Star Wars: Rise of the Resistance

MisterPenguin

President of Animal Kingdom
Premium Member
Rode 2x last night. Rey pre show was off. Kinda sucks if you've never ridden before. 2nd time CMs tried giving a little backstory performance.
Effects all worked (we got one path each ride) except Kylo finale AA. That's a major downgrade. First time I've seen that not work for me.
Of course cannons stationary but I doubt those ever get fixed.
That's odd since they have two Rey rooms.
 

TrainsOfDisney

Well-Known Member
I have a theory that the cannons are stationary to avoid collisions with the ride vehicles but idk how true that is. It could just boil down to lazy maintenance or a yeti situation.
They wouldn’t collide but when the sequence got a little off timing the ride would stop. I think the issue now has a solution so maybe after they go down for rehab one day we may see them work again. Time will tell.
 

DisneyCane

Well-Known Member
They wouldn’t collide but when the sequence got a little off timing the ride would stop. I think the issue now has a solution so maybe after they go down for rehab one day we may see them work again. Time will tell.
I don't know if it is possible but instead of having the transporter randomly back up for (now) no apparent reason, it should pull in next to a cannon to avoid being seen and then back out and continue. The way it is now makes absolutely no sense at all in the context of the ride story.

They also need a complete wall to block the finale Kylo when in B mode. It's not that hard to see the AA there.
 

TrainsOfDisney

Well-Known Member
I don't know if it is possible but instead of having the transporter randomly back up for (now) no apparent reason, it should pull in next to a cannon to avoid being seen and then back out and continue. The way it is now makes absolutely no sense at all in the context of the ride story.

I like that idea, maybe one could hide and the other pass and then hide and pass? Could be fun. The programming could be kind of hide and seek - would be a clever use of that space.
 

gerarar

Premium Member
Great thread from a CM on the most common ROTR breakdowns.


Was mostly surprised/interested by this piece of info as it was mostly known that the rides were constructed the same except for their queue space, but maybe that had an impact.
Disney World has a way to bypass extended downtimes due to the ITS and can keep running sans ITS, but Disneyland does not (yet).

But I do think a lot of breakdowns happen due to guests dropping items (hats, glasses, etc.) during the ride portion. There was a livestream some time ago where someone's hat flew off in the final Kylo scene with the wind blowing, and that triggered an E-stop. It's probably why it's very common that the CMs tell you to take off any "head-gear" before the interrogation starts.
 
Last edited:

duncedoof

Well-Known Member
I have a theory that the cannons are stationary to avoid collisions with the ride vehicles but idk how true that is. It could just boil down to lazy maintenance or a yeti situation.
It's safe to say that's obvious. If those sensors fail, you get a whole vehicle full of lawsuits, if not worse.

I wonder when, and how, they realized something was up and chose to turn off the effect. I hope they can fix it.
 

peter11435

Well-Known Member
It's safe to say that's obvious. If those sensors fail, you get a whole vehicle full of lawsuits, if not worse.
If that were the determining factor the ride would be closed. You could say the exact same thing about the sensors for any of the dozen show action doors or the four vertical conveyors.
 

duncedoof

Well-Known Member
If that were the determining factor the ride would be closed. You could say the exact same thing about the sensors for any of the dozen show action doors or the four vertical conveyors.
By turning off the gimmick entirely, they don't have to worry about it anymore. At least that's my line of thinking
 

Tom Morrow

Well-Known Member
It's safe to say that's obvious. If those sensors fail, you get a whole vehicle full of lawsuits, if not worse.

I wonder when, and how, they realized something was up and chose to turn off the effect. I hope they can fix it.

Is it not the same system that is preventing your vehicle from colliding with the vehicle yours is paired with? Or the vehicles you pass at the beginning?

I highly doubt that fear of collision is why the cannons are disabled. Rather, what they DO add is another point of failure to create downtimes that is not technically necessary - whereas the vehicles have to be paired together and pass each other in the first scene.
 

trainplane3

Well-Known Member
Is it not the same system that is preventing your vehicle from colliding with the vehicle yours is paired with? Or the vehicles you pass at the beginning?

I highly doubt that fear of collision is why the cannons are disabled. Rather, what they DO add is another point of failure to create downtimes that is not technically necessary - whereas the vehicles have to be paired together and pass each other in the first scene.
What I've heard is such a weird but specific issue with them. Since I haven't heard anyone else mention it, I'm not saying more. I really want to know if it's the case but I know everyone is super quiet when it comes to discussing the problem.
 

VicariousCorpse

Well-Known Member
What I've heard is such a weird but specific issue with them. Since I haven't heard anyone else mention it, I'm not saying more. I really want to know if it's the case but I know everyone is super quiet when it comes to discussing the problem.
The reason is just spaghetti code mixed with safety regulations on things entering the ride envelope leading to lots of errors.
 

mickEblu

Well-Known Member
It could happen within a year. Let me stress no decision has been made yet.

Wow this seems like it would be a waste of resources. At least as it would pertain not ROTR if they did it right and didn't cut corners. The rest of the land minus a few areas like Kylo's ship I can envision being done for relatively cheap. Wish they would get things right the first time and/or stop wasting resources on lateral moves and re-themes like they have been doing at DCA since 2016.
 

999th Happy Haunt

Well-Known Member
Wow this seems like it would be a waste of resources. At least as it would pertain not ROTR if they did it right and didn't cut corners. The rest of the land minus a few areas like Kylo's ship I can envision being done for relatively cheap. Wish they would get things right the first time and/or stop wasting resources on lateral moves and re-themes like they have been doing at DCA since 2016.
I think Kylo Ren is the best part of the ST, but the swap of Ren for Vader in RotR would make it worth it alone.
 

Clowd Nyne

Well-Known Member
I have ridden this a few times lately and each time the lightsaber that pierces the elevator roof has had no light or the effect has been turned off completely. Is this just my luck or has this issue been frequent lately?
 

LSLS

Well-Known Member
So, had a friend say something I thought was interesting today. Basically said Rise of the Resistance is total garbage. He's been in line multiple times over the years, and only made it to the end of the ride once. This is more of a casual Disney fan (doesn't have passes even though he lives in Florida, and takes world trips a lot). Really was upset that his family who came down to ride it didn't get on, and it was late enough in the day they didn't expect it to be back up and operating that day. Thought it was a very interesting take from a casual perspective on the state of the ride.
 

RSoxNo1

Well-Known Member
So, had a friend say something I thought was interesting today. Basically said Rise of the Resistance is total garbage. He's been in line multiple times over the years, and only made it to the end of the ride once. This is more of a casual Disney fan (doesn't have passes even though he lives in Florida, and takes world trips a lot). Really was upset that his family who came down to ride it didn't get on, and it was late enough in the day they didn't expect it to be back up and operating that day. Thought it was a very interesting take from a casual perspective on the state of the ride.
@lentesta has basically said that he doesn't recommend waiting standby for the attraction because of how inconsistent it is.
 

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom