News Star Wars Galactic Starcruiser coming to Walt Disney World 2021

sedati

Well-Known Member
Yes! Like doing a Harry Potter based expansion and setting it in the Bulgarian Wizard School which would be perched in a bunch of rockwork and nothing else, and there would be a ride vaguely referring to training for the tournament at Hogsmeade...with a pepper's Ghost character of Viktor Krum.
I feel like the whole thing is just too far away from the source material or the characters that people really loved...Certainly the setting is unfamiliar.
The ROTR is a good attraction...it would have been much more engaging set in the time of Luke and Han and Leia though...
If the Wizarding World expands into a true world, then something like that might be the better option.
Imagine multiple generation timelines, each with their own fans. Imagine many more schools each with equally dedicated fans. Imagine, books, films, series, animations each with their own fans. Now serve them all within a dozen acres.
 

GimpYancIent

Well-Known Member
Paying for an event and questioning whether the event could even work are two different things. I was addressing the second. Not sure what sort of strawman you're attempting to set-up or pin on me with the first.
I don't do strawman.
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kingdead

Well-Known Member
It's done regularly in LARPing circles. I've helped run one with as many participants. It's not a problem at all.
It's my impression that LARPing is more open-ended--you start with specific characters, a setting, and a story starter and let the players take it where they may, with varying levels of guidance. Kind of like a D&D campaign with more costumes and fewer die rolls.

The Starcruiser is more like interactive dinner theater--participants interact with the actors, but they can't alter the storyline themselves. The same events--the ship attack, the visit to Batuu, the Kylo vs Rey finale--are going to happen every time, no matter what attendees do.
 

MisterPenguin

President of Animal Kingdom
Premium Member
It's my impression that LARPing is more open-ended--you start with specific characters, a setting, and a story starter and let the players take it where they may, with varying levels of guidance. Kind of like a D&D campaign with more costumes and fewer die rolls.

The Starcruiser is more like interactive dinner theater--participants interact with the actors, but they can't alter the storyline themselves. The same events--the ship attack, the visit to Batuu, the Kylo vs Rey finale--are going to happen every time, no matter what attendees do.
True, LARPing can be more rules-driven like a D&D desktop campaign. But... even desktop campaigns can have a lot of role-playing with improvised in-character dialogue. There are several YouTube channels one can watch (some with celebrities) who get into a lot of role-playing with little "roll for initiative!"*

Roleplay-driven LARPing usually minimizes or does away with combat rules altogether. The LARPing rules for conflict in the Amber (by Zelazny) role-playing game world does away with deciding who wins a battle with dice because all players start with a ranking of who's the best and second best and so on in whatever field of conflict. Everything else is role-play driven.

You're right to compare this to an interactive dinner theater. Murder-mystery dinner parties have no player-to-player combat. Just information doled out to characters who need to interact and eventually disclose what they know until someone can put all the clues together.

The NPCs (the CMs) in the Halcyon will very publicly act out scenes for everyone to watch which releases backstory and clues and information. Then they'll interact with guests to sus out how much they want to be involved. The eager ones will surreptitiously be asked to do something for the NPC. Guests decide to work for the rebels or the First Order. Guests' app will guide them onto more quests. They may be asked to scan the bar code of a crate in the queue to the Smuggler's Run ride, e.g.

Another comparison are Renaissance Fairs in which there aren't even any goals or player v. player conflict. Just all improvised role-playing.



*Of course I know the latest edition of D&D has done away with the initiative roll!!
 

ᗩLᘿᑕ ✨ ᗩζᗩᗰ

HOUSE OF MAGIC
Premium Member
True, LARPing can be more rules-driven like a D&D desktop campaign. But... even desktop campaigns can have a lot of role-playing with improvised in-character dialogue. There are several YouTube channels one can watch (some with celebrities) who get into a lot of role-playing with little "roll for initiative!"*

Roleplay-driven LARPing usually minimizes or does away with combat rules altogether. The LARPing rules for conflict in the Amber (by Zelazny) role-playing game world does away with deciding who wins a battle with dice because all players start with a ranking of who's the best and second best and so on in whatever field of conflict. Everything else is role-play driven.

You're right to compare this to an interactive dinner theater. Murder-mystery dinner parties have no player-to-player combat. Just information doled out to characters who need to interact and eventually disclose what they know until someone can put all the clues together.

The NPCs (the CMs) in the Halcyon will very publicly act out scenes for everyone to watch which releases backstory and clues and information. Then they'll interact with guests to sus out how much they want to be involved. The eager ones will surreptitiously be asked to do something for the NPC. Guests decide to work for the rebels or the First Order. Guests' app will guide them onto more quests. They may be asked to scan the bar code of a crate in the queue to the Smuggler's Run ride, e.g.

Another comparison are Renaissance Fairs in which there aren't even any goals or player v. player conflict. Just all improvised role-playing.



*Of course I know the latest edition of D&D has done away with the initiative roll!!
NERD!
 

FettFan

Well-Known Member
It's my impression that LARPing is more open-ended--you start with specific characters, a setting, and a story starter and let the players take it where they may, with varying levels of guidance. Kind of like a D&D campaign with more costumes and fewer die rolls.

The Starcruiser is more like interactive dinner theater--participants interact with the actors, but they can't alter the storyline themselves. The same events--the ship attack, the visit to Batuu, the Kylo vs Rey finale--are going to happen every time, no matter what attendees do.

I think ultimately that's what finally killed my gradually-waning interest in this project.

Disney charges you that much money....and you're essentially a passive observer for a two-day stage show.
You have no autonomy, can't actually explore anything, and your choices ultimately do not matter.

It's essentially a live action rail shooter.
 

MisterPenguin

President of Animal Kingdom
Premium Member
you're essentially a passive observer for a two-day stage show.
You have no autonomy, can't actually explore anything, and your choices ultimately do not matter.
From what Disney has said about the cruise, this is all false.

But, believe what you just made up out of nothing and don't go.
 

FettFan

Well-Known Member
From what Disney has said about the cruise, this is all false.

But, believe what you just made up out of nothing and don't go.

Yes well, wake me up when you can actually be an Imperial/New Order saboteur and complete a series of missions that culminate in planting a thermal detonator in the engine and turning the ship into a flaming Space-Titanic.

"Sorry kids, but the bad guys won, you're all dead. Enjoy the rest of your Disney vacation!"


And at the price they're asking, of course I won't go. I'd do better to get a week at the Animal Kingdom Lodge, where I can move freely to and from the parks, and hey I might get the added bonus of seeing a couple giraffes increasing the giraffe population from my balcony.
 

TP2000

Well-Known Member
I think ultimately that's what finally killed my gradually-waning interest in this project.

Disney charges you that much money....and you're essentially a passive observer for a two-day stage show.

And from what they've shown us, it's not even a good stage show. It's flat looking and very thinly staffed.

The cocktail lounge element of the experience, where the cocktails are not included in the $1,000 per night room fee, has one (1) girl singer. She's got no backup singers. There's no alien band, not a single musician, just a canned soundtrack. For a singer no one has ever heard of, singing slow songs that are cringey. Hell, you can't even dance to this stuff! 🤣

If this is not actually what we'll experience in the cocktail lounge, and there's actually a full band and crazy aliens and go-go dancers and an engaging party scene waiting to launch in 60 days, then the marketing they've released on this expensive concept is horrendously bad.

But something tells me what they've shown us the past few weeks is exactly what they plan to sell to us in March. No wonder the cancellations are piling up.
 
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ᗩLᘿᑕ ✨ ᗩζᗩᗰ

HOUSE OF MAGIC
Premium Member
This will be the equivelent to one of those "Pick your Path" or "Choose your own Adventure" books where the actions you take (with nudging from CMs) will put you on a predetermined path. The choices we make will be limited so as to contain the storyline, cast, effects, etc. If you've ever read one of these books you'll know that repeatability is doable but the ending/outcome is generally always the same.

I've long theorized that one of the reasons for the high price of admission is to ward off repeat visits so as to keep the adventure(s) from becoming predictable or worse having guests spoil the surprise for other guests. Thoughts?
 

MisterPenguin

President of Animal Kingdom
Premium Member
When the bulk of the experience is predicated on the CMs ability to sell the experience as "authentic" through acting and predetermined scripts doesn't the entire concept already seem doomed to fail? Master improv CMs?
It's scripted improv. Think the comedians of the Frozen sing-along. Or other faux reality comedies like Reno 911 or This Is Spinal Tap or The Adventurer's Club or the Jungle Cruise ride (when CMs were allowed to improvise more).

There are beats that the CMs will need get in, and they'll have a bunch of story beats to launch into when needed. Then they just react to guests or other CMs contemporaneously. Much like a princess M&G if you engage them in conversation.

At Club Villain, I had a delightfully manic conversation with Cruella. I even had her trying to 'calm' me down from a fit of anxiety I was acting into, and her thing is being crazy.
 

Cesar R M

Well-Known Member
Booze not being included is a major cheap out. I mean do we even have enough time to get smashed or incentive to do so and potentially miss anything else? If you are an alcoholic you arent paying disney 6k for two nights in the first place.
I think this is by design.. Noone wants an unsafe acting environment and impossible to follow up narrative when one of the guest is darn drunk.
If they REALLY want to get drunk.. charging a crapload of money is the Disney way to go. :hilarious: :hilarious: :hilarious:
 

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