto refused to do it, as he felt Rockit Bikes was more exciting and they had the space to do the original concept. Things stalled so badly that Disneyland Rocket Rods went into production and was underfunded badly due to: A- OLC not allowed to build the ride by Eddie Sotto and B- Test Track delays scared GM into not sponsoring the new ride.
On the positive side?, OLC did thank Eddie Sotto from saving them from the Rocket Rods disaster. I researched extensively the subject and wrote about it here:
Sci-Fi City at Tokyo Disneyland
Rocket Rods
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