First, all of those commenting that Rise's greatest strength isn't in any one attribute. It's how all of the little pieces combine together. Over the last several years, I made comments about how this was going to be the "kitchen sink" ride as it takes every lesson learned over the course of almost 70 years of Imagineering and puts it to use. If you break it apart, there is actually not a whole lot of new ground broken with the ride. What it does best is to take the concepts and execution of what has been done before and meld it together. It would be interesting to break the attraction apart and take every effect/system/attribute and try to tie it back to its theme park pedigree. It would likely be the biggest such footprint of any attraction ever built.
The other thing that pleased me is hearing so many comment about the entire experience instead of just the troop transport RV part of the ride. Had the attraction failed to connect with the masses at the point of that first mission briefing, then perhaps undue focus would be placed in the LPS RV portion of the ride. The whole experience is the sum of all the parts. The attraction has this kinetic motion that kicks into gear once you enter the briefing room and it keeps surging every time another door opens. The cast in Florida deserve compliments on how much they are adding to the overall show.