The Creator Games: Project Revival

DinoInstitute

Well-Known Member
Original Poster
--Session 3: Once Upon A Moonage Dream--
Aspects of Imagineering Challenge

Welcome to your first AoI challenge! These challenges are completely optional to do, however, if your submission is the winning one, you will receive a special advantage in the game! As with the theme of this session, we are here in Disneyland for this challenge!
ste820173LARGE.jpg



As I'm sure you're all able to figure out, the above is the Disneyland Railroad. While nostalgic and loved by all sorts of fans, many consider it to be disappointing compared to other MK railroads aside from its history. Currently, the DLRR is closed for refurbishment with the route being adjusted for Star Wars Land and Rivers of America work. For your first AoI challenge, your task is to give a complete refurbishment and upgrade to the rest of the railroad. Your goal is to take what many park goers simply consider mode of transportation and make it much more of an attraction in itself, while keeping the classic feel of it alive.

This challenge is due in roughly 48 hours, Sunday January 22nd at 9:00 PM. Again, this challenge is not required, but rather is an optional way to earn an advantage going forward.

Because this is intended as a smaller challenge, there is a maximum of 5 sentences and 2 images.


Good luck!​
 

Suchomimus

Well-Known Member
While nostalgic and loved by all sorts of fans, many consider it to be disappointing compared to other MK railroads aside from its history.​
How would the DLRR be much more disappointing than the other Disneyland Park Railroads? Compared to other Disneyland railroads; this one has more than just circling around the park, looking at various parts of each zone, and the locomotives.
 

Pi on my Cake

Well-Known Member
In the Parks
Yes
The trains will have tunnels added to each section of the tracks and projectors added to the train cars themselves so that they can project video against the smooth inner surface of the tunnels (this way we can have video tunnels without spending an exhorbedent amount of money making large projection tunnels and the videos will always be in sync with the trains).


xwA4D0S.png


k4oj9Z6.jpg

The yellow tunnel (Adventureland and New Orleans Square) will feature a new, original song celebrating the spirit of exploration and adventure written and sung by Lin Manuel Miranda (who wrote the music for Hamilton and Moana) as your train zooms through a forest where Aladdin and Jasmine got the magic carpet, Merida rides her horse, and tiki birds fly before transitioning to a New Orleans swamp where Tiana and friends ride by on a riverboat.

The red tunnel is the shortest (since the path through Critter Country and Fronteirland has so much to see already), and it features the transition from a forest, to hilly fields, past a "Toontown this way" sign, and into the Toontown city as you pass by Oswald the Lucky Rabbit and his Troubling Trolley, Mickey and other cartoons driving, and even Benny the Cab.

The Blue Tunnel (into Tomorrowland) is the longest and starts with Ludwig Von Drake telling you to brace for time travel before warping to the futuristic setting of Tomorrowland and all kinds of sci-fi vehicles and scenes including Buzz Lightyear, the Robinsons, and Wall-e as a new score composed by Michael Giaccino (Up, Inside Out, Star Trek) plays.

The Purple Tunnel that leads back to Main Street starts with another time travel sequence (this time featuring Bill Rogers, the classic Disneyland voiceover guy, narrating your travels), then it turns out you've accidentally gone too far back and are in the dinosaur age (past the classic diorama), then, while traveling back to modern day, you see Disneyland being built before your very eyes, and finally the ride ends with Walt's famous words, "to all who come to this happy place, welcome," as a new score composed by Michael Giaccino (Up, Inside Out, Star Trek) plays.
 
Last edited:

Pi on my Cake

Well-Known Member
In the Parks
Yes
The trains will have tunnels added to each section of the tracks and projectors added to the train cars themselves so that they can project video against the smooth inner surface of the tunnels (this way we can have video tunnels without spending an exhorbedent amount of money making large projection tunnels and the videos will always be in sync with the trains).


xwA4D0S.png


k4oj9Z6.jpg

The yellow tunnel (Adventureland and New Orleans Square) will feature a new, original song celebrating the spirit of exploration and adventure written and sung by Lin Manuel Miranda (who wrote the music for Hamilton and Moana) as your train zooms through a forest where Aladdin and Jasmine got the magic carpet, Merida rides her horse, and tiki birds fly before transitioning to a New Orleans swamp where Tiana and friends ride by on a riverboat.

The red tunnel is the shortest (since the path through Critter Country and Fronteirland has so much to see already), and it features the transition from a forest, to hilly fields, past a "Toontown this way" sign, and into the Toontown city as you pass by Oswald the Lucky Rabbit and his Troubling Trolley, Mickey and other cartoons driving, and even Benny the Cab.

The Blue Tunnel (into Tomorrowland) is the longest and starts with Ludwig Von Drake telling you to brace for time travel before warping to the futuristic setting of Tomorrowland and all kinds of sci-fi vehicles and scenes including Buzz Lightyear, the Robinsons, and Wall-e as a new score composed by Michael Giaccino (Up, Inside Out, Star Trek) plays.

The Purple Tunnel that leads back to Main Street starts with another time travel sequence (this time featuring Bill Rogers, the classic Disneyland voiceover guy, narrating your travels), then it turns out you've accidentally gone too far back and are in the dinosaur age (past the classic diorama), then, while traveling back to modern day, you see Disneyland being built before your very eyes, and finally the ride ends with Walt's famous words, "to all who come to this happy place, welcome," as a new score composed by Michael Giaccino (Up, Inside Out, Star Trek) plays.
How bad of run on sentences am I allowed? lol
 

FigmentPigments

Well-Known Member
Quest for the Keys

One of the main entertainment options that never came over from Disney World to Disneyland was Sorcerers of the Magic Kingdom, due to the lack of space needed, but Quest for the Keys will strive to give guests a similar experience while simultaneously updating the Disneyland Railroad for a new generation.
Disneyland-Railroad-Stations.jpg
Guests can start their quests at anyone on of the rail ticket stations (separated from the actual platform for crowd control), where Merlin will will greet the guests, beg their help with locating five keys that will unlock the treasure of Disneyland, and give the guests the option of using their phone or not to complete the quest.

There are 10 quests total (5 with the use of a smart phone and 5 without) that guests need to ride the railroad to find the clues to where each key is located, and each clue is part of a larger puzzle that when solved, leads guests somewhere in each themed land and to a key.
s-l640.jpg
Guests using a smart phone will utilize augmented technology to see Jose flying, Kaa slithering through the bushes, and Ariel swimming in the water, but guests not using their phones will be treated to practical sets and effects when traveling on the railroad (Dragon Maleficent's glowing eyes, Bambi standing proudly with his father, and haunted items from the Haunted Mansion).

The best thing about this game is not every key location will be the same; for example, there will be five different location for a key in each land so guests cannot use the same answers as each puzzle can differ from the next, and this feature will keep guests coming back again and again.
 

Pi on my Cake

Well-Known Member
In the Parks
Yes
Team Drax
proudly presents:

20121024154508.jpg


Welcome to the wildest ride in the wilderness! Or, should we say, the most rambunctious roundup in the red rock desert! Starting in 2020, guests of Disneyland Park in Anaheim, California will have the chance to step into the world of Woody's Roundup and experience the resort's next attraction.

This high-capacity, C-Ticket dark-ride attraction will complement the Marvel expansion across the esplanade for the 2020 calendar year, to give a wide range of experiences for guests to enjoy as well as drawing crowds away from the recently opened Star Wars Expansion into the far less crowded Frontierland. Located on the former site of Rancho del Zocalo Restaurant,
Woody's Roundup Adventure (Sponsored by Cowboy Crunchies Cereal)
will be a family-friendly, fantasyland style dark ride. Using mostly simple animatronics and effects in the style of the classic dark rides. The characters all have "puppet strings" in order to emulate the look of the Stop Motion figures from the in-universe Woody's Roundup tv series seen in Toy Story 2.
hqdefault.jpg

So, sit back in your saddle and gee dee yup, here we go!

Facade:
saloon-3.gif

The facade of the attraction will blend in with the current style of Frontierland's exteriors. An old-fashioned saloon will blend right in! However, the real magic of the attraction will be held within!

Queue:

We enter the main bar of the saloon, seeing a full dining area equipped with a grand piano playing honky-tonk. Wanted posters line the walls, including one for the rides antagonist, who will be revealed later.
hs1lSkm.png

Once past there, we enter a smaller, dark room with primitive Old Western televisions, playing footage of " Last Time On Woody's Roundup", a looping clip of the previous episode. At the end, Woody is shown walking into a cartoony version of the very same saloon we entered with a michevious villain (but not the main antagonist of the attraction) tailing him. The film loops, setting the stage for the ride to come.

We exit out the back door of the saloon, only to find the entire set is completely black and white.

Everything from the alleyway to the lone sunglass-wearing cactus is colorless, just like the black and white TV show. Turning the corner, we approach the loading area, a shady horse stall on the side of the saloon. Open stagecoaches serves as vessels for our wild journey. After boarding our 8-person vechicles, we depart back into the saloon.....

Saloon Scene:
Inside the saloon, witness Woody get into a gunfight with Malcolm Mudslinger, world famous outlaw. However, just as Woody finishes up defeating the Mudslinger, bulls-eye races into the tavern, holding a paper in his mouth. Woody exclaims "Oh gosh! Jessie's in trouble!" before racing off.
YMQtBHl.png

Easter eggs for the saloon scene:
Wanted Posters for Mad McStash, Dan O. Mite, Malcolm Mudslinger, Cactus Carl, and Prickly Pete can be seen in the background referencing all of the villains the Imagineers considered using.

Town scene:
WBwCIVj.png

"Ride like the wind Bullseye!" Woody shouts. The vehicle passes a jail where you see the hand of Dusty Dan grabbing the keys from the sleeping guard. His face pops around the corner and laughs menacingly. The snores of the guard can be heard and you whiz by to the town.
MSUafHL.jpg

"Bullseye, we got to find Jesse and the old Prospector! heya" Woody says. Arriving in the town, Bullseye pulls into the sheriff's office to find that Dusty Dan has already gotten away, and he has Jesse and Prospector trapped in a mine. All of a sudden a bunch of rabbits jump out of nowhere and smile. It looks like they want to go on the adventure with you (Jessie is a friend to the Critters after all, of course they want to help rescue her). Woody agrees and you gallop out into the desert.

Hill scene:
GwzrAe6.png

Woody and Bullseye ride up the hill and have caught up with Dusty Dan. He pops out and ambushes them! Pushing Woody and the riders into the mine too!
TKLviEM.png

Mine scene:
rYjeqqL.png

Jesse screams that there is dynamite ready to blow at any minute. Woody tries to put out the fuse but there is no luck. Meanwhile, the rabbits that have followed you begin chewing on the wires. Woody shouts "No!" but it is too late.
TNdhUkL.png

The rabbits chewed down the fuse to where the dynamite explodes, but luckily, it blows away all of the rocks and everyone is safe. Woody, Jesse, and Prospector unite and look at Dusty Dan, who appears angry that his plan has been foiled.
ohpSc7N.png

Chase scene:
We exit the exploded mine shaft in a cloud of fog. Our stagecoach maneuvers through a desert as we see a projected shadow of Dusty Dan riding away on his horse towards the town. We circle around a rock formation and magically appear in the town, just as we see Dusty Dan dissapear into a store. We enter the store behind a display case full of skulls and snakes. We see through the glass and notice that it is actally the exit shop for the attraction. We make a turn a a curtain reveals an old tyme camera that flashes as the cameraman says "Smile" to a patch of lighted fog. We then dash through a saloon where the bartender asks if we would like a Saddle-Up drink. Dusty Dan can then be seen outside the window as we dash outside. We chase him towards a canyon as we see him flying overhead on a hanglider. Woody begins to jump over the canyon as we hear "Giddy-Up Bullseye". We turn thr corner into the local cinema as the screen flickers with "To Be Continued" as a faceless announcer says "Tune in next week, for the next exciting episode of Woody's Round Up"
qeuGvYJ.png


Prospector's Collection:

After departing, we enter a now fully-colored Western building, the main operating base of the prospector.

Inside, we find shelves upon shelves of Toy Story and Woody's Roundup merchandise, including a special DVD showing five park-esclusive episodes of the show.

The Prospector's shop isn't without surprises. Old mineral chutes hang overhead, as flowing water streams are used to sort out minerals. Adventurous kids can go buy minerals and shift through them at the grounded old chute, just like a real prospector. Also, guests can purchase the "sponsor" cereal, Cowboy Crunchies by the bowl or by the box.
cowboy+crunchies.jpg

Thank you, fellow cowboys, for taking this 'venture with us! It's been a blast!
 
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spacemt354

Chili's
Great work by both teams!

@IDInstitute had mentioned to the coaches/guest judges that he is busy tonight -- so if you're waiting up for reviews, they will be up tomorrow. :bookworm:

As an aside -- the next project is written and ready to rock n roll...but there are a few housekeeping elements to take care of before it begins. Most likely that will also be up tomorrow so enjoy the night and relax:)

While you wait -- a musical teaser for the next project!:D
 

MonorailRed

Applebees
Here's the next Challenge while we wait for reviews :


Two more things:
@DSquared is eliminated due to inactivity and we are switching the coaches for each team. See below.

dsm2fxih9dzgniuuh6tn.gif


--Session 4: Beast (or) Rat on the Run--

This session will consist of:
-Team Concept Creation Challenge
-A second AoI challenge

The Teams of our 17 Guardians:

Team Baby Groot (With coaches @Sam4D23, @MANEATINGWREATH, and @TheOriginalTiki):
@Brer Oswald
@C. E. Myatt
@Disney Dad 3000
@Expedition626
@FigmentPigments
@Jsly
@MCParradox
@OvertheHorizon
@Poe Dameron

Team Drax (with coaches @spacemt354 and @MonorailRed):
@Angels and Disney's
@David2319
@DlpPhantom
@IAmNotAHufflepuff
@kmbmw777
@Magic Feather
@Pionmycake
@RMichael21

The Concept Creation challenge will be posted momentarily.
This session, we will be heading to a location in Epcot that is currently under rumor for a major "revival" and tackling that, will be our next mission as part of Project: Revival!
 

MonorailRed

Applebees
tenor.gif


Session 4: Beast (or) Rat on the Run
mfp810542LARGE.jpg

Bonjour! Welcome to France in World Showcase at Epcot. It is here that we will be tackling our next challenge. Recently, rumors have swirled about the possibility of Disney cloning the Ratatouille ride from Walt Disney Studios Paris, for the pavilion. Another rumor infers that Disney also has on the table, a clone Beauty and the Beast dark ride from Tokyo Disneyland. Yet clones are boring, let's make it more interesting. :p

For your fourth concept creation challenge in your two teams, you must design a new Beauty and the Beast attraction or a new Ratatouille attraction for the France Pavilion

The only restriction in this challenge is the attraction cannot be clones from the other attractions around the world. It must be an original creation.

If you have any questions on what is being asked of - you can post them to the main thread here or ask your coaches in the team brainstorming PMs.

Similar to last round, here are the options for your due date:
Sunday January 29th or Monday January 30th
5:00 PM, 7:00PM, 9:00PM, 11:59PM EST

You may discuss with your teams what works best for everyone, and this post will be edited later with the final deadline.


Good Luck teams!​
 

DinoInstitute

Well-Known Member
Original Poster
Session 3: Once Upon A Moonage Daydream
Reviews


Hey guys! First let's start with the AoI comp reviews between @FigmentPigments and @Pionmycake :​
The trains will have tunnels added to each section of the tracks and projectors added to the train cars themselves so that they can project video against the smooth inner surface of the tunnels (this way we can have video tunnels without spending an exhorbedent amount of money making large projection tunnels and the videos will always be in sync with the trains).


xwA4D0S.png


k4oj9Z6.jpg

The yellow tunnel (Adventureland and New Orleans Square) will feature a new, original song celebrating the spirit of exploration and adventure written and sung by Lin Manuel Miranda (who wrote the music for Hamilton and Moana) as your train zooms through a forest where Aladdin and Jasmine got the magic carpet, Merida rides her horse, and tiki birds fly before transitioning to a New Orleans swamp where Tiana and friends ride by on a riverboat.

The red tunnel is the shortest (since the path through Critter Country and Fronteirland has so much to see already), and it features the transition from a forest, to hilly fields, past a "Toontown this way" sign, and into the Toontown city as you pass by Oswald the Lucky Rabbit and his Troubling Trolley, Mickey and other cartoons driving, and even Benny the Cab.

The Blue Tunnel (into Tomorrowland) is the longest and starts with Ludwig Von Drake telling you to brace for time travel before warping to the futuristic setting of Tomorrowland and all kinds of sci-fi vehicles and scenes including Buzz Lightyear, the Robinsons, and Wall-e as a new score composed by Michael Giaccino (Up, Inside Out, Star Trek) plays.

The Purple Tunnel that leads back to Main Street starts with another time travel sequence (this time featuring Bill Rogers, the classic Disneyland voiceover guy, narrating your travels), then it turns out you've accidentally gone too far back and are in the dinosaur age (past the classic diorama), then, while traveling back to modern day, you see Disneyland being built before your very eyes, and finally the ride ends with Walt's famous words, "to all who come to this happy place, welcome," as a new score composed by Michael Giaccino (Up, Inside Out, Star Trek) plays.
Nice proposal! Using the tunnels was a very interesting way of going about this, and could be very fun! In addition using projections rather than full on sets, while maybe not as exciting, allows for very frequent updating of it to keep it current and fresh, which I like. In addition I'm glad you didn't go too overboard with the tunnels as it would have overcorrected the problem of it being not as beautiful in some parts as there can still be lots of sights to see. The only thing I don't know if I love is the time travel aspect, the whole thing seems to me as a bit of a tacky forced way to include the diorama. Overall nice job, it sets up the excitement for the park and the lands and attractions very well! Would be a nice upgrade!
Quest for the Keys

One of the main entertainment options that never came over from Disney World to Disneyland was Sorcerers of the Magic Kingdom, due to the lack of space needed, but Quest for the Keys will strive to give guests a similar experience while simultaneously updating the Disneyland Railroad for a new generation.
Disneyland-Railroad-Stations.jpg
Guests can start their quests at anyone on of the rail ticket stations (separated from the actual platform for crowd control), where Merlin will will greet the guests, beg their help with locating five keys that will unlock the treasure of Disneyland, and give the guests the option of using their phone or not to complete the quest.

There are 10 quests total (5 with the use of a smart phone and 5 without) that guests need to ride the railroad to find the clues to where each key is located, and each clue is part of a larger puzzle that when solved, leads guests somewhere in each themed land and to a key.
s-l640.jpg
Guests using a smart phone will utilize augmented technology to see Jose flying, Kaa slithering through the bushes, and Ariel swimming in the water, but guests not using their phones will be treated to practical sets and effects when traveling on the railroad (Dragon Maleficent's glowing eyes, Bambi standing proudly with his father, and haunted items from the Haunted Mansion).

The best thing about this game is not every key location will be the same; for example, there will be five different location for a key in each land so guests cannot use the same answers as each puzzle can differ from the next, and this feature will keep guests coming back again and again.
Very fun idea! Definitely something that would attract a lot of people, make the train more of a "modern" attraction, and definitely be fun for DL's audience (like I could see locals coming out a couple different times just to do something like this). Of course there aren't many details that I'm curious about in what these quests are, but II guess that's to be expected in a small challenge like this :p Having Merlin be at each of the train stations though might be a bit clunky theme wise in the lands, I think a simple alternative could be on the trains. Also the main thing that I feel like could be an issue would be, if the train is going by quickly, it might take too long to activate something/people might not notice it. Anyways, while it could use some tweaking, this is definitely a really original and enticing idea!

And now, the CC Challenges:
0B2Iz8p6EsPKUZFJIMkRQSG4ySHM=w1886-h1136-iv1

CLICK HERE TO VIEW PRESENTATION: https://goo.gl/gHdHo2
*To move through the presentation, click and pull the corners like a book!

If you are unable to view Flash File you can scroll to bottom of page to view as PDF
Nice work guys! I should note that I wasn't able to use your flip book style of presentation, the pages wouldn't flip for me...I had to "play" it which went through it all really fast, and the PDF only redirected me to your site I believe. However I was able to read the concept in the final draft PM so that's good. Plus I was able to at least get a sense of how the flip book worked, and it was really cool! Speaking of which (and I feel like it's becoming tradition where I have to say this at the beginning of each review every time :p), I don't know if there's ever been a team before with so many members actively contributing to the multimedia elements of a competition...Excellent work! Honestly everything about the queue and facade, etc, sounds like it will be really beautiful (and with logistics and all considered, it's clear lots of thought was put into this project). One thing I don't love is the interactive monitors in the queues... It works for Soarin', for example, but in other instances such as Expedition Everest now with the monitors it jut looks really misplaced...a modern screen in a not-modern themed environment does not work. Many of the effects on the ride are very cool, clever and work well for a c-ticket ride...for example the shadows are fun! While it's been a long time since I've seen the movie, a lot of it gave me flashbacks to it and remembered cool aspects, which was pretty fun. Honestly I don't have much else to say here, as it really was a great execution of a perfectly fitting theme...awesome job!


Team Drax
proudly presents:

20121024154508.jpg


Welcome to the wildest ride in the wilderness! Or, should we say, the most rambunctious roundup in the red rock desert! Starting in 2020, guests of Disneyland Park in Anaheim, California will have the chance to step into the world of Woody's Roundup and experience the resort's next attraction.

This high-capacity, C-Ticket dark-ride attraction will complement the Marvel expansion across the esplanade for the 2020 calendar year, to give a wide range of experiences for guests to enjoy as well as drawing crowds away from the recently opened Star Wars Expansion into the far less crowded Frontierland. Located on the former site of Rancho del Zocalo Restaurant,
Woody's Roundup Adventure (Sponsored by Cowboy Crunchies Cereal)
will be a family-friendly, fantasyland style dark ride. Using mostly simple animatronics and effects in the style of the classic dark rides. The characters all have "puppet strings" in order to emulate the look of the Stop Motion figures from the in-universe Woody's Roundup tv series seen in Toy Story 2.
hqdefault.jpg

So, sit back in your saddle and gee dee yup, here we go!

Facade:
saloon-3.gif

The facade of the attraction will blend in with the current style of Frontierland's exteriors. An old-fashioned saloon will blend right in! However, the real magic of the attraction will be held within!

Queue:

We enter the main bar of the saloon, seeing a full dining area equipped with a grand piano playing honky-tonk. Wanted posters line the walls, including one for the rides antagonist, who will be revealed later.
hs1lSkm.png

Once past there, we enter a smaller, dark room with primitive Old Western televisions, playing footage of " Last Time On Woody's Roundup", a looping clip of the previous episode. At the end, Woody is shown walking into a cartoony version of the very same saloon we entered with a michevious villain (but not the main antagonist of the attraction) tailing him. The film loops, setting the stage for the ride to come.

We exit out the back door of the saloon, only to find the entire set is completely black and white.

Everything from the alleyway to the lone sunglass-wearing cactus is colorless, just like the black and white TV show. Turning the corner, we approach the loading area, a shady horse stall on the side of the saloon. Open stagecoaches serves as vessels for our wild journey. After boarding our 8-person vechicles, we depart back into the saloon.....

Saloon Scene:
Inside the saloon, witness Woody get into a gunfight with Malcolm Mudslinger, world famous outlaw. However, just as Woody finishes up defeating the Mudslinger, bulls-eye races into the tavern, holding a paper in his mouth. Woody exclaims "Oh gosh! Jessie's in trouble!" before racing off.
YMQtBHl.png

Easter eggs for the saloon scene:
Wanted Posters for Mad McStash, Dan O. Mite, Malcolm Mudslinger, Cactus Carl, and Prickly Pete can be seen in the background referencing all of the villains the Imagineers considered using.

Town scene:
WBwCIVj.png

"Ride like the wind Bullseye!" Woody shouts. The vehicle passes a jail where you see the hand of Dusty Dan grabbing the keys from the sleeping guard. His face pops around the corner and laughs menacingly. The snores of the guard can be heard and you whiz by to the town.
MSUafHL.jpg

"Bullseye, we got to find Jesse and the old Prospector! heya" Woody says. Arriving in the town, Bullseye pulls into the sheriff's office to find that Dusty Dan has already gotten away, and he has Jesse and Prospector trapped in a mine. All of a sudden a bunch of rabbits jump out of nowhere and smile. It looks like they want to go on the adventure with you (Jessie is a friend to the Critters after all, of course they want to help rescue her). Woody agrees and you gallop out into the desert.

Hill scene:
GwzrAe6.png

Woody and Bullseye ride up the hill and have caught up with Dusty Dan. He pops out and ambushes them! Pushing Woody and the riders into the mine too!
TKLviEM.png

Mine scene:
rYjeqqL.png

Jesse screams that there is dynamite ready to blow at any minute. Woody tries to put out the fuse but there is no luck. Meanwhile, the rabbits that have followed you begin chewing on the wires. Woody shouts "No!" but it is too late.
TNdhUkL.png

The rabbits chewed down the fuse to where the dynamite explodes, but luckily, it blows away all of the rocks and everyone is safe. Woody, Jesse, and Prospector unite and look at Dusty Dan, who appears angry that his plan has been foiled.
ohpSc7N.png

Chase scene:
We exit the exploded mine shaft in a cloud of fog. Our stagecoach maneuvers through a desert as we see a projected shadow of Dusty Dan riding away on his horse towards the town. We circle around a rock formation and magically appear in the town, just as we see Dusty Dan dissapear into a store. We enter the store behind a display case full of skulls and snakes. We see through the glass and notice that it is actally the exit shop for the attraction. We make a turn a a curtain reveals an old tyme camera that flashes as the cameraman says "Smile" to a patch of lighted fog. We then dash through a saloon where the bartender asks if we would like a Saddle-Up drink. Dusty Dan can then be seen outside the window as we dash outside. We chase him towards a canyon as we see him flying overhead on a hanglider. Woody begins to jump over the canyon as we hear "Giddy-Up Bullseye". We turn thr corner into the local cinema as the screen flickers with "To Be Continued" as a faceless announcer says "Tune in next week, for the next exciting episode of Woody's Round Up"
qeuGvYJ.png


Prospector's Collection:

After departing, we enter a now fully-colored Western building, the main operating base of the prospector.

Inside, we find shelves upon shelves of Toy Story and Woody's Roundup merchandise, including a special DVD showing five park-esclusive episodes of the show.

The Prospector's shop isn't without surprises. Old mineral chutes hang overhead, as flowing water streams are used to sort out minerals. Adventurous kids can go buy minerals and shift through them at the grounded old chute, just like a real prospector. Also, guests can purchase the "sponsor" cereal, Cowboy Crunchies by the bowl or by the box.
cowboy+crunchies.jpg

Thank you, fellow cowboys, for taking this 'venture with us! It's been a blast!
Very fun project! Woody's Round Up is a very natural fit for a Frontierland (in fact there even used to be a Woody's Round Up show!). Plus I have a huge liking for Pixar/Toy Story so I may have overly been into the theme :D Of course though...the problem is there's already two Toy Story rides in DLR...While I see the argument that that only guarantees popularity, being honest 3 attractions for one franchise is kind of overkill. The ride overall definitely feels like what I would want in a fantasyland style ride- the story is fun (if not a wee bit disjointed), there's plenty of fun gags (the bunnies, especially the one with the bomb carrot, are cute :joyfull:), and overall it's simple but charming. The back and white is where my main concern with this concept comes in. It's an armchair imagineering idea that has been around for a while, the concept of having a land or attraction all in B&W to be really cool and immersive, but in actuality it wouldn't really practically providing the desired effect. First of all, people and their clothes, etc, would already make it feel not like you're in a B&W atmosphere but rather just looking at colorless sets. Plus there's some things that just can't be B&W, such as emergency exit signs. Also, if you can see the gift shop (which is in color) from the ride at the end, wouldn't that kind of mess with the cohesiveness of it too? Overall I think it's a a very fun core idea, but could have used a bit more fine tuning.


Results:

Congrats @Pionmycake! You are the winner!

For winning you have received the "Sorcerer's Hat advantage, which is something that can be used in a CC challenge to give either you or the team you play it for an advantage in the challenge! Please ask if there are any questions!
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Team Baby Groot has won, nice job!

However there's not much else to say as everything else going forward has kind of started to go underway already, so that's all :p Again, great work to both teams!
 

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