Sage of Time
Well-Known Member
Ha, I disagree totally.Trouble is, I don't think the genesis of Test Track ever intended to be "futuristic" as it relates to how cars will look, how they will work, or how we will drive in the future.
The original intent was to show you how cars are "put to the test" and let you experience the process. And, of course, sell you GM cars afterward.
Now, they've given it a "futuristic" feel by adding some floursecent lights and a computerized narrator.
To be honest, they missed the mark on the "new" Test Track. The queue is awful unless it's your first time. The "design" studio is just a beating after you've done it once or twice. Once you realize the design doesn't impact the ride and that the tests to show how well your car "performed" are underwhelming and don't consistently work, you're left feeling a bit empty.
There is no cohesive theme. The first one made it very clear what you're doing. This new one just feels like they turned off the lights, loosely based your experience on a car you designed, and called it a day. They spent way too much of the budget in the design studio. It just makes the ride feel like an afterthought.
The genesis of TT might not have been futuristic, but Future World's and EPCOT's overall theme was exactly that. I think they realigned the aesthetic and thematics of the ride to match that.
I love the queue and really think it illustrates that your own creativity helps define the design process... and how that is tangentially linked to crafting a better future. I would like to see that last bit explored in more depth, but I think they subtly show that off well enough.
I don't think that the ride feels empty... rather, it feels like a computer simulation, that, yes, will be the same thing around each time, but at least you can measure your car's performance. If anything, I wish the scenery changed... but at least it's better than a ugly old warehouse.