Test Track refurb???

kcnole

Well-Known Member
And scanning it in before you get in the car does nothing. I dont see where any of the information is implemented or used. If there are signs in the ride with info I never saw them, your going too fast and looking at too much to even see it or care.

Right after the fast portion as you come back inside there is a screen that displays all of the scanned cars and shows you who's car "won".
 

t3techcom18

Well-Known Member
Heres what I didnt like about the fast pass. The design terminal area, complete bottleneck, no crowd control, no one knew what to do or how to proceed. No one even seemed to care about the little white cards and a lot of people just ignored it all together, they didnt want to be bothered with the touch screen thing they just wanted to keep moving and ride the ride. The line falls apart in that area and people just stand there. Its not a good set up. Might work out fine for the standby line with the big design room but they need to do away with this for fastpass. The white cards were all over the floor, then left in the cars, castmembers having to fish them out, I dont see this feature lasting too long. And scanning it in before you get in the car does nothing. I dont see where any of the information is implemented or used. If there are signs in the ride with info I never saw them, your going too fast and looking at too much to even see it or care.

I agree that the FP/Single Rider kiosks are a bit odd in terms of implementation and it's giving us a bit of a headache. There's not much we can do because the problem lies within how it was designed. We can put a CM there and it still has the same issues.

As for the design upload into the car and seeing it on the ride, it's been a long standing issue. It never worked before and after opening its gone up to half the time it works. It's still a work in progress. You see how your design fared on each test at the monitors at the end of each test, ie when the car says, "Displaying Responsiveness data", et al.
 

FRD714

Member
On TT 1.0 my wife and I rode singles. We got put in a car with a group of four. It was rare, but we both ended up in the same car. I wouldn't count on that being the norm though.
Being paired together after waiting in the singles line isn't that rare actually. It does happen occasionally if the CM can't find two stand-by riders. This applies to all single rider attractions. Especially Everest and RnR.
 

JWG

Well-Known Member
Not giant barriers/walls but the usual guiderails. The terminals themselves act as a barrier at one point but if you're basically asking if it's easy to jump lines there, somewhat yes.

The handful of times we've ridden, there was always a cast member at any point where someone may try to cross from single rider to FastPass. Will that always be the case? Probably not, but in high volume times I bet it is just to give direction (i.e. - you can bypass the vehicle selection if you'd like - it will not impact your ride instructions needing to be given).

I think the issue of people going into the single rider line and somehow becoming a group later up the ramp is very unlikely.
 

Nemo14

Well-Known Member
We rode it last night and loved it - such an improvement over the previous version. I agree with the poster who said that it seemed much faster, and we loved all the things to do after the ride itself.
 

networkpro

Well-Known Member
In the Parks
Yes
I rode TT 2.0 4 times last week and videoed the last one all FP. I see the RFID cards and design as something they tossed in to occupy some time only. They add little to the on ride experience. FP and Singles pick pre-made vehicle from one of the categories based solely on looks and then are sent to the loading queue merge points. The standby line has a large "holding pit" where they get time to choose between various options for a truly customized sim, but then again it doesn't impact the ride experience so its 70 minutes they'll never get back.

The ride inside is much more simplified and the "scenery" is neon abstract, thankfully they took out the cobblestone rumble section. Outside is much faster.

The post ride show is really good and that's where you can test your SIM against everyone else in the RFID card racing pits.

The largest downside is downtime. There's been alot of it.
 

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