DHS Star Wars Land announced for Disney's Hollywood Studios

flynnibus

Premium Member
Art forms - and theme park rides are an art form - have barriers imposed by the nature of the media, the nature of the audience, the mode of the media's production and the conditions of its ownership, etc., etc. I remained unconvinced that meaningful interactivity - something beyond the shooting rides we have now - is possible. As above, I'd give the example of an interactive film as a mismatch between media and mode of audience engagement.

Your logic would have discounted the idea of a Meet&Greet. Or the idea of live performances like Donkey at USF. Or the idea of audience participation in a stage show. Or something as 'crude' as the choose your finish in Horizons. Something like Olivanders Wand Shop is immensely better as a live performance with real people rather than just a show set you roll by in an omnimover.

Or just about any dinner theatre type show, etc. I think the flaw in your thought is you keep thinking about an attraction you queue up for, enter for 5 mins, and then leave. The point of bringing up 'lands' in the discussion was to show that attractions don't just have to be a building you enter and then leave... And these ideas of stories and interactivity are elements that again further blur the lines between attractions being these things that start and stop... and the idea of a continuity.
 

Kman101

Well-Known Member
Your logic would have discounted the idea of a Meet&Greet. Or the idea of live performances like Donkey at USF. Or the idea of audience participation in a stage show. Or something as 'crude' as the choose your finish in Horizons. Something like Olivanders Wand Shop is immensely better as a live performance with real people rather than just a show set you roll by in an omnimover.

Or just about any dinner theatre type show, etc. I think the flaw in your thought is you keep thinking about an attraction you queue up for, enter for 5 mins, and then leave. The point of bringing up 'lands' in the discussion was to show that attractions don't just have to be a building you enter and then leave... And these ideas of stories and interactivity are elements that again further blur the lines between attractions being these things that start and stop... and the idea of a continuity.

But you aren't forced into taking part in those things.
 

Casper Gutman

Well-Known Member
Your logic would have discounted the idea of a Meet&Greet. Or the idea of live performances like Donkey at USF. Or the idea of audience participation in a stage show. Or something as 'crude' as the choose your finish in Horizons. Something like Olivanders Wand Shop is immensely better as a live performance with real people rather than just a show set you roll by in an omnimover.

Or just about any dinner theatre type show, etc. I think the flaw in your thought is you keep thinking about an attraction you queue up for, enter for 5 mins, and then leave. The point of bringing up 'lands' in the discussion was to show that attractions don't just have to be a building you enter and then leave... And these ideas of stories and interactivity are elements that again further blur the lines between attractions being these things that start and stop... and the idea of a continuity.

My logic wouldn't have discounted any of those things, although it might have suggested the Horizons example was not a particularly meaningful form of interaction. I don't think you've actually read what I've written, since I've discussed "lands" and LARPing myself.

This conversation is about the MF ride and, thus, the theme park experience as it is structured NOW and the place of individual rides within that. Yes, if you fundamentally shift almost every aspect of theme park structure, management, and financial logic - if you built rides that stretched to 40 or 50 minutes, accepted much lower capacity that required severely limited attendance and raised prices, invented dramatically new ride types - theoretically you could introduce meaningful interaction into theme park rides. But those parks and their rides wouldn't bare much resemblance to what we have today. And it sure wouldn't be the MF ride Disney is building.
 

flynnibus

Premium Member
My logic wouldn't have discounted any of those things, although it might have suggested the Horizons example was not a particularly meaningful form of interaction. I don't think you've actually read what I've written, since I've discussed "lands" and LARPing myself.

Yet you keep pigeon holing theme park attractions as rides we queue up for, experience and then finish. The point of bringing them up is to counter that idea that it has to be a distinct, start and stop experience.

This conversation is about the MF ride and, thus, the theme park experience as it is structured NOW and the place of individual rides within that.

Yet this theme park experience is not structured or built now... and looks to differ itself from what we know a park as now.

theoretically you could introduce meaningful interaction into theme park rides. But those parks and their rides wouldn't bare much resemblance to what we have today. And it sure wouldn't be the MF ride Disney is building.

You don't think experiences like meeting donkey weren't meaningful interaction? Or Olivanders isn't meaningful?
 

Casper Gutman

Well-Known Member
Yet you keep pigeon holing theme park attractions as rides we queue up for, experience and then finish. The point of bringing them up is to counter that idea that it has to be a distinct, start and stop experience.



Yet this theme park experience is not structured or built now... and looks to differ itself from what we know a park as now.



You don't think experiences like meeting donkey weren't meaningful interaction? Or Olivanders isn't meaningful?

OK, again, you don't seem to be reading what I've written at all. I said above that LARPing in theme park lands - of which Olivander's is a mild example and which SWL might allow in a more advanced form - is an intriguing possibility. HOWEVER that has nothing to do with the interactivity of the MF attraction in-and-of-itself, which is the issue that I understand KMan to have been discussing and the one I was discussing.

So to try and clarify this - yes, interactive roleplaying in themed lands has been experimented with and will almost certainly become a key part of the theme park experience going forward. No, rides themselves as the theme park is currently constituted do not offer copious opportunities for meaningful interaction. To expand on KMan's point, any LARPing aspect of new lands will have to include an opt-out for people who don't want to play the game but still want to experience the land.
 

flynnibus

Premium Member
OK, again, you don't seem to be reading what I've written at all. I said above that LARPing in theme park lands - of which Olivander's is a mild example and which SWL might allow in a more advanced form - is an intriguing possibility. HOWEVER that has nothing to do with the interactivity of the MF attraction in-and-of-itself, which is the issue that I understand KMan to have been discussing and the one I was discussing.

So to try and clarify this - yes, interactive roleplaying in themed lands has been experimented with and will almost certainly become a key part of the theme park experience going forward. No, rides themselves as the theme park is currently constituted do not offer copious opportunities for meaningful interaction. To expand on KMan's point, any LARPing aspect of new lands will have to include an opt-out for people who don't want to play the game but still want to experience the land.

Well if you want to say it can't be done because it hasnt been done yet and only within bounds of the MF attraction as you know it. Knock yourself out with your circular argument that proves itself
 

DABIGCHEEZ

Well-Known Member
Admittedly I have not been following SWL too closely and I am certainly not browsing 540 pages... but I am wondering how exactly the experience of immersion will be walking down Grand Avenue and boom... you are in Star Wars Land. (I am guessing that will be the entrance)Oh and don't pay any mind to that Slinky rollercoaster right next door. I think it would have been better to build this land across the entrance rd and give guests more of a separation feel.

Any insider have details on how the plan to make it feel like a totally separate land that is far far away?
 

danlb_2000

Premium Member
Admittedly I have not been following SWL too closely and I am certainly not browsing 540 pages... but I am wondering how exactly the experience of immersion will be walking down Grand Avenue and boom... you are in Star Wars Land. (I am guessing that will be the entrance)Oh and don't pay any mind to that Slinky rollercoaster right next door. I think it would have been better to build this land across the entrance rd and give guests more of a separation feel.

Any insider have details on how the plan to make it feel like a totally separate land that is far far away?

At the end of Grand Ave there will be a structure that appears to be a bridge over the road and is themed to the street. You will enter a tunnel and not have a direct view of SWL until you come around a curve and then you will get the reveal. The Slinky coast will not be see from Star Wars Land and probably not from anywhere else in the park for that matter.
 

DABIGCHEEZ

Well-Known Member
At the end of Grand Ave there will be a structure that appears to be a bridge over the road and is themed to the street. You will enter a tunnel and not have a direct view of SWL until you come around a curve and then you will get the reveal. The Slinky coast will not be see from Star Wars Land and probably not from anywhere else in the park for that matter.
Thanks... did not know that, so I guess that might help things. And I guess the dirt and bulldozer pics make it seem like Slinky is right next to SWL
 

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