News Star Wars Galaxy's Edge opening day reports - Disney's Hollywood Studios

Jenny72

Well-Known Member
Another poster raised this issue a while back, but I wonder if one of the things that makes this land somewhat problematic is the lack of "whimsy." It's one thing that Harry Potter land got right: there are magical chomping monster books and silly effects and butterbeer and just a lot of stuff that is silly and whimsical and vibrant and fun. There's a delight in these things that makes you happy and silly, a perfect feeling for a theme park day. Star Wars is many wonderful things, but whimsy is not its strength.

Now, there could be a lot of fun in immersing oneself in the drama and danger of Star Wars, too, but maybe it's harder to achieve in a theme park. No matter how much immersion they try to create, I cannot possibly forget that I'm in a theme park, considering the pressing, very Earthly crowds all around. So it's harder for a more serious approach to successfully function for a whole theme park area.
 

HiJe

Well-Known Member
Another poster raised this issue a while back, but I wonder if one of the things that makes this land somewhat problematic is the lack of "whimsy." It's one thing that Harry Potter land got right: there are magical chomping monster books and silly effects and butterbeer and just a lot of stuff that is silly and whimsical and vibrant and fun. There's a delight in these things that makes you happy and silly, a perfect feeling for a theme park day. Star Wars is many wonderful things, but whimsy is not its strength.

Now, there could be a lot of fun in immersing oneself in the drama and danger of Star Wars, too, but maybe it's harder to achieve in a theme park. No matter how much immersion they try to create, I cannot possibly forget that I'm in a theme park, considering the pressing, very Earthly crowds all around. So it's harder for a more serious approach to successfully function for a whole theme park area.

If they just had these 2 walking around with a wagon and the Stormtroopers constantly tipping their wagon over, it may add enough of a spectacle to add a bit of "Whimsy" and crowd enjoyment.

411349
 

Jones14

Well-Known Member
Another poster raised this issue a while back, but I wonder if one of the things that makes this land somewhat problematic is the lack of "whimsy." It's one thing that Harry Potter land got right: there are magical chomping monster books and silly effects and butterbeer and just a lot of stuff that is silly and whimsical and vibrant and fun. There's a delight in these things that makes you happy and silly, a perfect feeling for a theme park day. Star Wars is many wonderful things, but whimsy is not its strength.

Now, there could be a lot of fun in immersing oneself in the drama and danger of Star Wars, too, but maybe it's harder to achieve in a theme park. No matter how much immersion they try to create, I cannot possibly forget that I'm in a theme park, considering the pressing, very Earthly crowds all around. So it's harder for a more serious approach to successfully function for a whole theme park area.
I think this is where we start to the polarities between Star Wars and Potter. One of the chief divides is the source of initial conflict, and how that conflict affects the environment the characters inhabit.

In Harry Potter, the world itself is whimsical and fun, but the villains corrupt it and make it into a twisted facsimile of itself. With Star Wars, it’s the opposite. Tatooine was an awful place to live long before the Empire came along, but the characters on it infuse a sense of whimsy through dialogue and their characterization, and the villains are so visually engrossing that they fascinate rather than terrify.

That’s why a Voldemort meet and greet would feel wildly out of place, but guests chase Kylo Ren around waiting for him to Force Choke somebody out. It also means that Potter will always have an easier time with atmosphere, because without the story’s main source of conflict, it defaults to fun. The flip side is that Star Wars is better suited for the rides themselves, as the iconic locations, powers, and characters that cannot be captured in a single walkable area are easily accessible due to the nature of the IP (read:spaceships) without feeling as shoved in as the Potter attractions do.
 

Rogue1138

Well-Known Member
Another poster raised this issue a while back, but I wonder if one of the things that makes this land somewhat problematic is the lack of "whimsy." It's one thing that Harry Potter land got right: there are magical chomping monster books and silly effects and butterbeer and just a lot of stuff that is silly and whimsical and vibrant and fun. There's a delight in these things that makes you happy and silly, a perfect feeling for a theme park day. Star Wars is many wonderful things, but whimsy is not its strength.

Now, there could be a lot of fun in immersing oneself in the drama and danger of Star Wars, too, but maybe it's harder to achieve in a theme park. No matter how much immersion they try to create, I cannot possibly forget that I'm in a theme park, considering the pressing, very Earthly crowds all around. So it's harder for a more serious approach to successfully function for a whole theme park area.

Potter works so well in a theme park because it's realistic fantasy. If you're not a fan, it's not alien but is easy enough to pick up being light fantasy. I saw 2-3 Potter movies and honestly could care less about the franchise but I loves me some butterbeer and enjoyed what I've experienced from Universal.

Star Wars is a swashbuckling space opera. That doesn't always translate into experience if you're not part of the whiz bang action. The lightsaber building looks amazing and I can't wait to do it myself but what kid (or adult) doesn't want to instantly run around and start dueling with them? I think SW:GE just needs more interactivity. A secret Jedi academy for kids (and maybe one for adults) with that rumored Force interactivity they talked about awhile ago. A BBB for Star Wars so kids can get dressed up as bounty hunters or aliens. A Star Wars "petting zoo" like the interactive dinos at Universal. Even a little staged show that tells a little story. The skeleton is there for a perfect Star Wars experience, they just need to push it a little more.
 

HauntedPirate

Park nostalgist
Premium Member
Potter works so well in a theme park because it's realistic fantasy. If you're not a fan, it's not alien but is easy enough to pick up being light fantasy. I saw 2-3 Potter movies and honestly could care less about the franchise but I loves me some butterbeer and enjoyed what I've experienced from Universal.

Star Wars is a swashbuckling space opera. That doesn't always translate into experience if you're not part of the whiz bang action. The lightsaber building looks amazing and I can't wait to do it myself but what kid (or adult) doesn't want to instantly run around and start dueling with them? I think SW:GE just needs more interactivity. A secret Jedi academy for kids (and maybe one for adults) with that rumored Force interactivity they talked about awhile ago. A BBB for Star Wars so kids can get dressed up as bounty hunters or aliens. A Star Wars "petting zoo" like the interactive dinos at Universal. Even a little staged show that tells a little story. The skeleton is there for a perfect Star Wars experience, they just need to push it a little more.

Whoa, whoa, whoa. Do you realize how much all of that would cost??? Disney isn't made of money, you know.

;)
 

britain

Well-Known Member
I don't know if he's said it publicly or not, but I doubt he would hide from it. I received the information indirectly when I was pushing for information on some of Galaxy's Edge's shortcomings.

Having said all this, if I was Trowbridge, my argument against the critics and the executives that may be looking for a fall guy would be as follows:
  • You cut my entertainment budget.
  • You cut the advertising budget.
  • You're judging an incomplete land.


Setting the land during the sequel trilogy makes perfect sense. Be at the tail end so that you can make reference to all that has come before.

It was the elimination of any sort of Jedi Training Academy to accommodate mystical re-appearances of old characters that is shooting them in the foot.

Personally I don't want to see some Epcot-Starlord trying be Harrison Ford.
 

Rogue1138

Well-Known Member
Setting the land during the sequel trilogy makes perfect sense. Be at the tail end so that you can make reference to all that has come before.

It was the elimination of any sort of Jedi Training Academy to accommodate mystical re-appearances of old characters that is shooting them in the foot.

Personally I don't want to see some Epcot-Starlord trying be Harrison Ford.

Regardless of personal feelings about the Sequels (I love them), it makes perfect business sense. The Original trilogy is creeping on 50 years old, the Prequels may be the prime consumer age now but they're just as divisive as the Sequels but the Sequels will appeal to today's generation of kids for decades.
 

SWGalaxysEdge

Well-Known Member
Potter works so well in a theme park because it's realistic fantasy. If you're not a fan, it's not alien but is easy enough to pick up being light fantasy. I saw 2-3 Potter movies and honestly could care less about the franchise but I loves me some butterbeer and enjoyed what I've experienced from Universal.

Star Wars is a swashbuckling space opera. That doesn't always translate into experience if you're not part of the whiz bang action. The lightsaber building looks amazing and I can't wait to do it myself but what kid (or adult) doesn't want to instantly run around and start dueling with them? I think SW:GE just needs more interactivity. A secret Jedi academy for kids (and maybe one for adults) with that rumored Force interactivity they talked about awhile ago. A BBB for Star Wars so kids can get dressed up as bounty hunters or aliens. A Star Wars "petting zoo" like the interactive dinos at Universal. Even a little staged show that tells a little story. The skeleton is there for a perfect Star Wars experience, they just need to push it a little more.

..some of that will be at the SW Hotel
 

TalkingHead

Well-Known Member
Regardless of personal feelings about the Sequels (I love them), it makes perfect business sense. The Original trilogy is creeping on 50 years old, the Prequels may be the prime consumer age now but they're just as divisive as the Sequels but the Sequels will appeal to today's generation of kids for decades.

We shouldn’t tell you how old Snow White is.

Basing the land on the recent films makes perfect business sense for short-term execs. It maximizes their visibility.

The long-term plan would recognize that the original films will be (have become) classics that many (most?) adults will have seen now and in the future.

Does anyone at this point actually think the new films will ever be as iconic as the original three?
 

drod1985

Well-Known Member
Does anyone at this point actually think the new films will ever be as iconic as the original three?

The prequels aren't as iconic as the original trilogy. But just like the sequels, it's all a package deal now.

Besides that, there are plenty of successful lands and attractions at Disney that are...gasp...not based on IP. If the land itself is working for the average guest independent of the Star Wars connection then the trilogy it is connected to is not a problem. We'll have a better gauge on that when ROTR is open and overall resort attendance normalizes.
 

KrzyKtty

Well-Known Member
..some of that will be at the SW Hotel
Yes, but as it has been said before, that is a little too much like pay to play.

All of the experiences at the hotel are locked behind a $1000 per person pay wall and were originally promised as core experiences of the new land. As budget cuts took hold, those experiences were shifted to the hotel. I do understand that they need to make special experiences to make the hotel work, but it should not be at the expense of the overall experience of SWGE.
 

erasure fan1

Well-Known Member
Setting the land during the sequel trilogy makes perfect sense. Be at the tail end so that you can make reference to all that has come before.

It was the elimination of any sort of Jedi Training Academy to accommodate mystical re-appearances of old characters that is shooting them in the foot.
It all boils down to them not making a balanced land. It really is that simple. I've said it before and will probably say it again. There are a ton of things they could have done to unite the entire saga. They chose not to. It really is a simple fix, if they decide they want to.
 

CinematicFusion

Well-Known Member
Yes, but as it has been said before, that is a little too much like pay to play.

All of the experiences at the hotel are locked behind a $1000 per person pay wall and were originally promised as core experiences of the new land. As budget cuts took hold, those experiences were shifted to the hotel. I do understand that they need to make special experiences to make the hotel work, but it should not be at the expense of the overall experience of SWGE.

To experience Star Wars land at it's fullest:
1. 1000.00 a night hotel (2-night stay)
2. 1 park per day ticket: 109.00
3. build a lightsaber 200.00
4. flight of beers $75.00
5. build a robot $100.00
6. Blue/green milk taste test $7.00
7. food 15.00

Total: $3,181 per person. Wow!

...or skip the Star Wars Hotel and stay at Disney's art of animation resort for one night. $250.00
Star Wars land would cost: $756 dollars to check out and "Experience the land"
That land is expensive!!
 

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