News Tiana's Bayou Adventure - latest details and construction progress

aladdin2007

Well-Known Member
Aside from the finale, which I think looks very vibrant and kinetic, I came away from that video feeling…nothing. The scenes lack energy, tension, personality, story-telling. And the issue isn’t the story itself. Even though it’s a bit vapid, there’s so much potential for camp and whimsy in searching the bayou for critters that play instruments. It feels like the imagineers used the impressive AA technology as a crutch and the end product just feels…soulless.

I hate typing this because I’ve been optimistic about this overhaul since day 1, despite replacing one of my favorite attractions. But after watching that POV, I can’t pretend I’m not disappointed. Can only hope the in-person experience is better.
it looks like navi river journey in the bayou scenes. they obviously chose night scenes on purpose so they could fill most of the space with....nothing... as feared.....saving $$$.
No more details and critter homes and little critters....all replaced with dark foliage. The musical critters are way too big!!! Another thing purposely done to fill space so they wouldn't have to fill it.

It annoys me that for the most part the only song used is almost there...really? that was the best?
They barely used dig a little deeper just barely...which is a waste as it was one one of the best and strongest songs. I wanted to see scenes of blue skies and sunshine with that playing, but there isn't any.

No Naveen or any other characters, sorry but him stashed off to the side in the end doesn't count. Its the same tiana with the same gestures all the way through and mostly by herself,,whats that about...and no details around her scenes in the bayou or louis's. They are just there, talking..... A FEA 2.0 that just looks nicer.

the signs/banners,,,well we all know that's a forced mess already so no need to go over it again.

at the same time the video is not great, too choppy and edited so still want to see a beginning to end ride through. What is where the very first brer frog animatronic was after starting on splashes ride? nothing now?

The worst part is the story...no one could agree on the story for this so they just threw it all in the pot?

with that said yes it looks nice and is fresh,,the rubes will love it and Disney will be happy they are clearly pushing all their agendas down everyone's throats with this....but.......I think with some additions and tweaks it could be better. The laughing place area is barren they could have filled it with frogs galore or something. But I am impressed to see the jumping fountains return...shocked actually...how long will they last though, ops are going to treat this just like splash.

what they did was cleared the entire thing of all charm and details, for a few impressive animatronics to save on maintence. Thats what the budget went to was the few figures they did...and way too many unnecessary banners/signs sheesh...

the finale ending scenes are the best, the song is catchy....but something is off I dont know....Ive already said that the hanging wisteria is bad...so I dont know.....I guess I would have just preferred an attraction based on the movie with all its characters and how they look in the movie and its soundtrack,,,instead they had to get political or w or call it what you want, thanks to their focus groups in charge.
 
Last edited:

zipadee999

Well-Known Member
Upon re-watching the POV, I noticed there's a lot of space where the figures with dialogue visibly 'reset' for the next boat while the camera is still on them, case in point are the Tianas on the upper level. Hoping that's something that'll be fixed because it gives alot of space where Tiana just kind of stares at you then seems to wake up.
I think it stems from bad transitions and poor set design. The interior mainly consist of empty hallways covered in plastic foliage, and you can see what’s ahead for what seems like a mile before you pass it. There are no scene transitions, almost like the Kung Fu Panda ride at Universal Beijing to those familiar. Because of this, you’re forced to stare at animatronics in stationary positions until they ‘activate’ as you go by, almost like a trip to Spirit Halloween.

There are no props or set dividers that mark different scenes and help the rider transition between them. I also think the set design negatively affects the experience in this regard. There are no props or sets for the majority of the interior portion. Instead, you have dark, plant-covered hallways with the occasional animatronic or tightly-grouped critter band. When you do come across the animatronics, they’re not part of intricate scenes or vignettes, they’re just standing in the middle of a dark hallway gesturing at you. This to me is the biggest flaw of the attraction.

In many attractions, Splash included, the animatronics are placed in unique situations and you can see them ‘doing something’ as you go by. It feels very natural and makes for a rich, believable environment. Tiana’s feels like all of the animatronics are just standing in the dark for hours on end, doing absolutely nothing but waiting for you (Five Nights at Tiana’s, anyone?)
 

UNCgolf

Well-Known Member
I just finished the video. Alas, I can’t deny that I’m disappointed. Unlike some here, I don’t think the ride looks empty—I find the interiors sufficiently lush and interesting—but the lack of any narrative tension or excitement is very much to the detriment of the experience. I also really dislike the screens.

I don’t think it’s a bad attraction in itself, and I’m reasonably confident it will be more enjoyable in person, but the final product isn’t strong enough to stop me from missing Splash.

I don't think it's empty the way FEA is empty; I agree that the interiors are pretty detailed.

There are just a lot of places that have nothing except the foliage, whereas on Splash there was often either some kind of figure/figures or other details to see (like a little house with a mailbox, e.g.). I think NRJ is better than Tiana in this regard, with its use of screens/projections to add motion/interest to the background behind the foliage so that the areas feel alive.

Also, the utter irrelevance of the backstory to the ride makes all the anachronistic “employee-owned” signage even sillier.

Yeah, I mentioned somewhere above that the backstory seemed completely divorced from the attraction itself. I caveated it at that point because we hadn't seen the full attraction, but now that we have it's still totally superfluous.
 
Last edited:

pigglewiggle

Well-Known Member
I don't think it's empty the way FEA is empty; I agree that the interiors are pretty detailed.

There are just a lot of places that have nothing except the foliage, whereas on Splash there was often either some kind of figure/figuresor other details to see (like a little house with a mailbox). I think NRJ is better than Tiana in this regard, with its use of screens/projections to add motion/interest to the background behind the foliage.



Yeah, I mentioned this somewhere above that the backstory seemed completely divorced from the attraction itself. I caveated it because we hadn't seen the full attraction, but now that we have it's still totally superfluous.

I feel like the backstory is because this isn't a book report ride, so they thought they'd update us on what Tiana has been doing with her life since the movie.

I'm wondering if the queue will feature it.
 

Incomudro

Well-Known Member
Also, the utter irrelevance of the backstory to the ride makes all the anachronistic “employee-owned” signage even sillier.
It's actually looking worse to me on repeated viewings.
When I watched it the first time, I found it attractive, and I actually do like the addition of screens to a certain extent.
But the whole thing is just lacking.
There's nothing really clever about it at all.
It's like it was designed by committee.
The whole "Foods" thing which always struck me as clunky and unnecessary has nothing to do with the ride.
We are "searching" for critters to assemble as a band, but we don't find them at all - there are just more of them every time we see them.
Even our shrinking seems to be added just, well... Because.
Then we get bigger, and... I don't know?
I'm afraid that what I said before is so true, the missed opportunity - no, scratch that... The deliberate choice to step outside of what the excellent film handed to these imaginears is baffling.
 

pigglewiggle

Well-Known Member
It's actually looking worse to me on repeated viewings.
When I watched it the first time, I found it attractive, and I actually do like the addition of screens to a certain extent.
But the whole thing is just lacking.
There's nothing really clever about it at all.
It's like it was designed by committee.
The whole "Foods" thing which always struck me as clunky and unnecessary has nothing to do with the ride.
We are "searching" for critters to assemble as a band, but we don't find them at all - there are just more of them every time we see them.
Even our shrinking seems to be added just, well... Because.
Then we get bigger, and... I don't know?
I'm afraid that what I said before is so true, the missed opportunity - no, scratch that... The deliberate choice to step outside of what the excellent film handed to these imaginears is baffling.

We find the fireflies when we are small! They are part of the band. We finished and now time to get big so we can get to the party and make a big splash.

At least that's my take.
 

Disney Analyst

Well-Known Member
I just finished the video. Alas, I can’t deny that I’m disappointed. Unlike some here, I don’t think the ride looks empty—I find the interiors sufficiently lush and interesting—but the lack of any narrative tension or excitement is very much to the detriment of the experience. I also really dislike the screens.

I don’t think it’s a bad attraction in itself, and I’m reasonably confident it will be more enjoyable in person, but the final product isn’t strong enough to stop me from missing Splash.

I mostly concur with you. I enjoy aspects. The set design, lighting, music, and AAs are sublime. The screens do feel off to me, even if well-integrated into the set.


I always had felt a bit iffy when all the backstory started coming out, and bits of story, but I had hoped it all tied together nicely. For me the story really does lack, and it feels as if the queue and the ride has two different teams in charge.

It just all feels very… corporate, ride by numbers. It needs a bit more whimsy, in fact it may just need a bit less story.
 

Incomudro

Well-Known Member
We find the fireflies when we are small! They are part of the band. We finished and now time to get big so we can get to the party and make a big splash.

At least that's my take.
I get that, and you're correct but do we really find them?
We just see them.
There's no sense in this ride that we are rounding up the creatures in the ride and getting them to come with us at all.
We just pass by them.
 

SuddenStorm

Well-Known Member
I get that, and you're correct but do we really find them?
We just see them.
There's no sense in this ride that we are rounding up the creatures in the ride and getting them to come with us at all.
We just pass by them.

No, no see? Tiana tells us that we're rounding up critters to play for a party.

But then, for some reason, we're the 'special spice' that makes the party complete. Not sure why though?
 

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom