Team Brava/Castle - Discovery Kingdom Brainstorming Workshop

D Hulk

Well-Known Member
Original Poster
Thanks Tiki! I love some Marvin the Martian!

I'll get these on the slide presentation and try and look for any typos, etc. Hoping to have the Roadrunner attraction done tonight and potentially the artwork for it otherwise will do it tomorrow (the art that is).
Dad, your focus on the slideshow is much appreciated. I've been actively curating the other 3 today. If you like, I can either take DK slideshow duties, or do a final aesthetic pass tomorrow to get it in line with the rest.
 

Disney Dad 3000

Well-Known Member
Dad, your focus on the slideshow is much appreciated. I've been actively curating the other 3 today. If you like, I can either take DK slideshow duties, or do a final aesthetic pass tomorrow to get it in line with the rest.

that would be great. I haven't glanced much at the other 3, so some consistency between them would be ideal (progression of slides, similar slides for all 4, etc.)
 

Disney Dad 3000

Well-Known Member
Heres what I have for RR rockets. It's on the slides, but feel free to edit for brevity, content, etc. I still need read through it myself again. I haven't totally filled with scene pics, but would do that and then hopefully get the ride sketch colored.
****
For the Phase 1 updates to Discovery Kingdom, the planned work is all about cohesion, much needed updates and theming, and bring up the level of guest experience that Disney fans would expect, mixed with the the charm that already existed within the park. Roadrunner Rockets represents the first stamp of a major new attraction with Disney backing and imagineering.

As the headliner for Looney Tunes Canyon, the ride will be family-friendly dash coaster similar to the Slinky Dog coaster at Hollywood Studios, but with increased speed to make it a more thrilling experience along the lines of Thunder and Space Mountain. It also provides Disney a chance to add some of the classic rockwork they excel at using in their parks as the attraction itself will fully immerse guests within the world of Wile E. Coyote and Roadrunner.

The interactive queue will be an attraction unto itself, and start to immerse guests within the classic Coyote and Roadrunner story. Lining the walls will be numerous blueprints and plans of ACME products all used by Wile E. in his attempts to catch the roadrunner. In separate cordoned off sections you’ll also find the lifesize versions of many of these items. Before exiting the queue, you’ll also have the opportunity to play with a few fake ACME detonators that will activate different set pieces around the queue.

The ride vehicles themselves will be decorated to look like a bright red rocket missile that the Wile E. frequently uses to match speed with the Roadrunner. The idea being that guests have gotten caught up in one of his crazy schemes where he’s off yet again on the hunt, and you’ve gone along for the ride.

After boarding your rocket and slowly pulling away, the familiar refrain, Beep Beep, can be heard in the distance. With that, your ride is off like a rocket! There are no lift hills on the attraction, and the ride will be utilized as a launch coaster to accelerate you into the chase. This will leave you feeling like you’ve literally hopped on the back of a flaming rocket.

Even with all of the great queue work and story build up, the ride experience itself is where the Disney magic really kicks in. While the coaster itself is not ground-breaking, the combination of coaster, layout, sets and storytelling takes riders into the coyote and roadrunner story from beginning to end.

After launching, the ride starts off simple enough weaving through the cartoon canyons and desert. Could this actually be the coyote’s day? You’ll pass numerous iconic scenes from the cartoons, including highway overpasses, rounded cliffs that the coyote invariable gets stuck in and all kinds of ACME traps set everywhere.

Rising up onto one of the large mountain structures, you’ll make a daring pass between mountains over a highway bridge before beginning a hair raising descent looping around the edge of the mountain. All the while the familiar, Beep Beep, can be heard. You are getting close!

Once reaching the canyon floor, the rocket enters a large tunnel. Just before entering the tunnel, leftover cans of pand brushes can be scattered about. Oh no,the coyote has made one of his classic mistakes and painted a fake exit to the tunnel ahead. Then like a flash, you catch a glimpse of the roadrunner running beside you and he blazes on right through the wall at the end of the tunnel. How’d he do that?

Then out of nowhere the sounds of a train can be heard, and a bright headlight coming your way. Hitting reverse, the rocket starts going backwards out of the tunnel to outrun the apparent train coming your way. Beep Beep! The roadrunner has tricked the coyote again and he pops out of the end of the tunnel with a headlight around his neck.

The rocket backs it’s way through the canyon, accidentally tripping many of the coyote’s traps. Dynamite has exploded, the giant bear trap has taken a bit of coyote fur with it and that imprint on the canyon wall looks mildly familiar.

At this point the rocket straightens itself out going through a series of twists and turns. The roadrunner’s sounds get louder, but what’s that ahead? A large cache of ACME dynamite lies ahead at that tunnel entrance ahead, and the rocket is heading straight for it!

Explosive sounds fill the cavern as the rocket slowly comes to a crawl. Before rolling into the load/unload area, an animatronic show scene of Coyote and Runner shows a mess of crates and debris, Roadrunner standing there if nothing happened, and Coyote singed, battered and bruised. Foiled again!
 

TheOriginalTiki

Well-Known Member
Medusa Plaza Upgrades and Enhancements
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Built on the old main parking lot, the park's flagship B&M floorless coaster and surrounding attractions reside in an awkward side section of Discovery Kingdom that still maintains a bit of a parking lot feel, in part due to the cheap carnival games scattered between the different rides. As part of the Disney expansion, Medusa Plaza will get a major upgrade in the form of rockwork along the area's right side walkways and landscaping throughout the area. Daredevil, the park's Larson Loop, will be closed to make way for the rock work. Also closing is the park's Vekoma SLC, which will be replaced with "T-Rex" in the park's new dinosaur themed area in the small hills above the Medusa area.

Sky Screamer will be retrofitted to have a 1940's aviation theme. The structure and queue tents will loose its blue and yellow color scheme and adapt more earthly brown and tan colors. The family coaster Cobra will include additional landscaping which will be headlined by a small waterfall and pond in the middle of the ride's helix finale. Medusa's two levels of indoor queue and the staircase leading to the station will become completely enclosed, with the infamous Six Flags ads making way for ambient sound effects and creepy temple booby traps. The ride itself will remain unchanged in the first half, maintaining the signature 150 foot drop, 120 foot vertical loop, dive loop, barrel roll, and "Sea serpent" reverse cobra roll. Major rock work will be added along the ride's elevated mid course brake run along with extensive landscaping and a small desert oasis in the middle of the helix finale mirroring Cobra's new waterfall.
 

TheOriginalTiki

Well-Known Member
Animal Exhibit Upgrades

The animal exhibits throughout the park will be getting some much needed love and attention.

Serpent Circle Theater - Reptile show currently having trial runs as the replacement for the recently defunct elephant show will be fine tuned into a two park snake and reptile showcase and alligator feeding demonstration using the two small connected theaters in the area.

Odin's Temple of the Tiger: Theater will be completely enclosed with the temple theme overtaking the interior along with a new lighting package for the park's premiere conservation-aimed animal experience.

-Voodoo, the park's standing-but-not-operating Top Spin flat ride, will be removed for a new flamingo enclosure.

-The area in the back of the park containing Cougar Rock, the animal nursery, Tiger Island, the Giraffe feeding docks, the lions, and the bald eagle will be overhauled with major new landscaping and rock work/waterfalls visually connecting all the different enclosures, making this part of the park feel much more like Animal Kingdom.

-The park's classic Butterfly Habitat and Shark Experience will remain largely unchanged apart from painting touch ups inside and out as well as updated interior lighting and a new outdoor tidepool finale for Shark Experience.

-Tava's Jungle Land, the park's other children's area, will receive small animal enclosures throughout the area, and the old aviary will be restored and renovated. The Wildlife Theater will play host to a brand new bird show.
 

TheOriginalTiki

Well-Known Member
*retreats to RCT3 to work on a T-Rex layout*

Looks like were on a great roll! From what I can tell the only other thing that needs to get done is the T-Rex coaster as well as the dinosaur enhancements to the 3D theater and White Water Safari. I'll be sure to finish everything up before going to bed tonight.
 

Disney Dad 3000

Well-Known Member
*retreats to RCT3 to work on a T-Rex layout*

Looks like were on a great roll! From what I can tell the only other thing that needs to get done is the T-Rex coaster as well as the dinosaur enhancements to the 3D theater and White Water Safari. I'll be sure to finish everything up before going to bed tonight.

I'd like to try and knock out a map too if I have a chance. Even if it's something as simple as using Google slides drawing over an aerial pic for reference purposes.
 

TheOriginalTiki

Well-Known Member
T-Rex Coaster
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"We have a T-Rex!"

Not one to let rival park California Great America get all the glory after opening the world's 2nd Rocky Mountain Construction Raptor coaster, Disney has teamed with Fred Grubb and the renowned RMC manufacturers to deliver the world's first full circuit coaster based on the company's single rail T-Rex prototype, essentially a larger, higher capacity version of their Raptor track.
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Replacing Kong, the park's much maligned Vekoma SLC, T-Rex will load on the upper level of the small hilly section of the park overlooking Medusa Plaza and will be the anchor to the new dinosaur area of the park which comes complete with a brand new 3D theater experience and a major enhancement to the park's white water rapids ride. This new area will maintain a consistent theme of a time travel experiment gone wrong and dinosaurs getting loose in the park as a result. The 3D show will explain this backstory while White Water Safari and T-Rex will showcase the ramifications of said experiments. Artificial rock work will be added along the old Kong footprint to turn T-Rex into more of a terrain coaster, which also uses the natural hills in the backside of the park to its advantage.

A jungle's worth of different styles of palm trees will be added along the hills to complete the prehistoric setting along side five distinct T-Rex animatronics, with the storyline of the ride being the heard of T-Rex has escaped the time travel research center and is now wrecking havoc on the park's premier new coaster, which will result in several "near miss" elements with the AAs along the ride layout. (Note, I'm using the Extended Coaster type for these RCT3 screens. While not a single rail coaster, it's the closest ride type to pulling off RMC style inversions, so use your imagination and pretend this layout is single-rail)

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After a brief turnaround out of the stations, guests climb 150 feet to the top of the lift hill and enter a barrel roll at the top of the lift which sends riders into the park's first inverted drop 145 feet to the ground including a steep twist at the bottom. Guests then head into a 120 foot vertical loop and then transition into another first for the park, a "top hat" drop directly over the loop, mimicking Full Throttle at Magic Mountain. Following this is a twisted air time hill leading to the main section in which the cars encounter the AAs.
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Following a drop that heads directly through the giant loop, the ride then hugs the terrain for a series of twisting drops along the hills before dropping down into a tunnel which features a 2nd barrel roll, the attraction's third and final inversion. Popping back out onto the hills, guests come face to face with the coaster's finale, a twisting quadruple-down along the hillside offering over five seconds of air-time moments in rapid succession. One final air time hill and a twist up into the break run ends the journey for the riders, marking T-Rex as a must ride for thrill seekers of all ages.

DinoSphere: The Return
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Located in the park's premier Iwerks 3D Theater, DinoSphere: The Return will pay homage to the original DinoSphere attraction which was the very first film to occupy the theater. In this storyline we follow scientists who have developed a Time Sphere...essentially a stargate style time travel worm hole which they've used to bring a series of dinosaurs back to our time for research purposes...and of course it can't hurt to charge tourists a small fee to visit the labs and see real living dinosaurs in person...you know...to fund research. The outdoor queue of the theater will be enclosed to allow for more rooms showcasing the dinosaurs caged up, with not so subtle hints that the security might not be what the lab wants it to be.

Once strapped into our seats presumably for a reveal of the lab's T-Rex collection, the attraction starts with a warning that the T-Rex population in the ride has broken free and run ammock in the park, tying into the storyline of the T-Rex coaster. This leads to a wild helicopter chase across the park to recapture the five escaped T-Rex as we wind our way through Medusa, the DC area, the Toyota Stadium, and more park landmarks all being ravaged by the dinosaurs and taking cue from the storyline of Knott's Voyage to the Iron Reef with the destruction of the ride's host park being a major part of the storyline. Industrial Light and Magic will oversee the seven minute live action short which will be directed by Rian Johnson of The Last Jedi fame.

Other Area Enhancements

Once a premier flat ride for the park, the resident Frisbee Huss "Tasmanian Devil" has fallen on hard times due to unreliable operations and being overshadowed by Wonder Woman which shares a very similar ride system but is roughly twice the size of Taz. The footprint for the Devil will now play host to Birds of Prey, a walkthrough exhibit showcasing the close relationship birds have to dinosaurs including an evolutionary chart from raptors to modern birds and a showcase for birds with raptor-like features.

In addition to many palm trees being planted in the area between the 3D theater and the park's animal area which plays host to the Boomerang, scrambler, and swinging ship attractions, the park's headlining water ride White Water Safari will receive a major dino-centric upgrade thanks to an acquisition of old figures from Cedar Fair's line of "Dinosaurs Alive" walkthrough attractions. These won't be complex AAs as to avoid mechanical complications being so close to the water, but instead static figures with sound effects that will be used to plus the theme of the raft ride. The continuity of dinosaurs escaping Dinosphere Labs will be naturally tied in.
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TheOriginalTiki

Well-Known Member
Batman: Dark Knight Chase - This brand new attraction will take over the footprint of the Dolphin classrooms and half of the picnic area. Rock work will be added to blend it to the upcoming Looney Tunes Canyon area with the entrance to the attraction being a cavern leading into the Batcave queue. A forced perspective miniature Wayne Manor sits on top of the rock work. The attraction it self is... TBD

I can take the lead on the rest of the Batman ride if need be. Let me know!
 

TheOriginalTiki

Well-Known Member
-Batman coaster

Phase 2 - Looney Tunes Canyon

Intro to Phase 2/Area Description: @@Disney Dad 3000 (1 paragraph)
- Foghorn Falls: DD (1 paragraph)
- Yosemite Sam's Saloon: DD (1 sentence)
- Animal Exhibit: DD (1 sentence)


Other stuff

Anything else (e.g. buses to DLR): ??? (1 sentence each)
Art: DD/Pi
Map: ???
Slides Presentation

The rest of what needs to be done as far as I can tell.
 

TheOriginalTiki

Well-Known Member
The Dark Knight Coaster
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Located in the former dolphin education center and picnic area and finally giving Batman his own ride in an area that features his biggest rival, his greatest enemy, and his potential love interest. The Dark Knight will be the park's first winged coaster and among the very first winged coasters in the west coast. For budget reasons there will be very little theme on the actual ride. This coaster is meant to round out the DC attraction line-up, not be a major addition to the scale of Roadrunner or T-Rex.

Climbing a 120 foot lifthill, guests start the journey by starring down a massive 110 foot vertical drop, the steepest in the park. After a brief fly over the go-kart track, guests then enter the ride's signature "three quarter loop", a bold new element combining the ascent of a regular angled vertical loop with the 90 degree decent of a quarter loop. Standing nearly as tall as the lifthill, this element promises three juicy seconds of upside down hang time before plummeting back down to earth.
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Following a quick turn-around, guests then encounter a double barrel roll element complete with more hang time before dropping down another curved drop and into a tightly confined but forceful double helix. A series of quick turns and a small drop get us back to the station and round out our adventure with Batman. While The Dark Knight is neither the tallest or longest coaster in the park, it accomplishes the goal of being an intense hang-time machine and finally giving the Caped Crusader an attraction of his own in a park more and more catered to the superhero crowd. Bonus points for not being an off the shelf B&M clone!
 

TheOriginalTiki

Well-Known Member
I'm going to be going to see a production of "Into the Woods" in about an hour, so I'll be out of the house and away from the computer for most of the afternoon. If anyone needs anything else written up for this I'll be happy to do it when I get back. Writing for this park comes super naturally for me so it shouldn't take much time at all. In the meantime, Disney Dad do you have all the logos and everything on the slide show? Specifically the logos for the two new Looney Tunes rides as well as Pi's "Real Meets Looney" ad campaign image. We need to make sure not to forget to include any art work, as that has definitely been a factor in last minute presentation in the past.
 

Disney Dad 3000

Well-Known Member
here is concept art for roadrunner rockets. have not had a chance to color in yet. didn't know what time we were thinking of posting today/tonight? landscape project got the better of me this weekend and getting ready to go visit with my grandfather for a bit who is not doing so great. assuming we aren't posting until late tonight, I can work on coloring this in for the submission.


Roadrunner Rockets Art.jpg
 

DisneyFan18

Well-Known Member
here is concept art for roadrunner rockets. have not had a chance to color in yet. didn't know what time we were thinking of posting today/tonight? landscape project got the better of me this weekend and getting ready to go visit with my grandfather for a bit who is not doing so great. assuming we aren't posting until late tonight, I can work on coloring this in for the submission.


View attachment 282400
It’s looking great!!!! :p
 

D Hulk

Well-Known Member
Original Poster
Thanks for adding the rest of that.. I'll work to get that art colored in tonight so it pop a little better. Will read through everything as well for punctuation, etc, but the layout looks great.
Your proofreading is an underappreciated aid. If you can proof the other presentations, find any spelleen errrrrors, that'd be much appreciated.

(P.S., Voxel wrote most of Kings Dominion. ;))
 

D Hulk

Well-Known Member
Original Poster
If you have time, I'd add one final slide wrapping up everything and summarizing all the new additions one more time. Everything looks great, it just ends a little abruptly with the animal exhibit enhancements haha.
I won't have the time to do that, as I'm still overseeing some final work on other parks. If you can write a wrap-up, that'd be great.
 

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