The One Sentence Competition Retrospectives: Seasons 1-8

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
1SC Retrospective
Season 3, Episode 1 - Back to Basics


swbKuGu.jpg


Hosted by: @Pi on my Cake (Hey! That's me!)
Started on: January 13th, 2016
Won by: @FigmentPigments

Season 3 started with refining the formula and setting the game up to grow in the future!

No longer using the Imagineering Weekends title and no longer using the same thread while just changing hosts.

The big focus I had with this round was taking everything I could from previous seasons and putting together a template for the game going forward. I reread every season that came before mine and tried to study what worked and what didn't. What people responded to and what they didn't really care for. Overall, I like to think my efforts worked out nicely. The formula I had in place (built on the backs of giants obviously, based on David's, Space's, and Tcool's work) was more or less used for the next several episodes. And the Template for prompt writing that I made has stayed mostly the same to this day!

The theme of the season was "Back to Basics." Taking the game back to a simpler place after the time travel and what if gimmicks. More or less every prompt was about WDW (with some having the freedom to do other parks if the players wanted to). Intentionally simple prompts with a few clever twists to keep it feeling fresh.

The Episode started with the same 1-5 sentences, 1-2 pictures, 1-2 sentence bonus rules as the Episode before it. But after a couple of rounds this was simplified to 1-3 Sentences, 1 picture, and a 1 sentence bonus.

The bonuses were again the same each round and virtually meaningless outside of an occasional tie breaker. It was always "Disney loves to take everything they build and build it again somewhere else. As a bonus, you may use 1 additional sentence to describe where you would add a clone of your ride to one of the other Disney Parks around the world."

One cool twist I was able to do (Since this was back when I was a Cast member) was video reviews from inside the parks! (A lot of inspiration from @TheOriginalTiki and his podcast obviously) They were a lot of fun and who knows maybe something that might make a bit of a comeback idk who can say.



It wasn't a perfect season though. Like I said, there was a big focus on trying to refine the formula of the game. Which meant a lot of areas played it safe. Plus, the video reviews were cool but they often meant reviews and results would come at inconsistent times and would get delayed. It was fun having the videos, but there was downsides.

This Episode did a lot of work setting up the game for a strong future by analyzing and building on what came before it. I didn't do much "new" but instead tried to reverse engineer the past and mash it together. With the large gap in time since the last season of the One Sentence Competion, this "classic" approach meant to build a new foundation is definitely on my mind. Use a relatively simple season to set up a new, refreshed template/format using the lessons learned in the first 21 Episodes to help launch the game into the future!

Check out the 1st Episode of the 3rd Season here!

As a Discussion Question for today, let's look at my favorite prompt from Season 3, Episode 1!

"CHALLENGE 7: Design a Replacement for Rafiki's Planet Watch, but it must remain a "separated" land (only accessible by train or other transportation methods)."
 

Tony the Tigger

Well-Known Member
1SC Retrospective
Season 3, Episode 1 - Back to Basics


swbKuGu.jpg


Hosted by: @Pi on my Cake (Hey! That's me!)
Started on: January 13th, 2016
Won by: @FigmentPigments

Season 3 started with refining the formula and setting the game up to grow in the future!

No longer using the Imagineering Weekends title and no longer using the same thread while just changing hosts.

The big focus I had with this round was taking everything I could from previous seasons and putting together a template for the game going forward. I reread every season that came before mine and tried to study what worked and what didn't. What people responded to and what they didn't really care for. Overall, I like to think my efforts worked out nicely. The formula I had in place (built on the backs of giants obviously, based on David's, Space's, and Tcool's work) was more or less used for the next several episodes. And the Template for prompt writing that I made has stayed mostly the same to this day!

The theme of the season was "Back to Basics." Taking the game back to a simpler place after the time travel and what if gimmicks. More or less every prompt was about WDW (with some having the freedom to do other parks if the players wanted to). Intentionally simple prompts with a few clever twists to keep it feeling fresh.

The Episode started with the same 1-5 sentences, 1-2 pictures, 1-2 sentence bonus rules as the Episode before it. But after a couple of rounds this was simplified to 1-3 Sentences, 1 picture, and a 1 sentence bonus.

The bonuses were again the same each round and virtually meaningless outside of an occasional tie breaker. It was always "Disney loves to take everything they build and build it again somewhere else. As a bonus, you may use 1 additional sentence to describe where you would add a clone of your ride to one of the other Disney Parks around the world."

One cool twist I was able to do (Since this was back when I was a Cast member) was video reviews from inside the parks! (A lot of inspiration from @TheOriginalTiki and his podcast obviously) They were a lot of fun and who knows maybe something that might make a bit of a comeback idk who can say.



It wasn't a perfect season though. Like I said, there was a big focus on trying to refine the formula of the game. Which meant a lot of areas played it safe. Plus, the video reviews were cool but they often meant reviews and results would come at inconsistent times and would get delayed. It was fun having the videos, but there was downsides.

This Episode did a lot of work setting up the game for a strong future by analyzing and building on what came before it. I didn't do much "new" but instead tried to reverse engineer the past and mash it together. With the large gap in time since the last season of the One Sentence Competion, this "classic" approach meant to build a new foundation is definitely on my mind. Use a relatively simple season to set up a new, refreshed template/format using the lessons learned in the first 21 Episodes to help launch the game into the future!

Check out the 1st Episode of the 3rd Season here!

As a Discussion Question for today, let's look at my favorite prompt from Season 3, Episode 1!

"CHALLENGE 7: Design a Replacement for Rafiki's Planet Watch, but it must remain a "separated" land (only accessible by train or other transportation methods)."

Soarin’ Over Africa

Take the latest arm of the Disney Skyliner right over Kilimanjaro Safari for a unique bird’s eye view of the animals. A screen inside your cabin shows you close-ups of what you’re flying over. Touch down (crash land) in the middle of the wilderness (the former Rafiki’s) for an up-close look from inside a protective paddock. Enjoy QS meals, shopping, and take a train ride back.
 

cdunlap

Well-Known Member
"CHALLENGE 7: Design a Replacement for Rafiki's Planet Watch, but it must remain a "separated" land (only accessible by train or other transportation methods)."
The Mystic-Falls Cryptozoological Society, an indoor cryptozoology-themed area allowing guests to visit exhibits for the following cryptids located within a subterranean zoo deep beneath a Malian palace: Bigfoot, Mothman, the Loch Ness Monster, the Gorgon, and the Unicorn. Each cryptid has its own unique attraction. The Loch Ness Monster takes guests on a submarine voyage beneath Loch Ness to the Monster's cave. The Gorgon takes guests hiking up a craggy Mediterranean cliff trail leading to the cave of the Three Gorgon Sisters, filled with their victims. Mothman takes guests on a calm boat ride through West Virginia's Appalachian Mountains at night, encountering many different types of moth before encountering Mothman himself, surrounded by moths of all species. Bigfoot takes guests on a mine cart ride through the Rocky Mountains, passing blazed (scratched) trees before an encounter with Bigfoot himself. The Unicorn takes guests on a gentle camel ride through the deserts of the Arabian Peninsula to see “The Unicorn Of The Desert” itself, the Arabian Oryx. It's still accessible only by train, but the Planet Watch building will be changed to fit a “Malian Palace” theme with the interior changed to a cave with the exception of the cryptid exhibits.
 

Miru

Well-Known Member
Soarin’ Over Africa

Take the latest arm of the Disney Skyliner right over Kilimanjaro Safari for a unique bird’s eye view of the animals. A screen inside your cabin shows you close-ups of what you’re flying over. Touch down (crash land) in the middle of the wilderness (the former Rafiki’s) for an up-close look from inside a protective paddock. Enjoy QS meals, shopping, and take a train ride back.
I still wonder why none of the transportation systems aside from buses have access to AK.

Anyway, Wakanda is a land themed to the MCU series set in the same place, featuring spiraling towers of obsidian, a dark ride, and retaining features like the Affection Section.
 

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
Soarin’ Over Africa

Take the latest arm of the Disney Skyliner right over Kilimanjaro Safari for a unique bird’s eye view of the animals. A screen inside your cabin shows you close-ups of what you’re flying over. Touch down (crash land) in the middle of the wilderness (the former Rafiki’s) for an up-close look from inside a protective paddock. Enjoy QS meals, shopping, and take a train ride back.
Anything involving more skyliners I am 100% into lol

An arctic land with a coaster, dark ride, and a walkthrough with penguins and polar bears
A cool idea!

I’m gonna be like Iger here and propose a zootopia land
Doing it kind of separated in the back and treating it like DAK's Toon Town is the only way I'd be into Zootopia at DAK. If done right it could be very cool

I thought this was your image at the bottom and was very confused!

View attachment 757146
Zootopia 2 looks way different lol

A North America land with a dark ride, animal encounters, and farm subland allowing us to keep the petting zoo - accessible via canoes park-goers must row themselves.
Canoes are a great touch

A boat ride takes you to a land of mythical creatures—one that has already been designed and would still be awesome ;)
You can never go wrong with Beastly Kingdom!

The Mystic-Falls Cryptozoological Society, an indoor cryptozoology-themed area allowing guests to visit exhibits for the following cryptids located within a subterranean zoo deep beneath a Malian palace: Bigfoot, Mothman, the Loch Ness Monster, the Gorgon, and the Unicorn. Each cryptid has its own unique attraction. The Loch Ness Monster takes guests on a submarine voyage beneath Loch Ness to the Monster's cave. The Gorgon takes guests hiking up a craggy Mediterranean cliff trail leading to the cave of the Three Gorgon Sisters, filled with their victims. Mothman takes guests on a calm boat ride through West Virginia's Appalachian Mountains at night, encountering many different types of moth before encountering Mothman himself, surrounded by moths of all species. Bigfoot takes guests on a mine cart ride through the Rocky Mountains, passing blazed (scratched) trees before an encounter with Bigfoot himself. The Unicorn takes guests on a gentle camel ride through the deserts of the Arabian Peninsula to see “The Unicorn Of The Desert” itself, the Arabian Oryx. It's still accessible only by train, but the Planet Watch building will be changed to fit a “Malian Palace” theme with the interior changed to a cave with the exception of the cryptid exhibits.
Cryptozoology is such a perfect fit for DAK if done well and this would be fantastic!

I still wonder why none of the transportation systems aside from buses have access to AK.

Anyway, Wakanda is a land themed to the MCU series set in the same place, featuring spiraling towers of obsidian, a dark ride, and retaining features like the Affection Section.
I feel the same way about Wakanda at DAK the way I do about Zootopia. But this approach to it incorporating the Affection Section is a really clever spin that I think makes it work!
 

WaltWiz1901

Well-Known Member
"CHALLENGE 7: Design a Replacement for Rafiki's Planet Watch, but it must remain a "separated" land (only accessible by train or other transportation methods)."
In the place of Rafiki’s Planet Watch is South America, where guests can go on an Amazon River Expedition, take a ride along the Aracuan Railways as Donald, José, and Panchito run afoul of the eccentric Aracuan Bird, zip through the canopy of the Amazon Rainforest, and encounter many of the species that inhabit it. Like Planet Watch before it, this land is only accessible via the Wildlife Express.
 
Last edited:

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
1SC Retrospective
Season 3, Episode 2 - Create & Evolve


t1tXEY9.png

MngdYiX.png


Hosted by: @Sephirenn
Started on: March 28th, 2017
Won by: @D Hulk

Season 3 started with streamlining the game, this episode took the simplified base as a starting point for one of the most ambitious themes in One Sentence History.

This entire episode saw the players collectively created a Dream Park together. A 5th gate for WDW. You can even see a little teaser to this theme if you look closely at the logo. Each round added something else to the dream park. Disney's Portals of Adventure!

x7ej4qr.png

At the core of all Disney stories is the spirit of adventure. These stories offer us a portal into mystery, imagination, and where dreams come true. On behalf of the cast of the Walt Disney Word Resort, we are proud to present our 5th theme park that embodies the heart of Disney story telling as we travel into:



-Disney's Portals of Adventure-







-The Park-



Disney Parks in the past have had double uses: the Magic Kingdom was an amusement park doubling as a theme park; EPCOT is a World's Fair doubling as a theme park; Hollywood Studios is a studio lot doubling as a theme park; Animal Kingdom is a zoo doubling as a theme park. Disney's fifth gate also fits this criteria: Disney's Portals of Adventure is a museum doubling as a theme park. When a guests walk through the park, they see works that would be traditionally represented in a museum such as art, nature, or scientific description, before arriving in one of many completely amazing worlds. The new park also includes an immersive boutique resort!



As a Disney park, characters are a must, especially since Disney already has Mickey and friends depicted in steampunk attire on some of their current merchandise. This new park offers a chance for introducing some original characters such as Dream finder, Dreamseekers, Henry Mystic, and other S.E.A. members to meet guests and provide some spontaneous skits to make each land more kinetic and "realistic".



-The Lands-



The Disney University (DU) Quad

This land represents the entrance of the park (much like Main Street in the Magic Kingdom). The large walking lane will be luscious green turf and surrounding the lane will be multiple university-themed buildings (possible examples: Music Building, Engineering Building, Bus Depot).



Prop - Dr. Leonard Cooper: Mr. Cooper's statue is located at the entrance to Disney Quad facing the museum, and features the first president of the university with his toe rubbed gold (as students rub it for good luck). Cooper, who received his doctorate in physics, was one of the first people to theorize the multiverse, and his contributions to the current understanding of the universe are listed on a plaque in front. All of Cooper's research vanished from the library mysteriously and remains unfounded to this day.



Attraction - Robotic Lectures with Baymax (based on Big Hero 6): Guests enter the Disney University Engineering Department building, where the National Robotics Fair is being held, which is utilized as an interactive queue to allow guests to interact different REAL science exhibits. After meandering through this queue, guests are invited to a room with guest speaker Hiro Hamada from the San Fransokyo Institute of technology is presenting his work on the robot Baymax. Hiro gives a brief description of Baymax, before he allows guests to have conversations with the Robot in an experience like "Turtle Talk with crush" which is a proven successful system.



Attraction - Going Turbo: This new attraction in the Disney Quad transports it's students and VIPs directly to Game Central Station where they will bored a tram that takes them into multiple games similar to the end credits of Wreck It Ralph, and with three separate experiences including randomly generated mini game experiences like Pac-Man, Street Fighter or Sonic, guests will keep coming back to try each combination. The three car tram will split up upon entering the portals with each car entering into a different game such as Hero's Duty, Sugar Rush, or Wreck -It Ralph where guests will travel through those games using either laser gun to shoot at Cy-Bugs, using a steering wheel to race against Valleope, or using a joystick and buttons to dodge falling bricks, and at the end, the tram cars will reattach once more. Once reattached, the tram heads towards the boss level, King Candy in full Cy-Bug former, where guests must work together to face down this colossal threat and earn enough points to see him defeated such as using their laser guns, using the horn on the steering wheel to fire multi-colored candy, or using the joystick and buttons to fire bricks.



The Mystic Gallery

This is the "hub" of Disney's Portals of Adventure and can be found at the rear of the DU Quad. From the outside it looks like a standard University museum building, except at the entrance to the land is Henry Mystic's enchanted music box, which brings all the gallery's artworks to vivid life and is able to interact with guests who wield magical (RFID chip) paintbrushes a-la Epic Mickey



In addition to being a hub for the park, this land hosts the fine art collections of S.E.A.'s famed curator Lord Henry Mystic, displayed in a lushly manicured sculpture garden and in a converted spacious Beaux-Artes railway station (akin to Paris's Musee d'Orsay). Golden frames in this land are portals to the wondrous worlds of famous paintings from throughout history, rendered in life-size brushwork styles including romanticism or pointillism or cubism. Stepping "through" the portals leads to various other lands and attractions.



Prop - The Pheonix: In 1898, a colleague of Henry Mystic and member of Society of Explorers and Adventurers, Dr. Nathaniel H. Nicholson, was venturing through the Chinese mountains when he happened across a cave of enchantment, and uncovered a centuries old book of spells that unleashed a magical phoenix bird. Despite witnessing this incredible event and learning about these mythical animals, Dr. Nicholson's tales have not been fully accepted by S.E.A as the phoenix bird has never been seen again. Dr. Nicholson became obsessed with trying to visualize the phoenix bird that he saw, and painted several illustrations of the bird. He desperately wanted one of those paintings in the Mystic Gallery fine art collection, and Henry Mystic, sympathetic to Dr. Nicholson's situation, allowed the phoenix art to be placed in the Mystic Gallery. There is also a plaque detailing that the findings have not been confirmed by S.E.A. The phoenix painting is an illustration drawn by Dr. Nicholson and is a mental image of what he saw on his journey in the cave of enchantment, with hopes of some day changing that plaque and proving the evidence of what he saw.



Attraction - Goghing Through the Cosmos: A giant mural covering one wall within the Mystic Gallery depicts Vincent Van Gogh's famous "Starry Night", altered slightly to contain a golden portal on the bottom its left side, leading to the forest which surrounds the town shown in the painting. Guests venture through the golden frame, into the nighttime forest (housed within a show building), following an overgrown dirt trail through moss covered trees and an eerie fog, until they reach the archaeological dig site where one of Mystic's most prized possessions, the Nebra Sky Disc, was found. Here, guests board a Star Tours style Motion simulator where a mischievous tour guide convinces guests to help him retrieve what he believes to be the back half of the famous disk. However, as soon as this second mysterious disc is moved, a bright light emanates from the ground and guests are sucked through a portal into a journey across the cosmos, where they take in stunning galactic vistas, explore foreign worlds, and race to make it back home before the sun rises, the Starry Night ends, and the portal closes.



Restaurant - S.E.A Club 33 Lounge: Enjoy fine dining and amazing drinks as you relax in this member's only lounge and meet various member's of S.E.A. as they cavort with the guests (ala Adventurer's Club).



Mythica

This is a steampunk inspired land full of gears and buzzing machinery. It is located below The Mystic Gallery and contributes to the parks overarching story that Mythica is a mysterious and mystical city that powers the portals to adventure located in The Mystic Gallery.



Prop - The Nuummite Cog: Spinning silently away in the land of Mythica is the Nuummite Cog and is the single most important part of Mythica and Disney's Portals of Adventures. This very small black gear shining with labradorescene, no bigger than a hand, in the land of giant bronze gears, powers the golden frames in the Mystic Gallery that allows guests to travel to different worlds. Coming upon the Cog guests will only see a small bronze name plate saying: "The Nuummite Cog is the only gear never to be replaced in Mythica". But keen eyed guests will notice that every shop has a picture or statue of the Cog and all of the locals (castmembers) wear replicas of the Cog somewhere on their person indicating that this little cog is more important than it appears. Like the parks namesake, the full story of the Nuummite Cog is found if guests are adventurous enough to discover it by talking to locals who hold small personalizable stories regarding the Cog, and the shop keepers each have a different part of the story about how the Cog came to be and thereby keeping the adventure for the truth alive for the guests.



Attraction - Tesla's Flight: Before boarding their blimp, guests will enter the show building that resembles a working hangar filled with blimp parts, crates, interactive levers for machinery and other elements like "steam", etc. In lieu of standard cast uniforms, cast members will be dressed in a myriad of garb ranging from blimp captain to machinists, and will periodically be roaming about the working hangar, inspecting, moving items, and talking to the passengers. The final leg of the queue will take guests on a walk through of a life size blimp cab to see the inner workings and layout before boarding their ride vehicle. Guests board blimps (which use technology similar to that of Peter Pan's flight) that hold 24 people and one guide. The ride primarily showcases breathtaking scenes of Mythica, while our guide describes scenes as "the simple oh market square," "the coliseum royale," or "the golden capital."



Attraction - Treasure Planet: Coming to Mythica will be a Treasure Planet attraction inspired by the Academy Award nominated 2002 film, Treasure Planet, which will seamlessly blend in with not only the steampunk architecture, but also the themes of adventure that permeate the park as a whole. While the film itself wasn't a box office success, one can point to other Disney attractions like Dinosaur, where films that weren't popular can still be great attractions -- and this E-ticket adventure will be no different, following along Jim Hawkins on a mission to find Treasure Planet. Using the Shanghai Pirates technology, you'll travel in boats through the skies and the seas, along with John Silver, B.E.N. and other novel characters you'll meet on your journey, with the objective of making this a 10-minute Pirates of the Caribbean style sailing adventure for the whole family.



The Exploratorium

This land focuses on the Seven Natural Wonders of the World. Guests will be able to trek down into caves to view wondrous animals and plants while traveling through the underground passages to reach various attractions themed towards the seven natural wonders (the Aurora Borealis, the Harbor of Rio de Janeiro, the Grand Canyon, the Great Barrier Reef, Mount Everest, Paricutin, Victoria Falls).



Attraction - Volcano Adventures: From the Exploratorium's caverns, guests emerge into the magma-encrusted ruins of a Mexican village at the base of the volcanic wonder Paricutin. As guests walk into the molten caverns of the interior of the massive super volcano, they are greeted by the research team known as the VAST - Volcanic Assimilation of Scientific Tectonics - whose job it is to explore ancient volcanoes around the world and report back with their findings for energy efficient tools and a better understanding of our planet's internal heating system. Guests walk through a makeshift laboratory set up in the depths of the super-volcano as one of the lead scientists, Dr. Vernon Jules, explains your trek down to the core of the earth, and before/after he is explaining your mission, guests are free to walk around the laboratory, interacting with several devices and tools that the scientists use on their journeys (similar to but more interactive than the Yeti Museum on Expedition Everest). As guests get closer to the end of the queue, the EMV vehicles are boarded on a rocky surface with molten rivers on the other side of it, and as you depart the laboratory, there is a final piece of information that the VAST scientists have found which is a large image of an Aztec god that seems to guard the volcano, giving you an uneasy feeling as you head out on your "Volcano Adventures". Aboard scientific research Jeeps (EMV vehicles), guests descend into the Earth while another volcano swiftly emerges, just as Paricutin did in 1943. In a tremendous finale, Aztec fire gods launch guests (via elevator platform) up the erupting volcano's main shaft, for a thrill ride that combines the best of Indiana Jones Adventure, Journey to the Center of the Earth, and Tower of Terror!



Attraction - Niagara Falls River Expedition: The queue starts in a cave, as with every Exploratorium attraction, which leads to a beautiful and lush fern grotto carved out by erosion behind the pounding falls. From a rocky opening, wooden catwalks lead outside over spillways to a ferry boat, The Misty Maiden, moored at the base of the mighty cataracts. Decks provide visitors with stupendous vistas of the waterfalls, the rafts, even an ominous shipwreck, plus many museum-quality interactive exhibits with information on Niagara's natural and human history. On-board the attraction, guests journey through the Canadian and North American Wilderness teeming with wildlife as they trek down the "8th" Wonder of the World... Niagara Falls. On this high capacity (3,200 guests per hour) raft attraction, you will see several animatronics of animals that inhabit the natural forests of North America, such as bears, foxes, and more, before plummeting down the falls. The drop is 65 feet at a 42 degree angle, reaching speeds of 40 mph; guests must be at least 40 inches tall to ride.



Attraction - The Great Barrier Reef: Among the Exploratorium's many wonders is The Great Barrier Reef, whose multicolored coral beauties are enjoyed within dry-for-wet diving bells much like DisneySea's 20,000 Leagues Under the Sea.



Nighttime Spectacular - Glow: Guests fortunate enough to find viewing space within The Exploratorium at night find themselves treated to the park's star event: Glow. It is a pyrotechnic tale of a glowworm's journey to reunite with his family. The tale begins with a number of drones mimicking glowworms living among the top of Exploratorium's underground cavern performing a synchronized dance. However, soon after, a rumble blares through the speakers and all the glowworms retreat to safety, save for one which hovers over the crowd. Suddenly, blasts of orange fireworks cover the night sky as the Aztec God's volcano erupts, separating this line drone from his family! Glow, our tiny protagonist, squirms and squiggles to survive until finding safety within the white and blue fireworks, a waterfall which cools the violent magma, and whisks our lonely traveler away to a grassy field (green fireworks) where he is reunited with his family. They finish their dance as all colors of fireworks blast in the background.



Restaurant - The Diamond Express: The Diamond Express seats guests inside of a train, in which windows show views of various natural wonders (all of the seven wonders plus many more like the Smokey Mountains and Muir Woods). There are three trains and meals take around an hour so that cast members have 30 minutes to prepare the trains for the next wave of guests. Guests are encouraged not to leave their train during their stay, as there will be everything one needs on board (including bathrooms, changing stations, etc.). The Diamond Express takes reservations only and will have a prefix menu served with food from all around Earth to showcase our diversity.



Restaurant - Obsidiana: Guests with a sense of adventure trek into Obsidiana (located near the base of Volcano Adventure). It is a sit down table restaurant with three themed rooms - a base camp science lab, the rivers of magma observatory, and a cavern filled with Aztec ruins and treasures. Once every half hour, diner's witness the Aztec god's wrath as his anger boil's over, causing a fiery explosion of magma which causes all the electronics in the lab to overload, coats the observatory windows with magma, and brings the very walls and treasures of the Aztec ruins to life. Diners will utilize interactive order systems at their table to carry their orders to the kitchen (for example, a diner in the cavern will have their request carried by an "Aztec eagle", which digitally "flies" from the table, through the decorated wall, to the kitchen) when deciding between Obsidiana's spicy and sweet fare, as this restaurant specializes in chili peppers and cacao.



Dreamscape

Much of Disney's Portals of Adventure is dedicated to real world adventures, but Dreamscape takes guests on an adventure of the mind where Dreamfinder is not just a ride but an environment dedicated to imagination. It's a land where Captain Eo can invite guests to become members of his Corp dedicated to the gift of music and also where Dream Seekers are offered the chance to live and create their own adventurers.



Prop - The Dream Machine: In his never ending mission to collect and catalog the world's dreams, Dreamfinder invented the Dream Machine, a one-story-tall rotating hollow cylinder capable of inspiring waking dreams in all who view it. The Dream Machine creates stroboscopic flickers as its rotates, synced to the alpha waves of our dream state, which create increasingly concrete imagery for guests who view the machine with their eyes closed. A darkened dome easily accessed from the main corridors of Dreamscape houses this amazing (and wholly functional) contraption, with dreamlike murals on the outside depicting Dreamfinder's invention process, imagining the Dream Machine in his own dreams and then bringing it to reality.



Attraction - Journey Into Imagination: This newly refurbished attraction gets guests' brains firing on a boat ride down the Streams of Consciousness, where guests help Dreamfinder and Pigment fish for free-flowing ideas under the glowing synapses, ideas which they can then combine together after the ride in the interactive Imagination Station.



Attraction - An Emotional Trek: Deep within the Dreamscape dwells the world of the mind, as seen in Disney/Pixar's Inside Out, where guests aboard a Train of Thought venture forth to visit their own Personality Island, Dream Productions, Abstract Thought, Long-Term Memory, and more. Each car on the Train of Thought is a separate trackless vehicle which guests themselves control by choosing between Joy, Sadness, Anger, Fear and Disgust at any moment using a simple dashboard dial and accompanying video screen. Vehicles' movements and music reflect their Emotions, while ride scenery changes appropriately via projections, lighting, even different pre-programmed animatronic actions, making Inside Out: An Emotional Trek and endlessly re-rideable, interactive joyride to enjoy in any mood.



Attraction - Dreamscape Transit Authority PeopleMover: Through Dreamscape, a makeshift people-mover will be designed to emulate Dreamfinder's Dream-mobile, as you're riding in the 'floating' vehicle through the land and through the attractions that populate it, with a Linear induction motor guiding the vehicles from a track above the ships.



Restaurant - A Pigment of Your Imagination: Guests wanting to eat within the Dreamscape can follow the color changing walkway up to the front door of A Pigment of Your Imagination. This new quick service restaurant is themed around color and how it affects the mind, the imagination, and most importantly the taste buds. Guests are led to one of seven glowing color themed rooms with round tables where their menus are projected onto the table and using just their touch, guests can order an array of meals. Food is themed around the color spectrum and includes an ice cream bar filled with an array of colors that would not necessarily indicate what the flavor is. While they wait, guests are free to use the interactive paint brushes to draw on the tables or even on the walls of the restaurant as nearly every flat surface is touch activated, and at the end of the meal, guests would receive a personalized menu filled with what they ate and what the color of the food they ate says about them.



-The Resort-



Skylandia

The floating island fortress of Skylandia (presently moored to the Earth) is the sister city to Mythica, supplier of Tesla's Flight's airborne marvels, and a wondrous boutique resort experience which immerses guests in a comforting world of steampunk fantasy. Guests enjoy staterooms appointed with Cote D'Azur luxury, swim in an infinite pool overlooking Portals of Adventure, shop in 19th century arcades, and dine in a posh airship whose window screens depict an enchanting flight.



Prop - The Lodestone: The Lodestone is the world's largest naturally-occurring magnet, which sits at the heart of Skyandia encased in steampunk controls, which utilize its magnetic properties to navigate the great flying city throughout the world.



Attraction - Dirigibles: These simulator trams (like Hogwarts Express) ferry resort guests to Mythica's secret entrance, where guests' Skylandia Magic Bands grant them exclusive "living theater" interactions with Mythica's citizens (cast member performers), front row spectacular seating, and access to Mythica's hidden chambers and mysteries.​




It started very simply with just a simple prompt about a 5th gate. Then it expanded into specifics like rides and lands. Even going as far as having a prompt to write a 3 sentence ad for the park to try to sell it (One of the more unique 1SC prompts I've ever seen).

This theme of building something together was really creative and ambitious and a lot of fun! It created something really special. But it did have its downsides. The theme of building a park from scratch made it less accessible for people to hop in mid-way. Or hopping back in if you miss a few rounds since you need to somewhat keep up with every round to know everything going on. Plus, if you aren't feeling the park theme that was chosen, you were stuck with it the whole season. Which lead to the Episode running into a lower number of players than usual.

But that's the risk with something so unique and creative for a theme. Anything risky is gonna have a mix of pros and cons. Sure it might have ended the Episode with a relatively small cast, but the remaining cast was full of dedicated, passionate, and excited people and this Episode really rewarded that passion!

Another unique twist is how @Sephirenn handled hosting. They weren't the host, Disney management was. Every review, prompt, and announcement was written as if there was a council of imagineers and higher-ups discussing things. "We" instead of "I" and a bit of corporate talk. It helped add an element of roleplay and a unique voice to the game.

The Episode kept the same basic 1-3 Sentences, 1 picture, and a 1 sentence bonus.

The bonuses were now different every round (An added little challenge related to the main challenge). And they were scored. There was one "Bonus" winner for each round who would get a point separate from the medals. This added an extra layer to the game and made it more competitive since more people were able to score points.

This Episode did a great job of pushing boundaries and establishing a unique voice. Something I intend to try to emulate in my own way as we head into the future.

Check out the 2nd Episode of the 3rd Season here!

As a Discussion Question for today, let's look at my favorite prompt from Season 3, Episode 2!

"CHALLENGE 1: Propose a theme for a 5th gate for WDW"


also, just a side note. I've been trying to comment on most if not all the ideas here at least briefly just to make sure everyone feels seen. But don't worry, when the actual game begins I'll be giving actual reviews, feedback, constructive advice, etc on every project not just these quick comments
 
Last edited:

cdunlap

Well-Known Member
"CHALLENGE 1: Propose a theme for a 5th gate for WDW"
The Ancient World and its mythologies. Just imagine it with these sections: Greek, Egyptian, Chinese, Pacific Northwest Native American, Aztec/Mayan, and Inca. The Greek area holds a labyrinth, Egypt holds a boat ride through a tomb inhabited by the Gods, China holds an omnimover ride through Journey To The West, Pacific Northwest Native America holds an animatronic show based on PNW Raven Tales, Aztec/Mayan Mexico holds a ride through Mayan mythology and a walkthrough haunted Aztec tomb, and the Inca Empire holds a ride across the Great Inca Road and a walkthrough Machu Picchu.
 
Last edited:

Tony the Tigger

Well-Known Member
This is not practical and would never fly; just wishful thinking. Fifth gate:

“What if…”

And that could be interpreted in several ways, from “What if we still had Mr. Toad’s Wild Ride” (and put that attraction there) to a more anything goes approach - such as casting without regard to race or gender.

Elements of Beastly Kingdom would fit into “What if…”

Alternate versions of attractions that were scrapped would fit (such as a walk through version of Haunted Mansion.)

Villains could feature prominently. (What if Peter Pan lost to Captain Hook? Welcome to “Peter Pan’s Last Flight.”)

A meet & greet with Deadpool in an Ironman style suit would fit.

A year round Christmas attraction or overlay would fit.
 

WaltWiz1901

Well-Known Member
"CHALLENGE 1: Propose a theme for a 5th gate for WDW"
DisneySpires (other potential name: Mythica), Walt Disney World’s fifth gate, is primarily themed around portals to the worlds, myths, and folklore of centuries past: the (19th century) British Isles, the Mediterranean, Ancient Egypt, Ancient Greece, Medieval China, Ancient Peru, Atlantis, and (Gilded Age) New England. Each portal (land) around the park’s central lagoon has a “Great Spire”, or lighthouse, which shines some light during the park’s nighttime spectacular.
 
Last edited:

Lord Fozzinator

Well-Known Member
In the Parks
No
This is not practical and would never fly; just wishful thinking. Fifth gate:

“What if…”

And that could be interpreted in several ways, from “What if we still had Mr. Toad’s Wild Ride” (and put that attraction there) to a more anything goes approach - such as casting without regard to race or gender.

Elements of Beastly Kingdom would fit into “What if…”

Alternate versions of attractions that were scrapped would fit (such as a walk through version of Haunted Mansion.)

Villains could feature prominently. (What if Peter Pan lost to Captain Hook? Welcome to “Peter Pan’s Last Flight.”)

A meet & greet with Deadpool in an Ironman style suit would fit.

A year round Christmas attraction or overlay would fit.
Not gonna lie Peter pans last flight sounds really dark
 

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom