Bryner84
Well-Known Member
The Land, like all of the original pavilions, was built with a sense of discovery to its entry. There's a build up of anticipation that's planned into the arrival. You were to walk towards the towering glass pyramid that was built to resemble a huge geometric greenhouse, with a wide open skylit entry beckoning you towards glass entry doors, with lots of natural light inside. Not the mostly hidden, dark entryway the way it is today, with the huge planter completely blocking any view of the entry from the front. The entry of the land was symmetrical to the entries of the other pavilions around and opposite. Once you were inside, it opened up all around you, and you could just see the boats taking off for the greenhouse underneath, along with the food court down below. You were made - by design - to have to walk all the way around the edges of the pavilion to create a sense of entry and lay out what was to come once you were inside the pavilion, before being given the option to go in to one of the shows, or go downstairs to eat or ride Living with the Land. When you walked into The Land, you took a moment to take it all in, then got (somewhat) excited to go on Living with the Land, with a real human. (Yes, it was a decent ride back then, darnit!)
It's not the pavilion that has a poor layout, it's that Soarin' was never meant to go here, nor is the pavilion used or staffed the way it was designed. Respectfully, I think "keeping Soarin' and bulldozing the rest of it" or opening the ground floor means essentially throwing away "The Land" as a place and admitting that it's just Soarin' now, which I disagree with. I'd rather renovate the pavilion and give it a new lease on life modernizing what it was built to be, rather than just throw all of the marbles to Soarin', which was squeezed in with very little thought.
So sad to see the dumbing down of buildings. My favorite building of all time is the Villa Giulia in Rome, which has a similar parti to The Land Pavilion's original design (not trying to compare them in greatness here, just in intent). At The Land, you approach a large scale building, upon entry the space is compressed and humanized by bringing down the scale, only to open up again making the new space feel even grander. The suprise is that not only does the top open up, but also the floor is removed and you are presented with a view of whats to come below. You are then allowed to descend into the space, but only after being forced to view and take in the volume in its entirety.
The Villa Giulia upon approach appears to be a large box of a building, but after entering you find that the center has been thinned so you are almost immediately back outside in a courtyard. You then travel through to a pavilion which appears to be the end of your journey (it is raised just a few steps to hide what is beyond), but once you get there, the elevation drops before you and reveals a grotto below which you can travel to but only circuitously. Subtle but dramatic at the same time. It's a Mannerist approach of playing with what you think will happen but doing something different to slow you down.
Nothing to do with escalators I know, but a well designed building is an attraction much greater than a pretty movie where you smell some oranges...but I like that too!