The main FLAW of SGE script is......

Legacy

Well-Known Member
KevinDisneyFan1 said:
1. You don't need to be SO technical. Geez. Have you noticed that we're lucky to even HAVE a storyline, when Buzz doesn't really (oh, destroying evil cutouts is really not a storyline).

2. KevinPage, you seem to have made a million threads, especially on Stitch, today. No offense dude, but you could've posted it in your existing thread(s) on the attraction. :)
Assisting Buzz defeat Emporer Zurg IS a storyline though. I do think Kev's is simply starting to argue schemantics (sp), but that's his perogative. And as far the quantity of his threads... considering this thread deals specifically with the plot holes in the scripting of the attraction, I think it's specific enough to warrant a seperate thread.
 

AEfx

Well-Known Member
Well, the weakest part to me was the ending.

I've never seen the film, so prequel or not it made no difference for me. The problem for me is that it's not even close to a complete story in and of itself.

It just...ends. The ending is almost comicly lame (but not enough to make it charming). The leader says, "I don't know what to do. I guess we should release the troops," and then the doors open and it's over. No pay-off, no "wasn't that neat?" ending.

I really tried to like the attraction, but the more I reflect on it - and the excitement of seeing it early has worn off - it's that ending that really bothers me. Not the watered down effects (which could use more real water, IMHO), but just the fact that it's like a brief moment you observe (Stitch went bye-bye) and not anything you feel a part of. The pre-shows do an okay job of bringing you in, but there simply isn't an ending, no point.

If they just changed the final video to be a bit more conclusive it would be a bit more satisfying - letting us know the story is continuing on, not what equates to "K Thx Bye"...

AEfx
 

KevinPage

Well-Known Member
Original Poster
KevinDisneyFan1 said:
2. KevinPage, you seem to have made a million threads, especially on Stitch, today. No offense dude, but you could've posted it in your existing thread(s) on the attraction. :)

Ah well, such is life. When I had a new thought or idea, I felt it warranted a thread. :D :D
 

dxwwf3

Well-Known Member
Well I've always been one to be in favor of multiple threads. I find it much easier to have different conversations in different threads. But that's me.
 

imagineer boy

Well-Known Member
Guys, lets face it. The animatronics and new special effects are good, but the story sucks. This has to be the ride with THE most plot holes I've ever seen. And a few more things, Tomorrowland is technically is ( even though its retro looking ) supposed to be an earth city of the future, yet, the Stitch story takes place in the present in a distant part of the galaxy. It makes no sence!
 

Joevn

Member
On a somewhat related note about attractions not matching up with storylines: Ever notice that the Beast is usually still the beast and his servants are still enchanted objects even though supposedly they've already been transformed? And Ariel is usually still a mermaid? And Pinocchio is still a puppet? It's like the characters are all locked in time! :) Not that it really bothers me because I guess Disney wants them in their form that is more memorable from the movie. But I'm sure a kid has asked: "Why isn't the Beast a human prince?"

Joe
 

KevinPage

Well-Known Member
Original Poster
imagineer boy said:
Guys, lets face it. The animatronics and new special effects are good, but the story sucks. This has to be the ride with THE most plot holes I've ever seen. And a few more things, Tomorrowland is technically is ( even though its retro looking ) supposed to be an earth city of the future, yet, the Stitch story takes place in the present in a distant part of the galaxy. It makes no sence!


I don't have a problem with a Stitch ride in Tommorowland or the fact that it is present time. I'm more concerned with Disney making QUALITY attractions these days. Tomorrowland can be aliens/space/past-present-future related for all I'm concerned.
 

zone15int

New Member
FamilyMan said:
  • Food isn't allowed to be taken on a Disney attraction... yet Stitch manages to steal a chili dog... something that's even hard to find in Tomorrowland, let alone not allowed on an attraction.
Guests try to sneak food on rides all the time. Recently I had a guest with a turkey leg in the indoor queue for space mountain.:p
 

FamilyMan

Account Suspended
Quiet. There are understood rules for food. Most CMs know that it's an understood rule that Turkey Legs and Giant Suckers are allowed in line cues. Chili dogs aren't.
 

Sledge

Account Suspended
My uncle rode it a few days ago. He said when it ended people we're actually booing it. He said it has no conclusion which everyone else seems to agree with.
 

Fievel

RunDisney Addict
OK..I've been on it....and I don't think it was meant to be dissected by 20+ year old's on a disney board. It's meant for kids...and kids will always think of him as "stitch"...not ex. 626.

The ending is a bit lame, but the ride fits better than AE did with the focus of the park.

Maybe this is one of those things where you shouldn't be thinking as much and just enjoying the ride for what it is....people were NOT booing when I attended it...they were laughing...even the kids....people were getting right back in line, and I think that what the parks were looking for.
 

dxwwf3

Well-Known Member
Fievel said:
OK..I've been on it....and I don't think it was meant to be dissected by 20+ year old's on a disney board. It's meant for kids...and kids will always think of him as "stitch"...not ex. 626.

The ending is a bit lame, but the ride fits better than AE did with the focus of the park.

I agree with you on your first point there. I fully expected them to call him Stitch and have him speak English. Sure it would have been cool if they didn't have the plotholes, but this is for kids.

And yes the attraction does fit the theme of the Magic Kingdom better. There's no doubt about that. But does it really fit the theme of the New Tomorrowland better than AE did? Even those that hated AE must admit that it does not. And really is it that bad to have one or two exceptions to the Magic Kingdom rule? Maybe you don't agree with that and that's fine. I am hoping to see another adult based attraction in the MK in the near future (doesn't even have to be a thrill ride). If kids can have attractions specifically for them, then I think it's ok to have one for the grown ups. :wave:
 

longfamily

New Member
Does the attraction really suck that bad? Maybe he refers to himself as Stitch for the benefit of the kids who don't understand the concept of a prequel? Pretty neat to suggest that Stitch is captured at astro orbitor before being brought before the council. What a bummer that they use the daytime vidoe shot of him outside even during the evening. I can't I magine that it would be that hard to switch out a night/day version.
 

DonnieDarko

New Member
Response

In this response I shall utilize attractions which are generally well regarded by Disney fans as of this writing to illustrate that, technically, SGE actually has much in common with these so-called classics

Philharmagic- an attraction which uses many of the same tactile effects seen in Stitch. Also poorly regarded when it first opened by many on this very board. Contrary to other reports, this attraction has NO plot. It uses Donald as a thread to hang together unrelated musical vignettes. Like Stitch, it has no ending- Mickey stops the insanity, rather easily and abrubtly, and we all laugh at Donald's butt. Th attraction makes so little sense that it resorts to "blowing up" the entire cast of The Lion King as a "transition".

The Many Adventures of Winnie The Pooh- this popular Fantasyland attraction also has absolutely no ending. Now grant you the attraction doesn't follow the insanity of the California version, but at least that version has a clear cut extended ending. Florida ends so anti-climatically that on many occasions i've heard people turn to members of their group and exclaim "That's it?". The ending is simply not well pulled off. We are given two barely animated figures and lots of static plywood. At the least the DL and TDL versions have the decency to give us a full tableaux as a final scene. Those of you who will argue that there was not enough space, I say to you of course there was! Why spend so long on Tigger bouncing? Why spend so long on the Woozles? Why didn;t they think out the ending to begin with?

Pirates of the Caribbean- To debunk a popular myth, you do NOT travel back in time in the WDW version of this attraction. "Time Travel" was not in the budget. As you load, you can see the pirate ship approaching the fortress on the right hand side. In the queue, you can hear the spanish soilders talking about the approaching ship. You then travel into a cave which is inexplicably linked to the spanish fortress. You then encounter skeletons and pirate ghosts which are never explained. They serve no purpose. In every other version of this ride, You are sent back in time by the cursed treasure. Here you appear to take a leisure tour through caves to waste time so the ship can make it to the fortress before you. The end makes even less sense. One minute you are with drunken rampaging pirates, but just beyond the wall you are safe and sound with no attempt at transition. Whatever happened to the fact that you are currently in a burning town? Answer- Disney magic made it go away. Never you mind about all that fire and such! Now we're happily unloading! Explain to me how that makes sense. Explain to me how it makes much more sense than Winnie the Pooh, Philharmagic, Maelstrom, or SGE.

As long as we are talking about Disney attractions, I believe we can only be fair by applying the same criteria to all attractions regardless of classic status. Truth be told, many of the attractions, much less reviled then Stitch, make just as much sense as it does. How about.......

ALIEN ENCOUNTER. It has the EXACT SAME ENDING as Stitch. The immediate threat is just gone in the most random way possible. In the case of AE, the creature simply explodes! How does he explode? Disney magic! And then Spinlock and Dr. Femus, who apprantly have forgotten the fact that Chairman Clench is still lost in oblivion somewhere, proceed to raise the restraints and ask you to leave.

In SGE, Stitch (big surprise) escapes the building. Shortly thereafter, Gantu and his little helpers, who have apparantly forgotten that there is an alien rampaging somwhere, proceed to raise the restraints and ask you to leave.....

:hammer:
 

cm1988

Active Member
Mix-in

Today was the final Cast Preview day. They worked this one just a little differently, in that the Cast essentially became FastPass users... using their WDW id's as passes... and Guests mixed-in from the standby line. Wait times for standby were listed as 55 minutes, but it looked to me like both Guests and Casts were getting in at the next show each time... so the wait was about 10 minutes.

Apparantly, Operations believes that the attraction is show-ready, because while Cast Previews in the past were exclusive to Cast, this was a mix-in. At other new/rehabbed attractions, I can recall more than a few bugs being worked out (for example, audioanimatronics being installed on Splash Mountain's riverboat as we rode by; exhibits being installed at Wonders of Life; post-ride photo going in at Tower of Terror; music not quite in sync during "Food Rocks"...)

Which brings another memory... now ironic... on 9/11/2001, after the Magic Kingdom had been evacuated, Management Cast met in the Hall of Presidents theater. At the time, an Imagineer was programming the George W. Bush figure... just as the terrible occasion eventually shaped W's presidency. All through the meeting - where Management was redeployed to help at Resorts, etc. - W's motions were being input and tested.

But back to the thread title, here, the slight difficulty I had with Stitch is the amount of action... plus audience reaction... going on. I was confused (not an unusual state, admittedly) while entertained. I'd "ride" again, just to try and catch what I missed. I won't sit in the front row next time.

Without giving any spoilers, I'd rate Stitch as a strong theater attraction; akin to Alien Encounter, Tiki Room, and the aforementioned "HOP". This particular one is for school-aged kids and family, as one might expect. Natathrillride. Fun; manic, which means occasionally a little intense. Moments of darkness and confusion, but light-hearted. Cute and fuzzy.
 

Sledge

Account Suspended
Someone remind me how they blow the alien up? I remember it happening but forget how it happened.

Shows how much I go to Disney World these past few years. :(
 

Horizons78

Grade "A" Funny...
KevinPage said:
Honestly, I don't try to overthink anything, I go in to every new atraction excited hoping that it is the greatest thing since sliced bread or the cat's meow. Sometime certain things stick out more to me than others.
Hey Kevin - I think I found the problem.....:cool:
 

Attachments

  • vend-a-plot2.JPG
    vend-a-plot2.JPG
    87.9 KB · Views: 106

dxwwf3

Well-Known Member
Sledge said:
Someone remind me how they blow the alien up? I remember it happening but forget how it happened.

Shows how much I go to Disney World these past few years. :(

The give the teleportation tube more power and basically fry the creature until it explodes :lol:
 

Sledge

Account Suspended
dxwwf3 said:
The give the teleportation tube more power and basically fry the creature until it explodes :lol:

Ah yes, the old give the teleportation tube more power trick. BRILL-IANT! :drevil:
 

disnyfan89

Well-Known Member
I thought that AE made its plot clear from Start to Finish! Never did I think that there was a plot hole. One could also asume that the Chairmen got left on the planet where the signal got interupted and picked up the Alien instead and left the Chairmen to be eaten by all the Aleins little freinds! Much better in plot if you ask me!
 

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom