The Gaming Industry: The Good, the Bad, and the Ugly

Master Yoda

Pro Star Wars geek.
Premium Member
You better not be buying any microtransactions in those games :p
I am probably the only person that does mind microtransactions. I understand that you just can't keep the price of a AAA title the same for ever without some other kind of revenue stream.

I naturally have a few conditions...

1. Pay to win on a AAA title is a big no go with me. While I play very, very little multi-player the idea that some guy can become instantly dominant by shelling out an extra $20 is just wrong on every level. If it is a free to play title...pay to win all you want.

2. Cosmetics that don't affect gameplay are fine. Sell all the shaders, flaming helmets and hats you want.

3. I am fine with extra content providing the original title was worth the $60. The whole complaint of "You sold us an incomplete game!!!" is largely unfounded. I paid to add onto my house. That does not mean that my original house was not worth it. I wanted more and I paid to have it added. A video game is no different.
 

Mike S

Well-Known Member
Original Poster
I am probably the only person that does mind microtransactions. I understand that you just can't keep the price of a AAA title the same for ever without some other kind of revenue stream.

I naturally have a few conditions...

1. Pay to win on a AAA title is a big no go with me. While I play very, very little multi-player the idea that some guy can become instantly dominant by shelling out an extra $20 is just wrong on every level. If it is a free to play title...pay to win all you want.

2. Cosmetics that don't affect gameplay are fine. Sell all the shaders, flaming helmets and hats you want.

3. I am fine with extra content providing the original title was worth the $60. The whole complaint of "You sold us an incomplete game!!!" is largely unfounded. I paid to add onto my house. That does not mean that my original house was not worth it. I wanted more and I paid to have it added. A video game is no different.
I agree only somewhat with #3. I say somewhat because sometimes you can easily tell that a lot was stripped from the base game to sell as DLC. A good example of this would be the first EA Battlefront.
7478FFA3-3C48-4E9F-A4C7-3437A3423D21.png
(Official comparisons between the two game’s content provided by EA)

If the first EA Battlefront had as much base content as the second I bet you a lot less people would’ve complained about the season pass.

I’d also like to point out how some companies were caught red handed selling “DLC” that was already on the discs.

Oh and you forgot to add lootboxes as a big no no.
 
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Master Yoda

Pro Star Wars geek.
Premium Member
I agree somewhat with #3. I say somewhat because sometimes you can easily tell that a lot was stripped from the base game to sell as DLC. A good example of this would be the first EA Battlefront.
View attachment 239994
If the first EA Battlefront had as much base content as the second I bet you a lot less people would’ve complained about the season pass.

I’d also like to point out how some companies were caught red handed selling “DLC” that was already on the discs.
I still default to my original position...was what you purchased worth $60? If not, them be mad and don't buy the game, or wait until the price drops to a point where you feel you get value for your money.

I also do not mind DLC being developed along side of the base game and even being on the disc...if what you get for $60 is worth $60. It would be akin to feeling cheated when a director films 2 or more movies back to back.

In the case of Battlefront, I have not purchased one of those titles since Bad Company 2. Like I said earlier, I don't dig on multiplayer and the single player campaigns have been shrinking on both the Battlefront and COD games for a while. The most I do now is rent them for a weekend, play their rather short campaign, and put them back in the Redbox.
 
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Mike S

Well-Known Member
Original Poster
Some Nintendo related rumors from a supposedly credible source.
-A sequel to a 3DS game is coming to Switch. Remember what was said about new character inclusion for Smash.
-Netflix (but not Hulu) is coming Q1. Announcement will be tied with a Netflix-produced show.
-Themes will arrive with a Dec. 25 update. Free if you own the game or amiibo.
-Metroid Prime 4 will have a subtitle that people know, Q4 at the earliest. First footage in January Direct.
-Little Mac was almost in ARMS. There's a reason he's not.
-A new spinoff is coming exclusively to the eShop using assets from a game already released
http://neogaf.com/showthread.php?t=1454191

I hope Metroid Prime 4 really is a 2018 game. That’d be sweet.
 

Jimmy Thick

Well-Known Member
I agree only somewhat with #3. I say somewhat because sometimes you can easily tell that a lot was stripped from the base game to sell as DLC. A good example of this would be the first EA Battlefront.
View attachment 239994
(Official comparisons between the two game’s content provided by EA)

If the first EA Battlefront had as much base content as the second I bet you a lot less people would’ve complained about the season pass.

I’d also like to point out how some companies were caught red handed selling “DLC” that was already on the discs.

Oh and you forgot to add lootboxes as a big no no.

Nothing wrong with cosmetic loot boxes, you’re not forced to buy them. The model used for Overwatch is the best and only loot box I support.

Bad loot boxes are like the ones for the new Mordor game. Sure you can grind it out and beat the game but if you spend a little cash and buy the loot boxes you can get allies faster. That’s a shame.

Season passes don’t bother me one bit if they enhance the games they are made for. Witcher 3 comes to mind right away. The original game is one of the best games ever made. It’s first expansion was good but the second expansion, Blood and Wine was better than most games being released at a $60 price point, so yeah, sometimes dlc works.

Bad dlc for example is the first drop on the Zelda Breath season pass which seemed like a patch than a full blown expansion.

EA, in my opinion is yes and no on dlc. Sometimes it’s good and sometimes it’s the worst the industry has become. Not to knock on Battlefront but you can but star cards that give you absurd power in multiplayer, that’s just wrong because it takes the skill out of it.

For me, I have easy choices, I have over 400 Steam games, ( thanks Humble Bundle!), so I can wait for a price I’m happy with before I buy games. I can let dlc work itself out and not be part of the problem unless it’s something I have to play.
 

Master Yoda

Pro Star Wars geek.
Premium Member
Nothing wrong with cosmetic loot boxes, you’re not forced to buy them. The model used for Overwatch is the best and only loot box I support.

Bad loot boxes are like the ones for the new Mordor game. Sure you can grind it out and beat the game but if you spend a little cash and buy the loot boxes you can get allies faster. That’s a shame.

Season passes don’t bother me one bit if they enhance the games they are made for. Witcher 3 comes to mind right away. The original game is one of the best games ever made. It’s first expansion was good but the second expansion, Blood and Wine was better than most games being released at a $60 price point, so yeah, sometimes dlc works.

Bad dlc for example is the first drop on the Zelda Breath season pass which seemed like a patch than a full blown expansion.

EA, in my opinion is yes and no on dlc. Sometimes it’s good and sometimes it’s the worst the industry has become. Not to knock on Battlefront but you can but star cards that give you absurd power in multiplayer, that’s just wrong because it takes the skill out of it.

For me, I have easy choices, I have over 400 Steam games, ( thanks Humble Bundle!), so I can wait for a price I’m happy with before I buy games. I can let dlc work itself out and not be part of the problem unless it’s something I have to play.
Reminds me of the season pass for Borderlands 2. Tiny Tina's Assault on Dragon Keep was one of the best expansions to a game I have ever seen.
 

Mike S

Well-Known Member
Original Poster
I wonder what the subtitle is? Dread maybe?
Gotta be Dread.
Nothing wrong with cosmetic loot boxes, you’re not forced to buy them. The model used for Overwatch is the best and only loot box I support.

Bad loot boxes are like the ones for the new Mordor game. Sure you can grind it out and beat the game but if you spend a little cash and buy the loot boxes you can get allies faster. That’s a shame.

Season passes don’t bother me one bit if they enhance the games they are made for. Witcher 3 comes to mind right away. The original game is one of the best games ever made. It’s first expansion was good but the second expansion, Blood and Wine was better than most games being released at a $60 price point, so yeah, sometimes dlc works.

Bad dlc for example is the first drop on the Zelda Breath season pass which seemed like a patch than a full blown expansion.

EA, in my opinion is yes and no on dlc. Sometimes it’s good and sometimes it’s the worst the industry has become. Not to knock on Battlefront but you can but star cards that give you absurd power in multiplayer, that’s just wrong because it takes the skill out of it.

For me, I have easy choices, I have over 400 Steam games, ( thanks Humble Bundle!), so I can wait for a price I’m happy with before I buy games. I can let dlc work itself out and not be part of the problem unless it’s something I have to play.
The success of the cosmetic loot boxes of Overwatch are what led publishers to push further and further. They’re no different in my eyes. Give publishers an inch and they’ll take a mile.

In defense of Zelda at least the entire pass is only $20. Seems the rest will make it more than worth it.
 

Jimmy Thick

Well-Known Member
Just about every digital selling platform has a Halloween sale going on right now. Games are geared towards horror titles but there are all kinds of games and genres being offered. Nothing screams out as a must buy during my initial review.
 

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