News Star Wars: Galaxy's Edge - Historical Construction/Impressions

THE 1HAPPY HAUNT

Well-Known Member
It would still make perfect sense. You could argue that it wouldn't work as well as what we have now, but that doesn't change the fact that entering the Mansion from a crypt door could work just as effectively.

As for what Walt wanted...he was making a theme park over 60 years ago. The industry and the public have changed and we can't keep looking back to Walt's quotes from 1960 to satisfy modern theme park guests.
you could not be more wrong. you can try, but you would never be more wrong or have more of a misguided answer
 

britain

Well-Known Member
It’s possible that the falcon parked out front will have a ramp that people can choose to walk up and then they’ll be blocked by a few boxes of cargo. I get it, walking up that ramp is part of the Falcon experience. I can’t see why they would not permit that to be at least a little bit explored. (And I’m sure they could add handrails etc.)

But it is totally unrealistic to expect them to provide THAT experience PLUS a full interior Falcon tour PLUS the constant chain of cockpit pods rotating around. The attraction requires a show building that cannot be contained within the actual body of the Falcon out front.
 

sedati

Well-Known Member
Except that is not how anyone, in the entire history of Star Wars has boarded the falcon. it is always by the ramp.
Actually, at the end of the Empire Strikes Back we see the ship docked with the medical frigate utilizing the same hatch Lando rescued Luke with. The YT freighter is a very versatile ship. We have also never seen it utilizing its primary function which is like that of a tug boat.
 

sedati

Well-Known Member
It’s possible that the falcon parked out front will have a ramp that people can choose to walk up and then they’ll be blocked by a few boxes of cargo. I get it, walking up that ramp is part of the Falcon experience. I can’t see why they would not permit that to be at least a little bit explored. (And I’m sure they could add handrails etc.)
Depending on what our vantage point is, I could totally see the top of the ramp being completed with a partial set. There may also be some kind of functional space up there if actors are being employed going in and out of the ship as part of the show.
Handrails or not, I just don’t see them letting people go up and down that ramp. I’ll be happy to be proven wrong however.
 

THE 1HAPPY HAUNT

Well-Known Member
It’s possible that the falcon parked out front will have a ramp that people can choose to walk up and then they’ll be blocked by a few boxes of cargo. I get it, walking up that ramp is part of the Falcon experience. I can’t see why they would not permit that to be at least a little bit explored. (And I’m sure they could add handrails etc.)

But it is totally unrealistic to expect them to provide THAT experience PLUS a full interior Falcon tour PLUS the constant chain of cockpit pods rotating around. The attraction requires a show building that cannot be contained within the actual body of the Falcon out front.
They could have designed it so the falcon façade leads you into the actual show building giving you the impression you walked into the falcon up the ramp and are about to pilot it without realizing you are in a show building, just like the haunted mansion or temple at indy or the mountain of splash mountain.
 

THE 1HAPPY HAUNT

Well-Known Member
Actually, at the end of the Empire Strikes Back we see the ship docked with the medical frigate utilizing the same hatch Lando rescued Luke with. The YT freighter is a very versatile ship. We have also never seen it utilizing its primary function which is like that of a tug boat.
ok I will give you that one but primarily when it is parked, and not in space, it has always been the ramp.
 

nevol

Well-Known Member
My theory for boarding the falcon, assuming walking onto a falcon is not part of the game plan:

You enter a crate in the preshow, effectively smuggled/trafficked onto the falcon, so that you and your flight crew can steal the ship to complete the mission. You enter a small room and are made to believe that youre in a shipping container being lifted by a crane of some sort into the falcon. This will be like the false elevator in journey to the center of the earth while also limiting the number of guests entering the falcon at a time. You then emerge in a cargo bay of sorts within the falcon’s rich interior. Never needed to walk into the ship. This tonally would match with the name/plot of being a smuggler and completing missions using the falcon, though it does lend itself to be a little more dark in that you are stealing it to steal some more rather than flying it in an epic battle of good versus evil.

@sedati loves your post on the previous page.
 
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britain

Well-Known Member
They could have designed it so the falcon façade leads you into the actual show building giving you the impression you walked into the falcon up the ramp and are about to pilot it without realizing you are in a show building, just like the haunted mansion or temple at indy or the mountain of splash mountain.

But how could they do that without screwing up what we know the inside of the Falcon to be like?

There's no canonical layout for the Haunted Mansion - so they can do things like take up the whole Mansion facade with two stretching rooms without ruining the story.

Not so with the Falcon.

As you see below, the only way to do what you're suggesting would be to seriously stretch the circular path around the core of the ship over to the game table. Doing it this way would really make it feel out of scale. This solution would also require only one turntable - that's awful capacity.

And you wouldn't be able to walk around the full ship exterior. It would be obvious that it's a prop stuck to a show building (a trick they are already doing their best to hide at the Rise of the Resistance entrance).

1543938782335.png
 

Professortango1

Well-Known Member
you could not be more wrong. you can try, but you would never be more wrong or have more of a misguided answer

Haha, any evidence to back up the statement you said? I backed my argument. And Walt himself had several incarnations of the Haunted Mansion looking spooky and dilapidated. Even when it was proposed to Main Street. In almost all of the artwork put out to the public to advertise the house, it was worn with broken shutters and such. Yes, Walt ultimately decided that he thought the public would look down on a disheveled building in the middle of a theme park. And for guests in the early 60's who were used to visiting amusement parks with run down facades and attractions, he was probably right. However, the public is much more educated now. This isn't a new concept in some brand new unknown park. We know Disney is quality and we are used to seeing distressed areas of themeing for a more immersive feel. We see it in Animal Kingdom, Adventureland, Phantom Manor, Tower of Terror, Diagon Alley, etc etc etc.
 

DanielBB8

Well-Known Member
Robots are being removed for a simple dance floor in Chuck E Cheese. This is the reality yet I’m sure people will blame Chapek. Some decisions have nothing to do with the executives in charge. People don’t care for animatronics anymore.

Quote
“Say goodbye to Chuck E. Cheese's animatronic stage show. In these new locations, the company has removed the robotic band and installed a centralized dance floor.

This is the new destination for mascot Chuck E. to make his live appearance every hour.”
 

mickEblu

Well-Known Member
Robots are being removed for a simple dance floor in Chuck E Cheese. This is the reality yet I’m sure people will blame Chapek. Some decisions have nothing to do with the executives in charge. People don’t care for animatronics anymore.

Quote
“Say goodbye to Chuck E. Cheese's animatronic stage show. In these new locations, the company has removed the robotic band and installed a centralized dance floor.

This is the new destination for mascot Chuck E. to make his live appearance every hour.”

Such a nuanced observation. 👌

Chuck E Cheese retiring some old animatronics definitely means people are tired of them and they have no place in theme parks. People don’t have attention spans anymore for shows in general. Especially in a theme park setting or anywhere you ve seen the same show a handful of times. Has nothing to do with the AAs. See Muppets and ITTBAB at DCA. In fact, I would say this has probably always been true to extent. Not just modern times. In the 70s / 80s someone might go to Disneyland once every few years and watch the Country Bears. Seeing it every other week as an AP probably gets boring. Just human nature.
 
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DanielBB8

Well-Known Member
Such a nuanced observation. 👌

Chuck E Cheese retiring some old animatronics definitely means people are tired of them and they have no place in theme parks. People don’t have attention spans anymore for shows in general. Especially in a theme park setting or anywhere you ve seen the same show a handful of times. Has nothing to do with the AAs. See Muppets and ITTBAB at DCA. In fact, I would say this has probably always been true to extent. Not just modern times. In the 70s / 80s someone might go to Disneyland once every few years and watch the Country Bears. Seeing it every other week as an AP probably gets boring. Just human nature.
I was about to give a better explanation, but then I realized you’re totally right.
 

bshah365

Well-Known Member
My theory for boarding the falcon, assuming walking onto a falcon is not part of the game plan:

You enter a crate in the preshow, effectively smuggled/trafficked onto the falcon, so that you and your flight crew can steal the ship to complete the mission. You enter a small room and are made to believe that youre in a shipping container being lifted by a crane of some sort into the falcon. This will be like the false elevator in journey to the center of the earth while also limiting the number of guests entering the falcon at a time. You then emerge in a cargo bay of sorts within the falcon’s rich interior. Never needed to walk into the ship. This tonally would match with the name/plot of being a smuggler and completing missions using the falcon, though it does lend itself to be a little more dark in that you are stealing it to steal some more rather than flying it in an epic battle of good versus evil.

@sedati loves your post on the previous page.

Wow! Love this idea!!! But it makes me think.. don't we technically have permission to take the falcon? From what I remember, Hondo and Chewie make a deal.. plus isn't the cockpit "altered" just for us? Why would we need to sneak in and steal it? That was a great idea though.. never thought of a preshow (that is ADA compliant;)) that transports you in the falcon similar to ROTR.. Now with that said, the only question is... how do we get off..?:cautious:
 

SWGalaxysEdge

Well-Known Member
Falcon - you enter the show building queue next to the ship outside and go in. Inside you think you are looking back outside at the Falcon parked on the landing pad. You see it lower underground and you will go underground to board it. You walk through what you think is the ship outside and get into the cockpit and have your adventure. When you get done and get out, it all reverses and it looks like the ship comes back up to ground level and you leave. From a "insider"friend who is directly working on the project.
 
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SWGalaxysEdge

Well-Known Member
Also, there are 7 pods per turntable, 4 turntables for 28 pods, BUT there are 2 additional ADA compliant pods as well for a total of 30 pods.
 
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NobodyElse

Well-Known Member
Hi guys. I'm kinda new here, but I gotta say something.

Standing in line with hundreds of people in front of and behind me, knowing we are all somehow going to be running the same mission in the same ship is going to wreck me for life. You can try to persuade me otherwise, but I'm firmly stuck in this mindset.










;):banghead:
 

PB Watermelon

Well-Known Member
Hi guys. I'm kinda new here, but I gotta say something.

Standing in line with hundreds of people in front of and behind me, knowing we are all somehow going to be running the same mission in the same ship is going to wreck me for life. You can try to persuade me otherwise, but I'm firmly stuck in this mindset.


;):banghead:

You fiend. How darest thou break the illusion you're on a ride at a theme park!
 

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