Yeah I'm with you and
@kmbmw777. We only need as much "story" (or exposition or whatever you want to call it) as the classic stuff that's still super popular. Take Pirates: talk about an implied story that looks like just a collection of scenes on the surface.
We have a couple of things we still can iron out over the next bit of time (like
@ThatGuyFromFlorida 's suggestion about/against water rides and whether we could feature some outside scenes), but I think we're more than prepared to get to work on what we've come up with already.
Given the amount of people on our team and the material that we're basing our project off of, it might make sense to have one person write up a little piece at the beginning that familiarizes the judges with the stories we are taking our inspiration from. This way, we can cast the vision for our sweeping, thrilling ride experience without bogging the scene write-ups with needless backstory and explanations. If everyone agrees that this would help our project, I made a list what we have to do.
To Do List:
- still need a team leader
- write up the context of the attraction
- write up the exterior, queue, loading area, and exit for the ride
- write up scenes for inside the ride
- write up the mechanics of the new ride vehicle (if we decide to use that idea)
- draw 1-2 pictures (
@TrevorA)
- build a mockup in Planet Coaster (
@ThatGuyFromFlorida)
- assemble the website (
@kmbmw777)
- submit the project to the main thread on Friday
So that's four writing jobs and four administrative/visual jobs. Is everyone cool with taking two tasks, or else making a deal with the team to cover part of your workload?
---TrevorA