HINDLEY HATE BOSTON!I don’t know how, but this World Series is somehow @D Hindley ’s fault...
HINDLEY HATE BOSTON!I don’t know how, but this World Series is somehow @D Hindley ’s fault...
In terms of a group project: Disney's Digital Kingdom Fantasyland for OLS.Hey all, as a fun discussion topic, I was wondering if everyone would like to share their favorite projects that you have worked on from past seasons of Sorcerer's Apprentice or in general. I'll be sharing mine later today.
Those were both great projects!!In terms of a group project: Disney's Digital Kingdom Fantasyland for OLS.
Individual Project: Chase Against the Nightstealer for SYWTBAI Season 17. But that could change in the near future with Universal Australia.
Of all the group projects I’ve been a part of - and no offense whatsoever to Brava’s fantastic rapport (you shall always be my favorite team #VBB) - my strongest memory is of Dream Mountain which we created for @Disney Dad 3000’s Great Movie Comp. There was just such shared inspiration for that...wish I could find a link.Hey all, as a fun discussion topic, I was wondering if everyone would like to share their favorite projects that you have worked on from past seasons of Sorcerer's Apprentice or in general. I'll be sharing mine later today.
You just have to use filtersOf all the group projects I’ve been a part of - and no offense whatsoever to Brava’s fantastic rapport (you shall always be my favorite team #VBB) - my strongest memory is of Dream Mountain which we created for @Disney Dad 3000’s Great Movie Comp. There was just such shared inspiration for that...wish I could find a link.
Pixar Studios presents…
DREAM MOUNTAIN
Part of a top-to-bottom reimagineering of Epcot’s Imagination Pavilion
Some of Disney World's biggest thrills have always seemed to come in the form of mountains, specifically the classic mountain range over at the Magic Kingdom. Never before has Disney closed so many of its E-ticket rides at one time, and this has created a big hole that needs to be filled. The main question that arose, was what could possibly take the place of such beloved attractions, and the answering while surprising, not only will add back an E-ticket ride, but also build upon the decaying bones of another beloved attraction and its signature characters.
Ladies and gentlemen, Disney has finally listen to voices of thousands of fans and has turned their attention to the Imagination Pavilion to give it some much needed love and attention. Gone is the Imagination Institute, and in it's place the return of Dreamfinder in Journey into Imagination 4.0, a revamped ImageWorks, and the thrilling and visually impressive Dream Mountain. Together, these three areas will not only, finally bring a true, cohesive Imagination Pavilion to Epcot, but it will expand the mythos behind the story of Dreamfinder.
Backstory
Dreamfinder, a lowly inventor form a bygone era, was a man of great creativity and imagination, but his efforts were continuously stifled and came to nothing. His inventions were unlike anything the world had seen, and as nobody seemed to share in his joy of discovery, the Dreamfinder slowly felt his thirst for the new wither.
His loss of drive and inspiration weighed on him, and it was almost as if the color of the world was fading as his dreams drifted further and further away. There had to be a way to get his dreams, his inspiration back! Tirelessly, he worked day and night until he created his dream machine, a device capable to capturing colors, sights, and sounds to help ignite a spark in him, a spark of imagination.
In the first test run of his Dream Machine, Dreamfinder was astounded to find he created a figment, and not just any figment, but a figment of imagination. Seemingly pulled form the memories of his imaginary friend from his childhood, Dreamfinder named his new friend, Figment. Encouraged, by this latest development and Figment's enthusiastic support, Dreamfinder continued to work on his Dream Machine until one day, a portal of pure mesmonic energy opened into the world of imagination.
Although initially hesitant, Figment curiosity and child-like wonder convinced Dreamfinder to throw caution to the wind and enter the portal on his newly updated, flying Dream Machine. Together, the twosome explored the realms of imagination meeting sound sprites, a Chimera, and many fanciful creatures. But these realms also held many perils that threatened the world of imagination and dreams. Fear from the Bewilderness and Doubt from the horrible land of Nightmare Nation lived to suck the hope and dreams from the world. Any sparks that came into contact with these two, withered into nothingness and were consumed.
One unfortunate day, Fear and Doubt caught up to Dreamfinder and Figment, angered that their flights of fancy were creating more dreams and inspirations for the world. During the attack, Dreamfinder learned that Fear and Doubt had caused no one to believe in his inventions, hoping to dash his wealth of imagination and cause the world to lose a little bit of light. Fear and Doubt would consume all of the imagination in the world! Angered, Dreamfinder and Figment forced Fear and Doubt back into the deepest realms of imagination, but Dreamfinder knew that those two would always remain unless the spark of imagination came back into the world. As he would later become known for saying, "Imagination belongs to all of us" and Dreamfinder vowed to never let Fear and Doubt take that away from anyone ever again.
Determined to put inspiration back into the world, Dreamfinder settled into his new home, the Dreamport, in the Realm of Imagination. From here, Dreamfinder and his faithful friend Figment, took daily flights of fancy, collecting anything that may spark the imagination before returning back to the Dreamport to store them. The great question now was how to send out these sparks into the world? Some could be sent into daydreams and flashes of inspiration, but with so many sparks ready to go, Dreamfinder would need a way to send them across the realms and the world.
Luckily for the world, Dreamfinder has surrounded himself with many sparks of imagination, and came up with the idea of sending the majority of sparks through dreams. So our heroes set of to find the tallest point in all of the realms and settled on Dream Mountain. This became the gathering point for all of the sparks of imagination, and from here, Dreamfinder can monitor the dreams of the world and fill it with as many sparks as he can.
Journey into Imagination 4.0
As part of this grand update of Imagination, Journey into Imagination welcomes back Dreamfinder in an all new adventure. Inspired by the best selling comic series Figment, Journey into Imagination takes guests on a journey with Dreamfinder and Figment through the realms of Imagination. Anything can happen on this all new dark ride, bringing a return to the semi-omnimover that was so famous in the original and, as always, the classic One Little Spark.
Guests will exit into a shared area called Inspiration Station that is also the exit for the pavilion's signature attraction: Dream Mountain.
And now, for a very special introduction, here is Dreamfinder and Figment!
“Oh-Ho! Gracious me! So happy to see you and meet you my fellow Dreamseekers! Although, I wonder… Have I met some you before? Perhaps you sir, yes you! The tall fellow in the back with those wonderful mouse ears? No?”
“Hey! Reminds me of someone I-I-I know! Ohhhhh Who’s the leader of the club that’s made for you and meeee, M-I-C…”
“Now, now, Figment, we haven’t time to reminisce and reacquaint! The Dreamliners are steaming up, and the idea bags have been emptied! We must inform our volacious volunteers of their duties! We have quite the task ahead! Now, Dreamseekers, forgive me for neglecting a propitious introduction… I am the Dreamfinder – a fellow Dreamseeker as yourselves. I travel far and wide gathering the Sparks of Imagination from all the corners of the globe to…”
“Corners? CORNERS?!? I thought the world was a globe? How can the big blue ball have corners?!?”
“Oh, Figment, anything is possible if you use your imagination! But regrettably, it seems an unforeseen unfortunate circumstance has befallen us! Here at the Dreamport is our lovely control center for operations, but the Sparks of Imagination are stored far away in Dream Mountain, our personal plethoric warehouse of wonders! Inside the Dream Mountain, the Sparks of Imagination fly and collide into new and intriguing ideas, concepts, and dreams! Occasionally, the Sparks have had, ahem, misfired into calamitous conundrums… some call them brainstorms…”
“Ooooo neato! I had a brainstorm last night - it was all big and wild, and suddenly this HUUGGGE…”
“Figment! We haven’t the time to discuss your nocturnal escapades! Time is of the essence! Forgive me, but we must dispense with the courteous cordialities and proceed to the point! The brainstorm is growing out of control! We need you, my fellow Dreamseekers, to travel to Dream Mountain in order to capture and contain the Sparks of Imaginations it has freed! Your vehicles of choice will be the aforementioned Dreamliners, a transport mechanism meticulously designed as a most adequate modicum of motion through the Dream Mountain! Proceed with caution, Dreamseekers! Brainstorms can be unpredictable.”
“Unpredictably unpredictable?”
“Indeed, Figment! Regardless, I believe that with the combined forces of our imaginations we will be successful in our quest! For as you well know…”
(together): “Anything is possible if you use your imagination!”
Guests enter through the queue which is the hub where sparks of inspiration (after being sent to the Dreamport) are stored to be sent out into the world as different kinds of dreams (regular night dream, day dreams, etc), They are stored in a large clear glass vaults where they resemble little basketball-sized spheres of multicolored ether that bounce around and ping off the sides of the glass.
As guests walk by each container, the can hear different sounds or one of the idea balls of light transforms into an image. Examples: children's laughter, music notes, a unicorn, a dragon shooting fire, so on and so forth.
Connected to each container is a steampunk inspired tube that lights up and shows a little idea ball is sucked out and taken away. Further in the queue, guests can see the massive, retro/futuristic machine in the center of the room. (Similar to the below fountain).
The idea balls are sucked into here where they are sent out into the world. Several radar screens show what looks to be a brightly colored mass of clouds expanding to cover the screen with the readout out flashing a danger sign.
Once passed the main room, guests are ushered in small groups into a private meeting room. Here a large screen comes to life and Dreamfinder appears to greet the guests. He welcomes everyone to the dream headquarters and hoped you had a nice visit. Suddenly, Figment flies into the room, panicked and worried. He tells Dreamfinder that a huge brainstorm is brewing. Dreamfinder pulls up the weather radar (like the one seen in the queue). The colorful storm clouds are churning around the spark containers with lightening shooting out dangerously. Dreamfinder tries to tell Figment to switch on the safety valve but it's too late. The lightening has cracked the containment tubes and the sparks are being sucked out!
Dreamfinder turns tot he guests and pleads for the guests' help, telling us he needs to catch those sparks before they run wild. He directs us to go to the Dreamport to board our vehicles, while he flies ahead to assess the damage.
LOADING – THE DREAMPORT
Loading occurs within the heart of the Dreamport, in a chamber shaped like a colorful biomechanical brain. Wires, pumps and gears are like manmade neurons. Overhead is a coaster track which resembles a rainbow spinal cord. This space also suggests a Victorian train station, complete with a beautiful tile mural beyond the train loading. This mural depicts the mesmonic landscapes of Dream Mountain, which guests will soon experience.
RIDE VEHICLES - DREAMLINER
Guests climb aboard their Dreamliner, a flying contraption engineered by Dreamfinder himself to navigate the wild subconscious atmosphere of Dream Mountain. Dreamliners are fashioned in a riveted “dreampunk” style very similar to the iconic Dream Machine blimp. Riders sit suspended below the tracks with legs dangling, secured by a simple lap bar. Each Dreamliner train sits 16 riders in 8 cars, each car seating 2 across. This Vekoma family invert model allows for better sightseeing than B&M’s 4-across model, ideal for the fantastic imagery of Dream Mountain.
All Dreamliner seats feature onboard speakers. These provide an on-ride musical soundtrack, and also allow Dreamfinder to give riders updates on their mission.
Due to the nature of inverted coasters, Dream Mountain includes a free locker system near the entrance where guests may store their valuables for up to 2 hours.
STATS
Type: Suspended Family Coaster
Manufacturer: Vekoma
Launch system: LSM (Linear Synchronous Motors)
Speed: 50 mph
Height: 105’
Inversions: 0
Height restriction: 44”
Capacity: 1,500 riders per hour
Duration: 3 minutes
DARK RIDE – THE GENTLE DREAMSCAPE
The Dreamliner starts out slowly, magnetically propelled at a slow dark ride pace. Riders enter a Dreamscape, still housed within the protective glass shells of the Dreamport. Below riders is a freeform organic landscape of moonrocks and solid rainbows. Animatronic bird-sized whales fly about. Giant cotton pods float past riders’ heads, emitting a cornucopia of sweet scents. An animatronic unicorn stands atop a grassy mountain, which rises from the earth to reveal an literal rock face.
Into a towering forest of trees, whose trunks transition into beams of light reaching for the stars. One huge tree uproots itself and spins 180 degrees. Its roots transform, revealing themselves as the antlers of a majestic animatronic elk. A distant full moon (a screen effect) breaks apart into a mass of bioluminescent butterflies, transforming into a crescent moon.
Through cracked glass walls, riders catch glimpses of the rampaging brainstorm in the wild subconsciousness of Dream Mountain. Loose Sparks of Imagination fly past. Through ribbed, riveted corridors, the Dreamliner heads towards a mental airlock.
LAUNCH – FIRING SYNAPSES
The Dreamliner proceeds into a thick maze of ganglia and synapses. Dreamfinder comes over the speakers: “My Sparks of Imagination are running wild in the brainstorm! You must retrieve them! Launching into Dream Mountain in three…two…one…”
Neon synapses light up from within! The Dreamliner hurtles forward (via Linear Synchronous Motor launch) at 40 mph! Riders sail up a 105 foot climb, which quickly carries them to the space behind Journey into Imagination, and into…Dream Mountain!
COASTER INTRO – GOOD DREAMS
The entirety of Dream Mountain is enclosed like Space Mountain. An artful use of darkness, projections, and physical scenery combines to simulate a wild, surrealistic brainstorm. Tracks are hidden throughout. The inverted coaster creates an unparalleled sensation of flight!
Riders enjoy a delightful fast flight through swirling colorful brainstorm winds. Projections ahead depict a dozen zipping Sparks, realized much like Ghost Galaxy or Hyperspace Mountain. Rainbow lasers blast out from the Dreamliner and capture these Sparks, one-by-one.
Riders continually sail past imagery of good dreams. Through rainbows and past fairy lights. Great big bubbles burst into shards of color. Distant skies spin in ever-changing geometric fractals. Clouds transform into Dali-esque flying clocks, and vice versa. Everything follows by the strange anti-logic of a dream, highlighted by the delightful sensation of flight.
The chase continues along fun helixes, turns and hills. Eventually only one Spark remains. It dives down a darkened hole.
Dreamfinder again comes over the speakers: “Great work, Dreamseekers! Only one Spark remains.” A pause. “Oh no, it’s headed into nightmares! After it!”
2ND LAUNCH – THE KALEIDOSCOPE TUNNEL
The Dreamliner slides into a spinning psychedelic kaleidoscope tunnel. Without slowing, it immediately launches forwards and upwards, at a thrilling top speed of 50 mph, into the suppressed memories of Dream Mountain…into the world of nightmares!
COASTER CLIMAX – NIGHTMARES
Colors quickly drain from the kaleidoscope. The Dreamliner emerges into a colorless void, a frightful desaturated dark cousin of good dreams. The only thing of color is the last remaining Spark, which races ahead of the trains.
Here the coaster hits its highest intensity. Trains zig back and forth at top speeds, and race into high-force helixes. Trains hit a pitch black pocket of what Dreamfinder called a “falling nightmare,” and plunge down the steepest drop this ride system allows!
In this terrifying colorless world, a shadowy figure emerges. This is Nightmare personified, a gigantic shadow monster with glowing evil eyes. It pursues riders as they pursue the Spark, past scary imagery.
A thick mist hides the floor. From these clouds emerge huge jagged thorns infested with bugs. Eyeballs with bat wings float in nothingness. The train navigates a twisted forest of branches, paralleled by skeletal clouds above. While braving a corridor of disembodied hands (which grow additional hands on their fingers), the Dreamliner sends forth a blast and captures the final Spark of Imagination!
Dreamfinder: “You’ve done it! Quickly, now, back to the Dreamport!”
The Dreamliner dives into a sudden tunnel. It slows along a final brake run, housed within a rainbow corridor. Speeding colored lights match pace with decelerating train cars. Riders return to the Dreamport. The dozen captured Sparks unload via glass tube back into containment jars, all alongside an animatronic Dreamfinder. He thanks riders for retrieving his Sparks of Imagination.
V.R. OVERLAY – VIRTUAL SURREALITY
To renew interest in Dream Mountain years after it opens, Imagineering has planned a seasonal virtual reality overlay, known as Virtual Surreality. With V.R. headsets, riders may now brave an even crazier dreamscape of pure light and color. With the freedom such an overlay allows, we can regularly enhance Dream Mountain with more and more delightful dream imagery!
“Glorious gleefully jubilant celebration! You’ve done it, Dreamseekers!”
“Wahoo! It looked pretty bad for a little bit back there! I think we may have lost somebody… Hey! Where is that funny looking kid from the back row? Did the big black blob get him?!?”
“Now Figment, what have I told you about jumping to conclusions? I took a very meticulous role count, and all Dreamseekers are present and accounted for!”
“If you say so, Dreamy! But hey! Now all our friends can come play with us here in the Dreamport! Now that Dream Mountain is back in tip top shape, our imaginations can run freeeeeee!”
“Ha ha! Quite right, my purple friend! Thank you again, my fellow Dreamseekers! We certainly couldn’t have done it without your imaginations! Let us take Figment up on his inviting invitation to enjoy the fun and fancy-free exhibits in the ImageWorks labs! You all have certainly earned the reward!”
POST-RIDE - ImageWorks
Inspiration Station
Guests disembarking from either the Journey into Imagination or Dream Mountain will be let off at the shared exit of Inspiration Station, the home for the gift shop Bright Ideas and the candy shop Sweet Dreams.
Sweet Dreams is a two in one candy shop selling your very own edible sparks of imagination and fruity drinks to wash them down with. These sparks are actually multi-colored bon-bons that guest can take home in their very own "glass" vaults. For one fee, guests are free to choose what colors and flavors they want from each of the dream machines until their vault is full. Of course, these sparks are also good with the shop's signature lightbulb drinks. A variety of flavors including the standard sodas are served in souvenir lightbulb cups with a glowing nub to light up your drink.
From here guests can exit back into Epcot passed the green area with a more naturalistic jumping fountains, or head upstairs to ImageWorks.
Once in Inspiration Station, guests can head upstairs to the reinstated ImageWorks where guests can use their own sparks of imagination in new and creative ways. The ever coloring changing stair case lights up as guests ascend the stair case to the second level and the open air creative areas. For guests needing to take the elevator, this trip is no less enchanting. Figment has hijacked the elevator, and provides comedic entertainment on the short trip up.
As the doors open, the wondrous glass roof of the pavilion is as bright as its was in its original form. The glass is mildly tinted to allow the sun to come in and create rainbow patterns on the floors and walls. Turning to the left, guests will enter into the main hub through the rainbow corridor and then disperse into six different themed areas.
- Music Makers is an area themed entirely around music and the creation of. Guests can entertain themselves with the Stepping Tones, creating a song and try their hand at singing it, or make music with a wave of the hand.
- Painters Palate is another area dedicated to the arts. Here guests can paint giant murals using giant paint brushes, color with electronic paint brushes, create their own signature crayon colors for purchase, or draw free hand.
- Make and Create is especially designed for the hands on experience. Kids can get their hands dirty with the sand pit, build with Legos, or even with moldable clay. The highlight of this area is the opportunity to make their own fireworks show.
- Dance and Play is a chance for those to insert themselves into a movie, design their own outfits on the doodle tab, or practice their dance moves against the flash wall.
- Scientific Discoveries is a short hands on show hosting a small number of guests in an effort to show the wonders of science. The host is "helped" out by Figment who pops in to give distinctly unhelpful advice. The most common activity is the making of slime. This area is also home to Flights of Fancy, a indoor skydiving simulator to help guests experience the most common of dreams, flight.
- Meet and Greet is the chance to meet and talk with Dreamfinder and Figment in person. This area is covered in ceiling to floor screens with ever changing images that were once found in the queue of Soarin'. When not meeting guests, Dreamfinder wanders around ImageWorks to interact and play with guests while Figmnent hops over to Scientific Discoveries to help there.
Beloved figures like Dreamfinder and Figment have been a staple of early imagineers looking to create wonderfully creative characters that could inspire a generation, and inspire they did. Now, with the opening of Dream Mountain, a whole new generation can experience these characters in a new light while the nostalgic generation can appreciate the updated designs and stories. With the combination of the family ride of Journey into Imagination and the thrilling coaster of Dream Mountain, everyone has a chance to be inspired, and maybe it will spark something inside of them.
I'll do a space's Top 10 list (in no particular order)Hey all, as a fun discussion topic, I was wondering if everyone would like to share their favorite projects that you have worked on from past seasons of Sorcerer's Apprentice or in general. I'll be sharing mine later today.
CHALLENGE 11
TEAM LAND'S SUBMISSION
Celebration Class
This challenge was very extensive in scope, so it was necessary to go into detail. Team Land created a website to showcase our new Disney Cruise Line ships: the Disney Celebration and the Disney Discovery, which belong to the Celebration Class. The website helps promote the new class, but also is informative and goes into detail about the specifications and offerings.
The site offers 18 custom Disney Cruise Radio announcements describing their respective decks, and a song to go along with each one.
Enjoy our submission!
CLICK HERE TO VISIT THE SITE.
CLICK HERE TO VIEW PRESENTATION: https://goo.gl/gHdHo2
*To move through the presentation, click and pull the corners like a book!
If you are unable to view Flash File you can scroll to bottom of page to view as PDF
@Magic Feather Presents: The Cuddly Lamb and Jolly Holiday Creamery!
We have been tasked with rethemeing Lumiere's Kitchen and Mrs. Potts Cupboard, these two replacements do not only have enhanced menus, but intricate backstories and props as well. First, Let us look to The Cuddly Lamb!
View attachment 171057
Taking the place of Lumiere's Kitchen is the new establishment, The Cuddly Lamb. This new restaurant based on the hit animated film "Tangled". The establishment is run by the piano-loving Hookhand, along with the unicorn-loving Vladimir. Their names are found on a sign under the main sign saying "Proprietors: Vladimir and Hookhand". The two loved frequenting The Snuggly Ducking Tavern in the forests of Corona, however when they moved to the kingdom of Fantasyland, they created their own establishment to serve all of Fantasyland's thugs and patrons. In one of the windows above the service windows, an axe can be found in a wall, while audio suggests a fight occurring behind a curtain in the window. The woodwork is scratched up, and if guests look closely, they will see the name of infamous patrons like Ulf, Rapunzel, and Flynn. Pascal can be found hiding in the flowers of a nearby balcony. The food here can be described as little other than "Ruffian Food". The first dish on the menu is Barbecue Chicken with a cold Green Bean Tomato Salad.View attachment 171060View attachment 171061
The second dish on this menu is very similar, in that it still has the cold green bean tomato salad and uses chicken as its base protein. This second entree is comprised of Fried Chicken with the Cold Green Bean Tomato Salad.
View attachment 171062 The next item on the menu, was on the menu for what was going to be found in Gaston's Tavern in our original New Fantasyland Timeline, but since that was never created, it was instead created for the Cuddly Lamb. This being the Slow-Roasted Pork Shank.View attachment 171064 Next, is a Magic Kingdom favorite, imported from Frontierland. The infamous Turkey leg will be the fourth entree featured at The Cuddly Lamb.View attachment 171065
For beverages, this restaurant features a full assortment of Coca-Cola products, as well as SmartWater, as well as a Spiced Apple Cider, poured from a special tap in a unique mug. During the fall, the Spiced Apple Cider becomes A Spiced Pumpkin Apple Cider, with unique notes of Pumpkin Spice ;-), added for the season. During the holiday season, it becoms a Spiced Peppermint Pear Cider, where unique notes of Peppermint are added to a pear cider. For Desserts, guests can get a small prtzel encrusted brownie with a fondant image of a lamb on top. If guests would want more desserts, the should go next door to the new Jolly Holiday Creamery.
View attachment 171066
This new restaurant can be found in the place of the former Mrs. Potts' Cupboard. This was founded by the penguins of Mary's Jolly Holiday, once they were done dancing. Being penguins, they felt that there was nothing better to do, considering their Antarctic affiliations, than create a creamery in Fantasyland. At this icy establishment, guests can purchase a variety of hard-pack ice cream flavors as well as specialy sundaes. First on the menu are single and double scoops in cups or waffle cones of one of four flavors, and also the option on one seasonal flavor. The Flavors are Chocolate, Vanilla, Strawberry, and Mint Chocolate. During winter, Peppermint is the Flavor, in the Summer, a pineapple sorbet, in spring, a unique lavender and rose flavor. Lastly, during fall, a caramel apple flavor is introduced. In addition, there is the Jolly Holli-Sundae, with A scoop of vanilla, a scoop of strawberry, topped with strawberry topping, whipped cream, and rainbow sprinkles. This sundae is offered year round. During the Halloween parties, there is a Poisoned Apple Sundae, which features the seasonal caramel apple flavor in a poisoned apple mug, topped with warm whiskey caramel and whipped cream. For the christmas party, the Very Merry Holly Jolly Super Scrumptious Sundae (whose name is often mocked on Theme Park Forum sites), which features the peppermint ice cream with Hot Fudge, crumbled peppermint, and whipped cream all served in a peppermint colored souvenir cup. Mary Poppins Umbrella can be seen on the back wall in the scooping area, while the blocks spelling "Mary Poppins" are found atop the the ice cream cooler's glass cover. When looking up while under the overhand, blue skies and treetops comprise a mural making it seem like you are in the Jolly Holiday scene.
Overall, these two reskinned restaurants will bring a new life to this corner of Fantasyland, and a great deal of deliciousness to hungry patrons.
Session One: Seize the Future - Concept Creation Challenge
An Adventure In Time
This attraction sees the building currently housing Stitch's Great Escape returned to its previous role as the Tomorrowland Interplanetary Convention Center, with a new show inside taking inspiration from the original ExtraTERRORestrial Alien Encounter, the now defunct Timekeeper from across the road, and Mission To Mars / Flight To The Moon. The layout of the attraction remains mostly the same, with the two theatres, preshow room and entrance hall remaining roughly the same, with large overhauls to better fit the story. The biggest change of the three is the entrance hall, which has gone from a darkened corridor to the wide open, glass walled Exposition Hall of the Convention Center, with the TTA looking down into the space as it passes. The preshow room is the same structurally as before, only with new colour schemes and designs, and a newly fitted screen behind the central desk. The two theatres have the same seating, but the walls and ceiling have been completely rebuilt to accommodate the new elements required for the show. To better accommodate the new floor to ceiling windows now looking out onto the Avenue of the Planets, the existing Fastpass+ kiosks have been moved to the old extended queue area, while the outdoor portion of the queue now extends up towards Rockettower Plaza, with the existing exit of the ride rerouted to run into Merchant of Venus.
The Show:
The Tomorrowland Interplanetary Convention Center - Exposition Hall:
Guests enter the main exposition hall of the Tomorrowland Interplanetary Convention Center, a large open space with floor to ceiling glass windows on the left, and exposition posters for such events as "Mission to Mars: History or Hoax?" And "XS-Tech Teleportation: Seize the Future" on the right, with planters and benches scattered throughout. The Tomorrowland Transit Authority looks into this hall from above, as guests are ushered into The Professor's booth.
[Above: The Tomorrowland Interplanetary Convention Center Exposition Hall]
The Preshow Stage:
As guests enter, they are greeted by BEN-E, the most advanced robotic simulation of intelligence, who has a quick demonstration of the professor's technology for the guests. He sits at a control panel, and is fumbling with the controls when guests enter. To either side of the control panel sits a time manipulation tube, and within each is an observation robot (SKP-1 and SKP-2), broadcasting a live feed of its vision to a screen behind the control panel. As the robots scan the room, showing the guests' faces on the screen, BEN-E introduces the professor's invention, describing the wondrous things it can achieve. He notes that he has a few destinations already planned out, and sends the two scouts off into the past and the future.
[Above: BEN-E]
With that, the lights dim, both tubes fill with smoke, and electricity flashes in the tubes. When the smoke clears and the lights return to normal, the two robots have disappeared, and their feeds on the screen have gone to static, with time/date indicators over the tubes flashing and changing. The first robot, SKP-1 arrives in the Jurassic period, it's feed displaying tropical foliage and a distant volcano. BEN-E explains that it is scouting around for landing locations, and takes it out to explore, locating a nest of Stegosaurus along the way. BEN-E then realises that the second robot is still moving forward through time, and pulls it out, a lot further into the future than intended. He proudly announces "the future!", but the location SKP-2 has arrived at is a post apocalyptic wasteland, with no living things in sight. The robot sets off to explore, finding nothing but rubble and dust. BEN-E initiates a lifeform scan, and finds a reading directly behind the robot. Turning it around, guests see a quick glimpse of a Morlock, before the feed switches to static.
[Above: Preshow Chamber]
BEN-E panics, and pulls both scouts back into the vortex. The lights flicker off, the tubes fill with smoke, and electricity flashes again. SKP-1 rematerialises intact, and begins scanning the room again. SKP-2, however, has been reduced to a pile of scrap metal, broken and sparking. BEN-E assures the guests that everything will be fine, and ushers them into the theatre.
Main Theatre - The Time Capsule:
As guests enter the time machine's passenger chamber, they see a central vortex induction coil, surrounded by 4 tiers of seats, each with a safety harness. On the walls behind the seats are a series of shutters, behind which lie CircleVision screens, and two large portholes on either side of the chamber. Below these screens are various vents, displays and machines, and above the guests heads are a series of supporting vaults. Between each vault is a metal mesh screen, above which are assorted pipes and tubes, and a maintenance catwalk. BEN-E appears on screens surrounding the top of the vortex induction coil, and encourages guests to move around the rows and fill every available seat. Once guests are seated, the harnesses lower onto their shoulders, the main lights are dimmed, and a series of spotlights illuminate the coil.
[Above: The Time Capsule]
BEN-E informs guests that they will first be visiting the Jurassic period, and that the scout robot has located a suitable landing site. He flicks a few switches on his panel, and the machine whirs into life. Lights flicker and fluctuate on the various pieces of machinery around the room, and the vortex induction coil begins to glow blue, as the containment tube fills with smoke. Electricity courses through the tube and the supporting ceiling vaults, and guests' seats rumble as time/date indicators tumble backwards rapidly. BEN-E suddenly realises that he forgot to compensate for the additional passengers, and boosts the power, inadvertently sending the chamber back too far. He opens the shutters, and the CircleVision screens show a fiery, molten world outside as the chamber begins to heat up. The guests have ended up at the birth of the planet, and BEN-E quickly attempts to send them forwards again.
[Above: The Time Capsule, In The Vortex]
When the shutters reopen, the environment outside is a lush, prehistoric jungle, with numerous animals flying over the capsule. A T-Rex is spotted a few metres away, and seems to be looking right at the capsule. BEN-E assures the guests that it can't see them, as the transpari-phase system is activated. Nevertheless, the T-Rex begins pacing towards the capsule, while an eye appears just outside the opposite porthole. With an ear-splitting roar, the chamber shakes and creaks, and smoke starts to pour out of one of the vents. BEN-E reactivates the machine, leaving the shutters open as it enters the vortex.
With the transpari-phase system functional again, BEN-E informs the guests that they are heading somewhere "more civilised", and they materialise at the Paris 1889 Exposition Universelle. They arrive a few years early, and BEN-E moves them forward 'slowly', so they can watch the Eiffel Tower being constructed outside. After watching Paris develop a little, they move to the 1964/65 New York World's Fair, and then EPCOT Center, watching both grow and develop around them, before BEN-E takes the guests into the future.
Unfortunately, BEN-E has loaded up the time co-ordinates from the second scout, and the capsule arrives in the post apocalyptic distant future. As the machine phases in, it begins to malfunction. The landing was not properly planned out, and so the machine phases into the same space occupied by a Morlock nest. Sparks fly, lights flicker, and the room begins to fill with smoke. A Morlock phases into the vortex induction coil containment tube, a few ceiling panels fall, allowing loose pipes and wires to dangle above guests' heads, and the lights go out completely. BEN-E is panicking, making a lot of noise and getting nothing done, while Morlocks roam the capsule. Binaural sounds, misters, warm air, water spray, seat vibration, and restraint motion all combine to create the illusion that the Morlocks are really there, while the occasional flash of light reveals one hanging onto the ceiling snarling at guests, or standing on the broken containment tube. Eventually, BEN-E gets the power working again, and pulls the capsule back into the vortex. The electricity flashing around the room catches the Morlocks, and they begin to screech until it causes them to explode, showering the guests with blood (water).
[Above: The Time Capsule, Crashed]
[Above: Development for Morlock]
The capsule arrives back in Central Florida, and the view out of the windows shows a fully functional Tomorrowland city, with the TTA and monorail whizzing around, and Space Mountain and the Astro Orbiter visible in the distance. The Tomorrowland Interplanetary Convention Center is being constructed around the guests, and once complete, the capsule lands with a thud, and the lights flicker back on. The smoke begins to clear, and BEN-E lifts the restraints, wishing guests a happy trip onwards, and pleading them not to mention the "little detour". As guests leave the theatre, he can be heard muttering about how much this will cost to fix, and how much work he will have to put into it.
[Above: The Time Capsule, In The Future]
Exiting the theatre, guests will now enter either Mickey's Star Trader's or Merchant of Venus, depending on which theatre they entered, both of which now stock items based on the experience, and the characters of BEN-E and the Morlocks.
References and Easter Eggs:
Throughout the experience, there are many references to previous attractions. Firstly, when you enter the main Exposition Hall, there are posters on the wall advertising "Mission to Mars: History or Hoax?" and "XS-Tech Teleportation: Seize The Future", referencing Mission to Mars and ExtraTERRORestrial Alien Encounter, respectively. Then, BEN-E refers to himself as "the most advanced robotic simulation of intelligence, a reference to SIR, who hosted the preshow for Alien Encounter. The two scout robots in the preshow are named SKP-1 and SKP-2, in tribute to Skippy, who appeared in the two tubes in both preceding versions of the show. Finally, throughout the experience, many pipes, tubes, displays and panels are labelled with the following codes:
See if you can work out what these reference for yourselves!
- CL-NCH
- LC-C
- SP-LK
- Fe-MS
- GN-2
- X-STK
- ST-CH
- L1-L0
- M2M-75
- F2-TM-71
- AIT-16
Realism:
The whole experience was designed to be something that Disney would realistically build, as opposed to a fantastic pipedream that has no chance of ever happening. Therefore, the layout was kept roughly the same, with only minor structural changes, and many show elements were retained from previous iterations of the attraction. The biggest structural change is the new glass wall for the Exposition Hall, followed by the new wall and ceiling structure for the two theatres. The preshow area is kept the same structurally, with a new copper and brass colour scheme to better fit the new story, a few new props, and a new TV monitor installed behind the control panel to display the two scout robots' feeds. BEN-E is a repurposed SIR / Sergeant 90210 animatronic, featuring a new head and body panelling.
Inside the theatre, the seating is the same, with enhanced effects and a new colour scheme. The teleportation tube now contains the vortex induction coil, and has a space at the base of the tube for the Morlock animatronic to rise from, along with another section of coil. This Morlock animatronic is a repurposed Stitch animatronic, and the Morlock hanging from the capsule ceiling is a newly built version of the same model, mounted onto a system whereby it can be swiftly lowered into and raised out of the theatre, allowing it to appear to scuttle around the ceiling vaults. The walls and ceiling of this theatre have been completely rebuilt to accommodate all of the assorted machinery, vents, ceiling vaults and panels, pipes and tubing, and the CircleVision screens and portholes necessary for the new story.
Technical Specification:
Preshow length: 5 minutes
Main show length: 12 minutes
Load / unload: 3 minutes
Theatre capacity: 162
Theoretical hourly capacity: 1296
Fastpass+: No
Ticket rating: C-Ticket
Height restriction: 40in (101cm)
Notice: This attraction may be too scary for young audiences
Other Notes:
The attraction would be the launching point for a return to the New Tomorrowland update that launched Alien Encounter, with the TTA now referencing buildings such as the Tomorrowland Interplanetary Convention Center, Tomorrowland Metropolis Science Center, and Rockettower Plaza again. This would provide a cohesive overall story to the area, and remove all of the characters and IPs that don't really belong in a futuristic spaceport city such as Tomorrowland.
If you want to see all of the development images for this project in one place, follow this link to the Imgur album:
That's right, folks. I'm baaaaaaaaaaaaack...
For those of you who haven't been following my dream resort for the past (almost) two years, here's a brief overview. Long ago, following my real-life departure from the Walt Disney Company, I made an attempt to design the world's largest Magic Kingdom. The project took months to complete. By the end of it, I was completely unsatisfied. Being a perfectionist, I then made an attempt at a "perfect" final draft which took even longer than the first rough draft. Long story short - it was never finished.
This is a project both near and dear to my heart; a pure, blue sky love letter to my favorite place in the world. I now feel comfortable enough to release the long-awaited final draft, bit-by-bit, at my own pace. I can't promise how often these updates will be, but trust me, I mean business this time.
For the sake of my own privacy, I will post each update in this thread. The promised Google Doc does exist and will be kept in my archives for personal updates and safekeeping. At the end of the project's release in this thread, I will provide a link (if asked via PM) to anyone who wishes to skim thru the document. @spacemt354, I'd love to team up on a park map once the project is officially complete.
If you're new to the project, welcome! I like covering every last detail of the park thru detailed writing. To indicate important words (such as attractions, points of interest, etc.), I will typically bold the word. Quotes will be italicized and bolded. If a YouTube video is featured, press play prior to reading the adjacent paragraph, it will help immerse you further into my imagination. Enjoy!
Need I say anymore? Play on, gypsies.
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Disney's Land of Dreams
- A Dream Resort by MANEATINGWREATH -
"Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world." - Harriet Tubman
Inspired Greatly by: "A Dream Called Walt Disney World" (1981), DisneyChris.com, ThemeParkTourist.com, Widen Your World, and "Disneyland - The First Thirty Years."
"When you believe in a thing, believe in it all the way, implicitly and unquestionable." - Walt Disney
The Happiest Legacy on Earth
"If we can borrow some of the concepts of Disneyland and Disney World and Epcot, then indeed the world can be a better place." - Ray Bradbury
“Walt Disney may have done more to touch the hearts and minds of millions of Americans than any other man in the past century. He brought joy, happiness, and a universal means of communication to people of all nations. Certainly, our world shall know but one Walt Disney.” It is in his legacy that our Land of Dreams finds its dedication; a continuation of Walt’s finest dream: Disneyland.
“Disneyland really began,” Walt said, “when my two daughters were very young. Saturday was always ‘Daddy’s Day’ and I would take them to the merry-go-round and sit on a bench eating peanuts while they rode. And sitting there, alone, I felt that there should be something built, some kind of a family park where parents and children could have fun together.”
The 20-year dream of Disneyland welcomed its first guests on July 17, 1955. Will Jones of the Minneapolis Tribune wrote, “If it’s an amusement park, it’s the gosh-darndest, most happily-inspired, most carefully-planned, most adventure-filled park ever conceived. No ride or concession in it is like anything in any other amusement park anywhere.” For gone was the hectic chaos of the typical amusement park. Rather, guests found themselves immersed into a land of three-dimensional fantasy. It was - and remains - a place where the world of today was left in favor of yesterday and tomorrow, fantasy and adventure.
“Fantasy, if it’s really convincing, can’t become dated, for the simple reason that it represents a flight into a dimension beyond the reach of time.” - Walt Disney
Today, Walt’s “magical little park” has grown into an international family of world-class resorts and entertainment: Walt Disney World, Tokyo Disneyland, Disneyland Paris, Hong Kong Disneyland, Shanghai Disneyland, and the most recent addition to the Disney Family: Disney’s Land of Dreams. What was once an 180 acre orange grove in Anaheim, California has become the “happiest legacy on earth.”
The crowning jewel of Disney’s Land of Dreams is The Magic Kingdom, where the magic of dreams coming true begins. Here we explore the enchanted realms of childhood imagination and fantasy: Hollywood Boulevard, Westernland, Adventureland, Fantasyland, Discoveryland, and Tomorrowland.
10,000 acres of land were set aside for our Land of Dreams, 1,500 of these acres housing the decidedly monstrous Magic Kingdom. Later named the “World’s Largest Theme Park,” the finished Magic Kingdom came in at a size large enough to hold three Epcots, one DisneySea, and one Disneyland.
Presented here, for your enjoyment and exploration, is a detailed, virtual tour of this fictitious Magic Kingdom. I invite you to explore every last inch of this magical place, down to the minute detail. So, sit back, relax, and let your imagination run wild as my own wildest dreams unfold before your very eyes. This is Disney’s Land of Dreams.
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More to come!
Timber Peak Saloon
PreludeThe essence of Disney parks and resorts has always been a sense of exploration and an immersion in your adventures. They also incorporate rich backstories that develop the narrative of your adventure, to provide context and clarity. The one commonality that the Society of Explorers and Adventurers, Big Thunder Mountain Railroad, and Disney's Wilderness Lodge have is that spirit of adventure. For our new bar surrounding a S.E.A. character, we have chosen Barnabas T. Bullion, owner of the Big Thunder Mining Company. Throughout our narrative, we will explore his character development and interactions with other S.E.A. member Jason Chandler, explorers such as Ezekiel Moreland of the Wilderness Lodge, and most notably the relationship with his daughter Abigail. As you progress through the narrative, and ultimately see the final product, you'll be able to understand Bullion's motivation behind the bar/local meeting place, how it connects with the Big Thunder Mountain attraction, S.E.A., and Bullion's innate, yet sometimes hidden, compassion for his daughter Abigail.
Backstory
The Wildest Rideinto The Wilderness
Timber Peak Saloon Origins
The year is 1882, in the mountains of the Arizona Territory. Barnabas T. Bullion, a greedy and stubborn businessman, continues to mine in the Big Thunder Mountain Region despite several cave-ins due to what locals call a "supernatural" presence in the mountains. The tiny town of Tumbleweed neighbors the mountain range, where Bullion has taken residence for the past several years, as he feels it is his birth-right and entitlement to find the gold out west. Growing up with an East Coast fortune, Bullion made the journey west to find gold and increase his fortune.
Along for his endeavors has been his daughter, Abigail Bullion. A young, restless, and rebellious woman, Abigail has gone on several adventures in the Big Thunder Mountain landscape, sometimes teaming up with cautionary miner, Jason Chandler. Chandler, while having respect for Barnabas (nickname Barney), has always warned the greedy businessman of the supernatural forces that haunt Big Thunder, making it dangerous for the miners, and recommending to Bullion that he move to a different mountain range. Stubborn and persistent, Barney consistently denied Chandler's recommendations, while simultaneously having to deal with his rambunctious daughter, who would, with the help of Chandler, attempt to steal her father's gold, and give it to the poor citizens of Tumbleweed.
After decades of searching for gold, and the appearances of a runaway mine train roaring through the desert landscape, Barney Bullion had developed high stress and needed a change of scenery. While a ruthless businessman, he did have a soft spot for his daughter, Abigail, and always wanted the best for her, especially after her mother passed away. Being the only parental figure in her life, and wanting her away from the harsh environments of Big Thunder, Barney asked his daughter if she would like to take a trip north with him to build a new vacation estate.
Being close to Jason Chandler, Abigail asked Chandler if he could come along on the journey so she didn't have to constantly talk with her father, and Chandler, aspiring to expand and develop his secret society, the Society of Explorers and Adventurers, decided to take the trek north through the untamed wilderness. Chandler also took this journey to avoid having to interfere with the spirits of Big Thunder, something he had always professed while on the mining job.
The trio of explorers set off from the northern Arizona border on horseback with a goal of reaching the Grand Tetons, as a new estate location. However, early on in the trip, Barney's motivation for the trip swayed back to his greedy personality, and rather than looking out for his daughter, spent most of the days making Chandler search for new areas to mine for gold. This frustrated Chandler and alienated Abigail, who wish she never made the journey with her father.
Reaching the basins of present-day Utah, they arrived at a small frontier town of Arches in the snowy winter, where the native town folk greeted the travelers with hospitality. One of the townsmen was Reginald Rosenfield, who greeted the trio and invited them to his local meeting place in the town. Walking inside the expansive space, Chandler was impressed by how it brought everyone together, and recommended to Bullion that he would help him build and construct his estate, as long as there is a local meeting place for S.E.A. Even Bullion was impressed by the design of the town meeting place, and made a deal with Chandler that they would build a local meeting place for the Society of Explorers and Adventurers in the same vein as the local meeting place in Arches, Utah. They thanked Rosenfield for the hospitality, however when they went to stay the night, Bullion realized that Abigail had run away.
Suddenly overcome with remorse and grief, Bullion set off with Chandler on horseback through the Utah canyons and mountain ranges, searching for Abigail. Bullion remembered that Abigail's favorite spots were high above the ground below, and gazing at the vista below. So Bullion climbed to the tallest mountain in the region in search for his daughter. Eventually, on top of the mountain, Abigail was sitting with an easel and paint, turned it around, and showed her father a portrait of him coming to find her. Bullion realized he had been distance with his daughter, and asked for forgiveness and was remorseful. He promised that while he may go back down to Big Thunder, he will always find the time to spend with Abigail. She forgave him and they continued on their journey north.
United States Map
Bullion's Travel from Tumbleweed, AZ to Yellowstone, WY
Reaching into the mountains of Wyoming, the trio came across a towering lodge next to a spring with a geyser, neighboring a large lake. Approaching the large atrium, they were greeted by the founder of the property, an elderly Colonel Ezekiel Moreland. Sitting in a rocking chair by a large fireplace in the main concourse, Colonel Moreland greeted the travelers and introduced them to his daughter Genevieve and her companion, an Austrian artist, Frederich Alonzo Gustaf. They toured Silver Creek Springs and fell in love with the land just as Ezekiel Moreland did in the early 1800s. Growing older and passing of his land to his daughter, Bullion, being the businessman that he is, however with a newfound softer side, asked Ezekiel if he could help maintain and expand his land with new additions and a local gathering place on property. Ezekiel was happy to make the agreement with Bullion and soon work began on an expansion of the property.
After a few years of work, the Cooper Creek Cabins were built for members of S.E.A. as well as the local meeting place for the organization. The local meeting place was given the name Timber Peak. It featured a fine assortment of beverages and food for the S.E.A. members, as well as a second level for a game room, and a private S.E.A. lounge, along with a balcony wrapping around its exterior for the inhabitants to admire the breathtaking views of the surrounding area. To elicit the new amicable relationship with Bullion and his daughter, the first decoration he added to his local meeting place, was the painting Abigail drew of him trying to find her in the Utah mountains. This painting meant something special to him, as it was the moment he realized that while you can't take the persistence of adventure and exploration out of him, he should reconcile and nurture the relationship with his only daughter.
Abigail's Painting of Barnabas T. Bullion in Utah
Furthermore, as part of the construction agreement, Colonel Ezekiel Moreland and his family were all inducted into the S.E.A. community by Jason Chandler, as well as Abigail Bullion, who took up a permanent resident in Silver Creek Springs, having fallen in love with the atmosphere. She was quoted regarding how there is much to explore in the American Northwest without the risk that was bestowed upon everyone at Big Thunder. Furthermore, Jason Chandler sent out letters to other members of S.E.A., in particular Lord Henry Mystic, who in 1880, attempted to build a secret meeting place for members in the rain-forest, however over the years it was taken by natural elements. Now with the new location in Silver Creek Springs, several of the S.E.A. members soon flocked to the wilderness and the community grew and prospered, and the Boulder Ridge Villas and Wilderness Lodge Resort opened in the later 1920s.
Over the years, Barnabas T. Bullion still travels back down to Tumbleweed for business, and Jason Chandler, who decided to also stay in the Cooper Creek Cabins, would write letters to Bullion when he was in Tumbleweed, slightly jabbing at his colleague for his persistence in digging up gold he shouldn't tamper with. Ultimately though, the local meeting place served as a reminder and acknowledgement for Bullion that there is more to life than gold, and somethings in life, you can't put a price-tag on. Timber Peak, the meeting place for S.E.A. and a local gathering location, still stands and is open to guests today at Disney's Wilderness Lodge.
Location - Disney's Wilderness Lodge Resort
Timber Peak Saloon will be located in between Disney's Wilderness Lodge Resort and the adjacent Boulder Ridge Villas (The Wilderness Lodge DVC Villas). There is a covered walkway right starting at the Buttons and Bells Arcade attached to the main lobby and traveling all the way to the lobby of the Villas.
The bar will be located to the right of that in the open area to the right of the covered walkway. This is an ideal location because it is also close to the bus stop for quick and easy transportation.
In addition, as we will see in the exterior and interior description, Timber Peak's color pallet is a blend of both the Wilderness Lodge green and brown exterior, with a hint of the villas dark red roof colors, making it a transition piece between the resort and the villas. both in location and thematically.
Timber Peak Saloon - Exterior Description
The quaint, two-story Timber Peak Saloon is a seamless blend of the architectural designs of both the Wilderness Lodge and Boulder Ridge Villas. It also is reminiscent of a small town saloon, typical in the American Frontier, which ties it back to the local meeting place location that Bullion stumbled upon in his travels through Utah, and is also a subtle call-back to the greater Frontierland/Big Thunder Mountain Railroad archetype of a saloon.
Timber Peak Saloon - Interior Description
Using the Bullion family fortune and gold profits that Barnabas had inherited and found, the interior of Timber Peak keeps a rustic vibe, but also adds a sophisticated touch as well. The wood panelings blends in with the cabin atmosphere of the Wilderness Lodge, while the more vibrant olive green furnishings offer a unique atmospheric location within the resort, while still keeping true to the overall Wilderness Lodge theme.
Barnabus T. Bullion outside of the Timber Peak Saloon (circa 1882)
Inside Timber Peak Saloon there are two floors.
The first floor includes the bar area, majority of the seating locations, restrooms, as well as a corner for live western music to be played on select nights. As you take the stairs up to the second floor, you can walk out onto a balcony that wraps around the majority of the saloon, providing grand vistas of both the resort and villas. Moreover, on the second floor, there is additional seating for the food/beverage area, and two private rooms that can be used by the guests.
There is a Billiards room on the second floor, continuing the rustic theme in its design, equipped with a billiards table and an assortment of other games.
There is also an elaborate S.E.A. private meeting room next to the billiards room, which was used by Jason Chandler, Barnabas T. Bullion, and several other S.E.A. members who would visit Timber Peaks for secret meetings in the American Wilderness.
The Society of Explorers and Adventurers Secret Meeting Room
Timber Peak Saloon - Elevation Chart
Timber Peak Saloon has an elevation of 37 ft above sea level and rises two stories in the air (at a height of approximately 23 feet tall).
Timber Peak Food Menu
Appetizers/Bar MenuPork Chili - $5.25 ----- Served in a Frybread bowl - $7.50
Vegetarian Chili - $5.25 ----- Served in a Frybread bowl - $7.50
Homemade TNT Salsa with Sweet Potato, Tortilla, and Frybread Chips - $9.50
Thunder Mountain Golden Onion Rings - $9.50
Nachoes - loaded with white queso, shreaded Jalapeño Cheese, tomato, refried beans, and sour cream $9.50
Steam Train Salad served with Bacon, cheese, tomatoes, peppers, chicken, and Jalapeno Ranch dressing --- $9.50
Frybread topping Trio - BBQ Pork, Refriend Beans, and Geyser Guacamole $5.25
Lunch/Dinner Tumbleweed Trout - served with a sweet corn, peppers, and tomato Salsa. - 19.50
Rainbow Ridge Citrus Fire Grilled Chicken - 1/2 Chicken seasoned in a Savory Marinade of Cumin, Garlic, Cilantro, Lemon and Lime served with Mexican Rice and Refried Beans - 16.50
Big Thunder Burger - TNT Salsa, Lettuce, Pickle, Tomato, Bacon, Onion Rings, Jalapeños, and Pepper Jack Cheese.
Chandler's Switchback Nachoes - loaded with white queso, BBQ shredded pork, shreaded Jalapeño Cheese, tomato, black beans, refried beans, sour cream, geyser guacamole, and queso fresco. $17.50
Sizzling Southwest Fajitia - Choose from Chicken, Steak, BBQ Pork, or Fish, with fresh 5 fresh tortillas, tomatoes, onion, lettuce, black beans, refried beans, sour cream, geyser guacamole, and shredded cheese to build your own Fajitias. $20.50
The Bullion Family Sizzling Southwest Fajitia Dinner - Choose from unlimited Chicken, Steak, BBQ Pork, or Fish, with fresh fresh tortillas, tomatoes, onion, lettuce, black beans, refried beans, sour cream, geyser guacamole, and shredded cheese, quesco fresco, green and red peppers, and red cabbage to build your own Fajitias. - 32.50 per person
Steam Train Salad - served with Bacon, cheese, tomatoes, peppers, BBQ Pork, cucumbers, Jalapenos, and Jalapeno Ranch dressing --- $14.50
Kid's Menu Thunder Mesa Golden Nuggets - Corn Dog Nuggets or Chicken Nuggets served with fruit (Grapes, Apples or Strawberries) and a vegetable (carrots, side salad, or mashed potatoes). - $13.50
Railroad Wheel Macaroni and Cheese - Mac and Cheese in the shape of train wheels served with fruit (Grapes, Apples or Strawberries) and a vegetable (carrots or mashed potatoes).- $11.50
Cowboy Cheese Pizza - A Small cheese pizza in the shape of a cowboy hat served with fruit (Grapes, Apples or Strawberries) and a vegetable (carrots, side salad, or mashed potatoes) - $15.50
Desserts Peanut Butter Frybread with Grape pie topping a la mode - 7.45
Carmel Corn Cheesecake with Strawberry Topping - 8.45
Goldmine Chocolate Cake - Chocolate cake topped with dulce de leche - 8.25
Gluten Free Berry Crumble - 9.45
Goat's Dessert Trio - Go Out with a Bang! Choose any two desserts served with 3 strawberry filled, chocolate covered cannoli "dynamite") 14.45
Kid's Desserts Cowboy Chocolate Cake - A Small vanilla cake in the shape Mickey Ears with a frosting cowboy hat.
Gold and Dirt - A take on the Classic "Worms and Dirt" with candy chocolate gold nuggets, chocolate pudding, and oreo crumbles.
Timber Peak Saloon - Beverage Menu
Mixed Drinks/Liquors/SpiritsThunder Mesa - Whiskey with cherries for garnish, simple syrup, and fresh lemon juice. $12.99
Old Faithful - a classic old fashioned. Bourbon Whiskey with two dashes of bitters, simple syrup, and an orange slice. $13.99
Nature's Wonderland - bombay sapphire gin, cherry brandy, lemon juice, and choice of soda mix. $11.99
Moreland - Galliano Liqueur, Cointreau Liqueur, orange juice, and a dash of creme. $11.99
Rainbow Ridge - bourbon, mint sprigs, rainbow syrup. $10.99
Teepee Cocktail - Dewar's White Label Blended Scotch Whisky, cooled darjeeling tea, orange juice, lemon juice, raspberry syrup, sugar, and soda water. $12.99
Steamroller - 23 year old DeKuyper Strawbwerry Schnapps, apple juice. $14.99
"Fire in the hole" - Tequila Cazafores Blanco, grapefruit soda, lime juice, club soda. $12.99
Bullion's Last Resort - Dry Sherry Wine, martini rosso, orange bitters. $12.99
Redstone - bombay sapphire gin, cherry brandy, lime juice, sloe gin, grenadine, creme de cassis liqueur. $13.99
Grand Valley - Sour apple liqueur, pure vodka, apple juice, fresh lime juice. $12.99
The Conestoga Wagon - martini bianco, chambord liqueur, pineapple juice. $11.99
Albert's Delight - sloe gin, apricot brandy, bacardi dark rum, lemon juice, grenedine. $12.99
Backstory - When Lord Henry Mystic first arrived at Timber Peak after an invitation from Jason Chandler, his monkey, Albert, ended up drinking a concoction that was on the bar table. Soon, Albert was the happiest monkey around.
The Explorer - southern comfort liqueur, cranberry juice, lime juice. $11.99
Cowboy Up! - Mckenna Bourbon, sugar syrup, orange peel, and angostura bitters. $11.99
Beer on TapCoors, Coors Light, Bud Light, Miller, Sam Adams Seasonal, Narragansett
Non-Alcoholic DrinksGenevieve's Pink Lemonade
Soda Geyser
- Choice of Coca-Cola, Sprite, Fanta, Iced Tea, Soda Water.
Custom Bar Glasses
Additional Timber Peak Saloon Facts
Big Thunder Mountain Railroad Hidden Easter Eggs:
The original concept for Big Thunder Mountain Railroad was inspired by the Disney film The One and Only, Genuine, Original Family Band, starring John Davidson. On select nights, a live music band of the same name will play, with the name being a tribute to the inspiration for Big Thunder Mountain Railroad.
The horseshoe in the bar is right-side up. On the ride, before you enter the bat room mine section at the beginning of the attraction, there is an upside-down horseshoe, which superstitious people think is bad luck. When Barnabas T. Bullion built his new saloon, he made sure any horseshoes inside were right-side up.
Timber Peak's founding date was September 23rd, same as the opening day of Big Thunder Mountain Railroad in the Magic Kingdom.
The famous saying "Hang on to your hats and glasses" can be seen as you walk towards the rest rooms on the first floor.
Holiday Overlays
Disney's Wilderness Lodge is one of the most decorated resorts during the holiday season, and Timber Peak Saloon will follow suit with the greater resort area. During the Christmas Season, the Saloon will feature various decorations including wreathes, garland, and lights, to add to the holiday cheer. There will be special holiday menu items that are only available from November till the beginning of January.
Some prominent menu items are Peppermint Vodka drinks, Egg Nog (alcoholic and non-alcoholic) as well as a variety of mixed beverages with a dash of seasonal delight, such as festive bar glasses and elaborate decoration displays.
Timber Peak Saloon Information and Statistics
Hours: 11:30 AM - 1:30 AM
Capacity: 86
Bartenders: 6
Servers: 9
Cooks/Chef: 5
Attendance per night: Slow Season 250/High Season 500
Dining Plan?: Yes, Quick Service Credit
No Reservations and No MyMagic+ Pre-Ordering
Custom Cakes for Celebrations? Yes, Call 407-WDW-DINE
Phone: 407-234-9396
Address: 902 Timberline Dr, Orlando, FL 32830
ConclusionThe Timber Peak Saloon hopes to offer an adult location in the vein of Trader Sam's at one of the more romantic and secluded resorts at the Walt Disney World Resort. The saloon also ties together and expands several of the intertwined Disney story-lines in their parks and resorts, tying the S.E.A. mythology with the explorers who founded the Wilderness Lodge, as well as giving a greater character development to Barnabas T. Bullion.
Thank you for reading Team Mystic's presentation!
A little song to set the mood...
For the second immunity challenge, we were asked to come up with a property owned by Warner Brothers to bring to Disney Parks to compete with Universal's mega-hit "Wizarding World of Harry Potter" additions to their theme parks. It was a fun brainstorming process that involved everything from a "Charlie and the Chocolate Factory" ride to a Lego Movie E-Ticket. At the end of the day, we wanted to create an attraction based on a franchise that had both staying power and a generation's worth of nostalgia attached to it. Along with that, we wanted to choose a franchise that would offer us nearly unlimited creative potential.
With that in mind, we decided to base our land off of the "Pokemon" franchise...something that is still a popular hit around the world and is even more popular with children of the 90s who grew up with the franchise and are now having kids of their own that they want to share it with. Pokemon is truly a cross-generational IP that contains all the excitement, adventure, and whimsy that would make an excellent addition to any Disney park. Our project is specifically going into Tokyo Disneyland, a park known for groundbreaking technology, concepts, and innovations.
Our Pokemon land is based around the well-known "Viridian City" location from the game and anime. This is the jumping off point of the Pokemon universe's Kanto region. It's a town that started out small and humble hidden within the woods of Viridian Forest, but soon grew due to the presence of the Pokemon league. It's a place where trainers, breeders, and everyone in between meets up in one big melting pot. It's worth noting that this land is NOT meant to be a brick-by-brick recreation of the city like Cars Land or "Wizarding World" are. Instead we picked Viridian City as a "hub" to the Pokemon universe and added our own creative liberties to make it a truly exciting, bustling experience with new surprises around every turn.
One last note...to make things simple and to appeal to the nostalgic 90s child in us all...we made a quick decision to only include the original 150 Pokemon from generation one with a few exceptions like MewTwo and Togapie here and there to keep things accurate to the anime. While younger fans can use their new generation Pokemon to do battle in interactive experiences, the core of this project is set within generation one of the Pokemon universe. With all that in mind...Hold on to your PokeBalls as we take you on a fun filled trip through...
http://63.135.165.8/pokemon/
And just for the lulz
- Part 1 -
Here at Team Sea we have decided to bring back the long forgotten and mysterious Victorian Library to Universal’s Islands of Adventure Amusement Park. Not only does it fit exceptionally well with the theme of literature that the Islands of Adventure currently has (Cartoon Strips, Novels, Mythology, Etc.), but it ties everything about this park together as well. So with ought further ado The Library –
The Library's History :
Nobody quite knows where The Library came from. It’s always just sort of been there. Through its years, however, it has delighted and inspired its visitors in new and incredible ways. For this library is magic. In here, you don’t read the books; you live and experience them, as the books are quite literally alive, living and co-existing among each other. Of course, such an important and magical building needs some sort of protection. The Gargoyles, The Library’s loyal protectors have also always been there; perched high, always keeping a watchful eye on the goings-on below. But tread carefully, as if you disturb these sacred beings, you will be their next target.
Now, The Library has sprung up at Universal’s Islands of Adventure, welcoming you to tour its wondrous halls, and experience some of the most important pieces of literature firsthand. Come, let’s explore.
Attractions :
Advertisement(s) - Gargoyle sightings like NFL dragon rumors &
billboards.
Queue -
Your journey begins before you enter the new indoor queue where you see a part of the Library guarded by new, intimidating gargoyles.
You enter the queue where you go into a dark part of the library, only to be lit by torches leading you to the attraction. These torches also light up murals on the walls where you see images that depict Gargoyles from the Library come to life and attacking library visitor's who awaken them. And murals of Gargoyles freezing back to a statue phase when they are engulfed in flames. As you walk through the queue, at the top of these murals you will see fierce-looking Gargoyle Statues on pedestals, as you walk away, those statues seem like it's head is slowly turning the direction your walking. Could the Gargoyles be coming alive once again?
When you exit the queue, the new loading area seems to be lit more, torches lighting stand walls surrounding the coaster track. As you look to the top corners of the room, you see more statues of gargoyles, but as opposed to looking frightening, they look more drowsy or almost like they are asleep. Soon, you hear the noise of your vehicle coming through, it's covered in a sleek grey color, similar to the coaster track.
Ride -
After you have loaded your vehicle, you approach and go up a lift slowly, that leads to, what looks like the outside of the library. You keep going slowly up the lift, seeing statues of sleeping gargoyles on either side of you vehicle. Soon, you hear the sound of cackling and movement of rock, and you see projections of Gargoyles awakening and moving. The heads of the sleeping gargoyle statues start moving as well.
Your vehicle soon reacts to these events by shooting you out of the library. You soon go upside-down and plum it down to the lagoon, where you encounter another moving gargoyle, a giant sea-monster type, guarding the lake. You shoot up, escaping the gargoyles again, going through another loop, and plummeting down into lake again, where you encounter more menacing gargoyles, with their wings moving. As you shoot up into the sky again, going into another loop.
As soon as you go down that loop you enter under a gargoyle though a misty lair. you see eyes blinked for a slit second in the lair while you see mist, but you soon escape.
You go through another corkscrew and loop and plummet down again, this time, the Gargoyles trying to lean in and attack. But they miss, again. The vehicle goes through more fast paced action with loops and corkscrews. Until we come to the final corkscrew of the attraction, which then leads to a brand new, indoor sequence to the, what was, The Incredible Hulk Coaster.
Guests are taken on a fast paced ending through a the dark catacombs of the Gargoyles, with fog effects and projections of Gargoyles taking over the attraction.
This attraction ends in flames. It seems one of the gargoyles had accidentally set the library on fire with a torch. Just like the murals from the queue, the gargoyles soon seem to turn back into stone, you barely escape out of a hole, passing a library shelf in flames that was going to fall an second.
You go back to the Unloading.
Advertisements - A wagon full of books that's 4-5 feet high, at the Orlando Library. A sign reads "Matilda's Book Returns" is tied to the wagon with a string. And billboards will also promote the attraction.As you continue to explore the library, you come upon what looks like a spinner, like the Mad Tea Party at Magic Kingdom. In front of the ride sits a very strange contraption, with one single seat, a bunch of knobs and levers, and a strange large disk seated upright at the back. Above this contraption sits a very large sign that reads “The Time Machine.” As you work your way through the queue, you read a few signs that have been placed by the Time Machine’s mysterious inventor, known only as The Time Traveller. Reading these signs, you learn that The Time Traveller has not only perfected the art of time travel, but has also been able to mass produce an updated vehicle able to fit multiple passengers. All you need to do is spin.
Eventually, you work your way up to the front of the line and get your first glimpse at these time machines. They’re done in a similar style as the time machine that sits out front; there’s a lot of brass built into it, and a few buttons and levers are placed on the outside. The seats are actually a comfortable red leather. Eventually, you get on the ride and it plays out like any other spinner. Once the ride stops, you continue about your day.
Advertisement - At the Orlando airport, you see tons of bags piled near the Universal Orlando store, the have beakers and test tubes and things looking splashed around. All large tags read Dr. Jekyll. There is an exact copy of this at Universal Orlando hotels..., but with the name Dr. Jekyll scratched out and Mr Hyde in its place. There will also be billboards.Information -
Queue –
- Attraction Type : Trackless Dark Ride
- Ride Vehicle : The Family Couch(Automated guided vehicle mixed in with Kuka Arm Elements)
- Theme : Maltida Universe
- Number of Vehicles : 15
- Amount of riders per vehicle: 6
- Rows : 2
- Riders per Row : 3
- Duration : 3 Minutes + 2 minutes for loading and unloading. Or 5 minutes in total.
- Riders per Hour : 1080Riders per day : About 12960 - 15120
- Height Restriction : None
- Ride Hosts : Maltida
- Handicap Vehicles : 10 and 15
- Amount of vehicles always 3 per room minus Room 5
Starts off like all the other queues through the library it soon starts to turn into the Wormwood’s Home were you see right before the loading area(Family Room) Mrs. Wormwood and Mr. Wormwood talking to each other and you:
Mrs : That Maltida! She’s done it again she Superglued the Kitchen Door this time!
Mr : That’s not all she invited guests! Look!
Mrs : You there in the Hat! Yes you! When you see Maltida give her a piece of my mind!
Mr : While you are here can I interest you with a car? Maybe a whole new TV for just 19.99?
Chimney (Parrot) : Dishonest Man! Dishonest Man! Squawk!
Mr & Mrs : That parrot is going to ruin us. Now get going all of you!
You soon enter the Family room to see the The Family Couch awaiting you once you sit down on the couch the lap bar comes over lap and secures you in for the the Adventure.
Safety Speil : Por favor, mantenga los brazos, las piernas y pertenencias en el interior del sofá La familia en todo momento. Gracias.
Please keep your arms, legs and belongings inside the family couch at all times. Thank you.
Ride -
You will see a 4 side (2 forward, 2 backwards) street, the driveway, the exterior of the house, as well as an Oak Tree where under Maltida is sitting, Mr Wormwood’s Car will be sitting outside as well on the driveway.
- Room 1 – Meet Maltida
Maltida is waiting outside and begins to talk.
Maltida : Ready to visit Miss Honey? Let’s go!
Vehicles start to pick up speed and start to get higher into the air (2 feet max just enough to give a sense of flight)
Maltida : Don’t worry I have you covered! Here we go!
The ride vehicles start to race down the street.
You are now on a highway with an unfinished exit into a Scots Pine forest and a tractor coming from the other exit. Once the Family Couch lies in the tractor appears to be lifted but in reality it’s a screen on the side of the highway bridge much like the Harry Potter and the Forbidden Journey.
- Room 2 – Near Collision
A Truck nearly crashes with riders and Maltida luckily she stopped it and now the riders are off road.
Maltida : Watch Out!
The truck is in midair.
Maltida : That was close! Oh no be careful with the trees and rocks!
Vehicles start to tilt slightly to the left and right missing the trees and rocks.
Room 3 :
- Room 3 & 4 – Return of Agatha Trunchbull
The trees are deeper and there is now a dirt road along the river (screen much like FJ). Once the vehicles get closer Agatha’s Car shoots forward which in turn makes a lot of crunching noises and then the sofas go into the next room which will have the river scene.
Agatha : I’m back Maltida!
Maltida : Oh no! Guys looks like I might have to handle Agatha alone!
Family Couch rushes into the next room.
Room 4 :
It will be the same as the previous room accept you are in the river. Sprayers will spray when it is needed to get wet. Car will come from the right hand side. Family Couch will fly to the left back onto the highway. River will be projected onto the floor. River will be lined by rocks.Guests “splash” into a river getting wet and the couch’s start to simulate the movement of water.
Couch lands in river and guests get splashed
Agatha : Take that!
Dumbbell splashes into the river and guest get splashed and couches start to simulate the waves.
Maltida : Guys watch out!
Agatha : Ahh! My car!
Agatha and her car fall into the river and guest get wet once again and start to go backwards while simulating the waves.
Maltida : I got you guys let’s go!
Agatha : I’ll be back!
Guests start to get the sense of flight again.
Maltida : Here we go guys!
Guests leave the water and start to get back to the path to Miss Honey’s Home.
Room 5 –
- Rooms 5&6 – Miss Honey’s House
Not Necessarily a room, but more of a passage way with doors that open inwards through forced Perspective you will see Miss Honey’s Home(The one she ended up with as this is a sequel to the book)
Maltida : Look Guys we’re here!
Doors open up to reveal the inside of the House.
Family Couches fly in.
Room 6 –
This room will have a chandelier hanging from the ceiling, a table with cake on it and Maltida’s own Family Couch. It will also be the widest room as 3 vehicles will be bouncing and spinning here.
You see Miss Honey and Maltida sitting together.
Miss Honey : Hello Maltida! Oh and hello there! You must be Maltida’s Friends.
Maltida : Yes Miss Honey where here for your birthday!
Miss Honey : Why thank you Maltida! Let’s Celebrate!
Family Couches start to bounce and spin to the song of Happy Birthday!
Unload : It will look like Miss Honey’s porch . The room will slowly turn back into the library.
Exit Spiel :
Maltida : Thank you all for coming to Miss Honey’s Birthday! Keep your arms, legs, and belongings in the couch until I lift you down.
Gracias por venir al cumpleaños de la Miss Honey todos ustedes! Mantenga los brazos, las piernas y pertenencias en el sofá hasta que me levanto hacia abajo.
Advertisement(s) - Something related to James Bond at the Orlando Mall. And billboards.Queue -
Walking down the main stretch of the hallway, you eventually come to a break in the never-ending line of bookshelves. This break leads to a rather large room. Etched into the wood above the room’s large, wide-open doorway in gold lettering are the words “Dufrenoy Exhibition Hall”. On each side of the doorway hang a pair of rather large deep red banners reading in gold lettering:
“The Marvels of Man:
A Journey Through the Medical and Scientific
Curiosities of our Time”
At the bottom of banner is one final note:
“Featuring Keynote Speaker
Dr. Henry Jekyll: The Split Man
Speaking Today Only!”
Curious, you enter.
The exhibition hall is quite nice, featuring beautiful wall to wall carpeting. The dark wood walls are rather plain, but still nice looking. Hanging in the center of the room is a very large, and ornate chandelier, which provides most of the room’s light as the room does not actually have windows. At the back wall are two large sets of doors, seeming to lead into a theatre or two. That is where Dr. Jekyll is, no doubt. There are multiple exhibits scattered about the room so, seeing that the doors into Dr. Jekyll’s lecture have not yet opened, you decide to look around.
Queue Exhibits:
.The Portrait of Dorian Gray - The Picture of Dorian Gray
On the side wall closest to the exhibits entrance hangs a rather large portrait of a man. A beautiful man of fair complexion, with glistening blonde hair and a look of young naievete in his ice blue eyes. In the bottom lefthand corner of this beautiful masterpiece, you can faintly make out the artist’s signature: Basil Hallward. At the bottom of the frame is a very small plaque with the name “Dorian Gray” etched into it. Hanging next to the portrait is a smaller frame describing the significance of the portrait:
“The Portrait of Dorian Gray"
The story of Dorian Gray is a rather peculiar one. The young aristocrat was found dead in his home nearly a decade ago, succumbing to a knife wound. His body, when found, looked like that of a man’s triple his age, his body emaciated and almost indiscernible from how this portrait portrayed him. The details surrounding both the deaths of the portrait’s subject and painter, Basil Hallward, are unknown to us even today. Rumours spread through London at the time have suggested that the painting was cursed, causing the enigmatic socialite to be physically scarred by his various sins committed, ending with him taking his own life. With most details left unknown, this portrait is the only remaining piece of this peculiar case.”
.The Mask of the Phantom - The Phantom of the Opera
Towards the center of the room sits a small glass case. In this case, propped up by a small stand is a plain, white mask which would cover half of the wearer’s face and nose. Next to the mask sits a small, framed drawing of a man. The right side of this man’s face is horribly disfigured. His nose is upturned and scarred, his right eye is drooped and out of place, and the right half of his jaw seems half formed, making the right half of his face seem slightly smaller than the other. This side of his face also seems to be covered in small scars, and various skin tags. Imbedded in the wood below the glass case is a plaque reading:
“The Phantom of the Opera - Suspected Mask and Rendering
In the early 1860s, a strange story began to make its way from Paris. Startled Parisians spread a story of a deformed being living and somehow surviving in the catacombs below the city’s famous Opera Populaire. This wretched soul became obsessed with one of the opera’s young starlets, Christine Daae, and began terrorizing the opera and its patrons, dropping a chandelier on the audience, and attempting to murder Ms. Daae’s lover out of jealousy. The “Phantom of the Opera” as he is known, has since become a legendary figure in Paris, spawning a slew of rumoured sightings and stories. Despite numerous claims of the Phantom’s existence, only this mask was recovered from the catacombs during the first search as well as this rendering based off of Ms. Daae’s account of the Phantom’s unmasked face. Though other searches have occurred in the years following the incident, no other evidence has been recovered supporting the existence of the Phantom. For now, this strange story remains in the halls of Parisian legend, along with another of the city’s famously deformed citizens: The Hunchback of Notre Dame.”
.Parts of the Frankenstein Monster - Frankenstein
Towards the center of the room, near the case that houses the Phantom of the Opera’s mask stands another small case. In this case sits a very large hand and forearm. It looks burnt and charred, but the grayish-black arm also looks like it was frozen and somehow mummified. Like with the other exhibits, the arm is accompanied by a plaque which is attached to the wood pedestal the arm’s case stands on:
“The Arm of the Frankenstein Monster"
In 1890, the American Barbicane & Co. settled the North Pole to begin their farcical endeavour to reach Jupiter. Early on in their expedition, workers discovered a small cluster of preserved body parts. Curious, as the North Pole is uninhabited, the remains were sent to New York City for examination. Amazingly, it was found that these parts were all from different men from a small part of eastern Germany, all who died in the very early 19th century. When news broke, the world’s top scientists began searching for a reason as to why and how the body parts were in the North Pole. Soon after, an elderly gentleman, whose name was withheld, came to say that the body parts were, in fact, those of the famous lost creation of Dr. Victor Frankenstein. After Dr. Frankenstein’s death at the North Pole searching for this creation, the creature, distraught, willingly drifted off into the arctic circle, proclaiming that he would set his own funeral pyre. 80 years later, the body of one of science’s most frightening breakthroughs was finally uncovered. In the case above sits One of the few body parts revealed to the public: a hand and forearm. Perhaps we will one day unlock the secret that Dr. Frankenstein unlocked all those years ago.”
Among other things to be found there would Dr. Jekyll's Journal, renderings of the animal hybrids from The Island of Doctor Moreau, and The Invisible Man himself will also be featured.
The Experience -
Eventually, both doors at the back of the room open, with guests exiting from the right door, and you and a large group of guests enter the left door and are ushered down a short hallway and into a theatre. The theatre is half-circle-shaped. Two rows of wooden bench seats, the backmost raised from the frontmost, encompass this room, stopping at the sets of doors that stand at either end of the room. Two small aisles towards the back of the room, create a break in the rows of seats, leading towards the stage area of the theatre. Behind these rows are five very large windows that rest in the back curved wall of the room, looking out onto a very cloudy London just after sunset. In between each window hang a few small crude lighting fixtures, wires very visible. These small lights provide all of the rooms illumination, occasionally subtly surging. In the center of the room, about 5 feet below the first row of seats, is a rather nice stage area. A large table covered in notes, and various lab equipment sits on a beautiful black and white marble floor. At the front of the room, between the two doors you and the other guests entered through, is another rather large set of wooden doors, above which hangs a small set of speakers, again with their wires very visible as they were set up in a very crude manner. As everyone sits down, the doors from the Exposition Hall’s exhibit area closes. As the doors close, you hear a voice, spoken in a very proper English dialect, come over the speakers.
“Ladies and gentlemen, we would like to welcome you to tonight’s very special presentation. What you will witness tonight may very well frighten both men and women alike. We kindly request that guests stay in their seats, and refrain from smoking, and taking flash pictures. We also kindly request that guests do not disturb Dr. Jekyll as he recounts his disturbing tale. Thank you.”
As the voice’s echo fade, the large wooden doors that lead out into the stage area swing open, and Dr. Henry Jekyll (a live actor) makes his way towards the table of strange test tubes and notes. He’s a rather small man. Not exactly frail-looking, but also not at peak physical condition. He looks tired; worn out. Despite his pallid demeanor, he speaks with such a vibrant voice, that he almost seems perfectly normal.
“Welcome, ladies and gentlemen,” says Dr. Jekyll. “I have been asked here tonight to recount a strange and frightening tale; one that might change the way we view life as we know it. A tale that, sadly, has left me cursed for a number of years. About 12 years ago, I developed a serum that was able to turn me into an entirely different being; a vile monster of a man named Mr. Edward Hyde. This serum caused me to change my form and personality completely against my will. Frightened that I would forever be Hyde, I went into exile to await my apparent fate. However, as the years passed I was able to regain control of this vile beast inside me, and I am happy to say that Edward Hyde is no more! In recent years - cough- ohexcuseme, I and a small team of scientists have been working to harness and hone the powers that I’ve discovered in the hopes of helping the lives of others, both mentally and physically.”
As Dr. Jekyll continues, you notice his cough worsen almost to the point of stalling his presentation. He apologizes profusely, his voice weakening. He begins to lean on the large wooden table at the center of the room as you can see his eyes widen. He’s worried. Through the persistent coughing, Jekyll assures you and the audience that everything is fine, and he will continue with his presentation once his coughing fit has passed. As this occurs, you can hear the faint sounds of a thunderstorm coming from outside the windows. Suddenly, Jekyll lets out a sound of intense pain as he collapses over the table. As this happens, a large clap of thunder is heard and the dim lights suddenly brighten, and go out just as quickly.
It’s blown a fuse. You can’t see anything. You can only hear a some strange and frightening sounds coming from Jekyll. Suddenly, the sounds subside and are replaced by a horrifyingly loud, bellowing growl of a yell accompanied by a crash. A large thunderclap is again heard, this time accompanied by lightning. The lightning illuminates the room, and you see it. Him, rather. The frightening image of Mr. Hyde can be seen for a split second as the lightning flashes. He is absolutely terrifying. He’s about double the height of Dr. Jekyll, and is extremely well-built. His clothes are tattered. The table has been tipped and the floor is now covered with strange liquids and papers. You can see him staring directly at you through his wide. Through his angry, heavy breathing he begins to talk in a large, booming voice through a rather thick cockney accent.
“Eh. What’s this now? People? Come to see me? Ahahaha! You bloody people won’t be seeing much of me. No. I’ll rip your heads off if you think you can watch me like a sodding zoo animal.”
Again, Hyde lets out a yell, and jumps away. Another flash of lightning reveals that he’s no longer in the center stage area of the room. Through the loud rain, you can hear Hyde shuffling about...somewhere. You can sometimes hear his very loud breathing around the room. Suddenly, you can hear a strange hissing sound. He’s in the walls. Suddenly, a gigantic stream of mist shoots through the wall, shrouding the entire room in a thick mist. Again, Hyde can be heard. He’s moving about the room through the mist.
“Hah! What now? You’ve nowhere to go! Yes. Now the fun begins.”
You can hear Hyde as he jumps about the room. You can hear sounds of a struggle. Screams, the sounds of flesh being beaten and ripped. Is Hyde...attacking people? The sounds of his laughter and light swearing confirms this fact. Hyde is most certainly enjoying himself with these innocent people.
The steam begins to subside a little bit. Hyde can be heard again.
“There we are. Now, I’ve missed that, haha!”
Suddenly, you feel a small rumble. It sounds and feels as though he’s directly behind you.
“Had I the time, I’d stay and have a go at all of you, but I’ve more important places to visit than waste energy on you bloody idiots.”
You can hear him jump away again. Suddenly, you hear a sound of crashing glass. Hyde has escaped into London. With the window now forcibly opened, the steam subsides completely. The lights then flicker back on as well. That same proper English voice can be heard again.
“Our apologies, ladies and gentlemen, but Dr. Jekyll will not be able to finish his presentation this evening. We kindly ask you all to leave the theatre due to safety concerns. We again apologize for this inconvenience. Please enjoy the rest of your evening.”
You and the rest of the group quickly leave the room through the opposite door. You continue about your day.
Advertisement(s) - Billboards:Queue -
The line starts off as a library hallway off of the main hallways, on the corner of the hallway two signs stating "Action/Adventure" can be seen by the approaching guest. Underneath this sign a more subtle sign can be seen with the attraction name "Name here", towards the middle of the hallways, hanging from the ceiling a old Victorian clock can be seen showing off the time of day and the standby time.
Walking down the standby line, guest will be line by the titles of great novels around the world Asimov, Cussler, and Brown to name a few. At first it would seem like a tradition library hallway, but the closer guest get to "F" for Ian Fleming small changes and off putting things will be seen. First they will be small like a bullet hole next to a Dan Brown book, or books slowly being replaced by books in the "D" section. Finally as the are within feet of the "Fleming" location the hallway finally has completed it transition into a underground tunnel, turning around a corner guest will approach a steel door guarded by two MI6 soldiers standing at attention. There movements will be subtle and slowly the will allow groups into the their "Staging Room".
A group will walk through the steel door and into the underground MI6 bases where they will see agents working on computers and screens changing images showing "world renown" criminals. Passing through this area, guest will be shuffled into the first show room which will use Holograms to introduce Q. Q will welcome the new recruits and show off the latest of MI6 technologies. After a short introduction, Q will be interrupted by M stating that their is an Emergency, that Bond is in trouble, and all help is available.
The message ends with Q telling the guest to move on, stating the M is waiting and won't take tardiness. Guess will leave the technology lab and move towards the left where the technology lab will move into an office like room. A collection of knick knacks can be seen on the corner of the desk, along with a dozen small details. With the use of holograms agains, M will make here appearance by turning around her chair and facing the guest. M will explain that while this is not to protocol, MI6 needs all the help they can get. M will tell guest that she has prepared a car in the garage for the guest and that they will need to follow hallway where they will find their car awaiting.
Walking down the hallways, guest will hear alarms going off and the voices of various agents yelling and rushing about trying to get ready for the mission. Turning at the last door, guest will find theme selves in the MI6 garage, around them some of the famous bond cars can be seen including the one seen below. Finally guest will board their vehicle.
Ride Technology -
The ride vehicle for this attraction is a heavily modified variant of the ride system used in Test Track (Epcot), Radiator Springs(California Adventures), and Journey to the Center of the Earth(DisneySea). LIke theses vehicles, each car holds six passenger, three in the front row and three in the back row. Likewise, the Bond car can travel to speeds up to 65 miles per hour and provide a realistic driving experience that guest are sure to remember.
This is where the similarities end, underneath the chassis the bond car has four-wheel steering that will be use to emulate drifting, spin outs, and other technical maneuvers that are not available to previous vehicles. To accommodate for this technical improvement the guiding
Ride -
1) Once guest board the vehicle, the voice of Q (Voiced by the most recent Q Ben Winshaw) informing guest the standard safety protocol. At this time, Q will describe button in-front of each of the six passengers, stating that when the button lights up hit it. Q will continue to inform them that if they don't hit it, he will over ride the command from his remote location. While this spiel is occurring the car will move forwards slightly, turning left and stoping before a closed metal door and an MI6 safety agent who will precede to do a safety check
2) Once the safety check is approved, Q will stated that the first passenger needs to open the door by pressing the button in front of them. (The button will be random for each ride-through, so no two rides hypothetically will have the same quest pressing each activity) Once pressed, the doors in-front of them will open and the car will speed through the tunnels. The car will wind thorough the tunnels before popping out into the city scape of a London.
3) Entering into London, the car will slow down as they start driving down the road. The voice of Q comes over the air "Give me a second, I am triangulating the last known position of 007, .. Found him" The car will accelerating and turn left down an alley where the car will stop.
4) The voice of Q will come along the radio "Okay looks like we have found his last known location, run the built and scanner and see if we can get any trace of where they went". Once again another button will light up, having a guest press it. With this "evidence" will appear showing tire marks leaving out, Q: "They look fresh, follow them". The vehicle accelerates out following the glowing tire tracks.
5)The car will race through the back alley's following the tire tracks when they encounter the vehicle that matches tire prints, A fright full Q comes over the radio, "that must be the car that kidnaped Bond, Tag it). Another button lights up, after pressing the button a flare will shoot from the car and a tracker will attach itself Seconds after the tracker lands on the enemy vehicle they speed of into the shadows.
6)Q comes on the radio "After them they are getting away" The car floors it and drive off with Q saying directions, finally the ride drifts left and the car runs up the ramp and exits the show building and lands on top of the roof.
7)"They are right behind you" The button will light up allow a guest to activate the guns which shoot a oil container on the roof, but the ride vehicle and the chase car hit the oil slick. The sounds and vibrations chase vehicle rolling of the road and exploding near by, at this time the vehicle is spinning out. Q regains control of the vehicle, causing it to drift on the edge allowing guest to look down at the court yard.
8)Q: "It looks like Agent 007 didn't make it, Wait what is this, camera spotted a truck carrying bombs heading towards Headquarters, this was a distraction, You need to stop them now." The button lights up initiating the turbo mode, the car screams forwards and "jumps" off the roof and back into the London Streets.
9)The car will barrel down the streets, drifting into turns and hitting 65 mphs when in the distance a freight truck can be seen. Q: "That's it, stop it at all cost"
10) The final scene will have the riders screaming towards the MI6 entrance trying to stop the enemy car in front of them, when James Bond comes roaring in front of them and "ramming" the enemy car off of the road. His voice on the radio; "Thank you for the help" At this point Q's voice will come over the radio scream for them to hit the emergency brake, at which the car will screech to a halt as the tail swerves from the sudden braking.
11)The vehicle enters the garage and they unload.
-End of Part 1-Stop the Book Thief! (Not to be confused with the actual novel or movie)
The Book Thief is a Thief like no other he speaks in rhymes and steals famous books he was able to fool the Gargoyles as well. He wears a black top hat, a monocle, a black tie, curly mustache, his shoes are purple as well to match his undershirt, and a black suit with a purple undershirt.
You can sign up in any store by buying a bookmark. They will then tell you your next location.
Near The Marvels of Man -
The Book Thief will start off by stealing the story Rikki Tikki Tavi he will release Nagina and Nag from the story they will exit the screen and cause ruckus around the library. (Shoot water from different points of the hallway, launch themselves shooting air at people, and hissing people) The Book Thief will leave leaving a clue to where he shall strike next.
“This girl with her mind of magic. She will leave you wowed by her flight. She could make your life quite tragic. Take my advice quite light. Or she will shall try. To get you high.”
Near Maltida’s Adventure -
This time he will steal the Phantom of the Opera. Releasing Erik (Phantom of the Opera) without his mask as it is in the expo. Erik will make the lights flicker and go out, shoot very cold air at guests, and nearby chandeliers will shake. The next clue left behind.
“The guardians are so close. Follow me if you dare. I should have a toast. To the demon’s layer.”
Near The Gargoyles -
He will steal his biggest mistake Frankenstein. Once he steals the book Frankenstein escapes and starts to moan and groan and alerts the gargoyles. Frankenstein flips a switch and the electricity goes crazy the light bulbs flicker on and off, you hear light bulbs exploding, thunder can be heard, and finally an alarm will go off triggering the gargoyles awakening sending a strong gust of wind will be felt and seen sending the book characters back to their respective books. The Book Thief will be captured by the Gargoyles. Behind you a secret room opens up to reveal the Book Thief in a jail cell.
Hey Everyone! Here it is, the eighth wonder of the world, the one, and only, I'm finally freaking done final product! I can't think of a better way to celebrate Walt Disney World's and Epcot's birthdays than a new attraction. I can't wait for all you all to see it and let me know what you think. I think you'll really enjoy it. Go have fun!
FADE IN
Location: Inside the Walt Disney Imagineering Future Design Headquarters, Glendale, CA
There was a gentle knock on the door as the sharply dressed FedEx driver gently placed a small crate at the front of the office. Being the prudent employee he is, Space quickly went to the door signing for the crate. Picking up the small package, Space carried it into the nearest conference room while calling out, "Tcool! Red! It looks like we have a delivery!"
Gathering around the package, Tcool pulled out his constantly handy crowbar and forced the crate open. On top laid a freshly typed letter. As Red grabbed the letter to read aloud, a small blue binder saw the light of day. "Let's start with the letter," Red said rationally as Space tried to quickly pull out the binders.
"I guess.." Tcool and Space said redundantly.
"Dear WDI Future Management" Red began reading. "Enclosed is Team Brava's proposal for the Epcot Development effort. Besides this letter, there should be a blue notebook containing the details for a new Microverse Pavilion and a red notebook containing details for the new Turkey Pavilion. Finally, to assist in providing relevant project information, we have enclosed a VHS with songs, scenery, and inspiration for these project. We hope you select our proposals for implementation and hope to treat you all Dole Whip in the near future."
As Red finished reading the letter, Space place the two notebooks on the conference table as Tcool popped the VHS into the Conference Room's television.
Microverse - Future World
Turkey Pavilion
Epcot Reference VHS
FADE OUT
It's 5-1 no thanksSorry to swerve off topic but are you
all watching the World Series?!?!
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