Old Mouseketeer
Well-Known Member
Thanks for sharing. So basically Star Tours simulators on a Carrousel? No kuka arm. Do we know what these ride vehicles are capable of? I had read that this attraction was going to be the the more thrilling of the two SWL attractions. I'm just trying to understand from a motion perspective, what will make this more thrilling then say Star Tours?
Well, think about this for a moment (and this is purely inference on my part--no Bothans were involved). What if the individual Falcon cockpits are rotating around the carousel with their noses pointed into the inner carousel of screens, similar to HP. What if, like Indy, each cockpit is mounted on hydraulics on a chassis that moves sideways around the circular track, instead of down a circuitous ride track.
Now lets travel to Yesterland to the world of Horizons at Epcot. Remember the finale when you chose your final scene and you viewed your choice on a screen that moved with you. Take the interactive capability from the mid-'80s and transpose it to Disney's current seamless branching technology. There have been references to flying or piloting the Millennium Falcon. What if, like Mission:Space you had cockpit controls, but they actually did something? What if there were variables in your projected journey that you could have some input over. What if, like ST 2.0 there were random developments of some type that would make your ride experience less predictable?
I have no idea if any of this is what we're going to see in two years. But I suspect that WED/WDI is planning a Death Star against HP/Universal. I will be surprised if you simply board your cockpit and experience one set ride scenario with no variables or interactivity. Universal has the exclusive on the Kukla arm technology, but Disney has invested heavily on it's seamless branching software that can be used across many platforms. I don't think we've seen them use it to its fullest capability. YMMV.