Team Cap: Season 14, Project One brainstorming thread

spacemt354

Chili's
I shouldn't have come back. I came back for the team, but I took out my frustration with the hosts here trying to fix everything. I have a good vision for this project and want to see it realized, but not at the expense of everyone else I guess.
What's done is done with the hosts, let's not go there.

A happy compromise...why don't you just do the descriptions for this project, and then make your own thread next week or in the future with your concept for Toon Town.
 

Brer Oswald

Well-Known Member
I shouldn't have come back. I came back for the team, but I took out my frustration with the hosts here trying to fix everything. I have a good vision for this project and want to see it realized, but not at the expense of everyone else I guess.
I have a great vision for a Toontown like area too, but I don't think now is the time or place. If you are really proud of your vision, you should develop it on your own time like I am going to. That way you get more time to make something really impressive. I for one would love to take a look at your concepts outside of the competition.:)
 

TheOriginalTiki

Well-Known Member
Original Poster
Just throwing it out there that if Cranium is Team Leader and the team looses, he'll share partial responsibility and be eligible for elimination. I'd hate to see that happen when you're just jumping back into it. I'd personally recommend waiting until next project and contributing what you can to this one, but I'll leave it up to you. :) At any rate I'll need to know who the official Team Leader is soon so I can announce our nominees for elimination.
 

MANEATINGWREATH

Well-Known Member
I'm glad you were all able to find a compromise that doesn't result in completely ridding of what the team has worked hard on for the past week or so. Thank you for finding that happy medium. Ultimately, when it's this late in the game, there is absolutely no just reason for someone to want and change everything last minute, especially when people have put in a lot of time and effort here. Each team has a strong project thus far, and I would certainly hope that no one would want to change that route within 48 hours of the due date! Keep up the good work, folks.

Nonetheless, I welcome your return @CraniumCommand89. I hope we can start over with a clean slate this season. I concur with all of the information relayed by Tiki in the above post. :)

Also, Space... You might want to save the animated Titanic for later in the season... ;)
 

CraniumCommand89

Well-Known Member
I'm glad you were all able to find a compromise that doesn't result in completely ridding of what the team has worked hard on for the past week or so. Thank you for finding that happy medium. Ultimately, when it's this late in the game, there is absolutely no just reason for someone to want and change everything last minute, especially when people have put in a lot of time and effort here. Each team has a strong project thus far, and I would certainly hope that no one would want to change that route within 48 hours of the due date! Keep up the good work, folks.

Nonetheless, I welcome your return @CraniumCommand89. I hope we can start over with a clean slate this season. I concur with all of the information relayed by Tiki in the above post. :)

Also, Space... You might want to save the animated Titanic for later in the season... ;)
This is not true. I never wanted to change everything. Only a few things, which is not everything. I wanted to jump back in and contribute and I am.

I am going to be the leader to prove both of you wrong.
 

MANEATINGWREATH

Well-Known Member
This is not true. I never wanted to change everything. Only a few things, which is not everything. I wanted to jump back in and contribute and I am.

I am going to be the leader to prove both of you wrong.

Okay, that is an important decision that you and your teammates will have to agree upon, and soon. We have no say in who is in charge of what team or not, nor do we long for that position. :p

Good luck, Team Cap! Make sure to have this project in by Tuesday, February 14th at midnight (Eastern Time). :) Looking forward to it.
 

CraniumCommand89

Well-Known Member
Are you still the team leader? If so, then you can do what you want, but please keep everyone else's content the same for this round.
I am the leader. I will finish out what we have, and get everything set for the final post.
Okay, that is an important decision that you and your teammates will have to agree upon, and soon. We have no say in who is in charge of what team or not, nor do we long for that position. :p

Good luck, Team Cap! Make sure to have this project in by Tuesday, February 14th at midnight (Eastern Time). :) Looking forward to it.
Midnight February 14 is less than 24 hours away. Do you mean 11:59PM the night of February 14th?
 

CraniumCommand89

Well-Known Member
View attachment 189260
Taking place in the top right of Cartoon & Cereal is a mini-land dedicated to the charm and the wonder of The Peanuts Comics! Take in the beautiful architecture that does the comics justice as well as the streetmosphere. Since it's only a bridge away from Toontown this is an easy access suburb. To discover what this mini-land has going for it take a look into these "spoilers" they'll show everything in clarity!
Yesterday, yes yesterday the gang setup a diner, and it's been a disaster ever since!
During the line in similar fashion to Test Track you will be able to design you own character: http://www.peanutizeme.com/
When will this be done? This is more important than a game in the mini-land.
 

CraniumCommand89

Well-Known Member
Final Drafts:

Car Kids
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Introduction
Inspired by the Mylo Xyloto cartoon based on the British rock band Coldplay's 5th LP album, Car Kids will be an interactive and immersive dark ride experience for all in the family. Travel along with Mylo and his fellow Car Kids as you roam the desolate and decaying streets of Silencia, a dark dystopian society where imagination and light are bared from existence. With your help, you can rally against the imfamous leader, Major Minus, and bring creativity and color back to the world.

Backstory Synopsis
The album tells the story of a war against sound and color by a supremacist government, set in the world of Silencia, an Orwellian society. Silencia has been overtaken by a government led by Major Minus, who controls the population through media and propaganda. His aim is to take sound and color off the streets in hope to draw away "feeders", creatures that use such energy to hunt its prey. The album follows Mylo, a "silencer", a soldier in an army tasked to hunt and track down "sparkers", people who harness light and energy and use it to create sparks, comparable to graffiti in real life. He encounters Xyloto, the sparker most wanted by Major Minus. Through Xyloto, Mylo discovers his sparker abilities and his affiliation with the Car Kids, a major sparker faction founded by Mylo's parents, Aiko and Lela.

Inspiration:
Two protagonists living in an oppressive, dystopian, urban environment, meet one another through a gang and fall in love. Lyrically, the album is inspired by "old school American graffiti" and "the White Rose Movement." Martin also said that the album was influenced by HBO TV series The Wire.

Facade and Queue
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The facade will be themed and located in the dark corner of Toontown Heights, thematically representing the underbelly of the city. The grim and gloomy facade will be lined up with propaganda posters of silencers and other elements of Major Minus' rule. Once guests step inside the entrance to the attraction, they are in a secret alley and meeting area for the Car Kids. You wind in and out and begin to hear some cheerful music, giving you hope for what is around the corner. Mylo, the new leader of the Car Kids resistance group, introduces you to the group, and says that tonight they need to help break one of their own out of Major Minus' rule, and need your help to do it. The Car Kids lead you on to the pre-show, where your ride vehicle is explained.

Ride Vehicle Blueprint
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Each sparker pod will seat a maximum of 4 guests (seated back to back) In the front of each seat will be a 12x16 touchscreen installed into the surface of the vehicle. On the touchscreen will be a variety of options to create and "spark" the imagination. As you meander through the pre-show, and during the first segment of the ride, instructions will be given on how to use the tools in front of you.

The tools will allow the guests to paint and spark their environment as they follow along with the Car Kids story-line. The ride systen is named AniLPS (short for animation LPS) which is a trackless ride system installed with the touchscreens and synced to the projection screens in front of the guests.

Guests will also wear specialized 3D glasses that allow them to see their projections in a virtual realm on the screens in front of the spark pods. As you draw your designs, they will pop up in 3D on the project screens, giving an amazing visceral experience throughout the entire attraction.

Attraction Statistics:
Ride Design - AniLPS
Ride Type - D-Ticket
Top Speed - 5 mph
Number of Vehicles - 24
Vehicle Capacity - 4
Ride Time - 3:30
Hourly Capacity - 1,600 guests
Height-Restriction - No
Wheelchair Accessible - Yes

Load and Ride-Through


As you board into your vehicles, you can hear bells and cheering in the background. Throughout the ride, you will ride along with the music from the album, as this concept album narrates the ride through that you're experiencing.

Scene 1 - Hurts Like Heaven
Exiting the Car Kids alleyway, you're immediately met by silencers, and you spark the walls as you make your escape through the streets. Coloring the brick walls, and covering up the media posters as you ride through the attraction, you're immersed in their quest for Mylo to find Xyloto and break her out of prison. The song "Hurts Like Heaven" soars and echos throughout the scene, and in the corner, you catch a glimpse of the evil Major Minus lurking and watching the events unfolding, sending more silencers in to stop you in your tracks. The weight of the silencers is not to be overmatched, and at the end of the scene, the Car Kids are captured.

Scene 2 - Paradise
After being captured, you fall into a dream state and experience Mylo's dream of Paradise with Xyloto. A technicolored and whimsical scene, you see Mylo and Xyloto flying off into the sunset, filled in a world of wonder and awe. Butterflies and birds soar in the sky, and the couple soars up to a mountain side where they paint the night sky with ink.

Scene 3 - Charlie Brown
As a transition into the next scene, where Mylo continues on the run from the Silencers, and runs into Xyloto, who escaped to go looking for Mylo. In this scene, the song Charlie Brown is played, as the two run away and you help them escape. Eventually they are both captured and thrown into Major Minus' prison together, where the song "Us Against the World" is played.

Scene 4 - Us Against the World
In this scene, the nighttime sky is illuminated through the window of the jail cell, and you paint the night sky like Mylo and Xyloto did in their paradise dream sequence. This is an allusion to whenever Mylo and Xyloto are together, they are in paradise, regardless of the location. The ambient guitar and piano music in the background swells as your vehicles drift into the night and darkness. Only to be awakened by a boisterous beat.

Scene 5 - Every Teardrop is a Waterfall
The finale of the attraction is the escape from prison and coloring the walls of the cells as you escape with the fellow Car Kids. The music swells to a joyous finale, as the main characters and you soar out of the prison and into the streets, pressed for another adventure someday together. You proceed to the unload area where you walk into a small gift shop selling Mylo Xyloto and Coldplay merchandise before heading back out to the street.

Glowin' in the Dark
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Named after the famous line from the song, Charlie Brown, at night along the streets of Silencia, there will be glow in the dark spray cans that allow guests to paint the walls of the exit building to the attraction. Layer upon layer of paint will be sprayed and sparked throughout the area, which illuminate the pathways in the cold, dark area.

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Space Jam
(Looney Tunes Mini-Land)


Drop through the 18th hole and into the world of the Looney Tunes in this interactive and spacetacular experience in Space Jam. Based on the cult classic 1996 film, Space Jam, you join the Tunes as they take on the "Monstars" -- a group of aliens who have stolen the talent of NBA players from the '90s. Bugs Bunny and the gang challenge the aliens to a game of basketball before they acquire the NBA talent, and need to pursue the best basketball player in the world to help them win the game. Instead of Michael Jordan, this time...that player is you!

The premise of this attraction is putting you square in the zainy and wonky fun from the film - as you are recruited by the "Tune Squad" to play for them in the game.
scene1.jpg

The attraction is located in the center of a larger Looney Tunes "sub-land" -- around the town there are signs that say "go tunes" and "The Big Game Tonight" referencing the game that the Looney Tunes have with the Monstars. You enter through the basketball arena and into the locker room, where you are greeted by Bugs Bunny and Daffy Duck as animatronics. They tell you that they have "secret stuff" for you from Michael Jordan (water) and it will make you play well in the game.

Instead of entering an actual basketball arena, you will be inside a virtual reality room, along with 4 other people, to play a 2.5 minute game with the Monstars. The virtual reality room will put you right on the court and allow you to play along with the game. The 4 screens that surround you are motion sensitive, which means that when you move your hands to shoot if you have the ball -- the environment will react and fire it at the basket.
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Each virtual reality room holds 4 guests and is approximately 8ft x 8ft in length/width, which each guest having a VR screen of their own -- meaning that several of them can run at a time and take up relatively little real estate. There are 10 rooms functioning at any given time.

The Experience
After the tip off, Bugs passes you the ball and tells you to take the shot. The Monstars come charging after you and depending on how quick you are with the release, you either score, or you are blocked and they trample over you to score and easy layup. On the next play, Daffy Duck creates a diversion by painting one of the Monsters butt, which causes a bull in the stands to come charging onto the court, giving you the open layup. The referee announces that there are only 2 minutes left in the game, and the Monstars take that as a challenge to play as dirty as possible. They start charging their way through the Looney Tunes and sending them all to the injured bench. As you look up to the score you see that the Tune Squad is down by 4 points.

In the final minute of the game, you and Bugs rally the Looney Tunes and hit a quick 3 pointer, but time is running out. In the final seconds of the game, the Monstars grab onto you and you're told to stretch out as far as you can. Your arm extends through the screen and stretches to the faraway basket where you flick your wrist, drop it in the basket, and win the game for the Tune Squad!

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ACME General Store
The famous goods store from the Looney Tunes cartoons has its own facility adjacent to the Space Jam entertainment. Walk inside this wacky and wonky experience as you will be able to see and purchase a variety of easter egg merchandise from the old cartoons. Some items include

Rocket-powered Roller Skates - "Let's you skate at unlimited speed"
Street cleaners wagon - can be used for trash can or as a customizable balloon basket.
ACME Glue - a really sticky adhesive.
Triple-Strength Fortified Leg Muscle Vitamins - gives your legs the vitamins it needs to run faster than ever before.
Artificial rock - lets you become like a real rock out in the open.
ACME Grease - 50% slippery
ACME Jet Motor - part of the jet bike kit.
Giant Rubber Band - used for giant aireal slingshots to shoot things.
Bird Seed - Now comes in can-packed proportions!
Hi-Speed Tonic - lets you go super fast with no way of stopping! Contains vitamins R, P, and M.

Shootaround Arcade
At the exit of the Space Jam experience, you can walk into an arcade like setting with a variety of Looney Tunes games to enjoy. Similar to the Imagination Labs at the end of Journey into Imagination -- this environment will be interactive and engaging for all who experience it.

Elmer Fud's Shooting Range -- whether it be Rabbit or Duck Season - Elmer is always out on the prowl, and this time you can help him catch that silly wabbit once and for all.

Porky Pig's Photo Op - get a picture of you and your family/friends in the "That's All Folks" setting.

Pepe Le Fountain - an assorted soft drink station, where most of the flavors taste pretty terrible. In addition, there is also a fountain of "Mike's Secret Stuff" (water)

Those are just a few of the areas to explore in this immersive environment.

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Who Dined Roger Rabbit?
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A full scale restaurant in the heart of the land, based on the classic 80s film what made popular the Toon Town motif --- Who Framed Roger Rabbit? Taking loose inspiration from the film, you will dine in a restaurant on the corner of Toon Town, resembling the toonified version of Los Angeles. The restaurant will be a buffet style character restaurant, and like the film, the character line up will be wide and diverse, mixing and matching characters from a variety of different animation universes together in one central location.

Seating in either taxi cabs or stretch limos for larger parties, you can pick and choose from a variety of items on the menu. A sample of the foods that are provided:

For starters/appetizers:
Mixed salad, vegetables, greens, coldcuts (salami, turkey, ham), 4 cheeses, beans, soups, and more.

For entrees:
Chicken, roast beef, pork, ribs, shrimp, sushi, spagetti, roast turkey

For sides:
Mac and cheese, asparagus, green beans, mashed potatoes, cornbread, yams, sweet potatoes.

For desserts:
Cheesecake, bavarian creme pie, pumpkin pie, apple pie, brownies, cupcakes.

Yet aside from the delicious food offerings, the real treat is the cast of characters that are available to guests. The characters alternate on all nights (except for the big three of Roger Rabbit, Mickey, and Bugs Bunny), so no matter which night you choose, you never know who you will see.

Characters possible:
Yogi Bear, Scooby Doo, Brer Rabbit, Fox, Bear, Jessica, Charlie Brown, Snoopy, Pluto, Goofy, Minnie, Donald, Daffy Duck, Porky Pig, Tasmanian Devil, and more.

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Channel Chasers
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Based on the 2004 Fairly OddParents TV movie channel chasers, the theme of this attraction will be a slow moving transit authority through the various lands (or "tv channels")

As you ride on this 5 mph TV remote, seating up to 15 guests per remote, you glid along a highway in the sky, traveling into and out of all of the buildings/areas throughout the land.

Glide into the land of cereal and see the Breakfastables take down Dr. Honey Comb, or blast into Paradise with Mylo and Xyloto on Car Kids. Each experience gives you a glimpse of what you will see, and the way the track manuvers in and out of most land buildings, adds to the "Toonified" aspect of the land itself. Swirling tracks above the guest pathways, weaving into and out of the buildings gives you the "anything can happen" feel of the land.

The attraction will be around 8 minutes long and a great way to relax and unwind, similar to the Peoplemover.

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Scooby Doo: Mystery Inc.
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An interactive walk-around game throughout the land, that incorporates Scooby Doo and the gang on a mystery to solve throughout Cartoons & Cereal.

You'll use your smart phone, and uncover clues throughout the area, some hidden in tucked away places, others where you have to ride the attraction to solve it. The activity creates an user-enabled environment, where you feel as if the land is a functional place. You are actively contributing to it rather than passively observing it. The interconnectivity of this is what makes it unique and part of the toontown lore.​

This needs to be organized better. It should be introduction, attractions, dining, then shops. It is confusing to read having them all together.
 

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