Ironically, I just got back from a trip yesterday; my brother got us a Lightning Lane for Rise, but it was actually shut down first thing when the park opened and didn't open up for a few hours.
That was the first time I got to experience Rise, Smuggler's Run, and Galaxy's Edge as a whole (didn't get to have a drink at the cantina, granted), and I have to say my reaction was a pretty resounding "it was ok." Don't mistake me, I can see the technological work and everything that went into the attraction and ride, and my friends thought I was kind of crazy for not being more enthusiastic, but I couldn't help it - probably didn't help that I knew a lot of what was in the ride already (wish the AT-AT room had been a surprise for me), but I just didn't really have much of a reaction to a lot of what was happening...notable exception being Kylo's lightsaber lighting up and approaching the car, that was a fantastic effect.
It occurred to me that it was pretty much the same reaction I had to Flight of Passage when I last went to WDW in 2019; nice ride, wouldn't mind going on again if the lines are reasonable, but I didn't really see anything that made me want to spend extra money on a Lightning Lane or wait on any lengthy lines. I wonder if part of it is just not really having any kind of emotional attachment to the movies the rides are based on; I've never watched the Avatar movies, and the Star Wars sequel trilogy just left no impression on me in the end (ended up not bothering with Rise of Skywalker), so just getting to see characters/settings from them really leaves me feeling kind of empty. Rides can still be effective when they're based on a film/series a rider isn't familiar with, but they have to be designed a certain way to overcome the lack of familiarity/care a rider might have. Unfortunately, I feel like a lot of the newer IP-based rides don't have that enough. To me, attractions need to be more evocative than anything else; the more plot you squeeze into them, the more the experience kind of suffers, and it doesn't solve the problem to have a bunch of "Leo DiCaprio points at the TV" moments for fans to go "I recognize that!" over. Flight of Passage avoids doing too much of that, to its credit, but not really caring about the sequel trilogy made this ride feel a bit hollow for me, at least relative to the hype.
End of the day, I kind of felt it was a 3 star out of 5 kind of attraction, but one that's hyped, budgeted, and presented as something that breaks the scale. Meantime, I felt like it was an inferior version of Spider-man over at Islands of Adventure, which is over 20 years old but still 100% held up when I got to ride it again in 2019. I wonder how it'd fare if Galaxy's Edge maintained that whole "LARP" quality it was going for initially, where your ride experiences would influence your experience in the wider land, but I ended up feeling about Galaxy's Edge the same way I did about Pandora, but to an even stronger degree: it's "Disney's answer to Potter, without getting what makes Potter work." So yeah, pretty good, but nothing I'm particularly enthusiastic about.