Preamble
Every player who has reached this stage has already proved themselves creative, passionate and skilled. All 8 projects are testaments to your abilities and to your growth throughout this season. Each of you, even the veteran players, can look at how you’ve progressed from Stanza I and feel pride in what you’ve created.
All 8 Fantasyland dark rides are now officially a part of the Sorcerer’s Apprentice Universe!
Fantasyland dark rides are a tricky beast. They can be incredibly simple 1955 bus bar charmers or elaborate E-ticket trackless wonders, but the same storytelling demands apply. For my reviews, I’ll be ignoring presentation skills (as varied and impressive as they’ve been across the board) in order to level the playing field and judge each ride fairly. How does it satisfy as a Fantasyland dark ride? How have you tackled the storytelling limitations of a ride? Have you fallen into the “book report” trap? Have you used rider’s/reader’s knowledge of the original IP as a crutch? Or have you made something which can stand independently as a timeless piece of Imagineering?
@NateD1226
Cinderella’s Joyful Ball
Disneyland
Disneyland’s Fantasyland is possibly the most difficult spot to add a new ride. The existing suite of dark rides, the most fleshed out in the Disney Parks pantheon, covers a lot of ground…emotionally, thematically, spatially.
Cinderella is a wise (if safe) choice. With other dark rides being frightening, awe-inspiring, beautiful or frenetic, you’ve dived directly into the decency and goodness at the heart of Disney’s Princess brand. That focus on tone is highlighted even in your ride’s title, a great touch.
With existing SAU changes like the Tomorrowland redo or that Frozen ride
@AceAstro used to eradicate the “wonder bra” theater and Toontown, it’s not at all clear where a new ride could go. Replacing something is inevitable. I dunno if the Fantasyland Faire area was the right choice, as you’ll have a big boxy show building extending out towards the Hub and possibly overpowering Sleeping Beauty Castle. Not that I have a better location offhand…
Trackless dark rides are a crutch in Armchair Imagineering, so thankfully you’ve put more thought into the trackless element than many do. I love how the pumpkin carriage vehicles respond to the scenery, from fearing the Wicked Stepsisters to dancing along at the ball. A few descriptions, like the lifting box in Cinderella’s gown transformation scene, could use more clarity, but solid descriptions overall. The ride is a little “book reporty,” but I think this IP warrants that approach more than many, and you’ve handled it well with a consistent emotional throughline. Good focus on queue and ride stats. If you could actually achieve a 3,300 hourly throughput, this would add capacity to a park which desperately needs it!
Nice work.
@PerGronStudio
Curse of the Cauldron
Magic Kingdom
From the niceness of
Cinderella to the darkness of
The Black Cauldron! What a neat, obscure pick! For Magic Kingdom’s Fantasyland – the only one I haven’t been to, incidentally – this adds a nice balance to the fluffier stuff that’s there now. It feels like a next-gen Snow White’s Scary Adventures, tonally, with juuuust a bit of Indiana Jones Adventure – a frightening, adventurous journey through a unique world.
I very much like how you’ve avoided doing a book report by creating a sequel story instead…even if we wind up largely repeating events from the original film. This makes the tale accessible to the 99% of guests who won’t be intimately familiar with a 1985 flop movie, plus it lets you bring in additional elements from the source novels. The ride-through makes guests a part of the story rather than mere observers, which mitigates the typical Fantasyland dark ride pitfalls. There’s a single scene where we seem to jump spatially from Taran’s quest over to the Horned King, breaking that coherence, but otherwise it’s solid.
You could’ve said a lot more about what exactly a “trackless/dark ride hybrid” is. The ride-through barely addresses what the riding sensation itself would be like, which is a missed opportunity. There is good attention to detail concerning animatronics and other effects. Breaking every ride scene into a separate page breaks the reading flow. The ride-through is a little chatty, though at least you’re not relying on dialogue over visuals. Overall this is a strong effort with a few distinct blind spots holding it back.