BOOK VII REVIEWS
House Heimlichen
Carnival of Chaos
I'm glad that this was the final product. While I can understand certain prompts not meshing with everyone's styles, I don't think any prompt is niche enough in this game to not find something within it to do. That said, what I felt was a huge advantage for this team was having the main designer of Disney's Dark Kingdom as the project manager, but life got in the way I would assume and that left the team sort of looking for a guide. And while changing the prompt location to something more familiar was admirable, I think in the end it would not have done much to change the trajectory of the team. So I'm glad that you were able to come together and produce this project which in the end turned out very nice!
The joke being this is a happy not-so-scary party in the 'dark kingdom' I do think would have been an ironic twist and if done well could have been a shoe-in to win (just saying) but I do love the Carnival of Chaos theme with Agatha taking over the Scarlet Witch's powers and transforming the park.
The Brutal Circus was an intriguing way of starting off the project. It naturally fits with the circus theme and definitely would be a scary Disney maze. The fireworks show was also a fun addition. Marvel Zombies headlined this series and was done really well. The setting of an ominous, apocalyptic Coney Island was an interesting choice, was that something from the series itself? Just curious why Coney Island (other than the Steve Rogers tie-in) was chosen as the location. Being quite the elaborate maze, I could definitely see this being the highlight of anyone's trip. The Scarlet Witch zombie mirrors would be horrific. I love the story and how well the characters blend in with one another and with the surroundings. Even having Doom played by RDJ was an interesting choice, a hint of things to come. Galactic Threat 6446 was a great way of incorporating the Drive Yards of Star Wars into a horror setting.
Also want to shout out
@OSUPhantom for this round - really strong work, all of the auxiliary mazes mixed with the fireworks show really rounded out this project well. And to
@Pi on my Cake as well for this great presentation. Continuing on, the Monsters of the Inner Swamp overlay was well-written and so creative. The streetmosphere, scare zones, and interactive game really sell this project and make it feel complete. I really must say this team did a great job working on this project. Like I said in the beginning, I'm glad you stuck with it because it just goes to show the power of teamwork. What works for one might not work for another but at the end of the day, the finished product is something to be proud of.
House Tintirrino
Kingdom of the Witch
The theme of this one was so well put together. Kudos to
@Mr. Sullivan for truly taking the lead on this one in terms of managing this concept from start to finish. Similar to Heimlichen, the incorporation of Scarlet Witch was so well done. Both of these teams out of the gate made Scarlet Witch integral figures, I was going to chime in and say originally my thought was that she didn't have to be a central figure, just something to add some nuance to the prompt, but it ended up being a great implementation of her being the 'big bad' so I didn't say anything. Really neat concept for a villains park. And while this team also contemplated the idea of changing the venue, I'm again glad that you kept with it.
The website taking into account the TDR is a great way of presenting the project. Some of the links at the top open up new tabs for me, but if I read from start to finish without using the tabs it works fine. The 'Seven' Deadly Sins as the backdrop is very cleaver and is a way to enhance every land of the park cohesively. I also like how each of the mazes are categorized as a different level of scare and thrill so that families have options for less intense mazes and then the thrill seekers can venue to more mature settings.
Once again each of the houses representing a deadly sin was a great way of incorporating classic Disney villains under one roof. While a map would have been nice to see where the various mazes were throughout the land, it overall was well itemized for each of the areas. The House of Envy in particular was a great was of including eclectic villains. I would have never expected to see the Evil Queen and Randall Boggs in the same setting. The frozen Jogen fruit pie sounds really good! I appreciate the subtle nod to the Bayou Noire as well in Las Vegas as we transition into the House of Desire and Black Bayou, really well done here. The House of Pride also has some great elements as well, in particular the pop of food booth As Gaston. House of Excess and Sloth felt like they fit the environments perfectly, with Pleasure Island and Wonderland respectfully. The finale stage as well as the parade and nighttime show were so well crafted that it really brought the themes of this nighttime event together. Like was mentioned in the beginning, this was one of
@Mr. Sullivan 's finest hours. Truly coming together as a project manager not only on one of the more challenging prompts of the year, but wrangling together the team to produce something to be proud of.
-------------------
I know it can be said in many of the rounds, but this is probably one of the hardest decisions of the game. Congratulations to both teams on jobs well done!