SplashJacket
Well-Known Member
This.
I love walking through the land. I didn't even ride Smuggler's the first time (honestly? I had little interest, was never my dream to fly the Falcon ...). But the land itself is incredibly detailed and well done. It's basically a love letter to Star Wars fans but they're too stubborn to appreciate it.
There's a significant lack of things to do. In my first run through I never saw any characters or shows going on. I know they exist but you really could "blink and miss them". There needs to be more. Not everyone's going to be shelling out $200 or $100 for an "experience".
Oga's is also a tad overrated and also very small. They really messed up here and they have to know it.
The land's failure or success has absolutely nothing to do with the 'OT' trilogy being present (last I checked all old characters were in the new films, were they not? Does Chewie not walk around? Is R2 not in the droid depot?). It's just Star Wars fans who don't like the new films whining, IMHO. Seeing 20 year old Luke played by a checked out 30 year old isn't going to make the land better.
While it's great to hear the invisible ships in the distance, they need some kinetics in the land that move and interact. The third ride (while maybe not practical from a ride or capacity standpoint) would add another layer of something to see. It really helps Toy Story Land that Slinky is there, and you can watch Swirling Saucers. And the characters are visible meeting and greeting. I don't want set lines for characters in SW Land though.
I also feel like TSL could have done more in terms of immersing you. They really shouldn't have cut the scenes around the coaster. Imagine them coming to life as you zoom by instead of static figures (Rex/Jessie)?
Little things go a long way and it's the little things being cut.
Where's the Cantina band roaming the land playing familiar music? If you don't want background music (which I agree with but I know fans are using that as an example of why it sucks) then do this!
And STOP BUDGET CUTTING. What does it get you, executives? You have to in turn spend MORE money to make up for it. Just ... stop it.
I agree, TSL while clearly inferior, works because it feels alive. It is loud with a lot of movement.
When I went to Star Wars land it was absolutely filled with people, but with exception to the very loud fans blowing, it was relatively quiet. The land is static but beautiful. It is like going on a hike and stumbling upon a waterfall, but it makes no sound, and there are no birds chirping or flying overhead.
Avatar. despite no obvious movement, feels far more alive. Maybe because of the water features?
Pandora's use of ambient sounds walking through the land is phenomenal. In Pandora, you are not going to look into the bushes if you hear a bug chirp.
Star Wars land has a lot of ambient sounds but they feel fake because if you hear a plane soaring by you are going to look up and see nothing.
Originally, they were going to add drone ships to Galaxy's Edge. This would have solved the issues with the land feeling dead far more than anything else, including the scrapped C-Ticket attraction. The drone ships would not fix all of the land's problems but in association with Rise the two most glaring faults with the land will be resolved. Lack of things do to and the land feeling dead.