News Star Wars: Galaxy's Edge - Historical Construction/Impressions

TP2000

Well-Known Member
I think your capacity math is wrong -
12 RV per carousel with 6 riders each. If we assume a cycle time of 6 minutes (being a bit more conservative than your 4 minutes) then there are 10 cycles per hour so each carousel is 12x10x6 or 720 per hour or 2880 for all four carousels.
If the cycle time is 4 minutes then we get to 12x15x6x4 or 4,320

Lots of assumptions in there but I don't think it is quite as bas as thought.

It doesn't really matter how long the ride is, 4 minutes or 6 minutes or 20 minutes. I was just going on the assumption that it would take 60 seconds for 6 random people to board an empty pod, take their seats, stow their bags, buckle up, have their seatbelts checked by the CM, and have the door close. A 60 second load time for each six person pod dictates the hourly capacity, times four as the number of carousels boarding a pod simultaneously. Pirates of the Caribbean is 15 minutes long, but its hourly capacity is dictated by the fact that each boat seats 22 people and two boats are launched every 50 to 60 seconds. That gets you 2,900-ish an hour.

Pirates could be a 3 minute long ride or a 15 minute long ride, but with 44 passengers leaving every 50 to 60 seconds you still get the same huge hourly capacity regardless of how long the ride is.
 

BrianLo

Well-Known Member
Original Poster
It doesn't really matter how long the ride is, 4 minutes or 6 minutes or 20 minutes. I was just going on the assumption that it would take 60 seconds for 6 random people to board an empty pod, take their seats, stow their bags, buckle up, have their seatbelts checked by the CM, and have the door close. A 60 second load time for each six person pod dictates the hourly capacity, times four as the number of carousels boarding a pod simultaneously. Pirates of the Caribbean is 15 minutes long, but its hourly capacity is dictated by the fact that each boat seats 22 people and two boats are launched every 50 to 60 seconds. That gets you 2,900-ish an hour.

Pirates could be a 3 minute long ride or a 15 minute long ride, but with 44 passengers leaving every 50 to 60 seconds you still get the same huge hourly capacity regardless of how long the ride is.

I see what you mean, but your math assumes a 10 minute long ride with a minute for load and unload (which I can guarantee it won't be). If we assume 12 RV's. WDI just doesn't build ten minute rides now a days.

Something you haven't considered is that there are essentially 12 "stops". You don't need to be fully belted in to go from stop 1 to stop 2 with a slowly drifting carousel, nor even stop 3.

6 guests can board, the door can shut and the carousel slowly drifts to the next position where another CM gets in, finishes securing all guests and then gets out. The RSR seat belt check model. The ride begins as the carousel moves to stop number three and finishes at stop 11 where everyone unbuckles and heads to the doors that opens 20-30 seconds later (for 30 seconds) at stop 12. The only limiting factor is that people need to walk through the doors within 30 seconds for the load and unload. 30 seconds for 6 people to get through a door doesn't seem unreasonable.

In that sort of scenario you'd wind up with a roughly 5 minute ride and a capacity closer to 3000. I'd split the difference and say the capacity will clearly be less and the ride length maybe a bit more (or less RV's).

Probably more like 20-25 seconds for the open doors at the load and unload spots (and CM disembarkment), 10-15 seconds to drift between stops when the carousel is engaged. That would give you a 6 minute actual ride time and a 2160 capacity. Lob off 2 RV's and keep the same ride time and you'd push down to 1800 per hour (which seems pretty standard WDI these days, even >2k seems too high).
 
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Disney Analyst

Well-Known Member
So is the path to the washrooms brand new? How did you access those before? I assume this area is former inaccessible plastic deer land that this path in front of hungry bear now lies on?
 

dweezil78

Well-Known Member
I see what you mean, but your math assumes a 10 minute long ride with a minute for load and unload (which I can guarantee it won't be). If we assume 12 RV's. WDI just doesn't build ten minute rides now a days.

Something you haven't considered is that there are essentially 12 "stops". You don't need to be fully belted in to go from stop 1 to stop 2 with a slowly drifting carousel, nor even stop 3.

6 guests can board, the door can shut and the carousel slowly drifts to the next position where another CM gets in, finishes securing all guests and then gets out. The RSR seat belt check model. The ride begins as the carousel moves to stop number three and finishes at stop 11 where everyone unbuckles and heads to the doors that opens 20-30 seconds later (for 30 seconds) at stop 12. The only limiting factor is that people need to walk through the doors within 30 seconds for the load and unload. 30 seconds for 6 people to get through a door doesn't seem unreasonable.

In that sort of scenario you'd wind up with a roughly 5 minute ride and a capacity closer to 3000. I'd split the difference and say the capacity will clearly be less and the ride length maybe a bit more (or less RV's).

Probably more like 20-25 seconds for the open doors at the load and unload spots (and CM disembarkment), 10-15 seconds to drift between stops when the carousel is engaged. That would give you a 6 minute actual ride time and a 2160 capacity. Lob off 2 RV's and keep the same ride time and you'd push down to 1800 per hour (which seems pretty standard WDI these days, even >2k seems too high).

Just a thought (it's late at night so this maybe makes no sense at all) -- but what if you're actually loading multiple cockpits at the same time? The hallway could branch out (similar to the Mickey meet n' greet locations so everyone feels like they are meeting the one and only Mickey) and go to one of three or however many cockpits waiting for loading, and then boom, the next three click into place for the next batch.

Also -- does anyone think there's any way possible they implemented that omnimover turntable patent into this??? Like what if you are routed into part of the Millenium Falcon for the final bit of the queue that is actually moving at the same speed of the cockpits and these things never even actually stop for loading??

Afterall, if Disney learned anything from Forbidden Journey, it is that it is entirely possible to have a high capacity, always-loading, highly immersive simulator attraction. You'd think (hope!) they'd figure out a way to borrow from this, eh?
 
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jmuboy

Well-Known Member
So is the path to the washrooms brand new? How did you access those before? I assume this area is former inaccessible plastic deer land that this path in front of hungry bear now lies on?


You formerly accessed the lower dining area in a similar area but you did so straight on just to the right of the HB Restaurant marquee. It looks like they have sealed off the dining area making it more secluded - the lower dining area is almost a dead end or CulDeSac.

This new side ramp takes up former water / water front of the RoA. The river is narrower here now. They may have carved out some land on the TSI side of the river directly across from Hungry Bear to compensate for the loss of river width ( my guess - not sure )

This new ramp essentially starts between the HB Restaurant lower dining area and the canoe docks.
 

Phroobar

Well-Known Member
At 4:30 one construction guy is loading the other guys nail gun with it pointed eye level right at his face. Looks like a potential industrial accident .
You watch enough of these videos you find a lot of workers doing stupid things on the job site. It's a reason subcontractors doesn't want people filming stuff.
 

danlb_2000

Premium Member
Next weekend is the Star Wars Celebration convention and on Saturday April 14th at 4:30 EST will be a panel about Star Wars in the parks. Might get some more details on Star Wars land at this panel.

"For over 30 years, fans have been able to experience Star Wars adventures in Disney Parks around the world. Join the teams from Walt Disney Imagineering and Lucasfilm bringing those innovative Star Wars experiences to life as they look back at the creation of the first Star Wars attraction – Star Tours – and ahead to the epic Star Wars-themed lands currently in development at Disneyland and Walt Disney World."

http://www.starwarscelebration.com/...-Wars-and-Disney-Parks-A-Galaxy-in-the-Making
 

NobodyElse

Well-Known Member
Just a thought (it's late at night so this maybe makes no sense at all) -- but what if you're actually loading multiple cockpits at the same time? The hallway could branch out (similar to the Mickey meet n' greet locations so everyone feels like they are meeting the one and only Mickey) and go to one of three or however many cockpits waiting for loading, and then boom, the next three click into place for the next batch.

Also -- does anyone think there's any way possible they implemented that omnimover turntable patent into this??? Like what if you are routed into part of the Millenium Falcon for the final bit of the queue that is actually moving at the same speed of the cockpits and these things never even actually stop for loading??

Afterall, if Disney learned anything from Forbidden Journey, it is that it is entirely possible to have a high capacity, always-loading, highly immersive simulator attraction. You'd think (hope!) they'd figure out a way to borrow from this, eh?

I imagine they are going to do their best to make it feel like your group is boarding The M.F. This would be done as you say via branching hallways and strategic turns / walls. Theoretically four parties could load simultaneously (one party per carousel), and ideally you would not see the group in front of you loading.

It's still unclear to me how load/unload would work. If it indeed works like a Ferris Wheel, (with stops) that would probably simplify the process of simulating the boarding of a parked space craft. However, I could see the appeal of a continuously revolving apparatus, as that would help ensure a smooth simulator experience.

It'll be fun to see what they end up with.
 

sedati

Well-Known Member
At 4:30 one construction guy is loading the other guys nail gun with it pointed eye level right at his face. Looks like a potential industrial accident .
Haven't used that exact type of gun, but the ones I have used only work when pressed against a surface. There's usually a sort of pin next to the nozzle that must retract to fire.
 

Travel Junkie

Well-Known Member
The BIG DEAL is how the how whole thing ties together. Guests will have the experience of going into a spaceport, walking through a hanger and actually going into the Falcon, walking through a part of it and then sitting down in one of those iconic 4 seats (ok, it's actually 6 on the RV) and taking flight. The RV is simply the rug that ties the room together (for the Dudes that abide).

Been thinking about this. I'm sure most people will love the entire experience, but I wonder if the actual ride portion is not as well received as the queue, will that sour people. We are trained to view the "ride" as the attraction and not the whole experience.

Universal lately has been killing it with queue's, but the rides are hit and miss and all we keep hearing is that the ride disappointed, or the queue is better than the ride and saying it as a criticism. I believe that Gringott's for example was a missed opportunity, but I don't think it is as poorly done as a lot of people say. A lot of that may have to do with the Gringott's queue being so great and so your expectations are through the roof. The ride can't deliver the goods.

That's probably not where you were going with this, but I think it is something theme park operators should take a look at. If you create a great per-show experience, the ride better be be great too or many will see it as a letdown. As much as it seems Disney will want us to view the entire MF queue, pre-show, and ride as one, most (especially in the age of fastpass) will grade the attraction only on the ride portion.
 

The Mur

Well-Known Member
It is an issue. I love the Forbidden Journey queue but the ride for is eh. I much prefer Spiderman ride but that queue is nothing. Indy to me is still the best combination of queue and ride. One supports the other. Let's hope it is along these lines and not say the new Fallon ride ;-)
 

dweezil78

Well-Known Member
It is an issue. I love the Forbidden Journey queue but the ride for is eh. I much prefer Spiderman ride but that queue is nothing. Indy to me is still the best combination of queue and ride. One supports the other. Let's hope it is along these lines and not say the new Fallon ride ;-)

That's interesting you say that about Spidey... I haven't been there in forever, but I remember that being a pretty amazing queue for its time when it first opened. I think a lot of it got cut out though when they added the express line or whatever they call it there. But walking through a comic book-like Daily Bugle was pretty awesome!
 

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