Went yesterday. I largely stayed spoiler free up until yesterday. My thoughts are as follows:
- Check in was very smooth
- If you want a Cantina reservation you have to follow a CM in a calm orderly manner as your group enters the land. Passing the CM who is leading the group in puts you at the back of the line (at least that is what the warn everyone will happen.)
- I really liked the Cantina. Good vibe and everyone seemed like they were having fun. I didn't feel it was overcrowded at all. It would have been beneficial if they had two identical rooms to increase capacity. It has lasting power imo. It's a place you want to hang out in. I see this as a long term problem in Disneyland where more locals have the time to just hang. Other than bloggers, most visitors in Florida don't have the time to always be in there so it might not be as bad long term.
Smugglers Run was fun but nothing too innovative. I went twice. Once was the left pilot (horizontal movement) and an engineer. Pilot is a lot of fun. Engineer is just okay. The controls make no sense being on the side. You can't watch what is going on and "do your job" at the same time. The gunner positions are particularly weak.
The pilot jobs are fun, but it is hard to only control either vertical or horizontal movement. It is hard to anticipate what the other pilot is doing so you know how to do your part. It took about half the ride to understand the sensitivity level of it and it doesn't seem like you have as much control as I would have thought. It feels like it is made to be a beginner level game and more or less takes you on a certain path. It doesn't seem like you could just go way off course and not go on the specific mission they put you on. WDI had a difficult job as everyone has different levels of experience with video games. They defaulted to those who have little to no experience and those who play a lot of games will probably be disappointed as it is a dumbed down version.
- The marketplace is well done
- As you walk in from Critter Country the right hand side (facing towards the rest of Disneyland) is bare except for vegetation for most of the land. It feels like a missed opportunity to go on the winding path and for much of it to have nothing. It feels like they could have put more there. Once you hit the main area the left goes towards the marketplace. If you stay on the main path you still don't have much on the right until you get towards the end.
- Someone earlier made a comment about a lack of music and instead having ambient noise. I like this. It feels more authentic. I don't walk through daily life with a soundtrack in the background.
- That being said, it is a stark departure from the rest of Disneyland. I really like the land, but reinforces my opinion that this does not belong in Disneyland. Everything about it is different than the rest of the park. I wonder long term what kind of damage this does as people go back and forth between GE and the other lands.
- This land was made for interactivity and entertainment throughout the land. Concourses above all around are designed for things happening above you to add to the authentic real life environment feel.
- It's Disney's best effort yet at creating a real life looking village instead of feeling like a theme park. It feels large and lived in.
- R2D2 was moving around in the Droid Depot and interacting with guests. I'm sure eventually it will be out in the land.
- If this is the future of new lands, expect it to be filled with up-charge experiences. There is one soon to be two rides, but a lot of the lands appeal is built around shopping, building a lightsaber (extra charge) building a droid (extra charge) and hanging out in the Cantina (extra charge as you have to buy a drink to enter.) It's as if Disney took a look at things like the elaborate meet and greets such as Enchanted Tales with Belle at MK and figured out ways to monetize it. Obviously there are cues taken from Olivanders at Universal as well.
- All in all it is a well crafted expertly done land. It just doesn't feel Disneyland to me.