Nobody makes a sequel to a stinker though...Fair enough, but this is a different country, size, budget, park, etc. I think it is completely unfair to say that this will likely be a disappointment or definitely will be, as others have said, simply because they don't like what was done previously. It's like judging a sequel to a movie based on concept art and the fact that you didn't like the first one. Even if the sequel has new actors, new writers, and a new director.
Any word on on-board audio/soundtrack for the Slinky Coaster?
Plus I'm really hoping for some actual "springiness" between the cars. But I'm sure that's just wishful thinking...
I am laughing hysterically and that shouldn't be the case.Only the head gets accelerated on the launch, the rest of the cars slow get dragged forward by the drawn out spring. But since the rest of the cars are more heavily burdened, the head comes whipping back and banging into the front car and the collisions travel back among the cars like falling dominos. By this time, the Slinky Dog has just peaked the first hill and the head dashes forward down the other side of the hill stretching out the spring and the whole process repeats.
As far as I know, there's room for a load and an unload. I want to say the load building is green and the connected unload room is blue. That's what I see in my head when I close my eyes anyway.Agreed. That's what I meant by a full stop, versus a rolling stop, where your car is ramped back up to speed without stopping. I have a feeling we may get a full stop, but that is just a guess.
Do you think they will run 4 trains? Also, do you know if it will have its own unload section like Everest or will the unload/load station be combined?
And people were complaining about an off-the-shelf coaster!Only the head gets accelerated on the launch, the rest of the cars slow get dragged forward by the drawn out spring. But since the rest of the cars are more heavily burdened, the head comes whipping back and banging into the front car and the collisions travel back among the cars like falling dominos. By this time, the Slinky Dog has just peaked the first hill and the head dashes forward down the other side of the hill stretching out the spring and the whole process repeats.
The Toy Story Playlands are in different countries (traveling between the SARs and the Mainland is more like international travel than between provinces), parks and have different budgets.You’re factors don’t change the goals. It’s not like you’re going from a painting of brick to actual brick because you can now afford it.Fair enough, but this is a different country, size, budget, park, etc. I think it is completely unfair to say that this will likely be a disappointment or definitely will be, as others have said, simply because they don't like what was done previously. It's like judging a sequel to a movie based on concept art and the fact that you didn't like the first one. Even if the sequel has new actors, new writers, and a new director.
Hopefully we'll see more of this type of theming surrounding the coaster when it's completed.Based upon my knowledge of the project, I also feel the theming is below Disney's bar. Bare coaster steel? At least meet the lofty standards set by Gadget's Go Coaster.
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Hopefully we'll see more of this type of theming surrounding the coaster when it's completed.
Generally, concept art shows a project in the best light. And it shows bare coaster supports. Let's hope the artist was unaware of the finer details of the project for the first time in the history of ever.Hopefully we'll see more of this type of theming surrounding the coaster when it's completed.
Generally, concept art shows a project in the best light. And it shows bare coaster supports. Let's hope the artist was unaware of the finer details of the project for the first time in the history of ever.
And still unaware when tasked with updating the art to feature less theming.
Well, I don't think we will be seeing:Well we walk through this land on the ground, not flying around over the top of it. Could it be at all possible, based on all the toys and props and other stuff that seem to be scattered around this land that these objects, combined with tall grasses, and other theme elements could hide a large portion of those coaster supports?
I certainly wouldn't judge how immersive Main Street is, or the Epcot country pavilions, or anything else really, when seen from an aerial perspective. Yes, concept art does try to show things in their best light, but concept art of this type also has the responsibility of showing as much of the subject matter in a single frame. The only good way to do that typically is an over head shot.
And to those that said this isn't what DHS needed, I couldn't disagree more. DHS needed, in my opinion, more things for smaller children to do. Maybe the theme isn't what you want but I feel this will give more diversity to the park along with that rumored Mickey Mouse dark ride which I am praying is true.
I've been going over the original and the new art and I have to say I've changed my mind. YES before I did used to think the original was better but I realized something that has me very excited. In the original art there is a big shovel and trenches where Slinky goes near or slightly down into and the coaster takes up a vast part of this new land. This has been replaced with walking paths under and around the coaster. It also appears that possibly there are things to do in and around the coaster area that were not available in the first art.
This to me makes the land potentially much more immersive. In the original art the walkable areas are large and quite limited. In the new art there appear to be paths all over the place.
That's assuming the walking paths are for guests.
Well, I don't think we will be seeing:
The original plan would've been nicer. But too expensive. At least this concept actually looks like something a child built.
As to your second point, I feel (as I've said) people will be surprised by Slink Dog's height requirement. Beyond this, hourly capacity will be nothing to write home about here (and downright abysmal at A S S for a Florida park).
Mickey will also have lower hourly capacity than GMR. And the two Star Wars rides will have lower total capacity than Backlot Tour and LMA. So...all this money for a net increase of perhaps 1500 guests/hour? Pathetic. The park needs an omnimover or two, a water ride like Pirates, and a new-build Mickey. They are making poor, costly choices that will not increase how successful the park is by enough to justify the obscene cost of this work.
Just because people don’t specifically think about hourly capacity doesn’t mean they are not impacted by it. People do notice how long they wait in lines and how many attractions they experience.The average guest doesn't think about things like hourly capacity. Studios will be a HUGE hit once Star Wars Land opens. The amount of revenue that will be brought into that park will be amazing. Just think of the 3 new merchandise shops in that park. Star Wars, Toy Story and Mickey Mouse, all huge franchises with great revenue potential. So I'm not exactly sure where your issue is other than the rides will have long waits. Maybe I'm not understanding your post.
I must work at a different wavelength than the average guest. I'm thinking about park operations and guest satisfaction.The average guest doesn't think about things like hourly capacity. Studios will be a HUGE hit once Star Wars Land opens. The amount of revenue that will be brought into that park will be amazing. Just think of the 3 new merchandise shops in that park. Star Wars, Toy Story and Mickey Mouse, all huge franchises with great revenue potential. So I'm not exactly sure where your issue is other than the rides will have long waits. Maybe I'm not understanding your post.
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