News Star Wars: Galaxy's Edge - Historical Construction/Impressions

jamesv159

Member
Some thoughts on Smuggler’s Run...

—Piloting the Millenium Falcon is a must if you’re building a Star Wars Land. It should be a given. It’s like the Hogwarts Express at Uni. It’s not so much about the ride, but about the entire experience of stepping aboard the most famous vehicle from each respective franchise. The excitement is in stepping inside something the characters are actually seen riding and truly becoming a member of the world.

—The technology is seemless. You feel like you’re aboard the only captain’s room (I don’t know the correct term) on the ship, as you should be. You never really notice any merging or converging. And the ride vehicle is seemless with the rest of the ship, so it seems like you’re taking the whole ship with you. Importantly, there’s no noticible physical gap between the rest of the ship and the vehicle, so there’s no indication you “detach.” Doors thruout the queue slide open as they do in the movies. The gangway to board the Falcon has “bounce” to it like a Jetway to an airport.

—Advice to having fun: embrace the interactivity and social element. Part of the experience is trying to coordinate with your copilot if you’re flying... trying to strategize together as a team. Even piloting is not too difficult, however. It basically functions like a simple phone app; like “Temple Run”, there’s a certain path you follow and you’re just dodging obstacles. The big factor that determines the experience is the damage your ship endures, so the engineer plays a pretty important role. Funny enough, if you do bad and bang up your ship, your damaged hyper drive caused you to stop short of Batuu on the return trip and get stuck in an asteroid belt, attacked by tie fighters. In fact, the ride experience lasts longer if you do WORSE. otherwise you stall in the ship bay at the end while they count up points.

—Narrative wise, the plot is a rehash of the train scene from Solo. The main experience is a high speed chase to gun down a train to steal coaxium. This train hijacking helped sell me on the idea of Galaxy’s Edge as a sort of extension of the Wild West of Frontierland.

—Those worried about boarding the ship, when it’s parked out front, needn’t worry. Occam’s Razor applies here. In the pre show with Hondo, you see the ship land behind him on a screen (the whole room rumbles!), AND, a little flight control map shows the ship moving.

—Those worried about gum trashing the Falcon needn’t worry either. The second story looks out thru glass windows.
How do you exit the Falcon? Through another gangway or down the iconic ramp? Also, some reports said that the hallway after the chess room leads to 3 cockpits. Is this true and if so how will they trick the most die-hard fans who know the cockpit hallway is right next to the chess room?
Thanks!
 

Surferboy567

Well-Known Member
More and more friends ride the Falcon and report back on their experiences in the land. Below are just a few new things I learned.

**Once again these are not my reportings and just the opinions of fellow cast who have gotten a chance to preview**

FALCON GROUPING: Like stated before, everyone is handed a card. But now I learned the cockpit positions are upside down and cannot be seen by the CM. CMs quickly/anonymously hand out 6 at a time and you flip over your card to reveal what position you got. YOU CAN TRADE.. its just all up to your family.. you dispute and fight amongst each other. The cast is not held responsible.

GUNNER POSITION: 3 friends have all now said that the gunner position wasn't their favorite.
-One said that the buttons are placed at such a weird angle that it was difficult to watch the show and simultaneously push the correct flashing buttons
-Another said that the position was just boring and wasn't nearly as fun as the pilot position
-The last CM actually said she preferred the engineer position more than gunner bc there were more things to do. (This CM is tall and also stated that she didn't have a hard time seeing from the back)

SAVI'S WORKSHOP: So while one of my CM friends was exploring, another approached his group and asked if they wanted to build a lightsaber. They said yes and got pulled into Savi's to test the experience. The workshop was rehearsing show material and needed "guests" to participate in order to test and adjust. He said he did the entire experience and was blown away. He even got emotional throughout the experience. He said the experience really tugs at your heart and makes Star Wars fans feel like they're a part of something special. They hand built their custom lightsabers with eager grins to only have them taken after the experience. Nothing is free at Disney, folks. At the end, he said he would go back and pay $$$$ bc it was really that great.


CONCLUSION: I've received a lot of mixed reviews about falcon.. But through them all, I've concluded that your ride experience really just depends on how your group contributes... If you have great pilots and gunners, the engineer position could be boring with nothing to fix.. You could have an amazing time as an engineer if you're tall, can see the screen, and have crappy pilots that make you fix a lot of things.

I'll be back with more info if I receive any. We are getting close y'all!

Definitely excited! Really curious on Savi’s workshop I really want to build my own saber. Happy that it appears they did Falcon right!
 

britain

Well-Known Member
It seems like this may end up surprisingly being a lot like Grizzly River Run, in that:

  • You are grouped with people you sort of have to communicate with - friendly folks make it better.
  • You don't know who's going to really get wet / do well at the controls, which may make or break the experience for you.
 

Phroobar

Well-Known Member
It seems like this may end up surprisingly being a lot like Grizzly River Run, in that:

  • You are grouped with people you sort of have to communicate with - friendly folks make it better.
  • You don't know who's going to really get wet / do well at the controls, which may make or break the experience for you.
Or being trapped with strangers on Mickey's Fun Wheel of Death.
 

SSG

Well-Known Member
GE article in the LA Times:

https://www.latimes.com/business/la...l?hootPostID=4c7eff4d819e6af7ded6560010e07129

Mostly stuff we've heard but a couple of interesting things:

"Once a time window expires, park employees dressed as “Star Wars” characters will politely tell parkgoers that they need to leave the land to make way for new visitors. Disneyland representatives say they expect that most guests will abide by the courteous directions to move on. But they remain mum about what will happen if guests ignore the requests.

I imagine park security would move these folks along. Will GE have it's own security team in Stars Wars garb?

"The buildings look aged and war-ravaged, and the rocky hoodoos that dot the landscape are meant to resemble the remnants of giant petrified trees. The roar of spaceships landing and taking off blasts from hidden speakers."

Stands to reason that background sounds will be part of the environment. What else will we hear?

Park representatives have not disclosed whether they will limit how many times park visitors can ride the Millennium Falcon attraction during each four-hour window. If the ride breaks down during the three-week reservation period, Disneyland will make amends to the guests, park representatives said, but no details have been provided yet.

It's a dead certainty that there will be teething problems. How Disney handles this is going to be tricky.

"Disneyland officials have not decided how long into the future they will require the virtual queueing system for the land, hinting that it may be deployed as long as the Star Wars land is in high demand."

A LONG Time.
 

Phroobar

Well-Known Member
GE article in the LA Times:

https://www.latimes.com/business/la...l?hootPostID=4c7eff4d819e6af7ded6560010e07129

Mostly stuff we've heard but a couple of interesting things:

"Once a time window expires, park employees dressed as “Star Wars” characters will politely tell parkgoers that they need to leave the land to make way for new visitors. Disneyland representatives say they expect that most guests will abide by the courteous directions to move on. But they remain mum about what will happen if guests ignore the requests.

I imagine park security would move these folks along. Will GE have it's own security team in Stars Wars garb?

maxresdefault.jpg

Move along. Move along.
 

IMDREW

Well-Known Member
So.. with that many people entering the land at a specific time, there will be qeues to get a wristband right? So if you’re the last one to get a wristband of your timeslot, you have less time?
 

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