TheOriginalTiki
Well-Known Member
Going live with part one of our project two coverage in about 20 minutes!
How would the DLRR be much more disappointing than the other Disneyland Park Railroads? Compared to other Disneyland railroads; this one has more than just circling around the park, looking at various parts of each zone, and the locomotives.While nostalgic and loved by all sorts of fans, many consider it to be disappointing compared to other MK railroads aside from its history.
How bad of run on sentences am I allowed? lolThe trains will have tunnels added to each section of the tracks and projectors added to the train cars themselves so that they can project video against the smooth inner surface of the tunnels (this way we can have video tunnels without spending an exhorbedent amount of money making large projection tunnels and the videos will always be in sync with the trains).
The yellow tunnel (Adventureland and New Orleans Square) will feature a new, original song celebrating the spirit of exploration and adventure written and sung by Lin Manuel Miranda (who wrote the music for Hamilton and Moana) as your train zooms through a forest where Aladdin and Jasmine got the magic carpet, Merida rides her horse, and tiki birds fly before transitioning to a New Orleans swamp where Tiana and friends ride by on a riverboat.
The red tunnel is the shortest (since the path through Critter Country and Fronteirland has so much to see already), and it features the transition from a forest, to hilly fields, past a "Toontown this way" sign, and into the Toontown city as you pass by Oswald the Lucky Rabbit and his Troubling Trolley, Mickey and other cartoons driving, and even Benny the Cab.
The Blue Tunnel (into Tomorrowland) is the longest and starts with Ludwig Von Drake telling you to brace for time travel before warping to the futuristic setting of Tomorrowland and all kinds of sci-fi vehicles and scenes including Buzz Lightyear, the Robinsons, and Wall-e as a new score composed by Michael Giaccino (Up, Inside Out, Star Trek) plays.
The Purple Tunnel that leads back to Main Street starts with another time travel sequence (this time featuring Bill Rogers, the classic Disneyland voiceover guy, narrating your travels), then it turns out you've accidentally gone too far back and are in the dinosaur age (past the classic diorama), then, while traveling back to modern day, you see Disneyland being built before your very eyes, and finally the ride ends with Walt's famous words, "to all who come to this happy place, welcome," as a new score composed by Michael Giaccino (Up, Inside Out, Star Trek) plays.
I hope everything is okay.Sorry for the delay. The team member who was supposed to finish it up and post it had an emergency come up.
^ For sure - hope all is well.I hope everything is okay.
Nice proposal! Using the tunnels was a very interesting way of going about this, and could be very fun! In addition using projections rather than full on sets, while maybe not as exciting, allows for very frequent updating of it to keep it current and fresh, which I like. In addition I'm glad you didn't go too overboard with the tunnels as it would have overcorrected the problem of it being not as beautiful in some parts as there can still be lots of sights to see. The only thing I don't know if I love is the time travel aspect, the whole thing seems to me as a bit of a tacky forced way to include the diorama. Overall nice job, it sets up the excitement for the park and the lands and attractions very well! Would be a nice upgrade!The trains will have tunnels added to each section of the tracks and projectors added to the train cars themselves so that they can project video against the smooth inner surface of the tunnels (this way we can have video tunnels without spending an exhorbedent amount of money making large projection tunnels and the videos will always be in sync with the trains).
The yellow tunnel (Adventureland and New Orleans Square) will feature a new, original song celebrating the spirit of exploration and adventure written and sung by Lin Manuel Miranda (who wrote the music for Hamilton and Moana) as your train zooms through a forest where Aladdin and Jasmine got the magic carpet, Merida rides her horse, and tiki birds fly before transitioning to a New Orleans swamp where Tiana and friends ride by on a riverboat.
The red tunnel is the shortest (since the path through Critter Country and Fronteirland has so much to see already), and it features the transition from a forest, to hilly fields, past a "Toontown this way" sign, and into the Toontown city as you pass by Oswald the Lucky Rabbit and his Troubling Trolley, Mickey and other cartoons driving, and even Benny the Cab.
The Blue Tunnel (into Tomorrowland) is the longest and starts with Ludwig Von Drake telling you to brace for time travel before warping to the futuristic setting of Tomorrowland and all kinds of sci-fi vehicles and scenes including Buzz Lightyear, the Robinsons, and Wall-e as a new score composed by Michael Giaccino (Up, Inside Out, Star Trek) plays.
The Purple Tunnel that leads back to Main Street starts with another time travel sequence (this time featuring Bill Rogers, the classic Disneyland voiceover guy, narrating your travels), then it turns out you've accidentally gone too far back and are in the dinosaur age (past the classic diorama), then, while traveling back to modern day, you see Disneyland being built before your very eyes, and finally the ride ends with Walt's famous words, "to all who come to this happy place, welcome," as a new score composed by Michael Giaccino (Up, Inside Out, Star Trek) plays.
Very fun idea! Definitely something that would attract a lot of people, make the train more of a "modern" attraction, and definitely be fun for DL's audience (like I could see locals coming out a couple different times just to do something like this). Of course there aren't many details that I'm curious about in what these quests are, but II guess that's to be expected in a small challenge like this Having Merlin be at each of the train stations though might be a bit clunky theme wise in the lands, I think a simple alternative could be on the trains. Also the main thing that I feel like could be an issue would be, if the train is going by quickly, it might take too long to activate something/people might not notice it. Anyways, while it could use some tweaking, this is definitely a really original and enticing idea!Quest for the Keys
One of the main entertainment options that never came over from Disney World to Disneyland was Sorcerers of the Magic Kingdom, due to the lack of space needed, but Quest for the Keys will strive to give guests a similar experience while simultaneously updating the Disneyland Railroad for a new generation.
Guests can start their quests at anyone on of the rail ticket stations (separated from the actual platform for crowd control), where Merlin will will greet the guests, beg their help with locating five keys that will unlock the treasure of Disneyland, and give the guests the option of using their phone or not to complete the quest.
There are 10 quests total (5 with the use of a smart phone and 5 without) that guests need to ride the railroad to find the clues to where each key is located, and each clue is part of a larger puzzle that when solved, leads guests somewhere in each themed land and to a key.
Guests using a smart phone will utilize augmented technology to see Jose flying, Kaa slithering through the bushes, and Ariel swimming in the water, but guests not using their phones will be treated to practical sets and effects when traveling on the railroad (Dragon Maleficent's glowing eyes, Bambi standing proudly with his father, and haunted items from the Haunted Mansion).
The best thing about this game is not every key location will be the same; for example, there will be five different location for a key in each land so guests cannot use the same answers as each puzzle can differ from the next, and this feature will keep guests coming back again and again.
Nice work guys! I should note that I wasn't able to use your flip book style of presentation, the pages wouldn't flip for me...I had to "play" it which went through it all really fast, and the PDF only redirected me to your site I believe. However I was able to read the concept in the final draft PM so that's good. Plus I was able to at least get a sense of how the flip book worked, and it was really cool! Speaking of which (and I feel like it's becoming tradition where I have to say this at the beginning of each review every time ), I don't know if there's ever been a team before with so many members actively contributing to the multimedia elements of a competition...Excellent work! Honestly everything about the queue and facade, etc, sounds like it will be really beautiful (and with logistics and all considered, it's clear lots of thought was put into this project). One thing I don't love is the interactive monitors in the queues... It works for Soarin', for example, but in other instances such as Expedition Everest now with the monitors it jut looks really misplaced...a modern screen in a not-modern themed environment does not work. Many of the effects on the ride are very cool, clever and work well for a c-ticket ride...for example the shadows are fun! While it's been a long time since I've seen the movie, a lot of it gave me flashbacks to it and remembered cool aspects, which was pretty fun. Honestly I don't have much else to say here, as it really was a great execution of a perfectly fitting theme...awesome job!
CLICK HERE TO VIEW PRESENTATION: https://goo.gl/gHdHo2
*To move through the presentation, click and pull the corners like a book!
If you are unable to view Flash File you can scroll to bottom of page to view as PDF
Very fun project! Woody's Round Up is a very natural fit for a Frontierland (in fact there even used to be a Woody's Round Up show!). Plus I have a huge liking for Pixar/Toy Story so I may have overly been into the theme Of course though...the problem is there's already two Toy Story rides in DLR...While I see the argument that that only guarantees popularity, being honest 3 attractions for one franchise is kind of overkill. The ride overall definitely feels like what I would want in a fantasyland style ride- the story is fun (if not a wee bit disjointed), there's plenty of fun gags (the bunnies, especially the one with the bomb carrot, are cute ), and overall it's simple but charming. The back and white is where my main concern with this concept comes in. It's an armchair imagineering idea that has been around for a while, the concept of having a land or attraction all in B&W to be really cool and immersive, but in actuality it wouldn't really practically providing the desired effect. First of all, people and their clothes, etc, would already make it feel not like you're in a B&W atmosphere but rather just looking at colorless sets. Plus there's some things that just can't be B&W, such as emergency exit signs. Also, if you can see the gift shop (which is in color) from the ride at the end, wouldn't that kind of mess with the cohesiveness of it too? Overall I think it's a a very fun core idea, but could have used a bit more fine tuning.Team Drax
proudly presents:
Welcome to the wildest ride in the wilderness! Or, should we say, the most rambunctious roundup in the red rock desert! Starting in 2020, guests of Disneyland Park in Anaheim, California will have the chance to step into the world of Woody's Roundup and experience the resort's next attraction.
This high-capacity, C-Ticket dark-ride attraction will complement the Marvel expansion across the esplanade for the 2020 calendar year, to give a wide range of experiences for guests to enjoy as well as drawing crowds away from the recently opened Star Wars Expansion into the far less crowded Frontierland. Located on the former site of Rancho del Zocalo Restaurant,
Woody's Roundup Adventure (Sponsored by Cowboy Crunchies Cereal)
will be a family-friendly, fantasyland style dark ride. Using mostly simple animatronics and effects in the style of the classic dark rides. The characters all have "puppet strings" in order to emulate the look of the Stop Motion figures from the in-universe Woody's Roundup tv series seen in Toy Story 2.
So, sit back in your saddle and gee dee yup, here we go!
Facade:
The facade of the attraction will blend in with the current style of Frontierland's exteriors. An old-fashioned saloon will blend right in! However, the real magic of the attraction will be held within!
Queue:
We enter the main bar of the saloon, seeing a full dining area equipped with a grand piano playing honky-tonk. Wanted posters line the walls, including one for the rides antagonist, who will be revealed later.
Once past there, we enter a smaller, dark room with primitive Old Western televisions, playing footage of " Last Time On Woody's Roundup", a looping clip of the previous episode. At the end, Woody is shown walking into a cartoony version of the very same saloon we entered with a michevious villain (but not the main antagonist of the attraction) tailing him. The film loops, setting the stage for the ride to come.
We exit out the back door of the saloon, only to find the entire set is completely black and white.
Everything from the alleyway to the lone sunglass-wearing cactus is colorless, just like the black and white TV show. Turning the corner, we approach the loading area, a shady horse stall on the side of the saloon. Open stagecoaches serves as vessels for our wild journey. After boarding our 8-person vechicles, we depart back into the saloon.....
Saloon Scene:
Inside the saloon, witness Woody get into a gunfight with Malcolm Mudslinger, world famous outlaw. However, just as Woody finishes up defeating the Mudslinger, bulls-eye races into the tavern, holding a paper in his mouth. Woody exclaims "Oh gosh! Jessie's in trouble!" before racing off.
Easter eggs for the saloon scene:
Wanted Posters for Mad McStash, Dan O. Mite, Malcolm Mudslinger, Cactus Carl, and Prickly Pete can be seen in the background referencing all of the villains the Imagineers considered using.
Town scene:
"Ride like the wind Bullseye!" Woody shouts. The vehicle passes a jail where you see the hand of Dusty Dan grabbing the keys from the sleeping guard. His face pops around the corner and laughs menacingly. The snores of the guard can be heard and you whiz by to the town.
"Bullseye, we got to find Jesse and the old Prospector! heya" Woody says. Arriving in the town, Bullseye pulls into the sheriff's office to find that Dusty Dan has already gotten away, and he has Jesse and Prospector trapped in a mine. All of a sudden a bunch of rabbits jump out of nowhere and smile. It looks like they want to go on the adventure with you (Jessie is a friend to the Critters after all, of course they want to help rescue her). Woody agrees and you gallop out into the desert.
Hill scene:
Woody and Bullseye ride up the hill and have caught up with Dusty Dan. He pops out and ambushes them! Pushing Woody and the riders into the mine too!
Mine scene:
Jesse screams that there is dynamite ready to blow at any minute. Woody tries to put out the fuse but there is no luck. Meanwhile, the rabbits that have followed you begin chewing on the wires. Woody shouts "No!" but it is too late.
The rabbits chewed down the fuse to where the dynamite explodes, but luckily, it blows away all of the rocks and everyone is safe. Woody, Jesse, and Prospector unite and look at Dusty Dan, who appears angry that his plan has been foiled.
Chase scene:
We exit the exploded mine shaft in a cloud of fog. Our stagecoach maneuvers through a desert as we see a projected shadow of Dusty Dan riding away on his horse towards the town. We circle around a rock formation and magically appear in the town, just as we see Dusty Dan dissapear into a store. We enter the store behind a display case full of skulls and snakes. We see through the glass and notice that it is actally the exit shop for the attraction. We make a turn a a curtain reveals an old tyme camera that flashes as the cameraman says "Smile" to a patch of lighted fog. We then dash through a saloon where the bartender asks if we would like a Saddle-Up drink. Dusty Dan can then be seen outside the window as we dash outside. We chase him towards a canyon as we see him flying overhead on a hanglider. Woody begins to jump over the canyon as we hear "Giddy-Up Bullseye". We turn thr corner into the local cinema as the screen flickers with "To Be Continued" as a faceless announcer says "Tune in next week, for the next exciting episode of Woody's Round Up"
Prospector's Collection:
After departing, we enter a now fully-colored Western building, the main operating base of the prospector.
Inside, we find shelves upon shelves of Toy Story and Woody's Roundup merchandise, including a special DVD showing five park-esclusive episodes of the show.
The Prospector's shop isn't without surprises. Old mineral chutes hang overhead, as flowing water streams are used to sort out minerals. Adventurous kids can go buy minerals and shift through them at the grounded old chute, just like a real prospector. Also, guests can purchase the "sponsor" cereal, Cowboy Crunchies by the bowl or by the box.
Thank you, fellow cowboys, for taking this 'venture with us! It's been a blast!
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