Disclaimer; this is my view of the Anaheim version but I was asked to post in both forums.
Its big. As a design the buildings look great. Huge amount of detail. As a land it’s odd. The rise area is almost like it is not part of the land. This isn’t helped by the landscaped berm; it gives the whole area an unfinished feeling. You go from elaborately detailed alleyways to a wasteland with lamp posts.
As I said we found the buildings to be hugely detailed inside and out. We walked around, looked inside and out, walked the market area and yes, it’s a market. No, they didn’t get one dime from us. I felt strangely unaffected by being in Star Wars Land. I had no connection. I was a huge fan as a kid, and still am to a certain degree. Maybe it’s IP fatigue. Maybe it’s because it’s the Disney version and not the “real” version. We were also lucky to be toured by someone from Glendale who worked on the majority of the land and an gained interesting insight into it and it’s details.
The Falcon ride... again, it’a big. Again, I felt disconnected. It’s the Disney version. We wanted to be mentored by Han Solo and have Vader chasing us. Again, detail was everywhere but to what end? We felt the overall experience to be lacklustre. The boarding cards weren’t explained. The plot was confusing (and a Disney plot). I was a pilot and got lucky; other party members were sat further back and complained of the view (or lack of). My biggest gripe aside from plot was the projection system. It’s too dark. On Star Tours anything naturally lit (like a planets surface) is blindingly bright. On this it’s muddling mediocre. It all seemed false, like the projection it is. And I know how it works and how complex the system is, this isn’t just an uninformed comment. Explosions should be blinding and crisp. They just looked like being projected by a worn out projector. Overall I expected more (and Ive said on these boards in the past). The queue was a D. The ride... a D. Just. Which came as a surprise knowing the engineering complexities behind it. We had no desire to ride again, even when the wait time was consistently lower than the parks E tickets.
Overall, it felt like a land trying to please to hard. Not enough to actually do beyond the fluff. Rise will go some way to remedy this (it’s virtually ready; the dates are a corporate decision) but some of the bigger issues run deeper. We ended up visiting the land more to use it as a path from Frontierland to Critter Country more than we did to go in it.
Went yesterday to DL for the second time to GE with my 17 year old daughter. There for Falcon and to try some food. 5th time riding Falcon. I've watched all the movies, been to parks 100's of times. Love Thunder Mountain, Pirates, Mansion, RSR.
I'll start with the negatives for GE. Falcon story is boring. Need to add a few new missions. These missions need to go to some places we have seen in the movies. Land also needs more characters and a few robots. Needs a bit more activity in the whole area. ROTR area is huge, but not much to look at or do. Obviously this could change once the ride opens.
Positives. Love the food options that are completely different then the rest of the park. Daughter was the one that wanted to try some new things. Looking forward to Pandora in January. The detail for GE is also amazing. Used my phone for the first time. Has potential with the App.
Completely disagree about the projection system of the Falcon. To me it looks great. This video from SoCal 360 gives a good example.
Much better than Star Tours which I always feel I'm just watching a movie while I felt a part of the action on the Falcon. Just make me care a bit more for the mission and we would be all set. Let me fight an imperial Star Destroyer, run from space monster.
Also disagree about there being bad seats. Pilot is in the front. In the middle you can be a gunner and you never need to take your eyes off the screen, which is easy to see in all directions. Put one finger on the button to fire. Push when you see an enemy. Easy as pie, no need to look at the button. Engineer I looked away twice, but still felt very involved with the whole ride.
To me the whole thing is much more realistic than Star Tours(which by the way had 15 minute line and on a side note Tomorrow Land feels dead, needs an update). Falcon just needs a better story, which should be an easy thing to do.
Lastly, it needs another ride, which it will get very soon. If ROTR (funny story my daughter thought it was Ride of the Resistance - Just love her) is as good as Pirates, the land will be a hit. Your going to be in the middle of a Star Wars story, being shot at, chased, rescued. Everything that the land needs. If they hit a home run with this ride, add some more ambiance to area, and come up with a couple more missions for Falcon, 95% of the paying customers will be happy.