The Ultimate Disney Resort

KingMickey

Active Member
Original Poster
In the Parks
Yes
Ok. Here it is:

http://forums.wdwmagic.com/album.php?albumid=291&pictureid=2846

Read along with the description to help better illustrate each scene with the ride.

Toontown Trouble-

The Exterior and Queue-
Since this ride is in the suburban, New York City-like area of Toontown, I thought it would be neat if the exterior was a bunch of tall city buildings tightly packed together. As you enter the queue, you're in the Toontown Police Department. As you pass through, there are telephones ringing off the hook, alarms going off, and a television has a special news report. The reporter (who looks like Ludwig Von Drake) states that Pete has kidnapped Mickey Mouse. (This sets up the storyline for the ride) Guests reach the loading dock and enter the vehicles. (The vehicles are similar to the ones from Roger Rabbit's Cartoon Spin, where they're capable of doing 360 degree spins.)

Trouble- The vehicle starts off and you cast around the corner. You're racing through the streets of Toontown, as Mickey's scream for help echoes in the background. Toons driving cars come out from alleyways, almost hitting the vehicles, causing them to jerk and have sudden movements. You see Pete's car turn around into the House of Mouse.

The House of Mouse- You enter into the House of Mouse and race through the restaraunt, passing by various toons. You bump into a waiter, spilling drinks everywhere. Your vehicle starts to spin out of control. You crash through the movie screen, warping into a cartoon world.

Warping Dimension- You enter into a room and all that's in the room are projectors that light twisting and swirling lights all throughout the room.

Plane Crazy- You enter into the next scene and you find yourself in one of Disney's classic cartoons. Your on a farm. A Goofy AA is overhead in a plane and points the way to Mickey. You move ahead to a barn and see a projected Pete fly out from over head. You enter the barn and see a bunch of hens sitting down, laying eggs. A suprise Donald Duck pops out from behind the hens and points towards Mickey's direction.

Steamboat Willie- You enter the next room and find that absolutely everything is in black and white! You find youself on a fishing dock, as Pete takes off into the water, holding a kidnapped Mickey Mouse. They set sail on Willie's famous steamboat. You exit the room an enter the next scene.

The Land of Symphony- You enter a classical land based off the Silly Symphony short. You find yourself in a royal music hall. Minne Mouse conducts an orchestra, which includes Daisy Duck, Clarabelle Cow, Horace Horseclollar, Clara Cluck and others. You see a shadow of Mickat and Pete pass across the stage. You follow them and exit the theater.

Pete's "Fun" House- You enter the next room and find yourself at the doorway to Pete's house. You enter and hear Pete's maniacal laughter from above. You race up the stairs, as booby traps go off. You arrive at the top and find Mickey in a cage, with Pete nearby, playin with the computer machinery that controls the bobby traps. You move foward, Pete notices you and is scarily suprised. He falls backwards onto the machinery, causing the booby traps to change targets-and start attacking him. Mickey cheers in victory.

Toontown Saved!- You enter the next scene, where you travel down the busy streets of Toontown, as Mickey and the gang celebrate. You turn the corner and pass under Pete, who is held inside a cage, dangling from the roof of the police department. You enter the unloading area and find that the police station is at peace (There are two different areas for loading and unloading.) You exit the vehicle and leave the building
 

JEANYLASER

Well-Known Member
Ok. Here it is:

http://forums.wdwmagic.com/album.php?albumid=291&pictureid=2846

Read along with the description to help better illustrate each scene with the ride.

Toontown Trouble-

The Exterior and Queue-
Since this ride is in the suburban, New York City-like area of Toontown, I thought it would be neat if the exterior was a bunch of tall city buildings tightly packed together. As you enter the queue, you're in the Toontown Police Department. As you pass through, there are telephones ringing off the hook, alarms going off, and a television has a special news report. The reporter (who looks like Ludwig Von Drake) states that Pete has kidnapped Mickey Mouse. (This sets up the storyline for the ride) Guests reach the loading dock and enter the vehicles. (The vehicles are similar to the ones from Roger Rabbit's Cartoon Spin, where they're capable of doing 360 degree spins.)

Trouble- The vehicle starts off and you cast around the corner. You're racing through the streets of Toontown, as Mickey's scream for help echoes in the background. Toons driving cars come out from alleyways, almost hitting the vehicles, causing them to jerk and have sudden movements. You see Pete's car turn around into the House of Mouse.

The House of Mouse- You enter into the House of Mouse and race through the restaraunt, passing by various toons. You bump into a waiter, spilling drinks everywhere. Your vehicle starts to spin out of control. You crash through the movie screen, warping into a cartoon world.

Warping Dimension- You enter into a room and all that's in the room are projectors that light twisting and swirling lights all throughout the room.

Plane Crazy- You enter into the next scene and you find yourself in one of Disney's classic cartoons. Your on a farm. A Goofy AA is overhead in a plane and points the way to Mickey. You move ahead to a barn and see a projected Pete fly out from over head. You enter the barn and see a bunch of hens sitting down, laying eggs. A suprise Donald Duck pops out from behind the hens and points towards Mickey's direction.

Steamboat Willie- You enter the next room and find that absolutely everything is in black and white! You find youself on a fishing dock, as Pete takes off into the water, holding a kidnapped Mickey Mouse. They set sail on Willie's famous steamboat. You exit the room an enter the next scene.

The Land of Symphony- You enter a classical land based off the Silly Symphony short. You find yourself in a royal music hall. Minnie Mouse conducts an orchestra, which includes Daisy Duck, Clarabelle Cow, Horace Horseclollar, Clara Cluck and others. You see a shadow of Mickey and Pete pass across the stage. You follow them and exit the theater.

Pete's "Fun" House- You enter the next room and find yourself at the doorway to Pete's house. You enter and hear Pete's maniacal laughter from above. You race up the stairs, as booby traps go off. You arrive at the top and find Mickey in a cage, with Pete nearby, playin with the computer machinery that controls the bobby traps. You move foward, Pete notices you and is scarily suprised. He falls backwards onto the machinery, causing the booby traps to change targets-and start attacking him. Mickey cheers in victory.

Toontown Saved!- You enter the next scene, where you travel down the busy streets of Toontown, as Mickey and the gang celebrate. You turn the corner and pass under Pete, who is held inside a cage, dangling from the roof of the police department. You enter the unloading area and find that the police station is at peace (There are two different areas for loading and unloading.) You exit the vehicle and leave the building

That is awesome work! KingMickey! And you're the best! I can't wait to see this i hope this will be official ride in Toontown fair!
 

KingMickey

Active Member
Original Poster
In the Parks
Yes
Thanks Jeany!!

I decided to move foward with plans for the fifth resort theme park: Economic Earth. Now, it's not your typical Epcot-style theme park. It shares similarities with the Magic Kingdom, World Showcase, Animal Kingdom, DisneySEA, and bits and pieces of California Adventure. The park displays the beauty of our planet and showcases the many natural wonders and different seetings (and climates) on our planet Earth. (I'll probably continue with this before any more ride descritpions, but still PM me if you want a ride described.)
 

Oriolesmagic

Well-Known Member
Thanks Jeany!!

I decided to move foward with plans for the fifth resort theme park: Economic Earth. Now, it's not your typical Epcot-style theme park. It shares similarities with the Magic Kingdom, World Showcase, Animal Kingdom, DisneySEA, and bits and pieces of California Adventure. The park displays the beauty of our planet and showcases the many natural wonders and different seetings (and climates) on our planet Earth. (I'll probably continue with this before any more ride descritpions, but still PM me if you want a ride described.)

Sounds Good!!! It may need a name change though. How about...Uhh....you're better at this!:D
 

Oriolesmagic

Well-Known Member
Ok. Here it is:

http://forums.wdwmagic.com/album.php?albumid=291&pictureid=2846

Read along with the description to help better illustrate each scene with the ride.

Toontown Trouble-

The Exterior and Queue-
Since this ride is in the suburban, New York City-like area of Toontown, I thought it would be neat if the exterior was a bunch of tall city buildings tightly packed together. As you enter the queue, you're in the Toontown Police Department. As you pass through, there are telephones ringing off the hook, alarms going off, and a television has a special news report. The reporter (who looks like Ludwig Von Drake) states that Pete has kidnapped Mickey Mouse. (This sets up the storyline for the ride) Guests reach the loading dock and enter the vehicles. (The vehicles are similar to the ones from Roger Rabbit's Cartoon Spin, where they're capable of doing 360 degree spins.)

Trouble- The vehicle starts off and you cast around the corner. You're racing through the streets of Toontown, as Mickey's scream for help echoes in the background. Toons driving cars come out from alleyways, almost hitting the vehicles, causing them to jerk and have sudden movements. You see Pete's car turn around into the House of Mouse.

The House of Mouse- You enter into the House of Mouse and race through the restaraunt, passing by various toons. You bump into a waiter, spilling drinks everywhere. Your vehicle starts to spin out of control. You crash through the movie screen, warping into a cartoon world.

Warping Dimension- You enter into a room and all that's in the room are projectors that light twisting and swirling lights all throughout the room.

Plane Crazy- You enter into the next scene and you find yourself in one of Disney's classic cartoons. Your on a farm. A Goofy AA is overhead in a plane and points the way to Mickey. You move ahead to a barn and see a projected Pete fly out from over head. You enter the barn and see a bunch of hens sitting down, laying eggs. A suprise Donald Duck pops out from behind the hens and points towards Mickey's direction.

Steamboat Willie- You enter the next room and find that absolutely everything is in black and white! You find youself on a fishing dock, as Pete takes off into the water, holding a kidnapped Mickey Mouse. They set sail on Willie's famous steamboat. You exit the room an enter the next scene.

The Land of Symphony- You enter a classical land based off the Silly Symphony short. You find yourself in a royal music hall. Minne Mouse conducts an orchestra, which includes Daisy Duck, Clarabelle Cow, Horace Horseclollar, Clara Cluck and others. You see a shadow of Mickat and Pete pass across the stage. You follow them and exit the theater.

Pete's "Fun" House- You enter the next room and find yourself at the doorway to Pete's house. You enter and hear Pete's maniacal laughter from above. You race up the stairs, as booby traps go off. You arrive at the top and find Mickey in a cage, with Pete nearby, playin with the computer machinery that controls the bobby traps. You move foward, Pete notices you and is scarily suprised. He falls backwards onto the machinery, causing the booby traps to change targets-and start attacking him. Mickey cheers in victory.

Toontown Saved!- You enter the next scene, where you travel down the busy streets of Toontown, as Mickey and the gang celebrate. You turn the corner and pass under Pete, who is held inside a cage, dangling from the roof of the police department. You enter the unloading area and find that the police station is at peace (There are two different areas for loading and unloading.) You exit the vehicle and leave the building

And the my favorite poster award goes to....
 

KingMickey

Active Member
Original Poster
In the Parks
Yes
And the my favorite poster award goes to....

Lol thank you. As for changing the name of Economic Earth, right now, I'll just leave that as the working title until I can think of a better title. Any suggestions and ideas are greatly appreciated, as well.
 

Oriolesmagic

Well-Known Member
Lol thank you. As for changing the name of Economic Earth, right now, I'll just leave that as the working title until I can think of a better title. Any suggestions and ideas are greatly appreciated, as well.

No problem, I was thinking of ideas last night I will continue to today.
 

Oriolesmagic

Well-Known Member
Lol thank you. As for changing the name of Economic Earth, right now, I'll just leave that as the working title until I can think of a better title. Any suggestions and ideas are greatly appreciated, as well.

How about Epcot

E
very Person Comes Out Tired

Just kidding...I'll keep thinking though.
 

KingMickey

Active Member
Original Poster
In the Parks
Yes
How about Epcot

Every Person Comes Out Tired

Just kidding...I'll keep thinking though.

Lol. I never understood that phrase for Epcot. I come out perfectly energized...

Here's the current list of lands for the park, to give an idea of the feel of the park. I'm not sure if this will be the final list, any land can be cut out or added. So, if anyone any ideas they'd lise to contribute, please post them. The lands are supposed to attribute to the beauty, wonder, and mystery that the Earth holds.

Lands-
- Continental Community (A themed area based on the world's seven continents.)
- American Waterfront (An boardwalk pier, featuring the beauty of the American ocean.)
- World Showcase (Which consists of Italy, The United Kingdom, Switzerland, Mexico, and Canada. Each area is themed to the coutnry)
- Volcanic Valley (A volcano infested mountain range. I'm thinking about moving Journey to the Center of the Earth out of Villain's Vale and into this park.)
- Antarctica (An icy continent, taking guests to the cold north.)
- Prehysteria (A land that takes guests back in time to the prehistoric era.)
- Beastlie Kingdomme ( Area that was planned to go to DAK. Focuses on dragons, unicorns, mythical creatures.)
- Lost River Delta (Includes the sub-lands: The Amazon Rain Forest, A Bug's Land, and the Mayan Ruins. All which are pretty self-explanatory.)
 

JEANYLASER

Well-Known Member
Thanks Jeany!!

I decided to move foward with plans for the fifth resort theme park: Economic Earth. Now, it's not your typical Epcot-style theme park. It shares similarities with the Magic Kingdom, World Showcase, Animal Kingdom, DisneySEA, and bits and pieces of California Adventure. The park displays the beauty of our planet and showcases the many natural wonders and different seetings (and climates) on our planet Earth. (I'll probably continue with this before any more ride descritpions, but still PM me if you want a ride described.)

I think KingMickey Ecomomic Earth is a great name for the 5 theme park! Oh! One more thing The Great Muppet Ride did you explain about this one let!
 

Oriolesmagic

Well-Known Member
Lol. I never understood that phrase for Epcot. I come out perfectly energized...

Here's the current list of lands for the park, to give an idea of the feel of the park. I'm not sure if this will be the final list, any land can be cut out or added. So, if anyone any ideas they'd lise to contribute, please post them. The lands are supposed to attribute to the beauty, wonder, and mystery that the Earth holds.

Lands-
- Continental Community (A themed area based on the world's seven continents.)
- American Waterfront (An boardwalk pier, featuring the beauty of the American ocean.)
- World Showcase (Which consists of Italy, The United Kingdom, Switzerland, Mexico, and Canada. Each area is themed to the coutnry)
- Volcanic Valley (A volcano infested mountain range. I'm thinking about moving Journey to the Center of the Earth out of Villain's Vale and into this park.)
- Antarctica (An icy continent, taking guests to the cold north.)
- Prehysteria (A land that takes guests back in time to the prehistoric era.)
- Beastlie Kingdomme ( Area that was planned to go to DAK. Focuses on dragons, unicorns, mythical creatures.)
- Lost River Delta (Includes the sub-lands: The Amazon Rain Forest, A Bug's Land, and Dinotopia. All which are pretty self-explanatory.)


Last one sounded fantastic!
 

KingMickey

Active Member
Original Poster
In the Parks
Yes
Thanks again! If you have any ideas for any lands or attractions (or any attractions, shows, shops in existing lands) please post them!
 

KingMickey

Active Member
Original Poster
In the Parks
Yes
You can re-create my idea for Fire Mountain in your Volcano land if you want. I would be so happy!!! :D

Sure! If you allow me to put it in the park, I'll do so. I'll credit you when I describe the land/attraction. Did you post it in the "Create a Magic Kingdom ride/ restaraunt" thread? I'm not sure if I remember reading it or not.

Disney's Worldly Wonders

Continental Community-

After passing through the entrance turnstiles, you arrive into a large courtyard. In the center of the courtyard, you'll find The Globe. The Globe is a huge spinning sphere (not as big as Illuminations, but still pretty big.) The globe stands within a spouting fountain, and on the globe itself, of course, is the outlined detail of the seven continents. On the pathway, walking inside of the courtyard, you'll see the ground is actually a huge map of the world, spread across the ground of the courtyard.

Surrounding the courtyard perimeter, you'll find various shops to explore. Port of Entry, Disney Traders, and the Gateway Gifts store are all just a sample of the shops there. The World Flavors restaraunt offers a great selection of foos found around the world.

Directly behind the spinning globe fountain, you'll find Planet Earth, a surround screen 3-D movie which features sights, sounds, and smells of the world's most memorable icons and landscapes. The theater is smaller than the other 3-D show theaters, creating a smaller crowd intake. Instead, there will be two theaters. Since the theaters are smaller, it offers a more intimate experience.

Now that the courtyard has been completed, there is a left and right path out of the Continental Community. We'll take the left path and arrive at the American Waterfront.
 

Oriolesmagic

Well-Known Member
Sure! If you allow me to put it in the park, I'll do so. I'll credit you when I describe the land/attraction. Did you post it in the "Create a Magic Kingdom ride/ restaraunt" thread? I'm not sure if I remember reading it or not.

Economic Earth (working title)-

Continental Community-

After passing through the entrance turnstiles, you arrive into a large courtyard. In the center of the courtyard, you'll find The Globe. The Globe is a huge spinning sphere (not as big as Illuminations, but still pretty big.) The globe stands within a spouting fountain, and on the globe itself, of course, is the outlined detail of the seven continents. On the pathway, walking inside of the courtyard, you'll see the ground is actually a huge map of the world, spread across the ground of the courtyard.

Surrounding the courtyard perimeter, you'll find various shops to explore. Port of Entry, Disney Traders, and the Gateway Gifts store are all just a sample of the shops there. The World Flavors restaraunt offers a great selection of foos found around the world.

Directly behind the spinning globe fountain, you'll find Planet Earth, a surround screen 3-D movie which features sights, sounds, and smells of the world's most memorable icons and landscapes. The theater is smaller than the other 3-D show theaters, creating a smaller crowd intake. Instead, there will be two theaters. Since the theaters are smaller, it offers a more intimate experience.

Now taht the courtyard has been completed, there is a left and right path out of the Continental Community. We'll take the left path and arrive at the American Waterfront.


Yah it is, great start btw!
 

KingMickey

Active Member
Original Poster
In the Parks
Yes
You pass out of the Continental Community and into the next area.

American Waterfront-

It's the turn of the century at American Waterfront, where you'll experience both a New York enlivened by new immigrants, and the heartwarming New England fishing village of Cape Cod. An elevated rail system, restaurants and shops characterize bustling New York. Cape Cod offers a slower pace and the opportunity to stroll leisurely along its quaint streets.

After stepping through the land, you'll find a beautifully placed pier over-looking a bay, which surrounds the pier. At the entrance of the area, you'll spot the Electric Railray Trolleys, which bring guests fron the American Waterfront, into the Continental Community and vice versa. To you right, you'll see three short piers, each separated by a floating vessel. Two vessels actually doubles as a store. They are the Steamboat Mickey's and Aunt Peg's Village Novelties. The third ship is the Liberty Landing restaraunt.

In a small alcove, guests will find a Columbia village.In one particular vine-covered cottage, guests will find the American Gardens Theater. Here, The American Adventure, a full audio-animatronic show, which plays daily. In the small American alcove, you'll find a re-model of the Liberty Bell. A large tree, the Liberty Tree, stands tall, as fourteen lanterns sway from it's branches. In one of the houses, you'll find the Columbia Harbor House, a food service restaraunt. You might also spot the local quartet group, the Voices of Liberty.

To you left, you'll find Aquatopia, where guests can board an experimental watercraft and embark on a twisting, whirling, wild ride through a labyrinth of fountains, rock formations and whirlpools. Next to the attraction, you'll find the Newsie's Novelties gift stand and the Cape Cod Cook-Off. In a sea shack off to the side, Donald's Boat Builders, where you may enjoy continuous shows alternating between classic Disney cartoon shorts, live performances and a character show featuring Donald Duck and friends.

Directly ahead, is the S.S. Columbia, a large cruise ship floating along the bay. The ship features the Over the Waves stage show, as well as a grand dining experience in the S.S. Columbia Dining Room.

After taking a left at the S.S. Columbia, you'll make your way to the next land, World Showcase.
 

Oriolesmagic

Well-Known Member
You pass out of the Continental Community and into the next area.

American Waterfront-

It's the turn of the century at American Waterfront, where you'll experience both a New York enlivened by new immigrants, and the heartwarming New England fishing village of Cape Cod. An elevated rail system, restaurants and shops characterize bustling New York. Cape Cod offers a slower pace and the opportunity to stroll leisurely along its quaint streets.

After stepping through the land, you'll find a beautifully placed pier over-looking a bay, which surrounds the pier. At the entrance of the area, you'll spot the Electric Railray Trolleys, which bring guests fron the American Waterfront, into the Continental Community and vice versa. To you right, you'll see three short piers, each separated by a floating vessel. Two vessels actually doubles as a store. They are the Steamboat Mickey's and Aunt Peg's Village Novelties. The third ship is the Liberty Landing restaraunt.

In a small alcove, guests will find a Columbia village.In one particular vine-covered cottage, guests will find the American Gardens Theater. Here, The American Adventure, a full audio-animatronic show, which plays daily. In the small American alcove, you'll find a re-model of the Liberty Bell. A large tree, the Liberty Tree, stands tall, as fourteen lanterns sway from it's branches. In one of the houses, you'll find the Columbia Harbor House, a food service restaraunt. You might also spot the local quartet group, the Voices of Liberty.

To you left, you'll find Aquatopia, where guests can board an experimental watercraft and embark on a twisting, whirling, wild ride through a labyrinth of fountains, rock formations and whirlpools. Next to the attraction, you'll find the Newsie's Novelties gift stand and the Cape Cod Cook-Off. In a sea shack off to the side, Donald's Boat Builders, where you may enjoy continuous shows alternating between classic Disney cartoon shorts, live performances and a character show featuring Donald Duck and friends.

Directly ahead, is the S.S. Columbia, a large cruise ship floating along the bay. The ship features the Over the Waves stage show, as well as a grand dining experience in the S.S. Columbia Dining Room.

After taking a left at the S.S. Columbia, you'll make your way to the next land, World Showcase.

Looking great!!!
 

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