The Miscellaneous Thought Thread

Phroobar

Well-Known Member
Amazon Prime has finally brought back some (sadly not all) of the original Top Gear seasons. My work day just got a whole lot better!

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I think it's his Halloween costume. He is going to be Herbie the love bug.
 

smooch

Well-Known Member
Can anyone explain how Yaw VR works? Below is a video of someone using it to “ride” Star Tours 1.0. How does the simulator know which way to move? @Phroobar @Rich T



I'm not sure honestly, I use a VR headset but no Yaw thing like this but I have seen videos on it. My guess is it would be like those "virtual rollercoaster" things where there's the ability to program movements to sync up with a rendered world (in this case the ST video) and play through them together. So basically I'm imagining some program where you can map out the movements for an experience and someone used that and manually mapped the movements to correlate with the video of the ST ride video and then instead of a rendered world like a virtual coaster it's just a video of the ride? I would have to imagine it isn't like a normal VR theater where it's in place, it must be programmed to literally play the video to the headset and ignore motion tracking and just play the video straight on for the whole experience. Either way, this looks incredibly fun and it would be amazing to see more rides synced to this. Especially with all those 3D ride through videos I see pop up on YouTube so you could actually look around while experiencing the movement! Thanks for the share :)
 

mickEblu

Well-Known Member
Original Poster
I'm not sure honestly, I use a VR headset but no Yaw thing like this but I have seen videos on it. My guess is it would be like those "virtual rollercoaster" things where there's the ability to program movements to sync up with a rendered world (in this case the ST video) and play through them together. So basically I'm imagining some program where you can map out the movements for an experience and someone used that and manually mapped the movements to correlate with the video of the ST ride video and then instead of a rendered world like a virtual coaster it's just a video of the ride? I would have to imagine it isn't like a normal VR theater where it's in place, it must be programmed to literally play the video to the headset and ignore motion tracking and just play the video straight on for the whole experience. Either way, this looks incredibly fun and it would be amazing to see more rides synced to this. Especially with all those 3D ride through videos I see pop up on YouTube so you could actually look around while experiencing the movement! Thanks for the share :)


Thanks for the explanation! I was thinking the only way is that it had to be programmed. How cool would it be if the tech was advanced enough to move in sync with the videos? Anyway, looks pretty cool and I kind of want one. Lol
 

smooch

Well-Known Member
Thanks for the explanation! I was thinking the only way is that it had to be programmed. How cool would it be if the tech was advanced enough to move in sync with the videos? Anyway, looks pretty cool and I kind of want one. Lol

I would love if there was technology that could take a ride through video and translate it to the movements for a Yaw machine. I saw a video by LinusTechTips on YouTube about the Yaw a little bit ago and thought it was super interesting but he seemed to have a bit of trouble getting it to sync with games that I don't think technically had official support so the live translation of movement technology is already in the works for games at least. But in this video since it was certainly synced up manually beforehand it shows how amazing VR can be for just experiences, not necessarily as a gaming thing. I would pay hundreds for some sort of Disney VR experience with Yaw support, I doubt it would ever happen but even if someone made it on their own and didn't get in trouble legally I would pay for that. I've always wished there was a way to walk around / experience Disneyland through the decades in VR like selecting from a list of "eras" of the park (opening day, 1967, etc.) and do virtually recreated ride throughs with the actual motion.
 

mickEblu

Well-Known Member
Original Poster
I would love if there was technology that could take a ride through video and translate it to the movements for a Yaw machine. I saw a video by LinusTechTips on YouTube about the Yaw a little bit ago and thought it was super interesting but he seemed to have a bit of trouble getting it to sync with games that I don't think technically had official support so the live translation of movement technology is already in the works for games at least. But in this video since it was certainly synced up manually beforehand it shows how amazing VR can be for just experiences, not necessarily as a gaming thing. I would pay hundreds for some sort of Disney VR experience with Yaw support, I doubt it would ever happen but even if someone made it on their own and didn't get in trouble legally I would pay for that. I've always wished there was a way to walk around / experience Disneyland through the decades in VR like selecting from a list of "eras" of the park (opening day, 1967, etc.) and do virtually recreated ride throughs with the actual motion.


How hard do you think it is to sync the POV ride throughs with the YAW? if it’s not too much of a pain in the @$$ I would consider buying one.
 

smooch

Well-Known Member
How hard do you think it is to sync the POV ride throughs with the YAW? if it’s not too much of a pain in the @$$ I would consider buying one.

I've got genuinely no idea. Maybe if there is a Yaw VR subreddit or something along those lines I would say to ask there? Cause there's two methods I would think they might have. Either something akin to Imagineers syncing motion where they play the video and use a joystick to program movement, but it's also possible it could be a technical thing where to sync with the video you'd have to actually program the movements with some type of coding or program where you have a timeline and have to add the number intervals of rotation / etc. possible. That's just my speculation, I could be so entirely off it's crazy. Apparently the guy who posted the reddit thread you linked is the one in the video and programmed it himself, maybe if you comment on the thread he'll answer how he did it? I would post the question myself but my reddit name has my first name and if I revealed it in any way here then the mystery name meetup game that was discussed previously would be out of the cards for my participation at least 🤣
 

socalifornian

Well-Known Member
I've got genuinely no idea. Maybe if there is a Yaw VR subreddit or something along those lines I would say to ask there? Cause there's two methods I would think they might have. Either something akin to Imagineers syncing motion where they play the video and use a joystick to program movement, but it's also possible it could be a technical thing where to sync with the video you'd have to actually program the movements with some type of coding or program where you have a timeline and have to add the number intervals of rotation / etc. possible. That's just my speculation, I could be so entirely off it's crazy. Apparently the guy who posted the reddit thread you linked is the one in the video and programmed it himself, maybe if you comment on the thread he'll answer how he did it? I would post the question myself but my reddit name has my first name and if I revealed it in any way here then the mystery name meetup game that was discussed previously would be out of the cards for my participation at least 🤣
Maybe they’ll have a preset for Splash by the time it leaves us
 

Communicora

Premium Member
I've got genuinely no idea. Maybe if there is a Yaw VR subreddit or something along those lines I would say to ask there? Cause there's two methods I would think they might have. Either something akin to Imagineers syncing motion where they play the video and use a joystick to program movement, but it's also possible it could be a technical thing where to sync with the video you'd have to actually program the movements with some type of coding or program where you have a timeline and have to add the number intervals of rotation / etc. possible. That's just my speculation, I could be so entirely off it's crazy. Apparently the guy who posted the reddit thread you linked is the one in the video and programmed it himself, maybe if you comment on the thread he'll answer how he did it? I would post the question myself but my reddit name has my first name and if I revealed it in any way here then the mystery name meetup game that was discussed previously would be out of the cards for my participation at least 🤣
It would be interesting if cameras recorded movement using metadata that could then be interpreted by the Yaw system.
 

smooch

Well-Known Member
It would be interesting if cameras recorded movement using metadata that could then be interpreted by the Yaw system.

That's a really interesting idea actually, I think we could get to a point where that's a reality relatively soon. It would probably start out as a sort of proprietary thing like a Yaw camera / camera module just for a Yaw program and eventually it could lead to a universal system of cameras detecting movement data and translating it to some sort of data that other programs can interpret.
 

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